Dear Players,
We are pleased to announce the release of Update 1.0.3.0!
This major update introduces the first story campaign, “Prologue” reworks the automatic mission system, expands Auto-Battles with character abilities, and adds a large number of balance changes, fixes, and quality-of-life improvements.
MAJOR FEATURES:
I. “Prologue” Story Campaign
Consciousness returns together with pain. A crashed helicopter is lodged between the trees. Your memory ends with flashes of red light, and the only people left nearby are dead soldiers.
You find yourself in a strange forest. Will you be able to escape and find allies?
II. Mission Search Rework
The Survival mode has been removed. Missions can now be discovered by moving around and exploring the map.
Standard Route — maps and enemies from regular story missions.
Desert — maps and enemies from the LOCATOR event.
Snowy Forest — maps and enemies from the NEW YEAR event.
SEARCH — automatically moves the camera to a random available mission.
Refresh — the first five map refreshes are free. After that, each route search requires a fixed payment.
After selecting a mission, you can choose one of two combat modes: "TURNBASE BATTLE" or "AutoBattle"
III. AUTOBATTLE Changes
Character abilities and several special perks are now available during Auto-Battles. Once an ability finishes charging, you can activate it manually.
Rookie - 4 seconds of reload, 5 seconds of action increases the rate of fire by 3 times, but the accuracy drops below 25%.
Elite - 15 seconds of cooldown, 15 seconds of action increase damage by 1.2 times, accelerate cooldown by 4 times, accuracy not lower than 90%.
Sniper - 20 seconds to recharge, 2 seconds to aim and hits the pawn with the most health instantly. Then he starts reloading his weapon.
Machinegunner - 25 seconds of reload, 3 seconds of action overwhelm all opponents, reduce the damage to the machine gunner by half. If a wedge occurs, the suppression stops. Shields ignore machine gun suppression.
Medic - available upon the death of an allied pawn. Resurrects a pawn with 20% health. It takes 40 seconds to recharge. Only a pawn that has not had its limbs severed can be resurrected.
Shield - available from the start, restores the shield's protection completely and concentrates fire exclusively on the shields (no matter where they are). Recharge 10, active for 5 seconds.
Grenadier - HE shot, the enemy has ~ 10-20% hp left from the explosion, if the HP is lower initially, then the enemy immediately dies. Recharge time is 12 seconds.
Scout - While active, all allied pawns gain +20% accuracy. The action is unlimited, but the character himself takes out binoculars and cannot fire.
Infiltrator - recharges for 9 seconds, active for 4 seconds. The saboteur himself gets exactly 50% evasion and suppresses one random enemy pawn.
Underbarrel shoot - (if the pawn has an under-barrel grenade launcher), 15 seconds of reload, deals 220 damage to the area of 5 cells.
IV. Player Progression System
Player progression is now displayed as a milestone-based progression track. Reaching certain levels unlocks access to additional menu sections and game features.
V. New Dynamic Main Menu
The main menu now displays your Pawns according to their positions in the currently selected formation.
VI. Lootboxes
All lootboxes now support automatic item selling based on rarity color. This allows players to automatically sell unwanted items while searching for a specific drop. A one-time guaranteed-drop system has also been added.
VII. Promo Codes
Promo codes can now be entered through the Settings menu. New codes will occasionally be shared with players who follow the game’s content and announcements. As an example, try entering the name of the development team.
VIII. Removed Content and Copyright Changes
Unfortunately, several Pawns have been removed from the obtainable content pool due to copyright concerns. This change is necessary for the future development of the game, and we believe it is better to address the issue now. Players who already own these Pawns will keep them. However, the ability to obtain them has been temporarily removed, along with their references in other parts of the game.
Removed Pawns: RUSYA, MAVKA, LIZA, KHAZAR, M4A1 MAI, REVY, NONNA
IX. New Content
The "Wraithhorn" are forest dwellers who worship a sacred tree. All forms of technology are forbidden within their society. Violating this prohibition may result in trial and execution. Members of the Wraithhorn have an extremely difficult time being near machinery and other advanced technology.
The "Eitherium" squad has received several new members: scout, elite, shieldbearer
New weapons: SR25, Glock17, XM8. All three weapons are available in every rarity ver. tier.
OTHER CHANGES:
Fixed the sound effects of muzzle-device modules in Turn-Based Combat.
Increased the damage of the AR-15 Beowulf.
Rebalanced the prices of the red-rarity AK-74 “SHTORM” and M4A1 “HOUSE KEEPER.”
Reduced SAIGA-12 damage by 10 points.
Added a RIS rail module and a universal stock mount to the MP5.
Fixed the TKB magazine capacity. It now correctly holds 30 rounds.
Reduced REVY’s evasion to 45%.
Increased the reload speed of all pistols by 2.5×.
