Godot version upgraded to 4.6.1; Godot 4.7 is around the corner, which I will update to when it is stable.
Added Japanese translations. Thank you, Ethan!
Apologies for the 5 months of silence. Thank you all for your continued patronage.
Some months ago, GitHub announced some changes, among which was that they would start charging private repositories for using self-hosted runners with GitHub Actions. What this means is that people who were running build-systems on their own hardware and electricity would have to regularly pay GitHub for the continued privilege of doing so.
Since that happened, I had disabled the workflows, which resulted in a halt of PingViewer updates until I could figure out an alternative continuous integration/continuous deployment system.
I am happy to announce that Woodpecker CI was fairly easy to migrate to, and with this PingViewer can resume updates.
I still use GitHub to store my code, but if they start trying to charge me for that, I can say confidently that moving it to a place like Codeberg or GitLab would only take an afternoon.
Also, international pricing has been updated to reflect purchasing power instead of currency exchange rates. Thank you, Valve!
