
Steam news
Full Steam announcements and update articles for this title.
Conductors,
This update focuses on polishing the finer details of the game, including visual upgrades for gathering tools, improved controller support, smoother trading, and more reliable resource respawning.
We have also continued fixing issues based on player feedback to make every journey in OxyRail more stable.
Thank you, as always, for your support and suggestions! 🚂
We have updated the models and visuals for all gathering tools:
This includes:
Stone Pickaxe
Stone Axe
Iron Pickaxe
Iron Axe
Alloy Pickaxe
Alloy Axe
The upgrades cover:
Icons
Models
Textures
Overall visual style
Tools of different tiers now look more distinct, while sharing a more consistent overall art style.
We are continuing to refine the controller experience.
New and adjusted controls:
Press B on a controller to:
Crouch under normal conditions
Dive while swimming
Improved behavior:
After opening the inventory, crafting menu, settings, or another interface:
The B button automatically switches to the Back function
It will no longer make the character crouch at the same time
New control:
Press ↑ on the D-pad to open the crafting menu
This corresponds to the Q key on a keyboard
Improvements:
Crafting input now includes an automatic lookup system
It can still be recognized correctly if an input reference is missing in certain scenes
Also:
The rebinding system now lets the B button automatically share functions depending on the situation:
Back
Crouch
Dive
This makes controller input feel more natural.
Adjustment:
Even when a planter is already fully watered:
While holding a container of purified water
You can still interact with it to water it
In addition:
Related tutorial tasks can now be completed normally
Watering a full planter will not consume water from the container
Resolved:
Players could not complete a watering task after rain automatically filled the planter.
Fixed:
While a character was sleeping in a bed or sleeping bag:
Oxygen continued to decrease
Food continued to decrease
Hydration continued to decrease
This issue has been fixed.
Now:
While sleeping:
Oxygen is not consumed
Food is not consumed
Hydration is not consumed
Oxygen mask reserves do not decrease
Normal consumption resumes after the character wakes up.
Fixed:
With the build wheel open:
Clicking the left mouse button could accidentally swing the hammer
This could cause an unintended structure to be built
This issue has been fixed.
Now:
While the build wheel is open:
The left mouse button is used only to select items on the wheel
It will not trigger weapon actions
It will not cause incorrect construction
New feature:
Inventory space is now checked automatically before a trade.
Now:
If all items from a purchase or exchange cannot fit in your inventory:
The trade is automatically canceled
Payment items are not deducted
The following message appears:
Not enough inventory space to complete this trade
This prevents trading issues caused by insufficient inventory space.
We have maintained and improved resource respawning across the map.
Fixes:
Fixed an issue where minerals might fail to spawn across large parts of the volcano
Fixed an issue where gathered minerals might not return after completing a full exploration circuit
Fixed an issue where resource respawning could permanently stop after an error when changing maps
Improvements:
Faster loading in areas containing many minerals
If terrain has not fully loaded, the game will automatically retry spawning minerals
These changes reduce missed resource spawns.
Thank you to every conductor aboard OxyRail! 🚂🌱
Whether you report issues, share your experiences, or suggest improvements, your feedback helps us keep making this journey better.
We will continue listening to players and improving the game to make OxyRail more stable and more rewarding.
Currently planned:
🌍 A Larger Open World Map
We are creating a brand-new open world region.
Compared with the current map:
The new map will be about eight times larger
It will include a much larger ocean area
There will be more areas to explore
The minimap can be opened at any time
You can advance the story
You can use the minimap to travel wherever you want
🗿 More to Explore
The new world will include:
More hidden locations
Unique landmark areas
Special exploration zones
Memorable places worth discovering
Exploration will be about more than finding resources—it will reveal the stories left behind in this world.
If you enjoy OxyRail and would like to support our work, we invite you to leave an honest review on Steam.
Every review and suggestion helps more players discover this journey and helps us continue improving the game and creating more content.
If you feel the game still has room to improve, we would also be very glad to hear your thoughts.
We carefully read every piece of feedback and will keep making improvements.
Thank you to every conductor helping OxyRail move forward. 🌱🚂
Conductors,
This update focuses on fine-tuning the gameplay experience, including controller input, multiplayer interactions, interface presentation, and fixes for several system issues.
The sheep have also returned to the Bandit Shop, so you can raise them once again.
Thank you for your continued feedback!
Sheep are available at the Bandit Shop again.
Players can now continue buying and raising sheep.
Improved the home screen presentation:
Added icons to the home screen
Added a gradient panel animation
This improves the overall presentation when entering the game.
Controller support has been further improved.
Fixed:
Fixed an issue where the character could keep moving after a controller was connected, even when there was no input
Improved:
Improved analog stick drift filtering
Added a movement dead zone setting
Preserved smooth analog movement
Keyboard controls are unaffected.
Added:
Control prompts now change dynamically based on the current input method
For example:
Keyboard keys are shown when using a keyboard
Controller buttons are shown when using a controller
Fixed:
Fixed an issue where the B button could not be used to go back after opening certain screens with a controller
Added:
Floors cannot take damage for 10 seconds after construction is completed
This reduces the chance of newly built structures being attacked by accident.
Fixed an issue that could cause food to be consumed more than once when feeding animals in multiplayer.
Fixed:
Fixed an issue where a non-host player feeding a chicken could consume two portions of food with a single interaction
Fixed an issue where feeding an animal enclosure could consume food more than once
Improved:
When multiplayer latency is present, another feeding request will not be submitted until the previous one is complete
Feeding is now confirmed and processed by the host
Prevented food counts from becoming inconsistent between players
Added:
If any of the following occurs:
The target is already full
The target is no longer valid
Feeding fails
Consumed food will be returned automatically.
We also checked and confirmed that the following multiplayer interactions are not affected by similar issues:
Watering
Pouring water into a tank
Planting seeds
Placing animals
Putting fish in an aquarium
Putting in eggs
Fixed:
Fixed an issue where the quantity indicator sometimes did not appear after a trash can reached its capacity limit
Adjusted:
Improved mineral distribution ratios
Increased the chance of copper ore appearing
This reduces copper ore shortages.
Fixed:
Fixed an issue that prevented the achievement for placing a shelf from being completed
Fixed:
Fixed a gap between the planks near the Volcano Merchant that made it easy for players to fall
Fixed:
Fixed an issue that allowed cooked food to be grilled repeatedly on the electric grill
Fixed an issue where cooked food could disappear unexpectedly after being grilled
Improved:
Adjusted the colliders at train connections
Now:
Floors are easier to place along the edges
Collisions are less likely to prevent construction
We will continue improving every aspect of OxyRail based on player feedback.
If you encounter any issues, please continue to leave a message in the Steam Community.
Have a great journey, conductors! 🚂
This update primarily improves main menu loading performance and fixes several stuttering issues:
Fixed an issue where the main menu could stutter or become unresponsive on some devices.
Optimized friend list loading to prevent thread blocking when players have a large number of friends.
Added a shortcut for quickly viewing error logs to make troubleshooting easier.
Increased Advanced Battery Cabinet capacity: 1000 → 2000.
Thank you for your feedback. We will continue improving the game experience.
Dear Conductors,
Thank you for your continued support of OxyRail! 🚂🌱
We have received reports from players about cloud saves, game crashes, performance stutters, and the multiplayer experience.
In this update, we have made extensive under-the-hood optimizations to address these issues, while also introducing brand-new hand-crank engine upgrades, combat system improvements, and a better building experience.
We hope this update gives more Conductors a smoother and more stable journey!
We fixed an issue that prevented older cloud saves from being downloaded.
Please note:
✅ Your old saves have not been lost!
After updating the game:
Your existing cloud saves will appear normally
You do not need to start over
No additional action is required
Thank you for your patience and feedback. ❤️
We have remade every level of the hand-crank engine so that equipment at each stage feels more distinct.
Upgrades:
✨ Brand-New Models and Textures
More noticeable visual differences between levels
A stronger sense of equipment progression and clearer upgrade feedback
🚂 Improved Dynamic Rotation Animations
Now:
Hand-crank engine animations adjust to the train's actual movement speed
The faster the train moves, the more realistic the animation looks
🛠️ Improved Controls
Adjustment:
When a hand-crank engine has already reached its maximum level
The upgrade prompt will no longer appear when interacting with it
This makes interactions feel more natural.
