
Steam news
Full Steam announcements and update articles for this title.
Added a Maximum Frame Rate option in Settings. If the game stutters, please lower the maximum frame rate according to your hardware load. If high-load issues still occur, please join the community and send us feedback. We will continue following up on these issues.
Added effect quality tiers for dropped items. At lower effect settings, dropped items on the ground now use fewer resources.
Holding the Ultimate button now continuously casts the Ultimate.
Fixed an issue where, with the Battle Scar: Lover's Betrayal, buying a new Weapon Part in the shop while already holding a Weapon and a Weapon Part would directly replace the existing Weapon Part.
Fixed an issue where chests in event rooms could be opened early, then reset and opened again after completing the event.
Fixed an issue where monsters could recover health indefinitely while Reversed Judgment was held.
When Disruption is triggered, monsters now take one instance of direct damage.
Thunder Dragon's Inverse Scale effect changed: Lightning Damage → Lightning Transmutation Damage.
Thunder Dragon's Claw effect changed: Transmutation Damage +50% → On Ultimate: Transmutation Damage +10%.
Battle Scar: Light Sensitivity now only takes effect when hit.
VSync is now enabled by default for new players.
If you still experience high device load or performance issues after enabling VSync, please join our community and provide feedback. We will continue investigating and working on improvements.
Fixed an issue where the boss health bar might not disappear after the boss was defeated in certain situations.
Fixed an issue where, if a player disconnected during a run and reconnected after the battle ended, and the stage ends but the reconnecting player could not open the chest.
Fixed an issue where the slime created by Sins of Weaverlock could sometimes fail to disappear.
Fixed an issue where the cooldown of the reroll button at the Blacksmith would not work properly after obtaining a Mythic Weapon through forging.
Blood Moon Difficulty Adjustments:
Reduced enemy HP and increased the appearance rate of Mythic Weapons and Weapon Parts.
Reduced monster rush HP in the Act 6 .
The Silence effect has been changed: players can no longer use Skills or Ultimate Skills while silenced, but can still shoot and reload normally.
Battle Scar: Updated the description of Speechless.
Battle Scar: Collapsed White Tower - Tarot Card slots sealed: 2 → 1.
Battle Scar: Snobbish - Destroyed Relics in the hubs: 5 → 3.
Battle Scar: Collapsing World - Treasure slots sealed: 4 → 2.
Battle Scar: Lifesteal - Added a limit to the number of times healing can trigger. Normal enemies: maximum 4 triggers per stage. Bosses: maximum 10 triggers.
Battle Scar: Adjusted the size changes of True Essence of the Sun and Fallen Sun.
Added Blood Moon difficulty.
In Reality difficulty, after defeating a boss and choosing a Pearl, you can now press TAB to open your inventory.
Clearing Hard difficulty now directly unlocks Nightmare, Hell, and Reality difficulty.
When forging a Legendary Weapon at the blacksmith, if the new result is a Mythic Weapon, the refresh now has a 1-second cooldown.
Fixed an issue where Wavelock, Stand as One: the Three Knights will no longer be killed by Sword of Judgment before fusing, which previously prevented the fusion.
Fixed several reconnect issues. If reconnecting fails due to abnormal connection data in the save file, the connection data will now be reset before another reconnect attempt.
Fixed an issue in co-op where dropping a Relic did not remove it from the inventory, while still successfully dropping a Relic, allowing infinite duplication.
Fixed an issue where players could sometimes be unable to crawl after dying in co-op.
Fixed an issue where the additional damage from Frostbolt Round, The Hierophant, and Disruption could benefit from damage bonuses twice.
King Hunter's Bullet now deal additional True Damage.
Optimized scene rendering for improved performance, easing GPU load by roughly 50%.
Key remapping now supports mouse side buttons and controller stick-press (click) buttons.
Fixed an issue where after using the Mask of Slaughter to devour the Five-Color Supreme Ring and the Five-Color Ring, they could not be combined in the bottom Buff bar.
Fixed an issue where after unlocking a higher difficulty in single-player mode, joining a lower-difficulty multiplayer lobby would overwrite your single-player difficulty.
Fixed a display issue with the unlock conditions in the Encyclopedia.
Fixed an issue where the Pearl "Snobbish" would incorrectly gain the Pearl "Agitated" effect.
Fixed an issue where the "World Reflected" achievement could not be unlocked.
Reduced the health of the Corpse Collector's Summons.
