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Full Steam announcements and update articles for this title.
Ahoy, everyone!
Here’s what’s new in Update 1.1.4:
Features and Gameplay
Added a Leaderboard, where players can view scores from around the world as well as their own ranking
Late game score numbers are now displayed more clearly
Fixed a bug where scoring could fail when the base value became too high
Fixed an issue where Cursed Shackles could not be unlocked after obtaining the Last Toll achievement
Cards and Items
New Cards:
Legendary Pirate Card: Thomas Tew
Common Card: Worn Cloak
Rare Card: Oil Lamp
Rare Card: Ship Bell
Rare Card: Spirits
Rare Card: Olive Oil
Card Adjustments
Fish Oil changed from "Mult +10 if the total dice value played is 8 or less" to "Mult +10 if the total dice value played is 10 or less"
Greataxe changed from “Mult and Base +18, but the number of Play is set to 1” to “Mult and Base +20, but the number of Play is set to 1”
Greataxe+ changed from “Mult and Base +25, but the number of Play is set to 1” to “Mult and Base +28, but the number of Play is set to 1”
- Studio Amateur
Greetings, Captains,
In this 1.1.0 update, we made quite a few adjustments, covering both new player experience improvements and additional high difficulty challenges. Below are the changes:
Features and Gameplay
New Content:
Added two new difficulty levels, Easy (Calm Bay) and Hard (Nightmare Sea)
Added two new maps, Mirewood Rainforest and Volcanic Wasteland
Balance Adjustment: Lowered the target scores for Normal (Storm Passage) mode
New Hint: Players will now be notified when Challenge Mode is unlocked
Cards and Items
New Cards:
Legendary Pirate card Shi Yang, a powerful card for the late game
Legendary card Chameleon
Epic card Raccoon
Rare card Porcelain Crab
Card Adjustments
Albatross changed from "For each animal card, gain +8 Mult and +8 Base" to "Base x1.5 for each animal card"
Albatross+ changed from "For each animal card, gain +12 Mult and +12 Base" to "Base x2 for each animal card"
William Kidd changed from "At the start of the round, upgrade all dice combinations" to "At the start of the round, temporarily double the level of all dice combinations"
Royal Crab Feast changed from "Upgrade all played dice combinations by 1 level" to "Upgrade all played dice combinations by 2 levels"
Necromancer, Mary Read and William Kidd now have upgraded versions
Dart changed to a Legendary power card
Acrobat changed to an Epic card
Power card Temporary Button can now appear in the shop
Dice Adjustment: After copying, a Morph die’s resulting level now matches its own level and no longer stacks with the copied die’s level.
- Studio Amateur
Ahoy Captains,
Over the past week, we’ve been reading your reviews and community discussions, and we’ve also run extensive internal testing and balance tuning. We hope this update makes the overall experience smoother and better polished. Here are the changes in Version 1.0.5:
Cards and Items
Card change: Removed the power card Talisman. It has been redesigned into a consumable.
New consumable: Talisman: when used, you negates the next Beast Curse you encounter.
New power card: Smuggler
New card: Necrochanter, a new key card for the Ensemble build.
New card: Tide Priest
Card rework: Reworked Steering Wheel and Mall Rat. Their cumulative value now starts from 0, and the overall stacking value has been increased.
Card Adjustments: Stede Bonnet and John Rackham have been nerfed.
Gameplay and Features
New setting option: UI Scale: supports adjusting UI size for better play on Steam Deck and TVs.
Challenge Mode balance: Reduced difficulty of Challenge Level 8.
Steam Cloud cross-platform saves: Windows and Mac saves are now fully compatible.
Text and Display
Terminology update: Renamed “Purchased Slot” to “Reserve Slot”.
Increased score cap: The score limit has been raised. Values above 2,000,000,000 will now be displayed in scientific notation.
- Studio Amateur
Greetings, Captains,
We’ve received your feedback and suggestions, and we’ve completed a round of optimizations and fixes. Below are the changes in Version 1.0.4:
Gameplay and Balance
• Dice Update: The Emerald die has been reworked: "The played combination receives a temporary level boost until the end of the round" The new Emerald die is better suited for long term scaling builds. The more you play in a round, the stronger it gets.
