
Steam news
Full Steam announcements and update articles for this title.
Dear Champions,
Version 1.1.3 focuses on making Pale Coins faster and more flexible from the start.
The update adds new paths through early areas, quicker and more dynamic combat, tools to move faster, and new discoveries tucked into familiar parts of Grenmark, giving players more choice in how they fight and explore.
New Goblin Arena accessible near the starting area
New secret room in the Abandoned Mine
New secret underground path to the Main Cliffs
Dodge can now be used as a quick follow-up to attacks, making combat faster and more dynamic
Dodge is now a default skill, with item Dodge skills being improved versions of it
New grappling hook variant for faster movement
New items added
New setting to adjust dodge direction (towards mouse position or movement direction)
Boss balancing changes
Updated angle calculation for reflected missiles
New Bingo goals
Looping navigation in menus
DualShock controller support
Input buffer for attacks and skills
Firebombs and Raider Bombs can now break walls
Fixed mushroom and chest placement in the Marin Passage and Lake Passage
Fixed issue where summons and enemies could get stuck on the right side of the screen
Fixed an issue where item amounts could not be added to the storage when it was full
Fixed typos
Thanks for playing and supporting Pale Coins and enjoy the new update!
Bugfixes:
Fixed crashes caused by certain spells
This update resolves crashes triggered by specific spells (e.g., Magic Turret, Ice Ring, ...). Thank you for reporting and helping track this down.
Have fun playing Pale Coins!
Dear Champions,
Version 1.1.1 has arrived with a big milestone. Pale Coins is now officially available in Russian!
Huge thanks to the team at Inlingo for helping bring the world of Grenmark and its secrets to a whole new audience. It's been a great experience, and I am looking forward to adding more localizations in the future.
The update also brings a wide range of improvements.
Russian localization
Zoom feature in the Pale Coins skill tree
Save state validation at the start of the game (in case save files are corrupted due to not properly closing the game)
Game settings can be changed in-game
New items and new skills
New gems and enchantments
Performance improvements
Weapon rotation when attacking
Various UI effects
Various animation improvements
Stamina when sprinting is now consumed only when enemies are nearby
Displayed modifications in the equipment window, item information, and player window are sorted
Added affix to trigger a skill if damage with a specified skill is dealt
Added affix to trigger a skill if damage with a specified damage type is dealt
Increased stacks of lockpicks and potions at merchants
Improved the description of the pan for cooking
Increased "superior" prefix scaling and armor bonus
Replaced "Counter Missiles" with "Reflect Missiles"
Added Developer Mode setting (F12 no longer activates the in-game debug mode if Developer Mode is not enabled)
Added loading skills, prefixes, and suffixes via the mod folder
Proper skill naming for melee attacks
Changed item modification handling of missiles
Enchanted prefixes deal more damage
Short freeze-frame timeout to prevent the game from "stuttering"
Space key to skip dialogues
Modifications of items are no longer shown combined when enchanting
New books hinting at enchantment recipes
Blood realm layout is always generated anew when entering
Level Up tutorial is only shown when outside of combat
New Dodge and Backstep FX
Increased the Dodge and Backstep iframes and distance
Changed map layout of the secret boss in Varethraen
Fixed typos
HP in the HUD no longer displays the value "0"
Gem shard enchantment no longer creates gems with 0 affixes
Thanks for playing and supporting Pale Coins. You're the reason the game keeps getting better.
