Hello!
Version 1.2 of the demo is now live. It features a whole host of tweaks and improvements, many of them inspired by player feedback -- a sincere thank you to everyone who has tried the game so far. The full game will launch on August 6th. Until then, here's what's new in the demo:
Steam fixes
- Steam Overlay now works!
- Steam Input now works! This makes things like layout remapping easier for controller (and Steam Deck) players.
Gameplay - Small clue rework; useful clues now appear a little more frequently than less useful ones (the general words of encouragement).
- A new rare "seed cluster" pickup, for bigger coo boosts when there are no landmarks nearby.
- After completing the game, clues are now repurposed to guide you towards undiscovered landmarks.
Controls
- Controls are now fully remappable in the settings menu for keyboard+mouse players, too.
- Barrel roll! A new special move. Double tap in either direction to try it out.
- You can now change altitude with the scroll wheel, or with E/Q (rooftop landing has moved to F).
- Keyboard controls now automatically adapt to non-QWERTY layouts.
Multiplayer
- Lots of general bugfixes and improvements here! It now feels closer in quality to the single player game.
- Other players now animate fully, so things feel more dynamic.
- Fixed bugs that let the other player drift out of view when they change altitude.
- Wind direction now syncs across players, to keep things fair!
Other
- Added Russian localization! With many thanks to Headbomb for making this happen.
- Small visual tweaks: area names now appear on the map, and building textures have been refined.
- Improvements to building collision detection! This is now both lighter and more accurate.
- Many other performance improvements and bugfixes which are too small to mention, but important all the same.
Have a nice flight!