
Steam news
Full Steam announcements and update articles for this title.
Greetings Watchers,
Today we are releasing patch 3.9.5.0 for Pillars of Eternity on Steam, GOG, EGS and Xbox PC.
Attack Speed and Reload Speed bonus provided by the One-Eyed Molina's Gold Fingered Spike-Flinger now works similarly to other Attack Speed bonuses granted by weapons.
Increased the minimum initiative of Adragan actions in TBM.
Seal type spells no longer disappear immediately when placed in or outside of combat.
Trail of fire dropped by Fire Stag now appears and works correctly in the Turn-Based Mode.
Cipher's Tactical Meld ability now correctly provides bonus Accuracy when attacking the same enemy as the target.
Ancient Memory no longer triggers multiple times in one turn on characters with low Intellect.
Spellstamina: Fear Aura enchantment of the Dragon's Maw Shield no longer causes the Fear Aura effect to trigger multiple times in one turn.
Encounter by the Sacrificial Pit in the Endless Paths of Od Nua Level 2 can now be progressed properly.
Same target accuracy bonus and other similar effects are now applied correctly in Turn-Based Mode.
Xaurips during the encounter with the Adra Dragon, now aggro properly towards the Player's party.
AoE preview of the Twin Stones Druid spell now appears properly in the Turn-Based Mode.
Resolved an issue leading to excessive engagement message spam in the combat log in Turn-Based Mode.
Threatening Presence no longer spams the combat log in Turn-Based Mode.
Various “Active effects” have had their displayed values corrected in Turn-Based Mode.
Several issues related to interacting with beetle-type enemies and their corpses no longer occur.
Description of Veteran's Recovery now mentions the correct amount of Endurance gained per turn.
It is now possible to disable the Turn-Based Mode combat start banner by using the ungated console command “ToggleTacticalModeBanner”.
Interactive area of End Turn button in Turn-Based Mode now properly matches the button itself.
Turn-Based Node can no longer be toggled during interactions and UI states where most of the player input is disabled.
Warning now appears when trying to switch between combat modes during an encounter.
Ongoing movement commands are now stopped after ending the turn in Turn-Based Mode.
No Movement warning is now displayed when targeting the out of reach enemy/area with an attack or ability when out of movement in Turn-Based Mode.
If you come across any issues, please contact us at support.obsidian.net
Thank you for your continued feedback and support!
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.
In your Steam Library Right click on Pillars of Eternity, and select "Properties"
Select the "Game Versions & Beta" Tab, and click the "public_beta" branch.
Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download.If you come across any issues, please contact us atCombat and Mechanics – Turn-Based Mode Specific
Prone status in TBM will now include an additional 3 initiative delay on the victim.
On cast tick for several TBM pulsing AOEs should now apply properly.
Spiritshift no longer lasts indefinitely on enemies in TBM.
Traps with ticking behavior should now work properly in TBM.
Wall of thorns should no longer behave in real time in TBM.
Fixed an issue where Grimoire Imprints could sometimes lock combat in TBM.
Radiant Sporelings are no longer able to revive multiple times in TBM and lock combat.
Xaurips in TBM with Adra dragon should now consistently aggro the player’s party.
Xaurip priest in TBM Adra dragon combat can no longer lock combat state by casting Holy Power in fog of war.
Visual and Audio
SFX for Wall of Thorns should now play at the proper time in TBM.
Fixed an issue where firearm reload animation would trigger after using a free action, instead of waiting until end of turn.
User Interface and Interaction
Combat in TBM will no longer pause when tutorials appear.
User cursor will no longer show the movement indicator when quitting out to the main menu.
Certain elements of the HUD will no longer briefly remain fully visible when fading out into a transition.
Ability tooltips will now display “Action used” in TBM when the user has no action point.
Free action abilities will now indicate when the free action has already been used for the turn.
Tooltip for toggle TBM button on the HUD now indicates its bound key.
Current turn indicator will no longer display on the master when it is their pet’s turn.
Arrow for collapsing center HUD element no longer clips with character portraits.
Greetings Watchers,
The wait is over and the Turn-Based Mode for the original Pillars of Eternity is now live!
This new feature lets you experience Pillars 1 in a whole new way, with combat fully reimagined around turn-based pacing and flexibility. If you enjoyed experimenting with the system in Pillars of Eternity II: Deadfire, we hope you’ll find this version both familiar and improved so please let us know what you think.
We’d also like to make sure we get a message to all those that played and sent in feedback on the Public Beta to help Turn-Based Mode become the best it can be: THANK YOU! Furthermore, we recognize that this is a large feature and while we have squashed the largest bugs that presented during the beta window, more issues may yet to be discovered. Still, please know that we will continue to release patches for this feature for a short while longer. So if you have an issue or would like to share feedback please contact us via https://support.obsidian.net/.
Thanks!
And now for what to expect in this update.
Turn-Based Mode (TBM) has been added to Pillars of Eternity!
Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits.
Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu, keybinding, or HUD toggle button.
Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.
TBM Turns have been reworked compared to Deadfire:
Characters no longer take 1 turn per round. Instead characters take turns as frequently as their Initiative (based on RTwP Recovery) allows.