This update includes extensive under-the-hood optimizations.
Improvements:
Addressed crashes that occurred immediately when launching the game
Significantly improved map-level performance
Added dynamic switching for rendered models
Reduced resource pressure when entering the game
This now effectively reduces:
Crashes on startup
Gameplay stutters
Resource loading pressure
Allowing the game to run stably on a wider range of PCs.
We optimized the game's underlying object management system.
Improvements:
Improved the performance of all interactive items
Reduced performance costs when large numbers of objects are present
Reduced the likelihood of stutters and crashes
To give new players a more comfortable exploration experience:
Adjustments:
Reduced the oxygen consumption rate in Easy Mode
Players now have roughly twice as much time to explore away from the train
Making it easier for new players to get to know the world.
We have further improved the building experience.
Fixes:
Fixed an issue where holding the button would not continue building
Fixed incorrect building orientation
Improvements:
Building animation adjustment:
Construction now occurs only after the hammer actually swings
When the hammer successfully swings to build:
Added an impact sound effect
Improved building feedback
Fix:
Fixed placement issues affecting all items that snap to walls
Now:
Items snap to walls more easily
There is no need to repeatedly fine-tune the angle
Making placement much more convenient.
We have extensively optimized train-related logic.
Improvements:
Inactive buildings on the train no longer take part in rendering or calculations
Optimized train movement calculations
Reduced the cost of repeated calculations
Improved performance during construction
Significantly reducing:
Stutters while the train is moving
Stutters while building
The likelihood of crashes
Adjustment:
Conditions for an advanced engine to stop working:
Before:
It stopped when there were no players on the train
Now:
It stops when there are no living players on the train
This prevents situations where:
A player's character dies while they are away
The train automatically travels far into the distance
Teammates are unable to continue playing
Improvements:
Adjusted archer shooting logic
Fixed an occasional issue that prevented attacks from triggering
We have further improved animal combat logic to make battles fairer.
Now:
Wolves and bears must:
Be properly facing the player
Hit the target in the direction of their attack
Only then will the attack deal damage.
If the player:
Moves to the side before the attack connects
Moves behind the enemy
Then:
✅ The attack will be considered successfully dodged ✅ No damage will be taken
Improvements:
Wolves and bears will still try to adjust their direction to track the player during an attack
But their turning speed is limited
You will no longer see:
❌ Instant turns ❌ Unreasonable U-turn attacks
Making combat respond more naturally to player movement.
We are continuing to improve the co-op experience.
Fixes:
Fixed an issue where clients and the host saw different resource quantities
Fixed resources no longer respawning after passing through a map for the second time
Fixes:
Fixed wolves occasionally becoming invisible in multiplayer
Fixed killing one wolf sometimes granting loot rewards for multiple wolves
Improvements:
Improved client-side model synchronization for wolves and bears
Resolved target recognition conflicts when multiple wolves spawn at the same time
Each attack now resolves only against the target it actually hits
Each animal's death and reward are processed only once
In addition:
Reinforced bear spawning logic
Improved bear display synchronization
Improved the animal loot process
Making multiplayer hunting more stable and fair.
Thank you to every Conductor aboard OxyRail! 🚂🌱
We know stability is extremely important for a game built to grow over the long term.
Every issue reported by players helps us identify where improvements are needed.
We will continue to improve:
⚙️ Game performance 🚂 Train systems 🌍 World exploration 🐺 Combat 🤝 Multiplayer
Our goal is to make OxyRail an even more stable and enjoyable journey.
Thank you for accompanying OxyRail as it keeps moving forward! 🌱🚂
We look forward to traveling toward a more distant future with you!
— The OxyRail Development Team 🚂✨
1. Improved main menu rendering performance, reducing stuttering on the main menu.
2. Improved the performance of bandit trains on the desert map to prevent frame drops or crashes when they appear.
3. Added cloud save safeguards to prevent saves from failing to sync to the cloud due to a power outage or exiting before the upload is complete.
4. Fixed an issue where the charcoal engine would stop working after burning a single piece of charcoal.
Dear Conductors,
Thank you for your continued support of OxyRail! 🚂🌱
To help players from more regions enjoy this journey, this update focuses on improving the quality of our multilingual translations, the game interface, and many details of the overall experience.
We have also fixed several issues reported by players to make the train run more smoothly and reliably.
Thank you for all your suggestions and support. Your feedback continues to help us improve the world of OxyRail. ✨
We have made extensive native-level translation improvements to give players in every language a more natural and accurate experience.
This update includes the following corrections:
🇩🇪 German:
Fixed 555 translations
🇹🇼 Traditional Chinese:
Revised 39 translations
🇵🇱 Polish:
Revised 92 translations
🇰🇷 Korean:
Revised 92 translations
🇩🇰 Danish:
Revised 94 translations
🇪🇸 Spanish:
Revised 90 translations
🇮🇹 Italian:
Revised 94 translations
🇭🇺 Hungarian:
Revised 89 translations
🇳🇱 Dutch:
Revised 94 translations
🇵🇹 Portuguese:
Revised 97 translations
🇸🇪 Swedish:
Revised 92 translations
🇻🇳 Vietnamese:
Revised 89 translations
🇫🇮 Finnish:
Revised 92 translations
🇬🇷 Greek:
Revised 93 translations
🇷🇺 Russian:
Revised 79 translations
🇹🇭 Thai:
Revised 87 translations
We will continue improving support for more languages so that Conductors everywhere can understand the game world with ease.
Fixed:
Fixed an issue that prevented players from aiming at a battery cabinet to recharge while holding a chainsaw or electric drill
These device interactions are now more reliable.
Improved:
Fixed an issue with the parent-child hierarchy of the burning effect when a bandit cannonball hit the train
Now:
The burning effect correctly follows the train while it is moving
Flames no longer remain behind in their original position
Improved:
Improved the visual presentation of shop entries
Made the shop's functions easier to understand at a glance
Also:
Changed the shop terminology from:
“Sell Goods / Buy Goods”
to:
“Sell / Buy”
This makes the wording more natural and consistent.
Fixed:
Fixed an issue where the purchase button icon covered the button and made it impossible to click
Improved:
Improved the lighting and shadows on the held stone axe model
Fixed an issue where some signs and clay pots did not bounce when struck
Gathering actions now provide clearer feedback.
Improved:
Replaced the display images on the character selection screen
Upgraded the original 2D character portraits to 3D character model previews
Players can now see a more lifelike view of each character while making their selection.
Fixed:
Fixed an issue that could make characters appear to teleport in from a distance when jumping onto or getting off the train
Boarding and disembarking animations are now more natural.
Fixed:
Fixed an issue where the rails sank into the wooden bridge deck around the beach map's sea-crossing bridge
Improved:
Improved the visual consistency between the tracks and the environment
Thank you to every Conductor who has climbed aboard OxyRail! 🚂🌱
Whether you suggest translation improvements, report a gameplay issue, or share your experience, every piece of feedback helps us make this journey better.
We will keep listening to players and improving the game so that OxyRail can become an even more comfortable and enjoyable journey.
Thank you for helping OxyRail keep moving forward! 🌱🚂
We look forward to traveling toward an even more distant future with you!
— The OxyRail Development Team 🚂✨
Dear Conductors,
Train Fest is just around the corner! 🚂✨
To help more players board OxyRail smoothly, we have made urgent performance adaptations and optimizations for PCs with different hardware configurations.
This update mainly focuses on:
💻 Support for different graphics card configurations 🧠 Reduced VRAM usage ⚙️ Faster game loading 🚂 Improved runtime stability
We hope these changes will give more Conductors a smoother and more stable adventure!
Thank you for your continued support and feedback. The issues you report are helping us improve this train with every update. 🌱
Fixed:
Fixed an issue where the overlay panel could close unexpectedly while saving
This makes the saving process more stable.
New:
The game now automatically adjusts how textures are handled based on the amount of VRAM available on the player's PC.
