
Steam news
Full Steam announcements and update articles for this title.
Hello everyone. Update v1.2.3 is now live. This minor update fixes a visual glitch during gameplay.
Here are the details:
Bug Fixes
Elevator Movement: Fixed a visual bug where the screen would momentarily shrink by about two-thirds for a single frame when moving in the elevator.
Hello everyone. Update v1.2.2 is now live. This minor update includes puzzle adjustments and various visual fixes.
Here are the details:
Puzzles & Hints
Sliding Puzzle: Improved the initial state of the sliding puzzle.
Clue 2: Added emphasis to the sentence stating that the incident occurred a month ago.
Visuals & Modeling
Hospital Area: Fixed modeling issues in the hospital area.
Hallway: Adjusted some modeling in the hallway.
Bug Fixes
Object Interaction: Fixed an issue where grabbed objects would sometimes snap directly to the screen instead of moving smoothly.
Hello everyone. Update v1.2.1 is now live. This minor update brings a few visual improvements and fixes some minor bugs.
Here are the details:
Visuals & Level Design
Factory Lighting: Added a light source to the area with the radio and card retrieval documents in the factory. This improves the level design and makes exploration easier.
Crosshair: Improved the visibility of the crosshair.
Bug Fixes
Calendar Anomaly: Fixed an issue where the "Calendar scribble" decal was still visible on the back of the calendar.
Factory Wall Gap: Fixed a visual glitch where a gap was visible due to an empty wall section at the factory entrance.
Hello everyone. Update v1.2.0 is now live. We've smoothed out gameplay elements to reduce frustration and adjusted several puzzles based on your feedback.
Here are the details: ※ The puzzle section at the bottom may contain mild spoilers.
Gameplay & QoL
Reduced Horror Elements: Removed the jumpscare and game-over state associated with the moving mannequin anomaly to reduce excessive stress and fear.
Audio Cutscene Skip Unlocked: Previously, audio-only cutscenes encountered at locked doors could not be skipped on the first playthrough. To prevent players from unnecessarily waiting during subsequent interactions, you can now skip these scenes even on your very first encounter.
Radio BGM: Added narrative text when interacting with the radio to clearly state whether the BGM has been turned on or off.
Keypad Shortcuts: Minor style adjustments to the keypad shortcut text for better readability.
Visuals & Bug Fixes
Final Locked Door: Slightly modified the texture of the final locked door.
Water Drop Sprites: Fixed an issue where water drop sprites were not rendering correctly.
Puzzles & Hints
Hospital Left Safe: Previously, there was a lack of visual cues to encourage interaction. Now, there is an actual document model visibly stuck in the safe's door to match the narrative.
Phil & Rita's Note: Clarified the text regarding their child's birthday to prevent contextual misunderstandings.
Severed Finger Anomaly: Adjusted the exposure level of the anomaly number related to the severed finger.
School Desk Note: Adjusted the position of the document under the desk so its presence is easier to spot while standing. You still need to crouch to actually view the document.
Morse Code Puzzle: The blinking lights now emit sound, making it easier to deduce the answer through auditory cues.
Digital Display Puzzle: We noticed this puzzle was quite difficult, so we added a new document to help you deduce the answer more easily.
Hello everyone. Update v1.1.3 is now live, bringing QoL improvements and addressing several bugs reported by the community.
Here are the details:
Usability & UI Improvements
Document Highlights: Highlight effects are now applied to general documents, not just interactive puzzles, making them much easier to spot.
Journal Navigation: Improved mouse navigation in the Journal. Moving the cursor to view sub-documents will no longer easily trigger unintentional category switches if you brush past other categories.
Bug Fixes
Cutscene Skip: Fixed an issue where cutscenes with sound could not be skipped by clicking.
Door Interaction: Fixed the interaction hitbox on the iron door of the factory office. You can now properly interact with the handle, rather than just the center of the door.
Keypad Shortcut UI: Fixed a bug where the keypad shortcut for the final anomaly incorrectly displayed the anomaly name as "1943".
Calendar Visuals: Fixed a visual glitch in the calendar scribble anomaly where letters were visible on the back of the calendar.
Hello everyone.
Update v1.1.2 is now live. This minor update features an adjustment to help with puzzle progression and a few bug fixes.
