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Full Steam announcements and update articles for this title.
fixed a couple spots in which ectoplasm was hard to reach and in some rare cases even spawned inside walls or furniture
further tweaks to cockroach behavior so they stop running off into the distance
cockroaches can now use the unstuck button when granny decides to move furniture on top of them
Yours truly,
Beepbep
drastically improved performance on Summer Camp and Misery Mansion
well, turns out foliage that moves in the wind all the time and casts shadows in a game with fully dynamic lighting is.. expensive. So I did the big brain move and disabled shadows for all trees and bushes and like magic my fps increased to happy numbers
Cheers, Beepbep
Objectives on Misery Mansion have been adjusted
Unclog Toilets 7 -> 8
Moldy Pizza 20 -> 25
Satanic Symbols 20 -> 25
Added Repair 15 Broken Pipes Objective
fixed several unreachable ectoplasm spots on Misery Mansion because of weird hitbox issues
fixed several spots in which cockroaches were getting stuck on all maps because of pathing issues
Perk: Completionist Disorder:
fixed a bug that sometimes caused cockroaches to be highlighted as remaining objective even when they were already dead
further performance improvements by adjusting light and shadow values, especially in the player spawn container and for UV lamps in general
small audio and level art tweaks on Misery Mansion
Let me know if anything else pops up, either in the steam discussion or on discord. Have fun and see you in game :) Cheers, Beepbep
New Map: Classified Incident - "Misery Mansion"
Added new Achievements for Hard Mode Job Completion
broken pipes are now leaking sewage (heard you like new shit so I added new shit)
tweaked player camera to reduce motion sickness
several performance improvements (material & shader optimizations, texture size reductions, mesh polycount reduction, ..)
halved the game's file size
a lot of internal changes to be able to properly translate the game into 28 Languages
fixed a bug causing settings to not save properly
fixed a bug causing players to be unable to open the butcher's chamber on hard difficulty
tweaked and fixed AI pathing issues
fixed several spots in which cockroaches were getting stuck and unreachable
fixed a couple spots in which objectives spawned in unreachable locations or in walls
fixed an issue with the cult guy on Ritual's Row to not attack properly causing awkward staring contests
blocked off all boarded up paths with an additional wood plank so you can't crouch under anymore (cheeky)
more small tweaks/fixes/changes I forgot to write down
Have fun playing, and as always, see you in game! Cheers, Beepbep
Just a couple quick fixes. 1.2.1 Patch Notes:
adjusted several objective spawn locations on 'Summer Camp'
tweaked several collision issues on 'Summer Camp'
doubled controller/steam deck sensitivity
fixed an issue causing players to be able to enter the closet in the Lookout Tower on 'Summer Camp' through the wall
fixed an AI pathing issue on 'Butchers Nest' causing the entity to not navigate properly in the torture chamber
If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :) Cheers,
Beepbep
I added another map, fixed some bugs and added some QoL stuff. Enjoy :) 1.2.0 Patch Notes:
New Map: Summer Camp
added map bounds collision to all maps. You can now just yeet trash bags in the general direction of the skip without having to worry about bricking your run
Changed AI Behavior: Instead of aimlessly wandering around the map searching for players, entities will now periodically investigate certain points of interest. They will feel more active now and won't just camp one area of the map.
added an internal save backup system with several save files that repair eachother to prevent save file corruption
added additional failsafes to prevent physics objects from falling through the floor, and if they do, teleport them back to the surface
Paranormal Cleanup is now officially "Steam Deck Playable"
fixed an issue causing the 'Spidey Sense' Perk to not work properly on Clients
reduced a couple Perk Level Requirements and Prices that weren't properly adjusted when I changed the Perk Tree a couple patches ago
fixed an issue causing entities to play their chase sound effects on loop even when not chasing anymore
adjusted several collisions to fix ectoplasm / satanic symbol interaction problems
If you found a bug or have a suggestion, please let me know. I am looking forward to your feedback. :) Cheers, Beepbep
Just a lil update today, trying once again to fix some annoying bugs 1.1.1 Patch Notes:
Made changes to how proximity voice is implemented, in hopes to fix a bug causing some players to hear the host all the time, regardless of location
fixed a bug causing players to not spawn in properly, getting stuck with just a black screen
tweaked Physics Settings and added additional background code to further optimize physics performance and fix desync and collision issues
you can join sessions mid-match again
fixed a bug causing private lobbies to pop up in the server browser
As always, I hope I didn't break anything else and I am looking forward to your feedback. :) Cheers, Beepbep
This is a little update to add some quality of life features, make the game more fun and to fix some more bugs. 1.1.0 Patch Notes:
Added a Noise Meter to display the amount of noise you make with your actions (and voice)
All Entities now hear Voice Chat and will react to it
There are now 5 Perk slots instead of 3, unlocked one after another at player levels 2, 4, 8, 10, 15
Added 4 new Perks:
Long Arms: Increases Interaction Range by up to 50%
Stronk: Increases Throw Distance by up to 200% (careful lol)
Bodylight: Much requested, Attach a flashlight to your body which is always active and doesn't take up an inventory slot
Spidey Sense: Gain the ability to sense the Entity when it starts hunting for up to 20 seconds.
Panic Pro Perk was bugged and was active all the time (giving +150% cleaning speed 24/7, what the hell) instead of just being active when an entity is nearby.
Added a Tab-Button Menu: Shows Player info (who has which key, player name, level, prestige)
The Tab Menu also shows your own keys as a little inventory from which you can drop keys
Energy Drink Rework: Previously, energy drinks only refilled your stamina. That was very situational and didn't feel very powerful or fun. They now additionally grant a buff that increases movement speed by a percentage for a duration. Previously players needed an extra perk for that, instead that perk now drastically increases the power and duration of the buff.
Cult carnage entities hunt duration increased to 90seconds (was 60). Cult Carnage Maps are bigger so their entities just need some additional time to lurk around
Physics Tweaks to fix annoying bugs (fingers crossed)
A new Outfit for all characters + recolors, available at Prestige 1
reworked UV Light logic, deleted a lot of unnecessary stuff, it works simpler now and it just works better because of that.
fixed several bugged spawn locations for cult symbols and ectoplasms
fixed a bug causing the match to not end when all players are knocked down
you can no longer join matches mid match because it caused tons of issues
player names above the characters heads are now visible in the lobby, too
fixed an issue causing some keybinds not to work properly
As always, I hope I didn't break anything else and I am looking forward to your feedback. :) Cheers, Beepbep
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Paranormal Cleanup, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Paranormal Cleanup statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.