Optimized:
Resource loading now adapts automatically to different VRAM capacities
Reduced pressure on VRAM
Reduced crashes caused by VRAM overflow
Reduced stuttering caused by insufficient VRAM in some situations
This provides a more stable experience across a wider range of PC configurations.
New:
A “Super Resolution” option has been added to the game settings.
Adjusted:
Super Resolution is disabled by default
When disabled, rendering remains at 1× even if the render scale is set above 1×
Render scale settings above 1× take effect only after Super Resolution is enabled
This prevents excessive render scales from putting too much strain on lower-spec devices.
Players can freely adjust the visual quality to suit their device's performance.
Optimized:
The game's main screen now uses only the 1× VRAM asset set during loading by default
After entering the game, the appropriate configuration is loaded based on the player's settings
Improved:
Faster initial loading
Reduced VRAM pressure during startup
Reduced startup stuttering on some devices
Thank you to every Conductor aboard OxyRail! 🚂🌱
We know that every player's PC is different, so we are always working to optimize the game and help more players join the journey.
If you encounter any issues, please let us know through the Steam Community.
Your feedback helps us continue improving the experience and carry this train even farther!
— The OxyRail Development Team 🚂✨
Dear Passengers,
Thank you for your continued support of OxyRail! 🚂🌱
As the train ventures deeper into the unknown, we have continued working to make this world even better.
This update introduces:
🥚 Collectible Special Eggs 🎨 The Dye Workshop 🐺🐻 An Overhauled Animal Combat System 📦 New Resource Crates to Discover 🗺️ Expanded Map Resources ⚙️ Extensive Performance and Stability Improvements 🌐 Improved Localizations
Based on your feedback, we have also made numerous improvements to multiplayer, train operation, building, visual effects, and overall game stability.
We hope this update makes every expedition, every battle, and every journey even more exciting!
Thank you for all your suggestions. Your feedback helps OxyRail keep growing. 🚂
Chicken coops now have a chance to produce special eggs!
New:
Have a chance to be produced by chicken coops
Cannot be eaten
Can be placed on tables as collectible decorations
Can be sold at the Bandit Shop for Oxygen Coins
Have a very low chance to appear
Cannot be eaten
Can be displayed or sold as rare collectibles
Your chicken coops now hold even more hidden surprises! 🐔
A brand-new dyeing facility has joined the technology tree!
Changes:
🏭 Replaces the original Dye Barrel in Tier 4 technology
🎨 Players can craft Dye Barrels at the Dye Workshop
We will continue expanding it in the future with:
New items
New blueprints
Crafting features
More visual details
This opens up even more possibilities for the dyeing system.
We have significantly upgraded combat for wolves and bears, making fights fairer and more challenging.
Improvements:
Players now take damage only when an animal actually swings its claws
Fixed cases where players could take damage even though the animal did not perform an attack animation
Combat feedback is now much more accurate.
When hit, animals now have a chance to continue their attack without being interrupted.
This means:
Players can no longer lock enemies down with an endless chain of attacks
You will need to watch the enemy's attack rhythm
You will need to learn how to dodge dangerous attacks
Current settings:
Stagger-resistance chance: 0%
Base stagger-resistance chance: 50%
Stagger resistance increases with the number of players present
Improvements:
Fixed the final blow playing a regular attack sound on clients when an enemy was defeated
Enhanced the feedback when defeating an enemy
Every hit and defeat now feels clearer.
To let more players take on the challenge of fighting bears:
Bears now also spawn in Easy Mode.
Changes:
❤️ Health reduced by 50%
⚔️ Attack damage reduced by 50%
🛡️ Stagger-resistance chance reduced to 20%
With some luck, players may even keep attacking a bear until it is defeated without the bear successfully completing an attack.
Improvements:
Wolves and bears now use a special departure effect instead of disappearing suddenly
Improved wolf pursuit behavior in the main snow region
Note: Wolves will not chase players in the starting tutorial snow region
Fixed wolves and bears being unable to move properly at higher elevations
Fixed animals moving endlessly after becoming trapped by circular obstacles
Fixed an issue that caused every wolf to spawn as a black wolf
Clarified Easy Mode tips to reduce ambiguity
Crafting is now more convenient!
When an item requires additional intermediate materials:
➕ Click the plus button to quickly craft the required materials.
This reduces repetitive actions and makes building flow more smoothly.
You can now discover more hidden resources while exploring the world.
New:
Contains basic resources.
Contains a large quantity of resources.
Keep an eye on your surroundings while exploring—you may find an unexpected reward!
We have further improved train operation to make every journey smoother and more stable.
Fixes:
Fixed stuttering that occurred while a train was moving but disappeared after it stopped
Fixed routes jumping unexpectedly before the train reached its final destination
Improvements:
Improved train-related performance
Reduced the performance impact of having multiple trains at the same time
Long-distance journeys are now more stable.
We continue to refine gathering feedback so that every action feels more satisfying.
Improvements:
Improved impact feedback when breaking ordinary objects such as clay pots and wooden signs
Improved the related impact sounds to make them feel more natural
Added synchronized shaking when multiple players chop the same tree
You can now see more clearly when another player is chopping a tree.
Fixes:
Fixed some powered devices being unable to reach a full charge even when the battery was full
Improvements:
Fixed wind turbines failing to rotate properly on clients
Improved the visual indication of a wind turbine's operating state
We continue to improve the game's audio feedback to make the world feel more believable.
Improvements:
Replaced the female character's vomiting sound to avoid unintended interpretations
Adjusted the volume of the female character's suffocation and damage sounds so they are not uncomfortably loud
Replaced the overly wet fruit pickup sound to make it less unpleasant
Added a draw sound when switching to a handheld weapon
Fixes:
Fixed the swimming sound not playing when entering the sea from the beach
We continue to improve co-op so that teamwork between passengers is more reliable.
Fixes:
Fixed overhead player names failing to adjust their height with character animations
Fixed other players' jumping animations being out of sync with their actual movement
Fixed friend character names displaying incorrectly
Fixed friends' names appearing as numbers when they joined
Fixed joining players popping in from far away or appearing to twitch
Fixed enemy health displaying incorrectly when a client attacked desert enemies
Fixed arrows displaying incorrectly above bandits' heads
Fixed enemies failing to fall properly when defeated by a client
Improvements:
Friend names now appear more naturally
Character animations synchronize more accurately
Multiplayer is now more stable
We continue to unify the visual style of in-game items while improving the building experience.
Replaced:
Small flowerpot model and texture
Medium flowerpot model and texture
Replaced:
Small chest model and texture
Shelf texture
Changes:
Improved the shelf's default orientation to make placement easier
Also:
Replaced many item images that did not match the overall style
Unified the overall visual style
We have made extensive low-level improvements to the game's runtime stability.
Fixes:
Fixed shadows shimmering across the entire map
Fixed shadows flickering rapidly at regular intervals
Fixed some floating objects displaying incorrectly in certain scenes
Removed several branches that were floating in the air around beach areas
Improvements:
Upgraded the underlying resource-cleanup system
Reduced stuttering caused by resource cleanup
Improved the core code structure
Extensively optimized the game's underlying logic
Improved overall runtime stability
In response to issues reported by some players, we have further improved game stability.
Fixes:
Fixed a chance for the game to display “Not Responding” while saving
Fixed potential errors caused by the tutorial quest system, reducing the chance of stuttering and crashes
Improvements:
Significantly reduced the chance of save errors
Improved the save system's runtime logic
Your train journey should now be more dependable.
We want every region to offer a more distinctive exploration experience.
Now:
Small logs and stones on different maps have unique models matching their biome.
For example:
🌳 Forest Regions 🏖️ Beach Regions ❄️ Snow Regions 🌋 Volcanic Regions
Each environment now has a more distinctive appearance.
Improvements:
Moderately increased resource spawn rates across multiple maps
New resource locations should now be easier to discover while exploring.
New:
A special mineral-spawning system for distinctive terrain features.
Players can directly pick up:
Mineral fragments spawned on the ground
Each pickup provides 1–2 fragments
These drops are also affected by applicable bonuses.
