
Steam news
Full Steam announcements and update articles for this title.
The time has come to trial the upgrades coming to PAYDAY 2. The Diesel engine has been restructured, and even though most of the changes are under the hood, it brings along with it a number of technical improvements players have long been asking for.
This is a huge change, there will be bugs and issues that need addressing. The open beta will be going for the entire month of July to make sure the transition goes smoothly. That being said...
We have created a new forum on the steam discussions called Open-Beta Bug Reporting. Please use it to report issues you may encounter. Before reporting, please make sure that the issue is related to the beta. Any reported bugs that existed prior to the beta will be moved to the regular bug reporting forum.
For more information, head over to the \ Engine Upgrade Open-Beta steam post.
Open your steam library
Right-Click on the game PAYDAY 2
Select "Properties" from the dropdown
On the left side of the properties panel select "Game Versions & Betas"
Now select the beta branch "open_beta Diesel 3.0 Beta"
Mods will likely be broken and for the beta we want to find un-modded issues, we recommend uninstalling all mods for the duration of the beta. Backing up save data is recommended as some mods (like custom weapons) will be removed from your inventory when uninstalling mods.
We're working with the modding community to keep old modded file formats compatible with new game versions.
The game is now 64bit!
The game's renderer is now DirectX 11
New asset bundling system with compression (game is now down to ~32gb!)
Faster load times for SSDs
Completely rewrote the "Epic Online Services" implementation
In-game voice chat has been implemented for "Epic Online Services" matchmaking
Reduced lobby codes to just 6 characters
The "Modern CPU Support" launch option no longer needs to be selected
Better usage of "performance" cores on CPUs that support SMT
Fixed initial resolution setup on first time boot
VR and non-VR versions of the game are now one executable file, there should be no interruption caused by this
The game's language can now be specified with the command line argument -language english/german/french/etc. instead of having to edit context.xml
The "Tag Team" perkdeck ability can now be activated through enemies and has improved hit detection on teammates
Removed a startup video advertising the legacy collection
Fixed Cheater tag not being applied correctly in certain scenarios
Fixed mask clipping on "Joy" and "Jacket" with some masks
Fixed "Dead By Daylight" entitlements on Epic Games platform not awarding when a Nebula account is linked
Mouse input in menus is now based off of the actual position of your mouse
The game will no longer "eat" your mouse courser while Alt+Tab'ing out of the game
Fixed the mouse wheel being able to scroll on other monitors while ingame
Added native support for PlayStation 4 controllers
All text boxes now support modern text editing features like Ctrl+Arrows for navigation, Ctrl+Backspace for deletion and more
The "Lobby Code" UI now no longer appears above certain UI elements
Matchmaking distance filters have been updated to Country/Region/Worldwide instead of the older Close/Far/Worldwide options
Added 180Hz frame rate limit option
Fixed reflections on the "Kunai Knife" melee weapon
Increased the damage on the "China Puff 40mm Grenade Launcher" from 960 to 1000
Fixed the "Hailstorm Mk 5" set to Volley mode not being able to pierce body armor
Fixed a bug with the Flaregun airdrops that caused them to land on bag-only collision
Fixed a crash when placing a spy camera deployable just before the end of a heist
Added the job's name to the holdout contract box to display "HOLDOUT: HEISTNAME" rather than just "HOLDOUT"
The Safehouse
Fixed the briefing video being too loud
Removed John Wick IP from the "Shooting Range", the location is now available for all players
The Yacht Heist
Fixed being able to pick up the money bundle loot items multiple times
GO Bank
Fixed outhouse doors and failing to remove collision when exploded
Fixed sticker placement on "UAR Rifle | Longclaw" on the "Raptor Polymer Body" mod
Fixed sticker placement on "UAR Rifle | Peacekeeper Blue" on the "Raptor Polymer Body" mod
Increased the texture resolution of the "Apocalypse | Locomotive 12G Shotgun"
Switching monitors in the video settings does not work, please use Win+Shift+Arrows for now
Missing textures on low texture settings
Bloom effects aren't visible
Some sounds are distorted
Occasional physics bugs and slowdowns may occur
Below is an abridged list of a few major changes, more details can be found in the forum post: HERE!
Steam and EpicMM interfaces have been replaced with new Distribution and DistributionMatchmaking interfaces that share identical features no matter where someone is playing the game
The new "Crate" bundling system allows custom map mods to write their own packages to be able to access units found in maps in-game without loading the package for the entire map
Animation and SoundBank editing mods will be broken for the time being until auto-upgraders can be implemented in the popular mod loader
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ː2ː
It is time to announce the next update coming for the game, and its quite a big one...
This is a huge milestone for PAYDAY 2 and it has been a massive undertaking for our team.
Some of the improvements are but not limited to:
The long awaited port to 64 bits
An upgrade from DX9 to DX11 rendering
Game file size reduction to ~32gb
Faster load times on SSDs
6 character lobby codes
And more...
With any big change, there are bound to be some bugs, therefore we will have an open beta period running starting from June 30th until the end of July. This should give us time to iron out any potential quirks, and also for modders to get their mods updated. More information will be revealed about the beta test on the 30th.
Welcome to the world of tomorrow!
Sidetrack Games ː2ːxː2ːxː2ːxː2ːxː2ːxː2ː
The sun is baking, the birds are singing, and Wolf is taking a well-deserved avkoppling in the garden. That can only mean one thing: It's time for the PAYDAY Steam Summer Sale!
ː2ː Get the PAYDAY 2 Base Game and PAYDAY 2 DLCs for a steal!
ːdallaspd3ː Other PAYDAY Games and DLCs are also discounted; this is your chance to score potentially hundreds of hours of criminal chaos across the franchise!
Haven’t yet walked the mean streets of PAYDAY? Now’s your chance to suit up, break in, and get away clean… for a killer price.
View the PAYDAY Summer Sale Page
Got a a small update fixing a couple of issues from the last update.