Swamp - Venture deep into the swamp to find new enemies and challenges
Cooking - Buy a pan and cooking recipes to cook food over a kindled bonfire
Item Collection - Visit Frestek's Collection in the capital to store items
Loot Filter - Specify which items you want to see and hide the rest
New Items - Several new items for high-level characters
New Unique Gems - A few new unique gems to socket onto your gear
New Prefixes and Suffixes - Increase item and build variety
New Enchantments - More ways to improve your gear (List of possible item enchantments: Enchantments – Pale Coins Wiki)
Local Storage - Store items you wish to keep in new chests in the old forest and the academy
Skills - Equipped skills will be remembered per weapon
Item Dsiplay - Nearby items are now displayed simultaneously (Setting to enable / disable the feature)
Item Comparison - Toggle the comparison between the new and equipped item
Training - Training is now limited per difficulty (no longer possible to train the same skill twice on the same difficulty)
Journal - Discovered Enchantments are now shown in the Journal
Magic skill gems can be socketed into Runes and Staffs
Summon information is shown in the Skill Information
Performance improvements in the Swamp
Discovered Enchantments are now shown in the Journal
Increased Spacing between Level Up buttons in the Player Window
Display item information when no random blueprint is available
Enchantment recipe to craft random Blueprints is changed
Increased Attack Speed / Increased Cast Speed now affects skills where the Skill Button is held (e.g. Charged Arc)
Enemies in the Blood Realm have a small chance to drop Small Blood Gems
Quick access to the Player Window, Journal and Map on controllers via the Game Options
Teleportation window can be closed with the "B" gamepad button
Increased the visibility of the gamepad and keyboard input texts and symbols
New Bingo Goals
Auto-scroll in the item information can be enabled / disabled via the settings
Display the current filter and sorting in the inventory
Scroll Bar in the inventory
New Achievements
Changed affix ranges of Gems
Changed Stat Requirements of Weapons and Armor
Magic turret is now limited to two at once
Maximum gold cost affix is now properly limited
Added passive scaling to wisp summons
Reduced the skill costs of some unique weapons
Physical Defense of enemies is now calculated correctly
Hallgrim no longer disappears
Item Sorting is more consistent and items no longer "flicker"
Fixed issue where using the Ritual Stone Key during cutscenes was possible
Correctly show XP notifications
Fixed XP gained from Orc Chief boss
Resolved issue where summons caused issues during the Orc Skeleton fight
Resolved issue where summons caused issues in the Lake Passage
As the year comes to a close, I want to take a moment to thank you all so much for your support, your feedback, and most importantly for playing Pale Coins. It truly means the world to me.
The last few weeks have been busy with adding new content and mechanics, as well as shaping a rough plan for next year.
New enemies and challenges await you on your journey to find the Champion's Coin.
In mid‑January, the major update Call of the Swamp will be released, bringing all the new content, items, and mechanics that have been in development since the last update back in November:
Content - New enemies and a new challenge deep within the swamp
Cooking - Grab a pan, light a campfire, and cook several different meals
Item Collection - Find and collect items in the new item collection in the Capital
Loot Filter - Specify which items you want to see and hide the rest
Local Storage - New chests where you can store your important items
New Items - Several new items for high-level characters
New Prefixes and Suffixes - Increase item and build variety
New Enchantments - More ways to improve your gear
Here's a big thank you to everyone who has already played the game and supported the journey so far. Your feedback over the last few weeks has been incredible.
Also, a special shoutout to the Steam team for reviewing Pale Coins for the Steam Deck compatibility and the great cooperation throughout the process.
What's next after hitting this important milestone?
Thanks to your feedback, development has not stopped. Work on more Quality of Life features, new mechanics and fresh content is already in progress, and there will be more updates soon.
Until then, grab the Steam Deck and enjoy Pale Coins wherever you like!
(Or play on PC... That's fine too, I guess)
Improvements:
Added "Large" text scaling option in the graphics settings
Invoke Steam Deck on-screen keyboard when setting a custom seed for Bingo
Improved readability of Bingo goals
Added automatic horizontal scrolling for large input hints
Removed the heart of a warrior from the Blood Realm shop
Price increase for the Dry Heart item
Bugfixes:
Resolved item sorting by Newest for items pre Version 1.0.9
Improvements:
Increased the number of gems available at the end of the Blood Realm
Bugfixes:
Fixed an issue where enemies failed to respawn when starting a new game
Fixed a crash caused by clicking the close button and settings tab simultaneously
Improved the visibility of the item amount selection in the inventory
Fixed an issue where the item amount window remained open after closing the inventory
Improvements:
Added Inventory Sorting for Weapons, Armor and Miscellaneous Items
Added Inventory Filter for Miscellaneous Items (Gems, Quest Items, Blueprints, ...)