Fixes:
Fixed minerals displaying incorrectly
Fixed cases where invisible collision blocked players while the mineral appeared elsewhere
Improvements:
Improved the effect when crates emerge from sand and dirt piles
Made discovering hidden resources feel more rewarding
And there's more:
We continue to expand each region's exploration content, giving every biome a more distinctive adventure.
New:
🌲 Hidden Small Wooden Crates
Added many small resource crates hidden throughout the forest
Contain basic materials
📦 Hidden Sturdy Iron Crates
Contain a large quantity of resource rewards
Improvements:
Replaced some older models
Improved the region's visuals
Improved transitions between tracks and terrain
Fixed terrain seams that allowed players to see beneath the world in some locations
Exploring the Redwood Forest should now feel more natural.
New:
🏛️ Large Pyramid Supplies
Added abundant supplies to collect at the top of large pyramids
📦 Small Pyramid Supplies
Added resource crates to the lower level of small pyramids
Exploring pyramids is now more rewarding.
New:
Added several resource-rich locations to search
Added more content to explorable areas
New resources are waiting to be discovered.
New:
Added several small resource locations to search
Added the special mineral-spawning system for distinctive terrain features
Improvements:
Fixed unnatural transitions between tracks and terrain on the Red Desert map
Fixed track-to-map connection issues
Stopped trees from spawning incorrectly in the Oxygen Town area
New:
📦 Resource Locations
Added several small resource locations to search
Added several large resource locations to search
🐚 Floating Starfish and Conch Shells
Now:
Starfish and conch shells can float on the sea's surface
They are easier for players to find and collect
Improvements:
Removed some small rocks that could incorrectly float into the sky
Removed some incorrectly displayed floating branches
The beach environment should now feel more natural.
New:
Added several elevated areas that players can climb and explore
Improvements:
Fixed snow-region bridges not meeting the ground correctly
Improved exploration throughout snow regions
Players are encouraged to explore higher and farther than ever.
To provide a better experience for players in more regions, we have made extensive localization improvements.
Improvements:
Made text sound more natural
Reduced ambiguity
Improved phrasing in several places
Made game content easier to understand across languages
We will continue investing time in improving every language version.
Thank you to every passenger who has boarded OxyRail and explored this world! 🚂🌱
Whether you share your experience, suggest an improvement, or help us find and fix an issue, every piece of feedback helps us make this train better.
We know there are still many ways to improve OxyRail, but we will keep listening to our players and refining the game step by step.
In the future, we will continue adding more:
🌍 Regions to Explore 🏗️ Building Content ⚔️ Combat Features 🚂 Train Features
We look forward to bringing you an even richer and more enjoyable train adventure.
If you enjoy OxyRail and would like to support our development, please consider leaving an honest review on Steam.
Every genuine review and suggestion helps more players discover this journey while helping us continue to improve the game and develop more content.
Of course, if you feel the game still has room for improvement, we would also love to hear your thoughts.
We carefully read every piece of feedback and will keep improving the game.
Thank you to every passenger who has joined OxyRail on its journey forward. 🌱🚂
We look forward to traveling farther into the future with you!
— The OxyRail Development Team 🚂✨
Fixed an issue where fishing could fail even when the interaction timing was correct.
Fixed an issue where players were unable to move forward, backward, left, right, or jump while opening the inventory.
Added click feedback to the crafting menu. Items now have a pop-up scaling animation when clicked.
Fixed an issue where footsteps would disappear after standing up from a seated position.
Optimized the sound effects of stepping in puddles during rainy weather, reducing their volume and harshness.
Added a minimum cooldown time for rainfall. The interval between two rain events is now at least 5 minutes, preventing overly frequent rain from affecting the gameplay experience.
Fixed an issue where digging treasure chests buried in dirt or sand pits could fail because the interaction target could not be triggered correctly.
Fixed an issue where trees would disappear immediately on client machines after being chopped down.
Optimized the distance at which the tool prompt icon appears when looking at resources, allowing prompts to be displayed from farther away.
Slightly increased the threshold for fall damage to prevent players from taking damage from very small drops.
Fixed the first-person hand positioning for several fruit items, improving their visual alignment and preventing abnormal appearances.
Significantly reduced the operating sound effects of solar panels and various batteries to prevent excessive noise.
Greatly improved the model quality of large snowy areas, fixing various clipping issues and abnormal model appearances.
Added additional resource points at the connection area between the Red Desert and Volcano regions, preventing the area from feeling too empty.
Dear Passengers:
Thank you for your continued support of "OxyRail"! 🚂
Based on player feedback, we continue to optimize the game experience and have added new features in this updateDirection control system, online synchronization optimization, new building model, sound effect upgrade and many bug fixes.
I hope this update will allow everyone to have a more stable, immersive and interesting train adventure experience!
Now you can decide the future direction of the train through the direction console!
📘 Added new unlock position in the front-end of the secondary blueprint
🚂 You can control the train interactively to select the left and right directions of the subsequent road
⚙️ Added gear rotation sound effects during control to make the operation more realistic
Your train route is now up to you!
We have re-optimized the resource synchronization logic in multiplayer to allow the host and client to see a more consistent world.
Optimized content:
🌲 The resources that have been collected will not be seen again by players who join the game later.
🔄 The problem of resource status being out of sync no longer occurs during the game.
🗺️ After entering the new map, the resource display is more accurate
🪓 When cutting down a tree, other players can also see the animation of the tree falling.
Make multi-person cooperation more stable and smooth!
We retuned the battery system:
🏭 Level 4 technology adds “large battery cabinet”
⚡ The properties are consistent with the original large battery
🔊 Add sound effects during the charging process to improve feedback during charging
Also adjust:
Small battery:
Replacement with older medium battery model
Data remains unchanged
Medium Batteries:
Replacement with older version of large battery model
Data remains unchanged
Remastered:
Model
Material
Visual style
Make the overall architectural style more unified.
The shelves have been completely reworked:
✨ New models and materials
🎨 More consistent with the overall art style of the game
Due to possible position and size offset issues with older versions of shelves:
New shelves will be added as new blueprint items
Players need to re-unlock crafting
Newly made shelves will use new models
Solar panels upgraded:
✨ Remade models and materials
🎨 Improve overall visual unity
🔋 Added power storage work sound effects
It is now more intuitive to tell whether a solar panel is working.
Gramophone now has a more vivid appearance:
💿 When playing music, the record will rotate with the music
Make the entertainment facilities in the carriage more realistic.
New:
🌿 Plant growth stage switching animation
🔊 Added sound effects for planting and harvesting
The planting process provides a greater sense of feedback and accomplishment.
Fixed and optimized:
Fixed character overlapping exception when viewing friends
Fixed the abnormal name display when friends join
Fixed the issue where the name of a friend is displayed as a number when joining
Fixed the problem of characters flashing from a distance when friends join
Smoke effect appears when new friends join.
Fixed problems caused by multiple people moving objects or demolishing buildings at the same time
Fixed the problem of failure to join a friend’s room
Optimize the prompt message when unable to enter the room
Optimization:
Train rotation logic
Now when a long carriage train turns, it will be more consistent with the real rotation axis effect.
Fixes:
Continuous flickering between carriages
Players still follow the train after jumping off the train.
Problem with abnormal inertia when throwing packages on a moving train
The problem of abnormal package delivery due to network delay on the client side
Fixes:
Walls not building properly
Problem with abnormal display of ground shadows
Problem with animation remaining after building demolition
Problem that edge areas cannot be built
Optimization:
Build relevant perspective experiences
Optimization:
Carbon engine color effects
Electric engine color effects
Fixes:
Issue with sound playing when the windmill is not placed
Issue with sound playing when arc blast furnace is not placed
Issue with sound playing when micro nuclear reactor is not placed
New:
🎯 Defeating enemy sound effects
⚔️ Attack sound effects with more feedback
🔋 Sound effects related to electricity storage
Optimization:
Adjust the propagation distance of ordinary sound effects
Optimize sound playback logic
Fix the abnormal sound of drinking milk
Modify the sound effects of ointment use
Let every operation have clearer feedback.
