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Greetings, Agents!
A lot has happened since the launch of
Phantom Doctrine last week, but one important thing can, and definitely should be said - we wouldn't have made it without your endless support, trust and positivity! For that, the entire
CreativeForge Team wants to wholeheartedly thank you! You're incredible! :)
Patch 1.0.4 deployed!
We believe that with
Patch 1.0.4, the significant majority of LoS/LoF, animation and combat system issues should now be solved. If necessary, we will keep further tweaking it to provide you with the best possible experience.
Major improvements:
- weapon ranges and viewing distances rebalanced
- new visualizations for characters leaning out of full cover (increasing visibility for the full cover sidesteps)
- improved AI behaviors
- revealing an enemy attacker in Fog of War for the duration of the attack
- characters no longer perform unnecessary sidesteps
Bug fixes:
- fixed a continuity issue with the Omikron Detention mission under specific circumstances
- fixed a continuity issue with the Locate Lamster mission under specific circumstances
- fixed an issue with icons disappearing from the world map in specific conditions
- solved an issue where occasionally the campaign could be continued after failing a story mission
- fixed an occasional issue caused by an operative shooting from within a gas cloud
- numerous fixes to minor issues with collisions/visibility caused by objects on maps
Developer Livestream
Since from the very beginning our goal has been to stay as transparent with you as possible, we decided to organise a
Dev Stream explaining and showcasing all the changes that we've made to the combat system in patches
1.0.3 and
1.0.4
Please, feel invited to tune in for a chat either on our Steam Page or Good Shepherd Entertainment Twitch Channel. The stream will take place
today at 19:00 CEST.
Again, we truly appreciate your feedback, and we promise to keep supporting
Phantom Doctrine, as we have so far.
CreativeForge Dev Team
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