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Full Steam announcements and update articles for this title.
Thanks to the early adopters there were some small bugs found which this update addresses.
Elevator light that shines onto the flashlight turned back on
No more popping in/out of objects while still visible on camera
Updated monsters logic slightly to stop him getting stuck, he'll also unstick himself by respawning if he does still manage it
Death achievement now unlocking in all scenario's
Additional minor changes
If you come across any additional bugs please let us know in Steam Discussions or using the support email.
Are you a Steam Deck player wondering if this game is supported?
Don't worry, we have you covered. The game runs perfectly on the Steam Deck too.
The controls work as intended, the UI scales where needed and the text is readable as you'd expect.
With all those concerns out of the way, what are you waiting for? It's time to go to the Phantom Floor!
Phantom Floor is out now, so it's time to get out your flashlight and work out how to escape!
Whether you have any bug reports, feature requests or clips to share of you pooping your pants, we would love to hear from you. We will be monitoring the Steam Discussions and our support inbox closely, so don't be a stranger.
That's all from me, so get in the elevator and I'll see you on the other side, if you make it out alive.
We've been working hard on the game and are ready to share a big update, just in time for next fest.
Patch Notes:Full controller support has been added
Sticky notes have been added around the hotel to provide tips
Item positions have been updated in most of the seeds
Sound levels have been adjusted for monster footsteps/voicelines
A checkpoint body has been added outside the elevator to give you one additional life to complete the demo without losing progress
Some bugs have been taken care of
A bunch of general tweaks and improvements
Big thank you to everyone who has played the demo, and left a review so far.
We've seen your feedback and this first update addresses some of the friction points that have been reported by early players.
Patch Notes:
The note by the flashlight now specifies to use the F key to charge it
You can no longer leave the elevator without first picking up the flashlight
Guidance has been added following the cutscene to outline the objective in the demo
A tooltip has been added to let you know you can skip the cutscene with the Escape key
When you restart the game, the cutscene will be skipped automatically
A background has been added to the "Required Item:" text to make it easier to read
We appreciate all the feedback we've been getting, negative or positive it all helps us.
You keep the feedback coming and we'll keep the improvements coming.
We'll be back soon with the next update!
The Phantom Floor demo is now available to play!
The demo contains the first area of the game, 7 achievements to unlock and has 5 difficulties to play. Ranging from "Explore", where you'll be able to play without the threat of death. All the way to "Nightmare", where any sound you make is likely to be your last.
If you have any bug reports, feature requests or just want to let us know you enjoyed your time on the Phantom Floor, we'd love to hear from you. We will be monitoring the Steam Discussions and our support inbox very closely.
You'll be hearing from us again soon with our plans for future updates, but for now, see ya!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Phantom Floor, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Phantom Floor statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.