Fixes:
Abnormal color of hands in first person view
Molding problem when sitting on chairs or sofas
The height of the name above the friend’s head is abnormal.
Optimization:
The player name display position is adjusted to the character’s eye height
Names are displayed more naturally when squatting, sitting, and lying down
Charcoal and coal stack quantity:
20 → 50
Fixed the position and effect of treasure chests appearing when digging mounds of soil and sand
Fixed the problem of other players seeing the misalignment when the squirrel is holding an item.
Optimize the viewing angle effect of some parts of the page
Fix form name display problem:
Game window name now automatically changes based on language
Optimization:
Adjust the branch track to make it more consistent with the ground
Reduce track undulation and improve train passing stability
Removed floating yellow flowers in the sky
Fix underground ground joint problem
New:
Add direction control function to mountain branch road
Route selection is now possible via the direction console.
Fixes:
Joints in the underground land cause the problem of seeing the ground
New:
Branch routes with controllable direction
You can choose left to get to the bridge area faster
Optimization:
Remove small gravel that tends to float
New:
Branch routes with controllable direction
You can bypass the pyramid area to the left
Optimization:
Re-laying tracks
Reduce the problem of train mold penetration
Thank you to all passengers who boarded OxyRail and explored this unknown world! 🚂🌱
Whether it’s sharing your gaming experience, suggesting improvements, or helping us find and fix issues, every piece of your feedback helps us make this train better.
We know that "OxyRail" still has many areas for improvement, but we will continue to listen to everyone's voices and constantly optimize the game content to bring you a more stable, rich and interesting train adventure experience.
If you like OxyRail and would like to support our development, please feel free to share your real-life gaming experience on Steam.
Every real review will help more players get to know this train, and will also help us continue to develop more content.
Of course, if you think the game has shortcomings, you are more than welcome to tell us your thoughts.
We will carefully read every feedback and continue to improve the game.
Thank you to every passenger for accompanying OxyRail forward. 🌱🚂
Looking forward to sailing with you to a farther future!
Added a one-click deposit function for furnaces, making furnace interaction more convenient.
Fixed an issue where the Electric Grill could not appear in blueprints or be unlocked.
Fixed an issue where using an iron front shovel to clear large amounts of resources could abnormally reduce floor durability even when the front shovel was not damaged.
Added special effects when the Magician skill triggers, improving skill presentation and interaction feel.
Added interaction sound effects and corresponding food models for the Electric Grill, improving the user experience.
Added animation effects for the electric engine, improving visual presentation.
Fixed an issue where footsteps could be permanently lost after getting out of bed.
Added an animation for drinking while holding a water container, improving interaction feel.
Added an animation for pouring water while holding a water container, improving interaction feel.
Fixed an issue where selecting or switching characters could cause online characters to flicker forward and backward while standing on the train.
Fixed an issue where switching characters could cause wolf howls to trigger attacks even when the character was standing on the train.
Slightly reduced the construction material requirements for the Electric Arc Blast Furnace and Earthen Nuclear Reactor. We will continue adjusting overall balance and expand ways to obtain unlock materials, preventing the game flow from becoming too repetitive.
Thank you to every player riding OxyRail!
This update adds new entertainment facilities, multiplayer shared achievements, and improvements to map exploration, UI presentation, interaction feel, and many details.
We hope these improvements make life aboard the train more comfortable and more fun! 🚂✨
Added a new entertainment decoration: the Confetti Launcher!
Can be placed on the floor for use.
Each Confetti Launcher can be ignited up to three times.
After ignition, it sprays paper confetti to create a cheerful celebration mood 🎊
Perfect for all kinds of special moments aboard the train.
📘 Blueprint unlock location:
Top-right area of the Tier 3 blueprint.
Added multiplayer shared achievement progress!
Players currently in the same room will now share progress for most achievements.
For example:
🎣 Catch the Fish King
🚀 Launch rockets
⭐ Complete other objectives
When playing cooperatively, everyone can work on achievements together, making multiplayer smoother.
Added a new decorative facility: the Gramophone!
📘 Blueprint unlock location:
Tier 4 blueprint area.
Once activated, the Gramophone randomly selects from several music tracks to play.
Beautiful melodies will fill the carriage, adding more warmth and immersion to the long journey 🎶
Added a new processing device: the Electric Grill!
📘 Blueprint unlock location:
Tier 4 blueprint area.
Uses electricity to grill food.
Reduces pressure on fuel consumption.
Provides a more convenient way to cook during train life ⚡🔥
Improved the presentation of multiple panels, adding elastic animations and bounce-back motion so operation feedback feels more natural.
Improved areas:
🌬 Oxygen panel
💧 Water container panel
🌱 Plant panel
🐟 Fish tank panel
🐔 Chicken coop panel
🐾 Small animal pen panel
⚡ Power panel
🧍 Character status panel
The final snow map has been fully upgraded!
Added:
A large number of visible interactive resource points.
More hidden resource points for players to explore and discover.
We hope everyone can find more unknown surprises in the snowy world ❄️
Fixed an issue where characters could sometimes take no damage at all when falling naturally.
Replaced the effects used when chopping trees and mining minerals.
Changed them from dust effects to impact effects that better match the feedback.
Fixed an issue where abnormal railing collision could cause placed items to clip through surfaces.
Fixed abnormal visual effects on bridge surfaces when zooming in and out due to camera distance changes.
Added a water level indicator when holding a cup, making remaining water easier to judge.
Fixed an issue where switching saves could cause a new save to inherit the train position from the previous save.
Improved the cooking system:
The freshness of finished food is now calculated from the average freshness of all ingredients.
Cooking now grants a small freshness bonus during the process.
Added a minimum freshness protection mechanism.
Improved background music playback logic for better overall immersion 🎵
Fixed an issue where the position of wolf howls could not be accurately judged when wolves appeared.
Added corresponding interaction sounds for possible future female characters to avoid mismatched character voices.
Improved the hand-cranked engine UI with dynamic value display.
Changed the large fish tank description to avoid ambiguity.
Temporarily removed the stone eaves blueprint.
Its placement experience is poor in the current version.
After future building system upgrades, a building-hammer snapping placement method will be added.
Fixed an issue where construction shadows could still appear when the player was not holding a hammer.
Fixed an issue where players could fall into the map void in some cases when switching to the final snow map.
Added a future outlook prompt for the final snow map so players can understand the direction of later development.
Changed the horn and whistle descriptions to avoid ambiguity.
Fixed an issue where ray detection and weapon swings could stop working properly after changing resolution.
Added a bandit favor rule prompt to help players understand the system.
Added a chest shortcut button rule prompt.
Adjusted the default third-person pitch angle for characters to avoid abnormal head-down views seen by other players.
Fixed an issue where other players would see the squirrel character by default when no character had been selected.
Fixed an issue where god ray effects still appeared in rainy, dark environments.
Fixed an issue where client movement sounds stayed in place instead of following the character.
Improved the rounded-corner display of the fishing progress bar.
Fixed an issue where the resolution confirmation window had an abnormal display layer and could not be clicked.
Added dynamic loading background content and new display images.
Fixed an issue where repeatedly switching between friend saves and personal saves could cause abnormal progress.
Continuing to improve the multilingual experience:
Fixed some untranslated content in scenes.
Made more detailed translation adjustments for Japanese.
Fixed issues caused by some text errors.
Improved text length display to prevent overflow and misalignment.
Improved language detection logic when entering the game for the first time, making the default language setting more stable.
Thank you to every player who has boarded OxyRail and explored the world of OxyRail!
Whether you share your experience, offer suggestions, or help us find and fix issues, every piece of feedback helps us make this train better. 🚂
We know OxyRail still has many areas that can be improved, but we will keep listening to players and continue refining the game step by step, bringing a richer and more enjoyable train adventure experience.
If you enjoy OxyRail and would like to share your experience, you are welcome to leave your honest thoughts on Steam.
Every genuine review and suggestion helps more players understand the game and helps us continue optimizing and developing more content.
Of course, if you feel the game still has shortcomings, we also welcome your thoughts. We will carefully read every piece of feedback and keep improving.