Faster characters (high dexterity, lighter armor, and/or speed improving effects) may end up taking multiple turns each round, while slower characters may act less or even potentially skip an entire round, if encumbered by enough speed penalties.
TBM Lethality has been significantly increased over RTwP:
In addition to legacy lethality changes from Deadfire (increased Graze Range, reduced Miss Range, Basic attacks perform Full Attacks, etc…), TBM now increases damage (dealt by any source) by 35% globally.
This change helps to keep combat moving forward and highlights careful tactical decision making.
TBM Intellect has been reworked vs. RTwP:
The effect of Intellect on duration in TBM has been increased from +/- 5% → 10% per point.
TBM Initiative has been reworked from Deadfire’s:
The new formula for Initiative is:
Base RTwP Recovery * 2 + 1
All modifiers to initiative happen after the above calculation.
First turn initiative uses a default recovery of 2s.
The minimum initiative a character may achieve can never be below 1.
Initiative from Reload Time is reduced by 25%.
TBM Free Actions have been reworked from Deadfire’s:
Swapping weapon sets, drinking potions, and toggling modals (or within a modal group) are all now considered free actions.
Each of these Free Actions are now limited to 1 activation per turn within their respective action type category.
E.g. you may drink a potion and change your active paladin aura, but you may not drink two or more potions in the same turn, or change paladin aura → attack → and then change it back.
Additionally, no individual Free Action may be activated more than once in a turn.
TBM Phrase progression has been reworked from Deadfire’s:
As turns are no longer bound to 1 turn per round, phrases no longer progress 1 phrase per turn.
Phrases now progress based on the amount of initiative (recovery) that has elapsed since the Chanter’s last turn (or the start of combat).
TBM Interrupt mechanics differ from Deadfire’s:
Successful interrupts will add their interrupt value to the Initiative value of the victim’s next turn (effectively pushing back their turn).
Interrupts in TBM have had their values increased over their RTwP equivalents.
An interrupt can still cancel a victim’s pending spell casts if successful.
Using quick items or disarming traps while spiritshifted will no longer cause the turn to become unresponsive.
Overlapping Unconscious and Prone effects no longer allow a character to move freely.
Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it.
Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed.
Stacked Stun/Paralyze/Petrify etc... effects should no longer cause characters to be disabled for longer than intended.
The Helwax mold should now once again be usable.
Cipher focus HUD FX are once again visible.
Fixed characters sometimes being stuck in a running animation during cutscenes.
The title screen background should no longer appear with a delay.
Added a keybinding and HUD button to toggle TBM freely while outside of combat.
Spacebar and Enter keys are now the default bindings to end turn while in a TBM combat.
Added keybindings for Delay turn, End turn, and the Combat Speed slider.
Smart camera is now present in TBM and may be optionally disabled in game options.
Accuracy tooltips can once again be viewed in the inventory screen.
Burial Isle cutscenes no longer prevent future actions from being cancelled or similar strange behaviors.
Fixed an issue where the combat log would display erratically on certain resolutions.
Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active.
Fixed an issue that allowed summoned Concelhaut to be looted after death.
Fixed cursor changing to the default one while hovering over party members outside of combat.
Fast mode now can now be enabled without toggling off slow mode first.
Localization
Resolved translation errors with Wizard's Wall of Draining spell on Polish language.
Korean localization should now be available and updated in all versions of the game.
This is a public beta, so please expect bugs.
The beta will run for some time as we continue to incrementally update it in preparation for a full release.
We’ll be collecting your reports, issues, and suggestions throughout the beta and doing our best to integrate that feedback into the final version.
In your Steam Library Right click on Pillars of Eternity, and select "Properties"
Select the "Beta" Tab, and click the Drop Down for labeled "NONE" - Select "public_beta"
Close the Window, and you should have a download ready. Attempting to play the game should automatically trigger the download.If you do not see the update right away, please restart your Steam Client.
We’re thrilled to bring this beta to the community and look forward to seeing your feedback. Dive in, test it out, and let us know how Turn-Based Mode feels in Pillars of Eternity.We'd love to hear your feedback, please join our official Discord Server and help us shape the update together.Thank you for helping us make the game even better.Turn-Based Mode has been added to Pillars of Eternity.
Turns are now influenced by character speed, combat pacing has been adjusted for increased lethality, and certain actions (such as swapping weapons, drinking potions, or enabling modals) are now classified as free actions with per-turn limits. Players can select Turn-Based Mode when starting a game or swap between real-time with pause and turn-based combat in the options menu.
Added support to change to the original Pillars of Eternity main menu art by clicking base game and DLC icons.
Fixed characters sometimes being stuck in a running animation during cutscenes.
The title screen background should no longer appear with a delay.
Fixed Player-controlled characters sometimes being unable to attack if any Class Behavior is active.
Fixed an issue that allowed summoned Concelhaut to be looted after death.
Fixed cursor changing to the default one while hovering over party members outside of combat.
Fast mode now can now be enabled without toggling off slow mode first.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pillars of Eternity, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pillars of Eternity statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.