Borderless Window mode has been temporarily disabled to prevent potential issues. After updating, any existing Borderless Window setting will automatically switch to Windowed mode. We apologize for any inconvenience this may cause.
After defeating Celebration! (Circus), the chapter elevator may occasionally fail to operate correctly. This is an intermittent issue — if you encounter it, please reach out to our official staff via Discord or Email, and we'll work with you one-on-one to help resolve it.
• Added multiplayer server support and server-generated Lobby Codes. Lobby Code connection logic has also been improved: if a direct Steam connection fails, the game will now attempt to connect through the server using the Lobby Code.
• Moved the Bound Blacksmith—the Forbidden Forging NPC—from the Hub to the end-of-stage shop.
• Added multi-character voice-over support to Hunter’s Notes. First-person clues are now voiced by the character currently being played.
• Added an audio cue when reviving a teammate.
• Fixed an issue where weapons could not be fired in certain situations even with a full magazine.
• Fixed an issue where the \ achievement could not be unlocked.
• Fixed an issue where keyboard and mouse UI prompts could appear while using a controller.
• Fixed an issue where movement inputs remained active after opening the Inventory while selecting equipment with a controller.
• Fixed an issue where players could not navigate left or right when selecting Chaos Battle Scars with a controller.
Resolved an issue preventing players from viewing other lobbies or joining specific rooms in the multiplayer lobby.
Fixed a bug where treasures would spawn outside the playable area on certain maps.
Corrected the problem that some description panels on the far right edge would render off-screen.
The multiplayer function for Storm Cowards relies on native Steam networking features. We have deployed relevant fixes to the live build. Please refer to the instructions below for a smooth multiplayer experience:
Keep your Steam client online. Open the Friends & Chat panel in the bottom-right corner to verify your online status (offline status will cause connection failures).
Make sure you and your teammates are connected to servers within the same region. If using game accelerators, select identical acceleration nodes for your group.
If a VPN is in use, configure it to match the region you intend to play multiplayer with others.
Should you continue to encounter multiplayer faults after the update, submit your problems via our official community. Your feedback is extremely valuable to us; our team will investigate and troubleshoot each reported issue individually. We sincerely apologize for all the troubles this has caused.
A bug has been identified:
some players may get their characters stuck and unable to move when fighting Lorelei, the boss in Act 5. This issue has now been fixed.
If you are experiencing this problem, please fully close the game, install the latest update and resume your playthrough.
We apologize for any inconvenience caused.
Pass the Fear, the multiplayer co-op Roguelite bullet-hell shooter, is OUT NOW!
From our earliest demo tests to today, we have received an incredible amount of feedback and suggestions from players. Your input has helped us continuously improve the characters, Weapons, Relics, difficulty, and overall progression of the game.
Thank you to every Demon Hunter who joined the playtests, offered suggestions, and shared feedback with us!
The full release does far more than complete the remaining chapters. New characters, difficulties, systems, builds, and the story hidden deep within the island are now ready to be discovered.
Get a quick look at the major additions in the official launch trailer below.
The demo only showed a portion of the complete Pass the Fear experience. The full release adds approximately 2.5 new chapters, expanding the journey to five major chapters alongside hidden stages, brand-new Bosses, and more story content.
Each chapter features unique environments, enemies, and powerful Bosses. Defeat them and collect the Story Fragments scattered across the island to gradually uncover the conspiracy behind the Calamity.
Once you have gathered enough clues and pieced together the relationships between the characters, you may discover that only the right choices at critical moments can reveal the truth behind the time loop and lead you to the true ending.
Characters, Weapons, Relics, Chaos Battle Scar effects, and progression paths change from run to run. Even within the same chapter, different builds and party compositions can create an entirely different experience.
The full release features five difficulty levels, bringing more than simply stronger and more numerous enemies.
Each new difficulty unlocks additional Chaos Battle Scars. Every Battle Scar grants both a powerful benefit and a dangerous curse, directly shaping how you approach your build for that run.
Used wisely, they can help you break conventional rules, push beyond normal limits, and create builds that are more extreme, flexible, and chaotic.
As for whether the curse will send you straight back to camp...
I bet it won't kill me!
Two brand-new characters have joined the Demon Hunter squad:
Long Tong, a mysterious girl accompanied by the Spirit Dragon Amber;
Stella, the astrologer who claims victory is 100% guaranteed.