Updated localization files
Fixed crash when throwing Incendiary grenades
Airport (Day 1)
Using shaped charges will now trigger the alarm properly
Disabled a voice line in stealth that mentioned cops
Fixed an issue that would cause the OVE9000 saw with the "Silent Motor" equipped to trigger the alarm when used in certain locations
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːyː
Time to pan fry some bacon. This update includes the whole new PUBG Weapons Pack for FREE, bringing you the iconic Frying Pan and Flare Gun from the Battlegrounds!
The update also includes fixes and adjustments to items from the previously released Espionage Weapon Pack. We have gotten a lot of feedback and are happy that you liked our offerings. It's clear that the Ballerina was the weakest link in the pack, so based on your suggestions it has been given some improvements!
Typically used in an emergency to signal for help or supplies.
MAGAZINE
1
TOTAL AMMO
6
RATE OF FIRE
23
DAMAGE
155
ACCURACY
72
STABILITY
68
CONCEALMENT
27
THREAT
10
RELOAD TIME
2.5s
NOTES
Direct contact with exploding flares may cause heavy burn damage.
Warning! 12-gauge flares and shotgun shells should never be mixed.
Not for cooking
DAMAGE
70 (400)
KNOCKDOWN
150 (450)
CHARGE TIME
3s
RANGE
175
CONCEALMENT
28
Card drops will now factor already owned masks into mask drops
This will make masks you do not already own drop more frequently
Added a safety check to support mods causing '_sound_fire' crashes
Added a safety check for a potential mod conflict relating to menu scene managers
Fixed ECM Feedback timers being shorter then intended since the last update
Fixed occasional crash on Steam if the Epic Games Launcher is installed
Fixed some mask material loot drops showing the red square icon
Fixed the inventory icon for the “Laser Chronometer” being blurry when on low texture quality
Improved the ingame hud icon of the "Viper Grenade"
Grenade launchers can now equip the -4 accuracy boost to be used with the "Sting Grenade" ammo mod
Fixed statistic tracking on the Espionage Weapon Pack content
Fixed a potential crash with modded or invalid van skins
Fixed a crash relating to legacy Legendary customization locked weapon mods
Fixed weapon equip animations not playing after masking up
Slightly increased the ammo pickup on with the "OWL Subsonic Kit" equipped to match other similar weapons
Added a 5% damage bonus while a target is within 8.5m.
Increased base ammo pickup from 0.4-2 to 3-5
Increased base concealment from 21 to 25
Increased the damage on the "Pointe Barrel" weapon mod from 2 to 12
Increased the concealment penalty on the "Pointe Barrel" weapon mod from 3 to 4
Fixed crash when shooting a teammate with the "Sedation Dart" while the Friendly Fire mutator is active
Fixed occasional crash when a player tries to shoot themselves with a “Revival-Stimulant” dart
Fixed being able replenish darts by picking up arrows
Couple of updates ago, we removed an oversight that allowed you to jump the fence and be able to complete most the heist without much of a challenge. A lot of players weren't happy with this change and while we don't want to bring the exploit back, we tried to make the existing stealth a bit less unfair as a compromise.
Airport (Day 1)
Alerted gangsters no longer cause the heist to go loud automatically, instead it is triggered by loud gunfire
Added a security room spawn
Added a 10% stealth completion bonus
Added bodybags asset
Added glow to some existing lights
Made some of the dumpsters openable
Fixed navigation issues with the large gates when they are shot open
Cameras no longer spawn as titan variants on higher difficulties
The random chance for titan cameras made the map undesirable to play and players kept restarting until they didnt spawn.
Fixed the unlimited ink equipment pickups being consumed on pickup
Set the default cosmetic set to the "Legacy Tactical" suit when no default suits are applied
Added vision blockers to the under-side of the bridge to prevent enemies shooting players through the floors
Art Gallery (Day 1)
Fixed a background building that was in the middle of the road near the van
Fixed a laser emitter looking the wrong way.
Highland Mortuary (Day 1 2)
Added missing collision to some electrical boxes
Fixed the collision on the stairs after reaching the second half of the heist
Fixed the collisions on some stairs in the finale area
Potentially fixed a rare instance where cage no location is picked, softlocking the heist
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːaː
To celebrate today’s release of the PAYDAY mode in PUBG: Battlegrounds, we’re kicking off a special PAYDAY celebration sale on Steam!
Save up to 50% on PAYDAY 2 and PAYDAY 3 base games.
And stay tuned for upcoming PUBG-inspired items and cosmetics arriving in both PAYDAY 3 and PAYDAY 2 in future updates.
Hello Heisters!
We are excited to bring you PAYDAY in PUBG: BATTLEGROUNDS.
We have been working with the great people at PUBG Studios to bring you this limited-time PAYDAY co-op heist mode for PUBG Arcade on PC, and dropping on Console on May 21.
We took four popular, vastly different heists and redesigned them for the ‘jump in a play’ arcade mode. Take on the iconic PAYDAY Dozers and Cloakers as you attempt to get your hands on the loot, while fighting off the opposition in this new AI system purpose built for the PUBG x PAYDAY collaboration.
All heists will offer an experience that feels fresh no matter if it’s your first time behind the mask or a veteran heister. Players who played the heists in PAYDAY 3 will enjoy seeing how the missions have been streamlined and rebuilt within PUBG.
So mask up with your crew from the Battlegrounds and pull off the heists you know from PAYDAY 3 in stealth or loud. Hit the Diamond District and fill your bags with sparkles, bust open and empty the large vault in The Exchange, take on the Nightclub and grab the riches hidden below, or go fully loud on Road Rage as you are taking on a convoy of trucks filled with loot.
As a crew of four heisters, you get to pick between five different classes, Assault, Medic, Tank, Marksman, and Ghost, to suit your playstyle and collaborate with your team to plan your approach. Every job can go differently depending on how you and your crew play it. Go in guns blazing or take the stealthy approach, it’s all up to you.
Every heist you complete will level up your class and unlock new skills and weapons.
We all love a good heist, so while they weren't looking we stole some awesome gear for all the heisters out there. A bag of PUBG loot will drop into both PAYDAY 3 and PAYDAY 2 in upcoming patches.
