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After much additional playtesting by myself and a handful of kind volunteers, I have deployed various fixes for the Beta version. If you wish to play the Beta version, please follow the instructions below.
*WARNING*
As the Beta version MAY still contain some serious bugs, I would strongly recommend backing up your save file located here:
C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pixel Pixie\\www\\save
This way, if you encounter any major issues, you will not lose your hard earned save data!
In order to opt into the beta:
1) RIGHT CLICK Pixel Pixie in your Steam library
2) Click PROPERTIES
3) Click BETAS
4) Under the BETA PARTICIPATION dropdown, select "playtest_beta"
5) No password is required
After exiting, Steam should start downloading the Beta version!
"Vampire event was bugged and 2/3s of the time would instead trigger the "Vagabond" event.
Specific scenario would allow you to replay event related to Valkyrie indefinitely, allowing infinite buff loop.
Resolved issue where Monk description displayed too long when triggered in Monastery event.
Issue where you would select to skip dialogue between Monks but it would still play.
Addressed some inconsistencies with "? Event intros" where they would display text in the center of the screen but others at the bottom.
Nurmi "bust pic" would stay on screen after the event at the end of Dark Shard run 4.
Corrected issue with "Vampire" event sprite
Corrected issue with no Background displaying during "Bouncer Fight" event
Addressed issue with being able to interact with Casino clerk from weird angles.
Issue with background when interacting with special dungeon boss event resolved.
Tree/Tree Kid boss BUFFED - Photosynthesis attack will increase mob ATK POW by 1 every time in addition to healing. (Boss has longevity but woeful damage output. Hope is to slightly tweak that by increasing as the battle goes on. 1 ATK per cast may be inconsequential though.)
Sungoyle Boss HP BUFFED from 4000 to 6500
Certain event requires you to have "two sword fighters" in your party and ALSO happen upon the Arena event. Now, arena event will trigger if you have both party members to make this event less infrequent.
Modified dog event in volcano to make it less morbid.
Slowed down text during special events related to Reaper and Vorpal Knight fights.
"Light Puzzle" now flashes and stays resolved once player resolves (before would allow player to press button again and "un-resolve" the puzzle)
Various typo fixes and changes related to displaying Pixie art while they talk.
Amount of DARK SHARDS help will now be displayed when selecting what Difficulty you select at the start of a run.
Made "by PlayGG Doctor" logo smaller.
Moved "Hardcore/Casual Mode" Crystal to a more secluded part of the Temple of Progression.
Made certain secret events more obvious using "!" Icon.
Can now skip Sage dialogue on subsequent playthroughs.
Thank you all again for your patronage and kind feedback. With a little more playtesting to hunt down any remaining pesky bugs, I will be comfortable making this "Beta" version the default version of Pixel Pixie. See y'all on the next update!
After much additional playtesting by myself and a handful of kind volunteers, I have deployed various fixes for the Beta version. If you wish to play the Beta version, please follow the instructions below.
*WARNING*
As the Beta version MAY still contain some serious bugs, I would strongly recommend backing up your save file located here:
C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pixel Pixie\\www\\save
This way, if you encounter any major issues, you will not lose your hard earned save data!
In order to opt into the beta:
1) RIGHT CLICK Pixel Pixie in your Steam library
2) Click PROPERTIES
3) Click BETAS
4) Under the BETA PARTICIPATION dropdown, select "playtest_beta"
5) No password is required
After exiting, Steam should start downloading the Beta version!
Addressed issue where Volcano Area bosses would not spawn again if you failed to defeat them on the first attempt.
A certain interaction involving a "quiz" could be skipped even if you had never seen it.
Unlockable upgrade that SHOULD have allowed you to start new runs with 5 items was only awarding you 2.
Game would freeze when trying to leave the "casino event" and then changing your mind.
Game would freeze if you made a certain choice regarding the "Griffin" and then re-entered the Meadow on a subsequent run.
Addressed many typo and text consistency issues.
A certain furry character's portrait did not display during dialogue.
Wrong bust image was appearing when talking to Lampo (Red Pixie)
Relic shop would offer Light Curtain in exchange for grapes instead of money. Corrected.
Meadow "? event" could in one specific scenario, cause the available recruit to re-roll.
"Starting Gift" upgrade was not correctly displaying current Grapes held.
Griffin Boss HP/ATK reduced from 900/50 to 700/30.
Skill Tree upgrades that allow chance for recruits to act twice in one turn cost increased from 10 grapes to 15.