Added Inventory Tabs when storing and enchanting items
Newly picked up items are highlighted (Option to enable / disable the feature)
Introduced New Game+ Selection
Rebalanced high-level item stats and requirements
Added an alternate route to complete the Wine Monopoly quest
Added New Cultist items
Faction armor can now have sockets
Attribute Point Reset now needs to be confirmed
Right joystick support added for camera control
Quick Access Bar items are now excluded when junking by rarity
After the end credits, players now return to the game instead of the main menu
Refined dialogues to clarify the one-faction limitation
Borderless fullscreen is now the default setting for new installations
Enabled separate chest storage in the Hardcore game mode
Bugfixes:
Removed an enemy from the Endless Tower Mode to prevent crashes
Fixed issue where special merchants reset their inventory upon repeated interaction
"Open Chests" skill now opens gray chests
Fixed bug where %-based damage bonuses didn’t apply to "Chance to inflict additional x damage" effects
Adjusted bounding box for the Obsidian Core enemy
Improvements:
Reverted the maximum item level cap of random loot in Standard
Luck scaling is increased slightly
Plants have a random chance to regrow
Plant knowledge skill costs were reduced
Added new chests in the Blood Dungeon Level 2
Lesser Undead base summon time was increased slightly
Equipping weapons no longer removes the "lock" state
Bugfixes:
removed affix chances from Grenkam's Might
Resolved mapping issue in the Crystal Caverns
Improvements:
Reduced the NG+ level increase of enemies
Nerfed the damage scaling of enemies in higher NG+ cycles
Option to lock items in the inventory
Option to mark items as junk based on rarity
Option to show / hide junked or locked items
New Armor Prefixes
New high-level Artifacts
New high-level Weapons
New gems and enchantment recipes
Nerfed luck bonus to item find and magic find
Capped the maximum item level of random loot in the Standard game mode. High-Level items are obtainable starting NG+
Changed the handling of "on kill" item modifications
New chest placed nearby Jesse's chest for a lockpicking intro
Stamina consumption is now visible for most skills
Text highlight in the player window the after reaching the maximum amount of -Damage Taken
Saving is no longer possible in the Endless Tower game mode
Teleportation is no longer possible in the Blood Dungeon
XP information when hovering over the XP bar
Bugfixes:
Changed the Critical Hit Bonus on random items
Fixed several item inconsistencies
Resolved crash when interacting with the altar immediately after sacrificing a heart
Resolved crash when selecting a skill after increasing the attributes
Resolved issue where stashed item icons were not shown
Improvements:
The cellar door in the barracks will stay open when entering the capital through the crypt
Option to leave the capital by talking to the guard near the gates
Added translations of inputs where no icon exists
Increased the number of missiles for the Rain of Fire spell
Small blood gems can be given to the cultist in the swamp
Added a new Blood Gem and corresponding enchantment recipe
Lyrak sells unlimited amount of scrolls
Bugfixes:
Prevent players from sacrificing another heart while getting teleported to the blood dungeon
Added missing collisions in the swamp dungeon
Resolved a visual bug in the enchantment laboratory
Fixed crash when blocking a fireball in the crypt
Improvements:
Improved eternal chest handling to prevent item loss
Optimized the eternal chest display for smaller screens (such as the Steam Deck)
The Smith Hallgrim is now moved to a more visible location
Added visual feedback when charging certain skills
Adjusted the loot drop calculation to ensure item drops at a high player levels
Added gamepad support for scrolling through blueprints in the journal
Bugfixes:
Fixed wrong room sizes on the map
Resolved an issue where Warak's dialogue caused a crash after abandoning the Arcanum Sanguis quest for the Cult
Resolved performance issues in the volcano lava rooms when Post Processing FX is disabled
Corrected quest journal entries with incorrect information
Resolved issue where summons crashed the game in the swamp dungeon
Improvements:
Option to disable post-processing effects for better performance
Some players experienced performance drops, particularly in the tutorial. To help with that, I've added a new Graphics setting: Post Processing FX
By default, these effects are enabled. Disabling them will turn off visual effects such as "Glow", "Blur" or "Color Tint", which may improve performance on some systems.
I really hope this helps with any performance issues and have fun playing Pale Coins!
Bugfixes:
Resolved issue where players got stuck at the castle gates after entering the capital via an alternative route
Resolved issue where the orc charge crashed the game while the magic shield was active
Resolved wrong gamepad icon mappings for shoulder buttons
Resolved issue where the fireball missile crashed the game when trying to light a fire bowl in the swamp dungeon
Resolved missing academy achievement trigger
Improvements:
Added a quest update when finding the forgotten city
Eternal Chests are no longer available outside the Standard game mode
Added tooltip explaining the HUD setting
Option to disable the screen shake was added
Added loot drop for the Crystal Bulwark Boss
Hey there,
it's been five long years for this moment to happen. Pale Coins is finally here!