Thank you to every passenger accompanying OxyRail forward. 🌱🚂
We look forward to traveling toward a farther future with you!
Added a new character gaze system: characters now naturally pitch their head up and down following the player’s camera direction. In multiplayer, other players can see your actual viewing direction, improving immersion and interaction.
Replaced the fish-cutting station model to improve visual quality and maintain a more consistent art style.
Fixed an issue where a “ghost save file” could occasionally appear, incorrectly loading train data.
Fixed an issue where floor shadows would incorrectly retain painted colors after being removed and placed again.
Fixed a crash issue where newly joined players’ trains could break due to initial map collision with rocks. A loading protection system has been added to prevent this.
Fixed an issue where map resource notifications could repeatedly appear at the top of the screen during gameplay.
Fixed an issue where players could keep moving and interacting while the chest UI was open; the UI now closes automatically when moving away.
Fixed an issue where switching to Easy Mode did not immediately apply wolf and bear behavior rules.
Fixed the settings menu starting position, which was incorrectly placed at the bottom.
0. Optimized character textures; fixed transparency issues with the beaver character's hair and the squirrel's clothing (shirt and pants).
1. Replaced the small stone model to improve visuals and adjusted the contact angle between the stones and the terrain for a more realistic look.
2. Fixed an issue where characters could not stand up after crouching.
3. Further addressed the issue of inventory items disappearing upon opening the in-game backpack; if you encounter this problem, please contact the development team to receive a redemption code to reclaim your gear.
Each of the four main characters now has an individual model visible in multiplayer
Greatly improved alignment between character hands and held items in third-person view, reducing visual glitches
Improved overall animation quality for more natural character movement
Added full transition flow and visual effects when switching characters in wardrobes
Improved overall art style consistency
Redesigned model structure and fixed potential visual issues
Improved overall visual consistency
Reworked water surface effects
Fixed potential visual anomalies
Fixed a rare issue where items in player inventory or backpack could be lost
Added multiple data protection mechanisms to reduce the chance of this issue occurring
If the issue still occurs, players can contact the development team through official channels and receive a redemption code to restore lost items
Fixed a crash that could occur when placing external terraces
-Xiūfùle huǒjiàn wúfǎ fāshè wúfǎ jiāohù de wèntí. -Xiūfùle huǒjiàn fāshè hòu dú dàng réngrán cúnzài de wèntí.
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- Fixed an issue where the rocket could not be launched or interacted with. - Fixed an issue where the rocket would still be present after reloading a save following a launch.
0. Added a single-seat sofa. Sitting on it grants the same recovery buff as the two-seat sofa, while giving players more options for interior layouts.
1. Added round rugs in various colors, available from Oxygen Town, giving interior decoration more matching options.
Adjusted the overall color tone of all rugs to make them warmer and more harmonious with the environment.
2. Added and improved a wide range of visual effects, greatly improving the overall visual experience.
Removed the old digging effect to avoid jarring visuals.
Added new effects for building, repairing, and demolishing.
Added smoke effects for the electric engine.
Improved the smoke visuals for the charcoal engine.
Added rocket launch exhaust flames and smoke effects.
Added an explosion effect when the bandit cannon hits its target.
Added a water-splash cue when a fish bites, making the feedback easier to notice.
Improved effects related to chopping and digging.
3. Continued Steam Deck Improvements
Optimized the default resolution and initial configuration to avoid launch failures or stuttering.
Improved the default button layout and added full button remapping support.
Fixed an issue where the system keyboard could fail to appear when naming a save.
Adapted UI prompt icons for Steam Deck button displays.
4. Continued Gamepad Support Improvements
Improved the default button layout for better usability and smoother controls.
Added support for freely remapping buttons.
5. Added middle mouse button support: quickly split an item stack in half inside the inventory or a container.
6. Added the G shortcut: quickly discard the currently held item, with support for custom key binding.
7. Replaced the large storage chest model to improve its overall appearance.
0. Fixed an issue where keybinding prompts could be blocked by the interface.
1. Fixed possible save abnormalities, item loss, and achievement loss after changing devices.
2. Continued improving UI consistency and overall art-style cohesion.
3. Fixed abnormal recipe drops, including the beaver-exclusive recipe, Spooky Juice, Colorful Lava Pie, and others.
4. Fixed an issue where the final hit from axes or pickaxes did not play an impact sound.
5. Fixed an issue where a full furnace could keep consuming resources without producing output.
6. Fixed abnormal prompt text when dragging items in the cooking pot.
7. Fixed an issue where food in the cooking pot could not be swapped correctly.
8. Fixed abnormal health display for downed teammates, where it always showed 1 HP.
9. Added game-version recording when the host creates a room, reducing online version mismatch issues.
10. Improved the stability of the settings page to prevent occasional failures to open it.
11. Added bounce feedback animations to hittable objects such as clay jars and road signs, improving hit feedback.
12. Fixed incorrect building-icon references in the beginner guide.
13. Upgraded the background music system to avoid repeated playback of the same track.
14. Improved wolf AI behavior so wolves now visibly retreat instead of disappearing when leaving.
15. Fixed an issue where clients could dismantle loaded storage chests, causing item loss.
16. Slightly reduced archer accuracy to improve combat balance.
17. Fixed an issue where the fishing float and fishing line were out of sync.
18. Improved style consistency for building prompt UI.
19. Fixed leftover floor shadows when switching buildings.
20. Fixed shadow flickering caused by map switching.
21. Optimized fish shadow rendering in fish tanks, reducing performance cost when many fish are present.
22. Optimized fish movement and culling logic to improve fish tank performance.
23. Fixed an issue where food placed in storage chests would not spoil.
24. Fixed god rays still shining at night and in rainy weather, and changed them to follow the sun direction.
25. Moderately increased oxygen duration in the Redwood Forest area, adjusted food and water consumption rates, and reduced early-game difficulty.
26. Fixed an issue where nonexistent small stones or wood floating in the air could be picked up.
27. Island Map Rework and Improvements
Added supply chests near the cross-sea bridge to improve exploration.
Added multiple hidden exploration points with rewards.
Improved how tracks conform to the ground.
Fixed abnormal vegetation in the desert area.
28. Desert Map Improvements
Added both obvious and hidden resource points.
29. Snowy Starting Map Improvements
Improved how tracks conform to the ground.
30. Character System Adjustments
In first person, hand skin tone now matches the selected character.
Updated the magician character's appearance.
31. Fixed an issue where the radial menu could get stuck and fail to close while using the building hammer.
32. Continued improving multilingual translations for more accurate localized wording.
33. Improved water color presentation for better visuals.
34. Replaced scene stump models to unify the art style.
35. Slightly adjusted the overall color presentation to improve visual quality.
36. Improved the visual effect after eating poisonous mushrooms, making it feel more natural and realistic.
37. Reworked the bandit cannonball effect to focus more on flames and reduce smoke.
38. Reworked the save and load mechanism:
Prevents item loss caused by crashes.
Strengthens asynchronous loading protection for placed objects and buildings, preventing abnormal loss.