Increased R870 damage by 10 points.
Reduced the R870 firing interval from 1.6 seconds to 0.6 seconds.
Reduced the Turn-Based Combat cost of the Shieldbearer ability from 4 to 3.
Fixed the Rifleman ability in Turn-Based Combat. It now allows the Rifleman to deal 2× damage.
Increased the damage of the LAV-25’s 25 mm autocannon from 25 to 80.
Increased the damage of the Hummer’s M2 machine gun to 25 and changed its firing sound.
Reduced the number of turns provided by the Protection effect from 5 to 3.
Significantly reworked enemy AI in both Turn-Based Combat and Auto-Battles.
Added underbarrel grenade launchers to Auto-Battles.
Reduced the amount of experience HARRIER requires to become a Grenadier from 100 to 40.
Reduced the time required for SALLY to heal allies during Auto-Battles. SALLY now restores 110 HP over 6 seconds, instead of 9 seconds.
Reduced the time required for NATASHA to heal allies during Auto-Battles. NATASHA now restores 50 HP over 3 seconds, instead of 5 seconds.
The Turn-Based Combat turn-order system has been changed from fully random generation to a mostly alternating system. The standard order is now: allied, enemy, allied, enemy... There is a 7% chance that two allied Pawns or two enemy Pawns will receive consecutive turns.
The maximum-health formula for Pawns has been changed (Base Pawn HP + (Pawn Level × 2) + Player Level)
KI: increased from 170 to 250 HP
HARRIER: increased from 150 to 200 HP
MOODY: increased from 100 to 140 HP
All units now require 110 / 100 / 90 / 80 EXP, depending on their progression category.
The amount of experience required no longer increases after a unit gains a level.
The new maximum player level is 35.
Player progression is now displayed as a milestone track.
Certain player levels now unlock specific menu sections.
Fixed the module slider in the Workshop.
Renamed early versions of the M4A1.
Changed the Valday scope.
Reworked the M4A1 “2009” receiver. Its handguard and RIS rail are now separate modules.
Added weapon rate-of-fire information, displayed as rounds per second, to the weapon inventory.
Reduced the price of purchasing 20 modules to 950.
Fixed the characteristics of the following modules (Black Warrior grip, Barrett bipod, ACOG, LCAS)
Fixed the bayonet position on the M16.
Added the ability to install the MLock grip on SAG AK handguards.
Fixed the scope position on the AR-15 Beowulf.
Corrected the names of M80 and M993 ammunition.
Corrected ammunition names that use .50 and .300 nomenclature.
Changed the GP-25 blast radius in Turn-Based Combat.
Changed the ability’s targeting area from a line to a circle.
Changed the ability cost to 80 Radios.
Fixed an issue that allowed the grenade launcher to fire farther than four cells.
Corrected the name of the underbarrel grenade launcher ability.
Reworked the Raid menu.
Added Turn-Based Combat as an alternative mission launch option.
Fixed mission rewards for missions containing story dialogue and visual-novel scenes.
Added visual highlighting for rewards that have already been claimed from missions with one-time rewards.
Fixed an issue that allowed players to purchase event items without meeting the required level.
Changed Turn-Based Combat bonus-objective health requirements: (100 → 400 HP, 200 → 600 HP, 500 → 800 HP)
Added new achievements for completing the Prologue.
All lootboxes now support automatic item selling.
Removed all Easter egg characters from lootboxes.
Red rarity now represents content that cannot currently be obtained.
Items with a 1% drop chance are now classified as orange rarity instead of red rarity.
The golden-item lootbox scene can now be skipped, including the AC-130 animation.
Added the ability to open lootboxes from previous events.
Added a new event currency used to open event lootboxes.
Removed achievements related to secret Pawns and weapons.
Added save backups.
Added an option to hide weapons that are incompatible with the selected Pawn’s class.
Added an option to hide AI-generated artwork.
Added highlighting for the unit currently taking its turn.
Fixed several Android UI canvas issues.
Added an option to save the game by pressing F5.
Added an option to change the save-file location.
Auto-Battles now display the same detailed post-battle statistics as Turn-Based Combat.
Updated the Chinese and Korean translations.
When launching version 1.0.3.0 for the first time, the game will automatically check weapon compatibility for every Pawn.
Weapons that are incompatible with a Pawn’s class will be automatically unequipped.
Fixed an issue that allowed players to reactivate a lootbox by pressing the Spacebar on PC.
Fixed SERGEI’s Radio cost, which was incorrectly set to 0. It is now 55.
Updated the Raid menu.
Fixed the display and distribution of rewards in story missions.
Added detailed post-battle statistics to Auto-Battles.
Improved compatibility between Pawn classes and weapon categories.
We hope you enjoy Update 1.0.3.0! Thank you for staying with us and supporting the game! -FLARE Team