Thank you all so much for being part of this journey, and to you who still want to enjoy the game. Without your support, feedback and help, this would not have been possible,
Instead of listing all the news, there are way too many, let's take a look at some of the frequently asked questions.
Can I continue with my demo character?
Yes, and no. You may continue with your demo character, but keep in mind, that some quest triggers behave differently. My suggestion: stash the items you want to keep and start a new game.
Where can I stash my items?
You can deposit your items in the Eternal Realm. Follow the main quest for a while and you'll ultimately find the chests.
Is there a level cap like in the demo?
In the final release, the level cap is raised drastically. It's currently set around level 200.
What is the estimated game length?
Somewhere around 8h - 10h per playthrough, depending on your play style and the build you end up with.
What game modes are there?
The standard game mode, which is followed by a new game plus for a more difficult challenge. Also, you have the option to start a hardcore run. If all of that is too easy, you have the option to start a custom challenge mode, where you'll be able to pick from a bunch of different curses to get a real challenge.
If you're interested in something completely different, give the Bingo mode or the Endless Tower mode a try.
In case you have questions or feedback, feel free to let me know! :)
Also, please consider joining Discord to get any news as soon as possible.
Hey there,
let's take a short break from whatever you are doing and give the new Demo Version 1.5.0 a try!
There have been many interesting additions and changes since the last demo update, so it was time to share the newest version with you.
Here is what's new in this update:
The latest demo update introduces a new game mode - the Endless Tower.
Battle through waves of monsters on each of the endless levels. Collect gold and gear to stay ahead and try to survive against the increasingly strong enemies.
The user interface visuals have been refined across the board to give everything a more polished and cohesive look.
Keybindings are now fully customizable in the game settings. If you ever forget which key does what, this also serves as a handy cheat sheet.
A new traversal option has been introduced for non-magic users - the grappling hook.
It can be purchased from merchants or looted from enemies, and equipped to any weapon with at least one open socket.
Controller Support has been around for a while, but it was missing that final layer of polish. With this update, gamepad detection has been enhanced - you can always change your preferred input method in the settings - and new features introduced to deliver a smoother experience.
Thanks for sticking with me through this update!
If you want to stay in the loop and get the latest news first, be sure to join the Discord server. All the news and updates will be posted there immediately.
Have a great day,
Lukas
Hey there,
I want to take a moment to let you know about recent development, the next steps and the new, final release date.
I’ve been working on Pale Coins for over four years now, and seeing how far the development has come - especially in the last few months - fills me with pride. What truly keeps me going is the amazing community around this project. Your support and feedback means the world to me. Thank you so much for being part of this journey.
All Main Story Dungeons and Bosses are complete and are awaiting your challenge
All faction questlines are now complete - featuring multiple unique missions and even some hidden shortcuts to earn your place. So… which faction will you swear allegiance to?
Several new optional Quests are added.
Item Crafting has been expanded by a great repertoire of new blueprints.
A ton of new items has been added, giving you even more ways to create your perfect build.
The Intro has been overhauled and now features a Voice-Over.
A new additional skill tree has been introduced to expand your build options even further.
New Games Mode Selections after finishing the game (New Game+ or Hard Mode)
A new Game Mode which really changes how you will play the game - Bingo
Improve the Controller Support
Custom Key Bindings for Keyboard and Mouse
More End Game Content for you to explore
Steam Deck Testing and Compatibility
Steam Achievements
Testing, QoL Changes, Bug fixes
Release!
Pale Coins is launching this October!
Don’t forget to mark your calendars, spread the word, hit that wishlist button, treat yourself to a pizza or two, and - most importantly - stay awesome and healthy!
Can't wait until then? Give the newest Demo of Pale Coins a try.
Thanks for sticking with me through this update!
If you want to stay in the loop and get the latest news first, be sure to join the Discord server. All the news and updates will be posted there immediately.
Have a great day,
Lukas
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Pale Coins, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Pale Coins statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.