• Blessing Statue Update: Grass Blessing Statue changed from “On use, 4 random combinations are temporarily upgraded by 3 levels” to “On use, all combinations are temporarily upgraded by 2 levels.
• Story Mode: Minor score tuning for the Withered Marshlands and Lava Heartlands regions.
• Card Adjustments:
Pirate Handhook: from "Mult +7 for each scored die with value 2" to "Mult +8 for each scored die with value 2"
Pirate Handhook+: from "Mult +10 for each scored die with value 2" to "Mult +11 for each scored die with value 2"
Pirate Shirt: from "Mult +5 for each scored die with value 3" to "Mult +6 for each scored die with value 3"
Pirate Cutlass: from "Mult +3 for each scored die with value 6" to "Mult +4 for each scored die with value 6"
Sam Bellamy+: from "Each use of the Blessing Statue grants x2 Base" to "Each use of the Blessing Statue grants x1.5 Base"
Crucible: from "Each Sacrifice mark that is played or rerolled provides Mult +5" to "...provides Mult +4"
Crucible+: from "Each Sacrifice mark that is played or rerolled provides Mult +7" to "...provides Mult +6"
Offering: from "Each Sacrifice die provides Base +9" to "Each Sacrifice die provides Base +8"
Offering+: from "Each Sacrifice die provides Base +13" to "Each Sacrifice die provides Base +12"
Wood Leg+: from "Mult x2.5 if there are no upgraded dice" to "Mult x3 if there are no upgraded dice"
Phantom Fleet: from "At the start of the round, 20% chance to upgrade the leftmost card" to "...25% chance to upgrade the leftmost card"
Phantom Fleet+: from "At the start of the round, 30% chance to upgrade the leftmost card" to "...35% chance to upgrade the leftmost card"
Rattlesnake: from "At the start of the round, each Sandstone die temporarily upgrades High Card and One Pair by 3 levels each" to "...by 4 levels each"
Rattlesnake+: from "...by 4 levels each" to "...by 5 levels each"
Nirvana+: from "Mult x3 if the previous play scored less than 10% of the remaining score" to "...20% of the remaining score"
Tips and Tutorials
• Event dialogue no longer repeats (it will only appear during the tutorial).
• Fixed the description text for the Amethyst die.
- Studio Amateur
Hi Everyone,
Thank you so much for supporting Pirate’s Gambit. We’ve received lots of feedback and suggestions, and we’ll keep updating the game and polishing the overall experience. Below are the changes and fixes in Version 1.0.2.
Gameplay and Balance
• Story Mode: Reduced early game difficulty for a smoother start.
• Challenge Mode: Adjusted difficulty and configurations for certain stages.
• Abyssal Pact Card Update: Changed from “Apply a Legendary material to a random die” to “Apply a Legendary material to a random die, and also upgrade it by 1 level.”
• Reforge Card Update: Changed from “Reduce all dice levels by 1 to gain 20 Coins” to “Reduce all dice levels by 1 to gain 25 Coins.”
Tips and Tutorials
• Updated the descriptions for Skull and Omega dice.
• Added tutorial tips for the Card Shredder and Blessing Statues.
• Completing the Final Trial now rewards a special counter skin.
• After Morph and Chaos dice finish cloning or transforming, the game will now indicate exactly which die was affected.
Bug Fixes
• If your card slots exceed the limit, the Card Shredder will be forced to appear to prevent getting stuck in the shop.
Fair winds, Captains. We’ll continue improving future updates and adding more content!
- Studio Amateur
Hello everyone,
Pirate’s Gambit is now available on Steam. Thank you from the bottom of our hearts for all the support and attention you’ve shown us along the way.
Pirate’s Gambit is a dark, pirate themed roguelike dice builder. Roll dice, pick cards, chain wild synergies, and build the most ridiculous combos you can imagine. But remember, the sea doesn’t play fair. Sometimes you win with cannons. Sometimes you can only trust the dice in your hand.
We would truly appreciate it if you could leave a review on Steam after playing. Your feedback is incredibly valuable and will help us improve the game and deliver an even better experience.
- Amateur Studio
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pirate's Gambit, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pirate's Gambit statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.