Here are the details:
Puzzles & Hints
Phil's Diary (1): Added a more intuitive hint to the diary to help you solve the anomaly date deduction puzzle more easily.
Bug Fixes
Fixed several other minor bugs to improve overall stability.
Thank you.
Hello everyone.
Update v1.1.1 is now live. This minor patch addresses a few issues that appeared after our previous update and includes several bug fixes.
Here are the details:
Achievements
Drawer Achievement Removed: Since drawer interactions were removed in v1.1.0, the achievement related to opening drawers has been permanently removed.
Achievement Bug Fix: Fixed an issue where the "Thirst of Tantalus" achievement would not unlock properly.
Visuals & Models
Crosshair: Slightly improved the visibility of the crosshair when looking at bright or white backgrounds.
Safe 3D Model: Fixed an issue with abnormal UVs on the BaseColor and Normal maps for the Safe model.
Visual Effects: Fixed a bug where the "Approaching Handprint" effect was not displaying correctly following the v1.1.0 update.
Map Adjustments
First Hallway: Removed one CCTV camera from the First Hallway.
Hello everyone.
Update v1.1.0 is now live. We have focused on addressing player feedback regarding the slow pace of the early game by reducing repetitive actions.
Here are the details:
Pacing Improvements
Lobby Door Quick Input: You can now unlock Lobby doors with a single click if you have already discovered the code.
This removes the need to manually re-enter codes every loop.
First Hallway Drawers: The drawers in the First Hallway are no longer interactive. Instead, all items and documents are now placed on top of the drawers.
This change is intended to speed up exploration by removing unnecessary open/close animations.
Thank you for your feedback!
Hello everyone.
Update v1.0.5 is now live. We have added new options for comfort and polished the game's visuals.
Here are the details:
🧩 Puzzle & Usability
Student Observation Record: Adjusted the text regarding Phil's habit of writing numbers backwards to prevent misunderstanding.
Factory Phone: You can now press Esc to automatically exit the puzzle UI smoothly.
⚙️ System
Camera Shake Option: Added an option to toggle Camera Shake on or off.
If you experience motion sickness or prefer a stable camera, please check the settings.
🎨 Visuals
Water Rendering: Adjusted water color to create a better sense of depth.
Underwater Effects: Fixed an issue where post-processing effects were not applying correctly when underwater.
Thank you.
Hello everyone.
Update v1.0.4 is now live. We have focused heavily on performance optimization to ensure a smoother gameplay experience for all players.
Here are the details:
🔧 Optimization
Texture Audit: We reviewed and optimized over 250 textures used throughout the game.
Reduced VRAM Usage: As a result, we have reduced Video Memory (VRAM) usage by over 1GB in typical gameplay scenarios.
Improved Stability: This update mitigates performance issues, such as screen shaking, which were suspected to be caused by VRAM shortages.
Thank you.
Hello everyone.
Update v1.0.3 is now live. We have polished the gameplay experience and fixed bugs reported by the community.
Here are the details:
⚙️ System Changes
Improved Document Navigation: Pressing modifier keys (Ctrl, Alt, Windows key, etc.) while reading documents will no longer turn the page.
This fixes the inconvenience where using the Steam Overlay or taking screenshots would accidentally skip content.
🧩 Gameplay & Puzzles
Hallway Drawers: Drawers containing items will now be highlighted, making them easier to spot during exploration.
House Hanger Puzzle: Slightly increased the interaction and highlight distance.
Floor 9 Phone: Answering the initial call now grants a specific Clue. This clue provides goals and hints for early gameplay.
Floor 6201 Lights: Slowed down the blinking speed slightly to make the signal clearer to read.
🔧 Optimization
VRAM Optimization: We have reduced texture memory usage. (Please note that the performance impact of this specific change may be minor.)
🐛 Bug Fixes
Legacy Save Compatibility: Fixed an issue where hospital documents were missing when resuming a game from a very early version save file.
Pause Bug: Fixed an issue where the lights on Floor 6201 continued to blink even when the game was paused.
Thank you.
Hello everyone!
Update v1.0.2 is now live. Based on your feedback, we have focused on reducing misleading elements (red herrings) and clarifying puzzle clues to ensure a smoother gameplay experience.