Added dirt piles, sand piles, and a new digging mechanic:
Dirt piles and sand piles can now be dug with a shovel
Digging yields the corresponding basic resources
Dirt piles have a chance to produce worms, wood, stone, or seeds
Sand piles produce sand and may also contain extra materials
A small number of dirt piles and sand piles hide bonus rewards
Added the Central Console, a building for quickly controlling train equipment:
View rocket count, fully charged rocket count, and total train mileage
Turn train lights on or off with one click, and launch all fully charged rockets
Engage or release the brake remotely, and sound the train whistle
Enable the train speed limit and adjust the maximum speed
Fixed Fish King progress issues: achievements can now be triggered by taking a Fish King out of a fish tank, while the single Fish King achievement still keeps its original tank pickup requirement
Fixed an issue where clients could not receive honey after defeating a bear
Added progress display to all achievements that require multiple unlock steps, making completion status easier to check
Added red-dot reminders for newly unlocked item categories and crafting hints so players can find new content more easily
Added the “Power” keyword to rockets to make them easier to search and craft
Added a prompt after rocket launches to guide players toward the rocket survey log
Fixed an issue where the desktop shortcut could sometimes appear blank
Fixed an issue where rain could pass through buildings on clients
Added rainy-weather footstep sounds for better immersion
Added footstep sounds for stone floors, iron floors, and glass floors for a more grounded feel
Added carpet footstep sounds for a warmer atmosphere
Reworked hit effects to make impacts feel more realistic
Improved the appearance of the food-feeding prompt panel and now display the food name, with test text cleaned up
Fixed an issue where some sounds still played after sound effects were disabled
Fixed an occasional issue where item indicators could fail to show content
Greatly improved localization quality, revising 1,467 entries to unify wording and correct ambiguous expressions
Improved tree-cutting sound effects, distinguishing iron and stone tools
Improved mining sound effects, distinguishing iron and stone tools for better immersion
Added eating sound effects for special foods
Added windmill operating sound effects
Adjusted the number of Oxygen Coins required to unlock train cars for better balance
Improved berry pickup sounds to fix an abnormal experience issue
Slightly reduced carpet thickness to prevent movement stutter
Fixed an issue where footstep sounds still played while jumping
Fixed an issue where an opened refrigerator still showed the text “Container”; it now shows the correct name
Added gradual transitions when weather changes, so weather no longer switches instantly
Removed the occasional package-disappearance mechanism and replaced it with a more stable performance optimization approach
Adjusted the Fish and Chips recipe and values: baked potato has been replaced with fat, and health and hydration recovery have been adjusted
Improved radial menu animations, added UI sounds, and adjusted transparency and color presentation
Adjusted carpet color brightness so carpets blend into the environment more naturally
Reduced the diamond selling price at Bandit Shops to improve balance
Added bear appearance sound effects for stronger warning feedback
Improved item acquisition prompt display and duration
Fixed issues where players could not interact under stairs and could not place chests behind ladders
Fixed slight foot-catching issues when moving up or down stairs
Improved the building system: walls can no longer be stacked on the same floor point, preventing misalignment and clipping
Upgraded the sky-color transition system so weather and terrain changes now blend smoothly
Replaced the background music with a new track to improve the overall audio experience
Added event-triggered secondary background music to enhance celebratory moments
Greatly increased the refresh rate of coastal resources, such as starfish and conches
Extended the interval between main background music plays to reduce repetitive audio interruption
0. Achievement system added; twenty achievements are waiting for you to earn them.
1. Added safeguards for placed-object save data to prevent the rare occurrence of lost objects or save file errors.
2. Added save file protection to prevent the rare issue where a single save file splits into two, creating an anomalous extra save file.
3. Further addressed audio issues to prevent strange sounds occurring while the train is moving.
4. Fixed an issue where flame effects and sounds would trigger immediately upon placing certain items.
5. Fixed an issue where water effects would trigger immediately upon placing automatic sprinklers.
6. Fixed an issue where the bear's health was too high to be easily viewed.
7. Fixed an issue where the map display would incorrectly show the Redwood Forest even after switching maps.
8. Fixed several issues that could cause the game to crash.
9. Fixed an issue where the music at the Bandit Cabin would behave abnormally while the character was moving.
0. Fixed an issue where purchasing an extra carriage deducted Oxygen Coins but failed to increase the train's length.
1. Fixed an issue where placing an item could cause the current item to disappear or shift the positions of other items.
2. Fixed an issue where placing items into a chest could result in item duplication.
3. Fixed an issue where the Arc Blast Furnace would frequently stop running and become unusable despite the battery having power.
4. Fixed an issue where placing a front shovel would sometimes fail, or resources would be deducted without the item actually being placed.
5. Fixed an issue where a chest might trigger a "cannot dismantle" prompt even when empty.
6. Fixed an issue where bears could attack the train or players despite a difference in elevation.
7. Fixed an animation desync issue where bears could deal damage without actually swiping their claws.
0. Fixed an issue where the rear carriages of the train would occasionally fail to load (extremely low probability).
1. Major optimization of the project core to prevent save file errors and game stuttering, while reducing disk and CPU load.
2. Fixed errors and stuttering caused by chairs; optimized chair performance.
0. Fixed an issue where sudden lag caused the abnormal loss of supplies stored in furnaces and chests.
1. Optimized the performance of placeable containers (such as storage boxes and furnaces) to prevent lag caused by placing too many of them.
2. Optimized chicken coop performance to prevent lag caused by placing too many.
3. Reduced light intensity during rain and thunderstorms, and adjusted sky colors to better reflect stormy weather conditions.
4. Adjusted the volume of rain and thunder sounds; sounds are now quieter when the player is positioned under eaves.
5. Adjusted the recipe display at the cooking station for a more cohesive visual layout.
6. Disabled the Doppler effect for audio to ensure sound remains natural while the train is in motion.
7. Added burning sound effects to most items that feature flames but previously lacked audio.
8. Fixed pitch inaccuracies in the piano; the instrument has been fully recalibrated.
9. Added a third-person pickup animation when collecting items from the ground, allowing teammates to see the action.
10. Fixed an issue where striking an animal after its death would still trigger hit feedback and visual effects.
Added two new carpet sets with a total of nine color variants. All old carpets have been removed from sale in Oxygen Town and fully replaced with the new versions. The new carpets significantly reduce clipping issues.
Fixed an issue where building construction could fail after swinging the hammer.
Fixed an issue where processed minerals were not properly deducted when smelted in any furnace unless the UI panel was opened.
Fixed a bug where research stations occasionally displayed an item that was not actually in the player’s inventory.
Fixed an issue where charcoal kilns, trash bins, and compost bins could generate abnormal items after being stored in chests and placed again.
Added sound effects to most interactive UI buttons on the home screen to improve user experience.
Fixed incorrect water accounting when using buckets or watering cans on large water collectors, which caused abnormal water loss.
Adjusted the magician’s luck system, slightly increasing luck probability in more scenarios.
Electricity system has been fully migrated to server authority and optimized for performance, eliminating desync and abnormal behavior.
Redesigned the electricity panel for clearer and more intuitive power information display.
Fixed gaps at the bottom of railings that caused floating visual issues.
Greatly optimized fish-related performance limits, improving large-scale fish farming performance.
Fixed an issue where cannonballs could pass through the player without dealing damage.
Fixed incorrect display of explanatory text in settings.
Fixed a bug where rapid spacebar input could cause double or triple jumps.
Fixed unclear error messages when failing to connect rooms from the home screen.
Optimized planter performance usage, improving large-scale farming smoothness.
Greatly optimized train structures for better performance under heavy usage.
Improved translation quality to better match local language contexts.
Fixed an issue in snowy mountains where tree movement and snow animation were desynced, causing clipping.
Added burning effects when bandit cannon shots hit targets for improved visual feedback.
Improved performance when train floors are impacted, reducing stuttering.
Lowered railing height and enabled decoration placement on railings.
Optimized collision behavior when connectors hit rocks or ores to prevent unintended interaction with iron flooring.
Fixed terrain misalignment issues with bandit tracks in desert areas.
Fixed missing fire effects in the basic cooking station.
Fixed an issue where the cooking pot could occasionally produce extra failed dishes.
Fixed a multiplayer bug where guest players (clients) could fail to cook special dishes in the cooking pot.
0. Fixed an issue where lights were not emitting light.
1. Fixed an issue where the wardrobe could not be interacted with.
2. Fixed numerous issues that could cause crashes or performance degradation.
3. Optimized obstacle avoidance logic for wolves and bears; they will no longer avoid the protagonist.
0. Added a default train speed limit of 15; however, the host can toggle the "unlimited speed" option in the settings to remove this restriction.
1. Significantly reduced the performance overhead caused by the hand-cranked engine and optimized the detail level of animations at each upgrade tier.
2. Reduced the crafting cost of windmills to balance gameplay.
3. Fixed an issue where the game could freeze or crash during saving.
4. Redesigned collision boxes for many placeable objects, facilitating precise placement and significantly optimizing performance.
5. Fixed an issue where the construction panel would get stuck if a bear destroyed a floor tile while it was being built.