Everyone's fourth-favorite explosive wildcat, Jenny, also returns with a complete skill rework and an entirely new combat style.
The other four characters have received skill adjustments and improvements as well, giving each of them a clearer gameplay identity and more distinctive build paths.
Choose your Demon Hunter, gather your most trustworthy teammates, and begin another adventure with a squad that may or may not be reliable!
The full release introduces dual-element Relics that connect different elemental systems, as well as Charge Relics that greatly strengthen Charge Weapons.
Dual-element Relics create new interactions between elements, while Charge Relics provide Charge Weapons with a more complete progression path and make every charged shot more impactful.
Several less practical or rarely selected Relics from the demo have also received major reworks. Their effects, acquisition pacing, and progression curves have been adjusted so that every Relic can find a place in the right build.
Weapons, Weapon Parts, Relics, and elements now offer even more opportunities for powerful interactions. Combine them cleverly enough, and you might just stack synergy on top of synergy until the entire build takes off.
We cannot wait to see the ridiculous strategies that even the development team never expected!
The full release introduces a brand-new meta-progression system: Team Talent.
At the end of every run, players earn Squad EXP that can be used to unlock new abilities, providing a stronger foundation and more options for future adventures.
Team Talent includes not only straightforward stat boosts, but also abilities such as increased drop rates, shop discounts, and additional Relic refreshes.
As your squad grows, early-game builds will come together more smoothly, allowing you to explore different Weapons, Relics, and playstyles more quickly.
Falling this time is no problem. Return with new experience and abilities, and try again!
Above Orange rarity, the full release introduces Red-rarity Weapons, Weapon Parts, Relics, and Affixes.
They may appear in chests at extremely low rates, while Red Weapons also have a chance to be created through Forging.
A small number of special Weapons are naturally Red rarity. These feature unique mechanics that break conventional rules and cannot be obtained by upgrading ordinary Weapons.
Red equipment can completely transform a build, turning you into an unstoppable force capable of wiping out everything in your path.
Of course, that assumes you can actually find it.
As the Demon Hunter squad ventures deeper into the island, the thousand-year conspiracy behind the source of the Calamity will gradually be revealed.
How will the story end? What fate awaits the Demon Hunters?
Step into the game and discover the answers for yourself!
Thank you to everyone who took part in the tests, offered suggestions, shared builds, and waited for the full release.
We hope you have an amazing time playing Pass the Fear.
📢 Discuss builds, share your setups, find co-op teammates, or send us your suggestions and feedback.
Join the camp now:
Hey Demon Hunters, thanks for waiting!
We truly appreciate all your attention and support. It’s official —
The demo featured 4 playable characters, a basic experience with Weapons, Weapon Parts, Relics, and Tarot. Building upon the demo, the full release brings a massive content expansion: brand-new Stages ,more chapters and a wealth of new Relics.Also with more difficulties and revamped combat.
Meanwhile, we will go all out to elevate game. The demo is scheduled to be taken offline on June 21, 2026.
We look forward to seeing you all in the full release!We can’t wait to embark on this journey with you all.
After defeating Scholar Raven at the Air Harbor, the squad stepped into the Upper Residences — a land overrun by chaos and monsters, where madness hangs thick in the air.
We prepared plenty of complete chapters and formidable new Bosses for you. Venture through intricate levels and explore every corner to piece together scattered story fragments, and uncover the whole truth behind the catastrophe.
Unlock higher difficulties, which allows you to choose a number of Pearls.
Pearls grant immense power, also come with harsh drawbacks.
Will you chase greater strength, or play it safe? To take the risk, or hold back?
Walking the line between life and death is the true craft of a seasoned Demon Hunter.
A brand new roster of Relics is here, letting you craft countless creative builds.
The Forge system has also been fully revamped.
What’s more, Relics for Charge Weapon and Dual-Element Relics make their debut!
Fire or frost? You no longer have to choose — master both elements!
We’ve added dozens of new Weapons and Weapon Parts, while reworking many classic armaments from the demo.
Some of these new Weapons are wildly creative: certain Weapons let you summon allies to fight alongside you, while others fire shots that right back at you.
Discover more fun and functional weapons for yourself!
This is just the tip of the iceberg. The full release also includes updates to Weapons, Characters, Relics and plenty of other surprises.
Join our Community to get more news about Pass the Fear!