Be on the lookout for the “With Love From Erangel” Challenge; unlock the Lone Survivor suit and mask in PAYDAY 3, as well as the iconic frying pan weapon charm and some kick-ass weapon stickers for your enjoyment.
PAYDAY 2 crews will also get some swag. You will be able to bash Dozers with frying pans, while literally frying cops with the flaregun.
And no PUBG heister shall go empty handed: in the PUBG x PAYDAY game mode there are 3 complete outfits, 2 loot bags, and 8 standalone masks. 5 of the masks are from famous heisters. There are a total of 19 pieces of cosmetic unlocks to hunt for and keep forever.
Check out this trailer and get pumped up for some heisting with "Baby Driver", an original track created exclusively for the PUBG x PAYDAY Arcade mode by the wonderful 070 Shake.
PC: May 13 – June 17
Console: May 21 – June 25
Last but not least, don't miss the PUBG x PAYDAY Streamer Challenge, a competitive streaming event that rewards both your heisting skills in-game and your performance as a streamer. Here is your chance to heist a $100,000 prize pool!
Keep those helmets flying.
Got an new update for you all, to coincide with the new content drop. Incase you missed it, the new Espionage Weapon Pack DLC has been released! Check it out:
Fixed crash when using a ECM feedback on an in-custody players ECM
Fixed Heavy Zeal Sniper not spawning in Holdout modes
Fixed a crash relating to cops dying from DOT while the player is in custody
Fixed some missing mask materials that were not included in the drop pools
Fixed the "Shock Baton" melee weapon not using the correct model when viewed from a third person
Killed enemies in loud now alert other nearby enemies
Increased the Saiga Dozers damage on Mayhem and below to account for the base damage that was reduced the update prior
Fixed vehicles not being able to be respawned when they get stuck
Fixed snipers not returning to their shooting position spot after stumbling
Added stat display panel for throwables
Fixed the "Copycat" perkdeck showing an incorrect cooldown time when using the Blitzkrieg Bop card
Saw hits are now calculated from the middle of the screen, rather then from the blades viewmodel.
Increased base damage from 23 to 92
Saw damage used to have a hidden 4 times damage multiplier to locks, which made the damage display on the UI misleading. With this change the actual damage of the weapon is clearer, while also making it more usable against enemies
Reworked ammo consumption from a random range of 5-15 per hit to a flat 5 per hit
Reduced magazine capacity from 150 to 100
While seemingly a nerf, with the ammo consuption change the effective ammo capacity is higher now then it was previously
Decreased the intensity of screen shake and visual recoil when using a saw
Visual recoil is only applied now when the saw hits a surface
Increased the damage bonus for the "Sharp Blade" weapon mod from 3 to 12
Reduced the alert radius of the “Silent Motor” weapon mod from 8.5m to 2m
Reworked the “Fast Motor” weapon mod to double the rate of fire to 800 instead of giving 3 damage
Increased ammo usage reduction on the "Saw Massacre" skill from 50% to 80%
Fixed a ceiling lamp missing transparency on its contact shadows
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːthedː
For the past few months, we at Sidetrack have been working hard to bring you updates that fix long standing issues, as well as deliver features that make PAYDAY 2 even better. The feedback you've given us has been wonderful, and we will continue to work on the game with you all.
Earlier this month, you've also seen us dabble into our first content additions, and now it's time for a much bigger one. We hope you enjoy what we cooked up and choose to support us, so interm we can support you.
Welcome to a new era of espionage. Featuring 3 new guns and 2 new gadgets.
Strix Pistol
Ballerina 9mm Submachine Gun
DECA Technologies Dart Projector
Laser Chronometer
Spy Camera
Read more about it on the store page here:
Find the Changelog Here!
For those of you that haven't heard, we’ll be live at 17:00 CEST today on Twitch and YouTube to show off the new update. Feel free to stop by!
Keep those lasers burning!
Sidetrack Games - An Outsourced Studio
Hey Heisters,
We have an update on pricing across PAYDAY The Heist, PAYDAY 2, and PAYDAY 3.
Starting on April 14th on Steam, with other PC and console platforms to follow, we are introducing a new global pricing structure designed to make PAYDAY more accessible, more consistent, and easier to understand for players around the world.
As part of this update, we have adjusted regional pricing to better reflect local currencies and how prices differ across regions. This means that many players in regions such as Brazil, Indonesia, Mexico, India, South Korea, Latin America, and the CIS will see meaningful price reductions in their local currency.
Over time, pricing across PAYDAY content has become overly complex, with different packs priced in different ways depending on when and how they were released. While that made sense at the time, it has made the catalogue harder to navigate than it should be.
With this update, we are introducing clear pricing tiers across content types so you always know what to expect:
PAYDAY The Heist: $9.99 (previously $14.99)
PAYDAY 2 and PAYDAY 3 Heists: $4.99
PAYDAY 2 and PAYDAY 3 Tailor Packs: $2.99
PAYDAY 2 Weapon Packs: $2.99
PAYDAY 2 Character DLCs: $1.99
PAYDAY 3 Weapon Packs: $3.99
This creates a more transparent and predictable structure across all PAYDAY content.
As part of this change, several popular PAYDAY 2 heist DLCs, including Crude Awakening, Hostile Takeover, and Buluc's Mansion, are being reduced from $6.99 to $4.99. A small number of older items, such as Hotline Miami, Scarface Heist, and Armored Transport, are being adjusted slightly upward to align with the same structure.
PAYDAY continues to grow as one of the most content-rich co-op experiences in gaming. We are focused on improving PAYDAY 3 for current players while making it easier for new players to jump in. At the same time, with Sidetrack Games continuing to support PAYDAY 2, the franchise will keep expanding with new content.
This new pricing structure lays the foundation for what comes next. A more consistent, more transparent, and more accessible PAYDAY.
New heists, new gear, and more reasons to get back in the van are on the way.
Thanks for being part of the crew. We will see you on the job.
We have a small patch fixing a few issues that arose from the last update.