6. Fixed an issue where large rocks or mineral deposits would spawn floating on the water's surface.
7. Fixed a visual glitch where object shadows would often "snap" back into place from a distance during placement.
8. Fixed an issue where hitting bandits could result in their stats displaying as garbled, nonsensical values.
9. Fixed issues where dismantling a container holding items would instantly destroy it (causing item loss) or where dismantling was blocked without any user notification.
10. Fixed an issue where houses in Oxygen Town were floating in mid-air and made minor adjustments to the town's housing layout.
11. Optimized the shop interface to make the buying and selling experience more enjoyable.
12. Fixed an issue where rear train cars would disappear when traveling from the final snowy region back to the starting snowy region, preventing progression blocks.
13. Fixed an issue where the crafting table's expanded panel displayed incorrect category information.
14. Fixed floating trees and strange visual anomalies in the final snowy region, removed misleading handcarts, and improved overall gameplay.
15. Addressed numerous potential causes of crashes, significantly reducing the likelihood of the game crashing.
16. Linked the braking system so that multiple brakes now operate in unison.
17. Added a setting to toggle the "low power" icon; disabling it hides the UI indicator for insufficient power. 18. Fixed an issue where ground shadows would constantly flicker; disabled side-lighting shadows to improve overall frame rate.
19. Fixed an issue where picking up a mask while the inventory was full caused it to drop back to the ground, resulting in a loss of mask durability.
20. Increased archer accuracy to prevent clumsy AI behavior from negatively affecting the gameplay experience.
21. Increased the drop rate for supplies, reducing the likelihood of searching a house and finding nothing.
22. Improved the visual design of the recipe menu to enhance the mood while cooking.
23. Fixed an issue where the cooking station required additional fuel to continue operating, even though it still had remaining heat/fuel energy.
24. Fixed an issue where the electric engine failed to display a "low power" icon when out of power.
0. Major upgrade to the translation system: all supported languages have been deeply optimized and improved to reduce ambiguity.
1. Major UI overhaul: elements that clashed with the game's art style have been optimized to reduce visual inconsistency.
2. Increased the wolf's turning speed for more natural-looking animations.
3. Fixed issues with steep terrain in the Redwood Forest.
4. Fixed a bug where the paintbrush would float into the sky when viewing a teammate's perspective.
5. Added a screen-edge damage effect to help players recognize when they are being attacked.
6. Fixed an issue where loading a save file could leave the player stranded in a void, unable to return to the vehicle.
7. Adjusted wolf running speeds (allowing them to move away faster) and optimized the code governing wolf spawn logic.
8. Refined the presentation of the character selection screen to avoid a "cheap" look.
0. Fixed an issue where wolves would remain stationary after losing their target.
1. Fixed an issue where the screen frame rate in the settings was incorrectly displayed as 144.
2. Fixed trees clipping through rocks in the Redwood Forest to prevent visual glitches.
3. Fixed steep sections of the new path on the Island map to prevent visual glitches.
0. Fixed numerous issues regarding confusing, mismatched, or ambiguous translations; further improvements are ongoing.
1. Fixed physics anomalies and client synchronization issues occurring when a rocket was launched while the train was in motion.
2. Fixed an issue where the fish-cutting station produced an incorrect number of fillets.
3. Fixed an issue where the "Wolf King" character received no notification when attacked by other wolves.
4. Updated text prompts on the settings page to clarify the save mechanism.
5. Fixed an issue where dragging food onto an occupied slot in the cooking pot caused the dragged item to disappear.
6. Fixed a bug where fishing occasionally resulted in catching two fish at once.
7. Enhanced the AI of wolves and bears with smarter pathfinding mechanisms to reduce instances of them getting stuck.
8. Optimized performance for wolves and bears; they no longer cause stuttering when appearing, and the game handles multiple wolves smoothly.
9. Fixed a bug where building upgrades sometimes consumed no materials.
10. Fixed an issue where dismantling and then replacing an oxygen tank would reset its oxygen level to full.
11. Updated the UI for a more visually harmonious look.
12. Upgraded the island map: added a path to the mountain and included new minor exploration points.
13. Fixed an issue where the notification indicating a friend had left the room would disappear.
14. Fixed an issue where other players could not see a character's attack animations.
15. Removed the vertical wooden planks connecting the upper tier of the double-decker shelf to provide more placement space and optimized shelf performance.
16. Significantly optimized collision precision and performance for chicken coops, medium water tanks, planters, picture frames, and advanced oxygen tanks to prevent stuttering.
17. Fixed an issue where the rear carriage would sometimes appear directly in the player's line of sight.
18. Fixed a bug where a hatched chicken would become invisible—though it could still be fed, petted, and lay eggs, the model itself was not visible. 19. Strengthened the network layer connection code, reducing instances where players were unable to join friends' rooms.
20. Fixed an issue where the fish-cutting station would output the product without displaying the fish model, leading to player confusion.
21. Fixed an issue where the client would occasionally fail to join a room, making the joining process more robust and less prone to errors.
0. Completely resolved an issue from the previous version where map-related data could cause random crashes.
1. Optimized performance usage related to collectible resources to prevent stuttering.
2. Fixed an issue with abnormal text display at the bottom of the settings page.
3. Fixed an issue where pressing certain keys on the settings page caused other UI screens to pop up.
4. Fixed an issue where notification text was obscured behind the settings page UI.
5. Slightly reduced nighttime brightness to enhance immersion.
6. Fixed an issue where using the mouse wheel on the settings page caused the player to switch weapons in the game world.
7. Optimized inventory text display; when only one type of item is present, the item name and quantity are now displayed.
8. Replaced the wooden shovel model for a better visual appearance.
9. Added functionality allowing the wooden shovel to be used for striking/attacking.
10. Adjusted the attack damage and digging speed for the iron shovel.
11. Fixed an issue where the rocket failed to inherit the train's velocity upon liftoff, ensuring realistic physics.
12. Fixed an issue where items would disappear ("get eaten") when dragging and dropping them into the cooking pot from the client-side view.
13. Rebalanced the breeding speed for animal pens.
14. Performed extensive track optimizations to improve game performance.
15. Improved UI layout and visual aesthetics.
New Features and Adjustments
0. Reworked the railing system:
- Now allows connections to standard railings.
- Restored to the correct height.
- Fixed an issue where railings could be moved without holding a hammer.
1. Added functionality to animal pens: press 'F' to carry animals out; the 'F' key binding is customizable.
2. Adjusted the fish-cutting station: increased cutting slots from 1 to 3, and output slots from 3 to 6.
3. Adjusted ESC key logic: moved settings access here to prevent stuttering caused by the settings menu.
4. Replaced the Tier 2 cooking station model for better aesthetics; please note that existing placed items will need repositioning.
5. Replaced the Tier 3 cooking station model for better aesthetics; please note that existing placed items will need repositioning.
6. Upgraded UI visuals for a more comfortable experience.
Fixes and Optimizations
0. Fixed an issue with the prompt text appearing when clicking the "Reset Keybinds" button.
1. Fixed an issue where opening the inventory could cause errors, stuttering, or glitches when dragging items.
2. Fixed and optimized the display of the game title on the main menu.
3. Fixed draw-distance issues for various structures (houses, bandit shacks, pyramids, etc.) to ensure they load correctly even when close by.
4. Fixed the issue with collapsed houses in Oxygen Town.
5. Fixed a potential crash issue caused by building optimizations.
6. Replanted the Redwood Forest; added new tree varieties and significantly optimized frame rates in the area.
7. Fixed an issue where most minerals lacked "bounce" effects when hit.
8. Optimized bear behavior to prevent them from getting stuck in attack animations, ensuring smoother attacks.
9. Optimized fish tank performance to prevent stuttering caused by having a large number of tanks.
10. Optimized animal performance to prevent stuttering.
11. Fixed an issue where the top-right notification was unresponsive when the game was fully muted. 12. Optimized the frame rate for the beach scene and reduced the likelihood of stuttering.
13. Optimized the frame rate for the Red Desert scene and reduced the likelihood of stuttering.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OxyRail, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OxyRail statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.