Fixed some text errors
Modified the room display rules
Specifically optimized some issues during certain BOSS battles, including:
Addressed cases where the Little Potted Plant would sometimes not knock back players.
Basically resolved an issue that sometimes Master Magician's Barrel will fly out of the map.
Controller revive: Now works correctly when the progress bar is full.
Thank you for playing the demo. Please keep sharing your feedback via community channels — we will continue to improve the game.
Adjusted text for some Relics, Weapons, Skills and other content.
Added and optimized BGM and SFX.
Optimized the layout and functions of the multiplayer lobby for more stable online experience, including:
-Removed password settings; rooms are now Public or Private.
-Password rooms are no longer displayed in the lobby. Join rooms directly via room number search.
-Hidden ping display to reduce online performance overhead.
Resolved occasional mismatched weapon quality and effects during upgrades.
Addressed lobby issues where rooms failed to show or couldn't be joined.
Corrected progression block in the Little Potted Plant level.
Thank you for your patience with the new online features. Please keep sending feedback via community channels — we'll keep improving!
This version includes experience optimizations based on feedback from the last test, covering online functionality, adjustments to the fire-type treasures, balance tweaks, and improved combat feedback, aiming to provide a better experience for everyone.
The overview of changes is as follows:
New Character: Elena, temporarily removed Jenny;
New BOSS: the Beast Tamer;
New Weapon: Flame Curse;
New Feature: Online Lobby (test). You can now enter other players' rooms from the lobby. Please try to join rooms with lower latency; the new online feature is still under testing, so please bear with any issues.
System Overhaul: The weapon upgrade system has been redesigned. Now you obtain fragments by dismantling weapons and accessories and use the fragments at the blacksmith to upgrade. Upgrading weapons now adds a new attribute while keeping the original one.
Combat Performance Optimization: Chargeable weapons now have a charge bar for clearer progress; combat vibration feedback has been optimized, and a vibration intensity option has been added in the settings (if the default intensity feels too strong, please reduce it); sound effects for some weapons have been optimized.
New Feature: You can now long-press E to unequip your off-hand weapon.
Major adjustments to fire-based treasures;
Some adjustments to Tarot cards;
Specific adjustments to the Tarot series treasures;
Adjustments to certain weapons;
Reduced difficulty of Hard Mode.
Greetings, Demon Hunters, Pass the Fear will be participating in Steam Next Fest on February 23, with the playable Demo available at the same time!
For full details on what's included in this Demo version, please check the image below.
Fixed an issue that could prevent the game from launching on certain German-language systems.
Fixed a a case where The World Stone might fail to trigger correctly under specific conditions.
We appreciate all your feedback and suggestions. We're continuing to optimize the game based on your feedback. If you encounter any other issues or have ideas to share, please let us know through our community channels or forums.
Demon Hunters,
Thank you all for your enthusiastic participation and support.
The demowill officially conclude on January 4, 2026. We will then move into the next stage of closed development, focusing on polishing and refining the game. If you have any ideas or suggestions, you're always welcome to join our community and share your thoughts with us.
Pass The Fear Official Discord: https://discord.gg/PKSA5FBMGg
Please note that the game's current art style, balance, and various features are not final. We will continue to adjust and optimize the game based on our development roadmap as well as the valuable feedback we've received from all of you.
Over the course of this demo, we've collected a large number of suggestions—many of which were creative, insightful, and incredibly helpful. We truly believe that when we meet again, we'll be able to bring you an even more exciting and polished experience.
Finally, we wish everyone a Happy New Year, and we look forward to seeing you again soon!
— The Pass The Fear Team
Fixed an issue related to Shop Merchants where sometimes no items would appear.
Fixed a potential crash problem: opening the equipment tab in the shop could cause a crash.
We appreciate all your feedback and suggestions. We have noted your needs and ideas, and will further optimize the game based on them. Thank you for playing and supporting us. If you encounter any other issues or have suggestions, please share them with us in our community or social channels.
Further increased the equipment drop rate in hard mode
Adjusted the difficulty of the Dancer appropriately
Optimized English descriptions
Hard Mode has been added. You can switch to Hard Mode by talking to the newly added Priest located to the left of the Camp exit. In Hard Mode, monsters become significantly stronger, with more powerful monsters joining the battle.
Skilled hunters will also have an easier time identifying valuable loot, increasing the chance of obtaining high-quality items.
Note: Hard Mode in Multiplayer places heavy emphasis on build synergy—team coordination is highly recommended.
