Updated the Main Menu so it's less cluttered and I added the option to wishlist Pih 2 from inside the game.

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Updated the Main Menu so it's less cluttered and I added the option to wishlist Pih 2 from inside the game.
Pih 2 launches August 4, exactly 2 years to the day after Pih 1 !
Wishlist Pih 2: This is what I've been working on for a while. I will have more details about the launch date and other stuff soon.
Also, there is Pih merch available at https://becomeanobody.com/ Thank you for the support!
The issue with the Christmas DLC weapon for controllers or SteamDeck was fixed. The input was not working, now it's working properly, same button as all other weapons.
The gold hog had an issue with the detection system, so it was a bit delayed in its reaction when it sees the player, now it's properly attacking right away.
The Pihmas DLC is here! You can find it in the Extra Content section in the Main Menu. Compared to the Halloween DLC, this one also has a boss level. Merry early Pihmas!
Just a small change for the PC version, the ESC key now pauses the game instead of taking you to the main menu. From there you can select to resume or go to the main menu. I'll probably make this menu nicer and better in the near future, but this is just a small temporary adjustment.
You can now see your best time and medals for survival mode in the Main Menu. I also created a leaderboard, that you can currently see on the steam page of the game in the leaderboards / stats section. Currently working on some new cool updates, and as always, thank you for the support !
This update adds a new game mode: Survival ( BETA ). The goal is to survive for as long as possible, while waves of enemies that increase in number attack you. There are 10 survival levels per run, you will have to complete all 10. Difficulty levels work in this mode as well, they make the enemies slower or faster. Also the "no death" difficulty is not available in this game mode. THE ROCKET JUMP ABILITY AS BEEN ADDED TO THE REGULAR GUN FOR THIS MODE. (PRESS RIGH CLICK TOWARDS THE GROUND) As people play this and send me feedback ( thank you all that stay in touch through social media and help out ) I will keep balancing this game mode. When it comes out of BETA there will be a public leaderboard, until then your "best time" is saved locally. Thank you all for the support!
I fixed the Halloween DLC, mainly the first level which has some issues with lag and also reduced the pick up range of the collectibles. For those that don't know this, you can access the Halloween DLC in the Select Level (S1) menu, by shooting the Halloween headstone.
Season 2 Level 14 - got rid of the tricky collectible at the end of the level, since too many people were stuck there. Fixed the 2 levels where the music wasn't muted even if you set it on mute. The game now supports controllers. I used an Xbox controller to map the inputs but it seems to work with other controllers as well through "steam input" that you will have to enable.
Small fix for bosses, previously after you win, the "creeps" could still kill you while waiting for the next level to load which would make you restart all over again, now that's fixed.
I adjusted some things around the game based on your feedback and fixed some bugs. - the lil pihs from the Season 4 Boss in No Death mode could still kill the player, that's fixed now - added extra checkpoints throughout the game - fixed jumps throughout the game - I made most of the season 2 level 14 a lot easier - re-worked season 3 level 13 (the whole level is smaller and no more confusing portals) - made season 2 boss a lot easier ( way fewer flying pihs are being spawned during fight )
I re-worked the mouse sensitivity logic, few people has an issue with this and couldn't move the mouse at all when they first launched, new logic should prevent this issue. Mouse settings are still the same, nothing has changed, only in the backend. To change mouse sensitivity or invert axis go to Settings->Mouse Settings.
This update fixes some small bugs such as: - season 4 boss collision improvement - flying monster hog improvement in season 4, the punch should be more accurate when it comes to this enemy - changed Season 1 Level 20 a bit ( I deleted the parts of the walls that needed to be destroyed, since a lot of people couldn't find the last items and it wasn't obvious that you have to destroy the walls to find them) - fixed the collision in season 4 level 6 for the banister when you go up the stairs, before you could fall through it, now it blocks you and protects from falling I am going through all the levels and looking for improvements that I can do, so expect another update in the near future. Thank you all for playing!
I moved some of the season 4 checkpoints around, so you won't get spawn killed anymore, in level 7 more than anywhere else. I also added an option to invert the Y or X mouse axis and I made the "low" graphics settings even lower than they were in order for lower end PCs to get less lag.
New levels, new enemies, new boss, new weapon and new abilities.
Season 4 includes 12 new levels and 1 Boss, In this season the weapon is a spring loaded boxing glove. As you progress you will also get a grappling hook ability and a rocket jump ability when you punch the ground. Special thanks to everyone that supports the game, enjoy the new season!
This optimization patch lowers the total size of the game by ~ 5GB. I optimized the textures in all levels one by one, which makes a huge difference. For lower end PCs/laptops you should also see a performance improvement. Thank you all for the support, new updates are coming as always!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pih, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pih statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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