
Steam news
Full Steam announcements and update articles for this title.
Added 12 new armor sets and exclusive weapons for generals.
Equip sets permanently increases attributes upon kills; kill counts are shared across the entire team.
Specific weapons can enhance specific skills.
Characters gain leadership attributes, strengthening the attack and defense of their troops; currently obtained through helmets and military manuals.
Attribute damage effects no longer require learning passive skills.
Active skills are on cooldown at the start of battle.
Specific Weapons:
Hua Xiong: Wide-range air blade attack with normal heavy attacks.
Lv Bu: Three-stage thrust attack with normal heavy attacks.
General Updates:
Cao Cao: Lightning attribute on normal heavy attacks.
Liu Bei: Ice attribute on normal heavy attacks.
Guan Yu: Chance to deal multiple damage with normal heavy attacks.
Zhang Fei: Chance to trigger a shout when attacked by melee.
Achievement system is now supported; Normal difficulty is 3.
The drop rate of rare items in the shop is reduced at lower difficulties (difficulty < 3).
Fixed the gold display on the shop refresh button.
Fixed an issue where the upgrade button would get stuck.
When a general is blocked (surrounded) by enemy soldiers, his speed is reduced by half.
4 new active skills have been added: Venom Shock, Poison Explosion Shot, Venomous Field, and Lightning Field.
12 new passive skills have been added: Paralysis, Lightning Spell, Vulnerability, Poison, Contagion, Weakness, Chill, Shatter, Freeze, Burn, Explosion, and Incinerate.
Countering enemy units now deals double damage.
When using similar weapons, lightly armored units have a faster attack speed, while heavily armored units have higher health.
Equipment attributes and prices have been significantly increased.
Fixed a bug where the game wouldn't fail after the door was broken in Endless Mode.
Nine playable heroes have been added.
Troop allocation needs to be done.
Recruited heroes can be dismissed.
Soldiers will flee with their direct commander.
Upgrade system has been added;
Battle merits are earned at the end of each battle
Abilities are upgraded using battle merits.
Endless mode has been revamped into a level-based system;
Try to see how many levels you can pass.
Fixed a bug that caused the game to get stuck after the first level
10 new enemy generals.
Generals will flee when their health is low.
A maximum of three enemy generals can be deployed (on difficulty level 3 and above).
A maximum of two enemy generals can be recruited.
Equipment now needs to be manually assigned.
Fixed an issue where passive skills were incorrectly displayed.
Fixed a bug that caused no reinforcements in endless mode.
Rare items are more likely to appear in shops at higher difficulty levels.
Buildings can now be upgraded.
Added normal attack upgraded, unlocking skills by complete level 20.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pass Tiger Cage, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pass Tiger Cage statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.