"Monk" interaction now has dedicated music.
Events surrounding the "Mystic Hollow" location are now skippable if you have experienced them previously.
Minor adjustments to interactions with animals.
Thank you all again for your patronage and kind feedback. With a little more playtesting to hunt down any remaining pesky bugs, I will be comfortable making this "Beta" version the default version of Pixel Pixie. See y'all on the next update!
Thank you all for your unlimited patience, as I have toiled to get this next update ready. It needs more playtesting so I have published it as a BETA.
*WARNING*
As the Beta version MAY still contain some serious bugs, I would strongly recommend backing up your save file located here:
C:\\Program Files (x86)\\Steam\\steamapps\\common\\Pixel Pixie\\www\\save
This way, if you encounter any major issues, you will not lose your hard earned save data!
In order to opt into the beta:
1) RIGHT CLICK Pixel Pixie in your Steam library
2) Click PROPERTIES
3) Click BETAS
4) Under the BETA PARTICIPATION dropdown, select "playtest_beta"
5) No password is required
After exiting, Steam should start downloading the Beta version!
- Events that used to employ text and AI images are now fully playable and do not contain any AI images. This will impact at least 7 events.
- Complete rework of starting area (Meadow). Instead of being static and replayable every run, it can be completed ONLY ONCE, after which, it will only offer some minor bonuses to the plater all subsequent runs. Decision in the Meadow area will also have slight impact on subsequent Meadow bonuses.
- New “bust” art for all pixies and the Vorpal Knight.
- New BOOSTER PACK system. Some characters and event must now be unlocked. Shop in Starting Town(ia) will allow players to spend new currency obtained in several new events for this purpose.
- New Clubhouse area displays all characters you have (and haven’t) encountered.
- Many new character interactions. Won’t spoil them 😉
- Various new events. Won’t spoil them either 😉
- Added visuals to various events such as “Monks” interaction.
- New Cat and Dog interactions in town.
- New “Casino” event
- New “Light Puzzle” event
- 2 new achievements
- Copious typos and text formatting issues. Fixes to art and text on character cards.
- Some items such as signs, chests and sconces can now only be examined from the front.
- Fixed issue where if character died in tutorial, their graphic persisted as a coffin in the Temple of Progression.
- Critical hit rate will now increase by 1% per 1 “Crit Hit Rate” as intended. (was previously bugged and odds remained low regardless of stat)
- Enemies generally have more HP now.
- \ Gunslinger will now lose 1 Attack Power stat every time she attacks. This will force players to use her sparingly or find a way to neutralize this downside by continuously increasing her attack or finding a new artifact that prevents the loss HINT!
- Volcano area now causes damage to player as they walk around.
- Pixies now all offer both PHYS and MAG attack blessings.
- \Pixie’s Max HP buff increased from 10% to 15%
- \Pendant Relic Max HP increase reduced from 50 to 35.
- \IRON and PSI Monk attack power reduced from 120 to 100 and 90 respectively.
- Reduced money dropped by Meadow enemies.
- \Regen relics power reduced from 5/10/20% per turn to 4/8/12% per turn.
- “?” events will now sometimes trigger a random battle.
- Merchant “?” event that would trigger a battle will now select enemies based on the biome you are in.
- HP bars are now RED. No longer orange which some people have VERY strong feelings about.
- Critical hits will now display text saying “CRIT”.
- Many events will now be abridged when encountered more than once in the same run.
- Many events will allow you to SKIP them if encountered previously.
- Title Screen now includes clearer instructions on using FULL SCREEN.
- Title Screen now has links to DISCORD and to EMAIL developer with anu suggestions.
- Improved item usage experience (Star Bag, for instance, says how many Star Bits you have just by hovering over it. Tents, for instance, no longer require you to choose a party member but rather, are used when chosen.)
- Removed many unused files, further reducing game size.
- Reduced overall swearing.
- More consistent Auto-Save functionality.
- New “splash screen” art with custom (and in my opinion, cuter) art.
- Improved art for the paths on both the world map and the skill tree screens.
- Per popular demand, “area name” now continuously displays on top left instead of just for a few seconds.
- To avoid some playing for nearly 2 hours without ever seeing the Temple of Progression skill tree, the opening tutorial will require players to explore the skill tree.
- Bazaars now only have 1 path to leave from.
- Some events that were based completely on randomness will now appear more consistently if you have not seen them before and are progressing through the higher shard difficulties.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pixel Pixie, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pixel Pixie statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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