That is all, happy easter everyone!
Updated localization files
Added VR inventory icon for the Pipette Mk.2
Fixed infinite loading with the HQ weapons option turned off when a client player is using an unmodified Pipette Mk.2
Fixed "Zipped" bot boost sometimes applying even when not equipped
Fixed crash when trying to play Four Stores through the Career Mode or CRIME.NET
Fixed a crash relating to friendly Ai getting tased by environmental effects
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːYː
Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we're going to need some more time. For now, enjoy a FREE update with some NORMAL additions to the game. No jokes here!
Compact and disguised to look like a bike pump, this covert weapon can silently take out isolated targets.
MAGAZINE
5
TOTAL AMMO
25
RATE OF FIRE
27
DAMAGE
258.3
ACCURACY
68
STABILITY
12
CONCEALMENT
27
THREAT
0
RELOAD TIME
3.3s
NOTES
Can pierce enemies. But not armor, walls or shields!
Added the perfectly normal "Pipette Mk.2" to the Secondary weapons list, please do not modify it.
Added "Burst Fire" mod, A multi-shot fire mode with delayed recoil to improve accuracy.
Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick.
Added fire mode mod options to fully-automatic pistols;
STRYK 18c Pistol
Bernetti Auto Pistol
Czech 92 Pistol
Igor Automatik Pistol
The crew needed some love. Introducing four new abilities for the crew to choose from!
Added "Zipped" ability: granting players more cable ties based on the number of crew AI present in the game.
Added "Flash Pop" ability: crew AI will throw concussion grenades when downed with a cooldown.
Added "Judo Master" ability: crew AI will counter a cloaker strike with a cooldown.
Added "Electrician" ability: crew AI will counter a taser's shock with a cooldown.
Fixed third person tool bag (blue) incorrectly having outlines
Fixed base coat bleed-through on the "Happy Clown" mask pattern
Fixed visual error in offshore PAYDAY that would pick fake-out cards that were not "safed"
Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe)
Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr)
Fixed a potential crash when selecting a random contract on CRIME.NET
Increased the magazine capacity for IZHMA Bulldozers from 7 back to 20
Their base damage was also reduced by 33% to compensate for lengthy mag-dumps
Increased the maximum amount of Throwing Axes from 3 to 6
This change intends to make them more in line with the Throwing Knives
Increased maximum cable tie limit from 9 to 10
Akimbo shotguns now use secondary lower "optimal range" stats
Prevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed
Fixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera view
Fixed a crash related to team AI targeting turrets
This issue mostly affected players using overhaul mods
Fixed a potential crash relating to the "Sixth Sense" skill when players spawn
Fixed custom weapon skin icons still not being displayed
Fixed "Coins" reward icon not using the correct transparency
Fixed a stuck spot in the construction wing by the copy machine
Fixed several spots where bags could be thrown out of bounds
Fixed a color-grading value being missing, causing some visual effects to not be displayed
The Search (Day 2)
Fixed a keycard at the entrance desk sometimes spawning inside a Gage package
Fixed a keycard at the archive desk partially spawning inside books
Fixed being able to pick up servers in the IT room before the door is opened
Airport (Day 1)
Added an invisible wall above the starting airport fence until said fence is breached
Added new enemy spawn locations on the second floor of the casino
Fixed bottlenecked enemy spawns slowing down assaults
Boat Load (Day 2)
Fixed VR players being able to pick up magical bags of coke from under the floor in the parking lot
Enabled dual-mode ziplines allowing players to move bags with them
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːAː
This update is just a couple fixes focusing on the issues that some players were experiencing after the last update, as well as addressing a few miscellaneous reports that came up.
We're preparing more updates, there are a few things in the works that need more time to prepare, so expect some quiet time for a little bit while Gage cooks.
Edit: There was a crash when placing turrets, the issue is now fixed. Sorry for the inconvenience.
Updated localization files
Changed the "Sicario" Perk Deck tier 1 skill, not triggering the 1 second cooldown reduction from kills made while the smoke grenade is active
Snipers no longer duck when being shot at
Prevented the "Sixth Sense" skill from triggering instantly when stopping
Fixed "Buzzbomb" achievement not counting kills with the "Shock Baton" Melee
Fixed a rare crash, occuring if a throwable dealt damage at the same time as the player was brought into custody
Fixed a period of silence playing during the anticipation phase of the "Hot Pursuit" heist track
Adjusted the materials on the "Mega Richard Returns" masks to make its city skyline more visible with all colors
Fixed some clipping issues with the "Mega Richard Returns" mask on certain characters
The "Paint Stripper" mask material will now keep the original mask effect colors instead of overriding them for supported masks
Only applicable for the "Mega Richard Returns" mask for now
Fixed color mapping errors on "Dinosaur Stripes" and "Prehistoric Predator"
Fixed "Barbed Wire" mask pattern overwriting accent B instead of A
Fixed "Smiley" mask not supporting the new mask shaders
Fixed a rare crash for customized masks that were locked by an unowned DLC pattern
Adjusted the formatting for mask customization item descriptions
Mask customization will now warn you what items are being consumed when crafting a mask
Removed drill card icons from the pool of possible fakeout cards
Fixed Overwritten patterns not applying your selected accents when they can be applied to masks
Fixed secondary deployables from the "Jack of all Trades" skill not displaying their quantities correctly on the mission briefing menu
Fixed blurry preplanning on maps from the "Silk Road" campaign when playing with lower texture qualities settings
Bank Heist
Added navigation links for friendly AI to exit the bank through the windows (rather than run around the entire building)
Minor navigation fixes around the parking lot fences
Fixed navigation around the lobby-to-office area being disconnected
Lab Rats
Fixed bags falling off the ledges after they were released from the zipline
Secondary and Piggyback sights now use aim down sight animations, making them easier to use
Lowered the empty reload timing on the "China Puff" grenade launcher to better match its animation
Lowered the volume of the third person shooting sounds for the M308
Fixed sniper rifles with fire rate increasing mods having their firing animations desynced when aiming down sights
Adjusted Commando 553 weapon parts stats, removed hidden penalties from long barrel
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːPː
This update focuses on mask customization, general fixes and a new method to obtain the Jacket character- Lets get to the good stuff!