Corrected map layer inconsistencies caused by recent art updates.
Resolved an issue where audio volume could spike unexpectedly during screen transitions.
In Multiplayer, when forging items for teammates, the forged items now properly belong to the forging player.
Addressed an issue where the "√" status icon above the character's head would persist while climbing rope ladders on the Stormwall.
Corrected a problem where Mighty Gauntlets did not stack properly and could invalidate remaining gauntlets when dropped.
Prevented items generated by Tarot: The Devil from occasionally getting stuck outside the map.
Resolved cases where Reversed Tarot: The Moon failed to activate.
Improved reliability of Tarot: Strength, which could sometimes fail to trigger.
Fixed interactions where Frost Heavy Armor and Guardian Ring did not correctly trigger Tarot: The World and World Stone effects.
Corrected an issue where the Judgement Sword and the Reversed Tarot: Judgement failed to execute enemies correctly.
Resolved cases where Assimilation Potions purchased from shops would not function as intended.
Fixed repeated triggering of Chariot Wheel effects when interacting with teammates'Chariot Wheel or Condensed Ring in Multiplayer.
Prevented Multiplayer equipment from being carried over into Single-player mode after clearing a run.
Improved stability in Multiplayer, addressing rare cases of map corruption or blue-screen crashes.
Resolved a character spawning issue that occurred under specific system language settings.
Thank you to all players who took the time to report bugs.
You’re also very welcome to share feedback, ideas, and suggestions in our community—we’ll continue refining the game together.
Added a new Tarot Card: "The World"
Reduced invisible collision angles on certain slanted platforms to improve movement flow.
Resolved an input conflict with Tarot Card · Wheel of Fortune when playing with a controller.
Improved item drop behavior to prevent loot from falling outside the playable area.
Restored functionality to Tarot: The Hermit under certain conditions.
Corrected an issue where Reversed Wheel of Fortune could not properly reverse its effect.
Fixed an issue where the Relic Judgement Sword did not execute enemies as intended.
Resolved an Ultimate UI display issue when selecting Lanny before Jester.
Addressed cases where Little Hati could become stuck and stop moving.
Corrected an issue where the Circus Boss could occasionally freeze all characters.
Thank you for your continued support and feedback.
Please keep sharing your thoughts through our community channels—we'll continue improving the game together.
Added explanatory tooltips for \ and \.
Weapon dismantling is now disabled during weapon comparison to prevent infinite dismantle loops.
Optimized enemy hit detection by adjusting hit points to the target centers.
The interface shows the version to make it easier to locate and fix bugs.
Reduced the Health of the Dancer in Stage 2.
Increased guaranteed drop rates for weapons. Starting from Chapter 3, Normal-quality weapons and weapon parts will no longer drop.
Jenny and Marcus can now move while casting their Ultimate.
Damage dealt by summons is now included in damage statistics.
Upgrading weapons and weapon parts will no longer result in downgrades.
Fixed an issue where Lanny could appear simultaneously with the Quartermaster after being unlocked.
Resolved an item duplication issue involving the Seed of Life.
Corrected an abnormal case where Heavy Hit Chance could reach +9999%.
Improved Multiplayer stability by preventing players from occasionally spawning outside the Boss arena.
Enhanced co-op reliability to ensure teammate revival works correctly in Multiplayer Mode.
Fixed memory leak issues that occurred in certain situations
Thank you for your continued support and feedback.
Please keep sharing your thoughts through our community channels—we'll continue improving the game together.
Improvements
Updated and clarified descriptions for several items.
Optimized UI rendering to ensure all supplementary descriptions display correctly at a 16:10 resolution.
Added collision detection to Flower Cannon bombs for more consistent in-game interactions.
Introduced a V-Sync toggle setting.
Bug Fixes
Resolved an issue where the Legendary Flame Bomb Gun would repeatedly trigger combustion.
Fixed an issue where the Quartermaster would disappear under specific in-game conditions.
Addressed a rare progression-blocking issue in the Little Potted Plant stage.
Prevented infinite item dismantling in certain scenarios.
Fixed a potential soft lock when returning to the Base after completing a run.
Corrected collision errors that allowed tutorial chests to pass through terrain.
We sincerely appreciate everyone who took the time to try the demo.Please continue sharing your feedback via our community forums or social media channels—we’ll keep tracking reported issues and refining the game experience.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pass the Fear, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pass the Fear statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.