Here are the details:
Puzzle Clarity & Balance
Date Format Guide (ISO 8601): We have covered specific numbers in the document to prevent them from being mistaken for a separate puzzle code.
Morse Code Guide: The Morse code document has been moved to Floor 6201. We have also adjusted it to make the connection to the puzzle more intuitive.
Note Under the Desk: The highlight in the note found under the desk has been changed from "Science Lab Mannequin" to just "Mannequin" to clarify the intended target.
Factory Mannequin: Interacting with the mannequin now provides a text description of the number on its forehead to prevent confusion between '1' and '7'.
Factory Safe: Added hints to clarify that "both hands" are required to solve the puzzle.
Stair Puzzle: Added a narrative text upon success to clearly indicate that the hospital door has opened.
Factory FBX Phone (Ext. 99): Added a narrative text to extension 99. Note: This is still not related to any puzzle! We just wanted to clear up the misunderstanding.
Phil's Diary (1): Added emphasis to the phrase "must be done twice at the end."
Obstetrics Record: Added emphasis to the text regarding the "expected delivery at 40 weeks."
System & Visuals
Skip Prompt: A "Press any key to continue" prompt will now appear during documents or narrative sequences where skipping is possible. (We prioritized functionality for this update; UI design improvements will follow later.)
Factory Iron Door: Added a CCTV object in front of the interactable iron door in the Factory to make it more noticeable.
Thank you for your feedback and support!
Hello everyone!
We have just rolled out a new update (v1.0.1) to improve gameplay visibility and balance the difficulty of certain puzzles. Please check the details below:
Visual & QoL Changes
Hospital Documents: Documents within the hospital are now highlighted, making them easier to spot and interact with.
Hospital Door: Lights will now turn on when the hospital door opens. This provides a clearer visual cue that you have successfully solved the puzzle.
Puzzle & Difficulty Adjustments
Phil's Diary (1): Added text regarding the date to help clarify the puzzle solution.
Floor 7602 Safe: Added narrative hints for the safe located on the 7602nd floor.
Floor 6201 Cabinet: Added narrative hints for the cabinet located on the 6201st floor.
Thank you for playing and keep the feedback coming!
Hello everyone,
First, a sincere thank you to everyone who has stepped into the corridors of "Phil in the Mirror." Your feedback, observations, and dedication to identifying the anomalies have been invaluable.
We are writing to let you know that the "Phil in the Mirror" demo will be deactivated on Thursday, November 21st, at 5:00 AM Pacific Time.
As we prepare for the full launch of the game, we are taking this step to focus our efforts on finalizing the complete experience. The insights gathered from your playthroughs have been instrumental in helping us polish the game and ensure Phil's story is ready to be told in its entirety.
We are incredibly grateful for the time you've spent exploring this world. If you enjoyed your time with the demo and want to see the story through to the end, please add the full game to your Wishlist! It's the best way to be notified the moment the full release is available.
Thank you once again for your support. We look forward to seeing you on the 1st floor.
The Lunanod Team
The truth beyond the mirror will soon be revealed. An unending corridor, subtly distorted rooms, and the faint echo of a life looping forever. You must observe and exploit anomalies to uncover what lies beneath reality itself.
On November 28, 2025, the door finally opens. What you see beyond it depends on you.
Here's the Release Date Reveal Trailer:
Hello everyone,
We are excited to make our official press kit readily available for all aembers of the press, content creators, streamers, and anyone interested in featuring our game!
Whether you're writing an article, making a video, or streaming on Twitch, you'll find everything you need to create amazing content. Our press kit includes:
High-Resolution Screenshots & Art: Beautiful in-game shots and promotional artwork.
Logos & Branding: Official game logos with transparent backgrounds.
Game Description & Fact Sheet: All the key details about the game in one convenient document.
Trailers: Direct links to our latest video trailers.
You can access and download all these assets directly from our Google Drive folder at the link below.
https://drive.google.com/file/d/1Lh9hfKp5ngdjDuT6i6cuv_Og6JcXjsOW/view?usp=drive_link
Thank you for your interest and support. We can't wait to see what you create!
Best regards,
Lunanod
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Phil in the Mirror, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Phil in the Mirror statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.