Welcome to the future of mask making!
We put some time overhauling the mask customization system from the original 2013 "one material, two colors" into something more modern and flexible- The new system will now utilize your entire roster of unique materials as colors!
*All mask colors in your inventory (and modified masks) will be automagically converted to flat color materials
Alongside this overhaul we've put together a handful of new patterns to look out for!
Jacket Character Pack can now be bought on Steam and Epic platforms, making him available to all countries and PC platforms!
All existing and future owners of Jacket Character Pack or Hotline Miami 2: Wrong Number: Deluxe Edition can find a brand new Mega Richard Returns mask- Which also has a special mask customization mechanic if you want to get more colorful. ;)
Added the Mega Richard Returns mask
Owning Hotline Miami 2: Wrong Number - Digital Special Edition or Jacket Character Pack will give you the mask
Overhauled mask cosmetic system: Instead of colors, masks now use accent materials
Added free "Paint Stripper" material that will reveal the original mask design through patterns
Converted mask color inventory items to materials
Mask materials are now sorted by color
Re-exported many mask patterns in higher quality
Unfortunately some patterns may be lost to time, but they all got a pass to fix color bleeding issues from the old system
Fixed incorrect default reflections on several masks which would cause performance drops for some PCs
Added a new shock melee weapon free for everyone: The Shock Baton
Reverted HE ammo self-damage to values from before update 242
Fixed China Puff grenade launcher being able to deal crit damage
Reimplemented the counter tase animation used for the aced version of the "Shockproof" skill
Reduced the base count of allowed enemy groups (from 15, 17, 18 to 14, 16, 17 )
Adjusted activation/deactivation checks for the "Sixth Sense" skill
Reloading, swapping weapons or aiming down sights will no longer cancel the skills effect
Moving in a tiny area will no longer cancel the skills effect
Removed suppressor hitbox from Suppressed Sentry Gun equipment to prevent dealing damage through its shield
Fixed a potential crash related to spawning Gage packages
Fixed the mounted turret bag being secured when completing a heist with it on your back
Fixed parachute debris causing players to "land" on top of it and fall to their deaths
Overhauled the profile switcher menu
Added reorder buttons for sorting your builds
Profiles now show the full profile in one panel
Profile switcher menu can now be opened with a controller
Added search bars to the mask customization menus and the melee selection menus
Added a proper icon for electric ammo
Added status effect icons for melee weapons
The Crew Setup page on the mission briefing menu now shows equipped throwables and secondary deployables
Fixed lobby codes not copying properly on Proton or when there was already something in the clipboard
Fixed mission critical dialogue for the pressure valves objective not playing when the "Mute Contractors Voices" option is enabled
Fixed the "Just Shut up and Take My Money!" achievement not awarding
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːTheRoosterː
Previously only available through Hotline Miami 2: Wrong Number Digital Special Edition, the Jacket Character Pack for PAYDAY 2 will soon be available as a Standalone DLC!
Existing and future owners of Hotline Miami 2: Wrong Number Digital Special Edition will still keep/own the Jacket Character Pack in PAYDAY 2!
Hey Heisters,
We want to hear from you.
Help us better understand your playstyle, preferences, and overall experience with PAYDAY by taking our 10-minute Player Survey.
The Loot: Complete the survey for a chance to win one of five $70 Amazon vouchers (or local equivalent).
Winners will be notified by email within 14 days after the survey closes.
Read carefully. Be honest. The survey is now closed. Thank you for taking part, and good luck in the draw!
Hello everybody, we heard all the commotion and got to work immediately to resolve the biggest issues... And a little nitpick or two.
Fixed a crash related to Alt-Tabbing or minimizing the window when using Exclusive Fullscreen during a loading screen
Fixed borderless windowed mode not using the configured desktop resolution as its maximum value
Fixed a crash related to modded setting menus
Fixed a crash related to weapon concealment when playing with overhaul mods
Slightly lowered the mid-day environments ambient brightness to reduce some maps looking overly bright
Fixed CASSIAN Iron Sights being misaligned on the Rattlesnake sniper
Lowered self damage with HE shotgun ammo type to preserve some berserker/speedrunner techniques after the HE ammo type damage buff
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːhoxtonː
New year, new updates. Welcome to the official first year of updates coming to PAYDAY 2!
This update focuses heavily on engine improvements, mod support, crash handling, balance adjustments and as always more quality of life!
On the topic of engine improvements, To make sure you're all very aware you can now run the game at maximum texture quality with greater confidence that your game will not get an "out of memory" crash!
We will be streaming this update live on the PAYDAY The Game Twitch account today, come hang out!
Improved memory usage by clearing unused textures after loading into a heist
Out of Memory crashes should be far less common when playing with high textures now
Added Borderless Windowed mode
Included the correct version of the D3D9 extension library with the game, allowing players who don't have it installed on their system to launch the game without errors
Added a lua function for enabling editor physics bodies to help with custom heist creation:
Application:set_force_editor_physics_bodies( boolean )With this update we have integrated our in-engine crash handler from RAID: World War II into PAYDAY 2s engine version. If the game crashes, a new reporting window will appear showing what went wrong. If there are any mods installed, it will also let you know which ones might have contributed to the crash.
This streamlines the bug-reporting process, making mod development easier, while also helps to identify and document stability issues easier.
The crash handler can be disabled with the -q launch argument
Crash reports can be attached directly to bug reporting threads on the PAYDAY 2 Discord server.
Legendary weapon mods will now allow some level of customization that fits with the unique cosmetic kit
Example: Vlad's Rodina can now change its sight mods, upper body mod, but can't change the barrel, barrel extension, stock, grip or fore-grip because of their exotic parts.
Warning!: Pre-existing legendary skins must be re-applied before they can be modded!
When inspecting safe collections the associated legendary skins are now shown instead of a generic icon
Weapon skins now list their weapon attachments in two alphabetical ordered groups, first for always applied parts and second for conditional parts (eg. akimbos not accepting scopes)
Changed how skin gui icons are obtained to better support custom weapon skin mods that were broken from the last update
Sorry for everyone who already updated their skins, you might need to do it again :/
Fixed a memory leak relating to inventory items that were previously accepted by the player
Fixed the newly acquired weapon skins popup not showing the skin icons
"The Obsidian Plate", part of the secret puzzle, will no longer demand achievements that are gated by removed IPs that are no longer available unless you already own the DLC
Your list of achievements can be rerolled by playing the piano with the correct notes again.
Increased the volume on several of Wolf's voicelines
If you had a mod that affected these lines, it is recommend you uninstall them to avoid issues
Fixed titan shutters not playing opening and closing sounds
Fixed the "Global Warming" achievement not awarding when using a secondary flamethrower
Fixed the generic loot bags using incorrect textures
Fixed some potential network crashes relating to ingame characters
Adjusted sniper laser distances on some maps to not cut off early from far away
Added a very short delay for the invincibility effect of Shield Marshal's
They should no longer survive when killed through the shield with an AP weapon or explosion
Added range falloff to the Shield Marshals stun shotgun
Slightly increased the size of the Shield Marshal's flash device hitbox
Shortened the invincibility effect duration on Marshal shields to better match the animation
Increased bulldozer explosion damage multiplier from 1.1x to 2x
This was mistakenly added in the last update already, but now we are documenting it proper. The reason for this change is to allow the RPG to one shot most dozers again while not affecting other weapons much
The "Trigger Happy" skill can now refreshed by hitting an enemy while it's active
Reduced the rate civilians will scream when scared
Reduced the opacity on the Sicario perk deck's smoke screen effects.
Changed the Maniac perk deck stack gain to now account for stacks decaying
Fixed Hysteria stacks from the Maniac perk deck getting desynced when granted to co-op players
Fixed a few cases of inconsistent health values for female cops
In the last update, we have reverted the enemy spawn cooldowns to 15-20 seconds, as they were previously. However as many have pointed out that, due to a variety of factors, this made spawns a bit too slow in a lot of situations, and thus the spawn rates have been tweaked once more.
Spawn cooldowns are now based on two factors: How many heisters are in the lobby, and how well your team is doing on the heist. Additionally, when an enemy is killed near their spawn point, the cooldown for that point will be extended slightly to prevent enemies continuously spawning ontop of players.
Low Drama
Regular Spawns
1 Player
10 - 12s
10 - 15s
2 Players
7 - 12s
8 - 12s
3 Players
7 - 9.5s
8 - 10.5s
4 Players
6 - 8s
7.5 - 10s
* Team AI count as half players (rounded down, we may switch to rounding up based on feedback)
Note: We will continue to monitor feedback regarding enemy balance and make adjustments to this system. Eventually we would like to be able to set spawn rates on a per map basis, but since this would be a very time consuming process it will have to be implemented across multiple updates.
Added a numeric display to the Field of View slider
Field of View can now be increased up to 100
Added 165 and 240 as fps limit options to support modern monitor refresh rates
Changed the minimum alpha value on weapon laser mods from 0.5x to 0.1x
Added a new type of zipline that allows both bags to be sent over in addition to being traversable by players. It can be identified by a green colored motor, and is currently supported on the following heists:
Alesso Heist
Armored Transport: Train
Big Bank
Biker Heist
Dragon Heist
Goat Simulator Heist
Hostile Takeover
Lab Rats
Reservoir Dogs
San Martin Bank
Midland Ranch
Shadow Raid
The Bomb: Dockyard
Fixed the Safehouse and the Safehouse Raid being able to accumulate "Heat" XP bonuses
Fixed some NPCs not being affected by the Mute Contractor Voices setting
Fixed overly dark shadows across several heists (such as Jewelry Store and Park Escape)
Airport (Day 1)
Added lighting and decoration inside cargo trucks
Fixed backdrop windows facing the wrong direction
Fixed a misaligned streetlamp light
Trustee Bank (Day 3)
Adjusted outdated lighting
Added small decorations
Art Gallery (Day 1)
Added one-way vision blockers to skylights to prevent guards seeing players looking down in stealth
Added lighting that was missing in many rooms
Fixed a vent not opening when a Cloaker spawns indoors
Fixed oversized collision on spiral staircase
Framing (Day 3)
Added lighting that was missing in many rooms
Added one-way vision blockers to skylights to prevent guards seeing players looking down in stealth
Fixed some doorways that could trap loot
Garnet Group Boutique (Day 1)
Fixed the undercover cop being stuck in an idle animation after the ambush starts
Fixed the lower floor office windows being endlessly broken by cops
Fixed the thermite being ignited right after it being placed, instead of requiring a second interaction
Fixed a security room door not being closed properly, causing the guard inside to phrase right through it
Fixed missing textures on marked Zombie Snipers
Fixed outlines for all loot items in the vault getting highlighted together when interacting
Added some AC units that can sometimes spawn and be climbed to the roof
Added vision blockers to bushes on the river side areas
Changed the thermite waypoint on the left ranch gate to show earlier
000 Buckshot gains increased damage at extreme close ranges with the tradeoff of a small total ammo penalty
HE Shotgun ammo type had its damage and accuracy is increased
AP Slugs ammo type now uses the falloff settings that light sniper rifles use, granting a bonus at long ranges
Snipers will now have adjusted concealment to account for the default larger scopes
Universally offset by 2 concealment for all scopes that are not sniper exclusive
Added Folded Stock weapon mod to the Mark-10 SMG
Added ammo pickup reduction to the Kahn .357 Revolvers Hex Cylinder weapon mod to mirror heavy revolver stats
Lowered the Commando 101 Rocket Launchers damage from 6200 to 3900
This change was made in tandem with the Bulldozer explosion damage multiplier increase, so the weapon still requires multiple rockets to kill Bulldozers.
Fixed reload timer being shorter than the animation on the Compact 40mm Grenade Launcher. Reload time is now 3.1s, from 2.5s
Fixed Queens Wrath scope alignment for the Milspec Scope "Piggyback" mode
Fixed Queens Wrath scope alignment for the Combat Sight "Piggyback" mode
Overall adjusted the falloff on weapons to not be as oppressive on most weapon classes.
The new falloff stats are as followed for each weapon class:
CLASS
Damage Near
Damage Optimal
Damage Far
Assault Rifles (Low, Medium, High)
Technically unchanged, all multipliers were set to 1x, Visually in menu shows as N/A now
Shotgun (Primary, Low)
1x @ 3-6m
1x @ 6-12m
0.5x @ 12-30m
Shotgun (Primary, Medium)
1x @ 3.5-7m
1x @ 7-14m
0.5x @ 14-35m
Shotgun (Primary, High)
1x @ 4-8m
1x @ 8-16m
0.5x @ 16-40m
Shotgun (Secondary, Low)
1x @ 6-6m
1x @ 6-11m
0.6x @ 11-14m
Shotgun (Secondary, Medium)
1x @ 7-7m
1x @ 7-12m
0.6x @ 12-15m
Shotgun (Secondary, High)
1x @ 7-7m
1x @ 7-12m
0.6x @ 12-15m
Shotgun (Secondary, Very High)
1x @ 8-8m
1x @ 8-14m
0.7x @ 14-18m
Special (Hailstorm Mk 5)
N/A
1x @ 0-15m
0.6x @ 15-18m
*And Akimbo Shotguns
"
"
"
SMG (Low)
1.05x @ 3.5-7m
1x @ 7-14m
0.75x @ 14-35m
SMG (Medium)
1.05x @ 4-8m
1x @ 8-16m
0.75x @ 16-40m
SMG (High)
1.05x @ 4.25-8.5m
1x @ 8.5-17m
0.75x @ 17-42.5m
*And Akimbo SMGs
"
"
"
Pistol (Automatic)
1.1x @ 2.5-5m
1x @ 5-10m
0.75x @ 10-25m
Pistol (Low)
1.1x @ 3-6m
1x @ 6-12m
0.75x @ 12-30m
Pistol (Medium)
1.1x @ 3.5-7m
1x @ 7-14m
0.75x @ 14-35m
Pistol (High)
1.1x @ 4-8m
1x @ 8-16m
0.75x @ 16-40m
Pistol (Very High)
1.1x @ 4.25-8.5m
1x @ 8.5-17m
0.75x @ 17-42.5m
*Akimbo Pistols Identical
"
"
"
Sniper (Low)
N/A
1x @ 0-15m
1.2x @ 15-25m
Sniper (Medium)
N/A
1x @ 0-20m
1.2x @ 25-30m
Sniper (High)
N/A
1x @ 0-25m
1.2x @ 25-35m
Sniper (Very High)
N/A
1x @ 0-25m
1.2x @ 25-30m
LMGs (Medium)
N/A
1x @ 0-17m
0.7x @ 17-34m
LMGs (High)
N/A
1x @ 0-18m
0.8x @ 18-36m
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Sidetrack Games ːhoxtonː
Finish your PAYDAY 2 DLC collection for a steal. The PC version just got brand-new Wolf voicelines, improved akimbo weapon skins, and a stack of quality-of-life updates.
The entire PAYDAY franchise is discounted during the Winter Sale!
Browse all PAYDAY Games
To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we've been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we're listening!
We've taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it.
On-top of all that we got you a few holiday presents as well, so lets start with those!
Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some obvious splices that have been joked about in the community for a long time.
But it's time to change that a little bit! Ulf Andersson (With the help of Simon Viklund!) have agreed to pull out the mic one more time to give Wolf another shot. A massive thanks to both of them making this happen.
Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units
Ever had a skin you liked, but you only used its akimbo version which the skin wasn't available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns.
All previously akimbo-only weapon skins, can now be applied to their single-hand versions
All previously single-hand only weapon skins, can now be applied to their akimbo versions
Zipline motors are now color coded based on their behavior:
Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement.
Improved the hair physics on Clover to not glitch out as often
Implemented missing transitional animation when a player goes from Bleedout to Fatal states
Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders
In layman terms, VR players should crash less now
Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items
Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack
Fixed the "Leaf" weapon color not unlocking correctly for Epic Game Store players
Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted
Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds
They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast.
Adjusted Captain Winters’ logic to prevent him from getting stuck
Captain Winters will now announce he sees a heister once he considers the area unsafe
Reworked civilian hostage path finding to be able to follow heisters more accurately
Adjusted maximum hostage logic checks from 1 per second to 8 per second
This should prevent civilians taking long breaks before running, becoming alerted, and many other actions
Fixed civilians getting stuck in an idle pose when they have no spawn animation
There's still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We'll continue to monitor their behavior.
Fixed untied civilians sometimes getting stuck in an idle pose
Fixed civilians skipping their "getting untied" animation
Fixed completing certain actions causing civilians becoming trapped in a walking animation
Fixed guards getting softlocked if they try to call the police while an ECM jammer is active
Updated explosion filtering to prevent minor desync on which body part the explosion hit
Fixed a rare crash related to enemy navigation
Fixed the slow-motion effect to not being reset properly when dying, reviving, and dying again in the span of 3 seconds
Fixed a crash that could happen with Graze or Explosions if the heist ends at the same frame
Added search boxes to the Crew Management and Briefing Loadout menus
Updated the lobby code icon on the CRIME.NET menu (thanks to soosh.exe from the community)
Servers with invalid difficulties now get filtered out and don't appear on CRIME.NET
Fixed weapon skins list showing too many page numbers when the player has a lot of duplicate skins
Fixed the player health bar still blinking as a client
Fixed the visuals on scrollbars being two lines instead of a single one
Fixed a potential UI related crash on initial startup that was caused by it assuming there is a game session when there sometimes isn't
Fixed a bug that lead to the creation of invalid weapon mods in the weapon customization menu
Big Bank - Fixed detection on sitting civilians acting as if they were standing
Crude Awakening - Fixed crash when trying to mark the helicopter camera
Enabled Helmet Popping perk card effect for fire weapons (Dragons Breath, Flamethrowers)
The Shock and Awe aced skill for shotguns now once again rolls the shield knockdown chances for every pellet
This was change was previously made on purpose, but it was very unpopular with the community. Shotgun knockdown is very strong like this however, so further changes to this interaction may be made. Tell us what you think!
Added a safety check to prevent duplicate weapon mods with different DLC tags in the customization menu
Fixed an oversight which caused the Bulletstorm skill in the Enforcer skilltree to have its unlimited ammo effect last for an extended duration when consuming the last bit of an ammobag.
Instead it will now act as if you refilled both guns completely giving a full 20 seconds effect
Fixed a crash related to weapon perks for weapons with invalid blueprints
This issue mostly affected modded weapons
Fixed Epic/Steam crossplay cheat detection for free versions of the 000 Buckshot ammo type
Fixed Sniper rifles with the default scope equipped becoming locked if you did not own Gage Sniper Pack, or otherwise disabled it
Fixed some faulty ownership checks for Legendary weapon skins, Legendary skin owners should no longer get marked as a cheater
Fixed a mistake where the Akron HC would deal sniper rifle tier damage when equipped on Crew AI
Fixed a mistake where the R700 having bolt action M60 stats when equipped on Crew AI
Fixed incorrect materials on the "Midas Touch" Legendary skin
Allowed for more file formats to be overridden by assets/mod_overrides folder:
object
cooked_physics
environment
scene
movie
shaders
post_processor
render_template_database
decals
camera_shakes
world_sounds
Disabled an unused weapon animation delay mechanic that could cause some reload animations to desync for akimbo weapons
Custom weapons were also affected by this change, custom weapon modders please check for changes.
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
As always, keep those helmets flying!
Sidetrack Games :chains:
Hello heisters!
We've got a much deserved stability update for you right here, but before that a quick introduction from us - the Sidetrack Games team! We are a small team of ex-modders turned developers of RAID: World War II. We're familiar with the engine and the pitfalls that come with it and are doing our best to make PAYDAY 2 on PC a smooth experience.
It has to be said, we can't focus on every single aspect of the game at once, and that some fixes will take time to implement and test thoroughly - The last thing anyone wants is to make things worse, so don't fret if something is not immediately fixed!
~Sidetrack Games :dallas:
Reduced the interaction timers on upgrading drills/saws/thermal lance from 10 seconds to 3 seconds
Fixed carried lootbags being consumed when the player fails an interaction
Fixed floating hands being visible while looking through cameras
Fixed enemy flashbang detonation timers being too long on higher difficulties
Fixed the Ordnance Bag equipment being refreshable by leaving and rejoining a game
Fixed Captain Winters staying immortal forever if his squad are killed before he arrives
Added explosion and graze priority to medics so medics will no longer revive other enemies when dying from an explosion
Fixed a few instances where players were not able to join games
Fixed clients being able to masquerade as the host, causing them to to become unkickable
Fixed multiple crashes relating to shotgun push mechanics
Fixed crash when trying to spawn an invalid projectile
Fixed a crash with the Creeps mutator set to maximum damage with the nuclear option enabled
Fixed the Dentist's Loot (Golden Grin Casino) and the BCI Headset (Biker Heist) having incorrect secure values
Fixed the Blood Sample (No Mercy) and Oil Sample (Crude Awakening) mission equipments using incorrect icons
Fixed an exploit that allowed for infinitely long usernames to be displayed
Fixed a crash in the CRIME.NET menu related to invalid difficulty levels
Fixed CRIME.NET lobby info showing random numbers when the host has no mods
Adjusted the news feed in the main menu to not overlap with the game version number
Fixed player hud flashing at random intervals due to health regeneration effects
Fixed custom Point of No Return timers not using their set icons
Fixed freezing when a client is using akimbo weapons
Fixed bullet decals being created too slowly for high rate of fire weapons, causing them to lag behind
Fixed missing reticle selection for the Tuunbaq Scope weapon mod
Fixed an oversight that could prevent shooting right after reloading on slow fire rate weapons (Aran G2 Sniper Rifle fans rejoice!)
Fixed some common/uncommon weapon skins unequiping applied attachments
Fixed some common/uncommon skins resetting weapon attachments to default
Fixed several incorrectly applied default weapon parts on some weapon skins
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES...". The process may take some time to finish.
Hello heisters!
We've updated a security certification that could have caused matchmaking issues for players on older operating systems. The game is now future-proofed!
The PAYDAY Trilogy is ON SALE now - don’t miss the heist of the century!
Haven’t yet walked the mean streets of PAYDAY? Now’s your chance to suit up, break in, and get away clean… for a killer price.
All three PAYDAY games and many DLCs are discounted; this is your chance to score potentially hundreds of hours of criminal chaos across the franchise!
PAYDAY Franchise Sale on Steam
Grab the trilogy and get yourself ready for a lifetime of crime!
I bet this one wasn’t on your 2025 bingo card, PAYDAY 2 is getting a subscription! It should be noted that we’re not changing anything, just adding an option for those who want it.
We hope this can be a cost effective alternative for players who aren’t sure whether or not they’re interested in PAYDAY 2, you can pick up the base game for cheap and add the subscription for a cheap and easy look into what the game has to offer. Or perhaps for those who already bought the base game and would like to try out any of the 65+ excellent DLCs before buying, the choice is yours.
Heisters!
The summer is heating up here in Sweden, and the Steam Summer Sale is now kicking off with sizzling discounts on a whole lot of games. PAYDAY 2 is of course one of them, with the following discounts:
PAYDAY 2 - 67% off
Individual DLCs - 20% off
And if you want even more PAYDAY, the sale applies to the whole franchise so check out PAYDAY 3 and PAYDAY: The Heist as well!
Happy heisting 🌞
About
This page aggregates Steam news feeds, patch notes, and developer announcements for PAYDAY 2, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main PAYDAY 2 statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.