This update includes the following fixes and optimizations
Bug Fixes
Fixed an issue where unlocked Preset Build Slots would not save, requiring re-unlock after a game restart.

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Fixed an issue where unlocked Preset Build Slots would not save, requiring re-unlock after a game restart.
Fixed an issue in 【Chaos Mode】 where defeating Nitta Ritsuko — who now appears randomly alongside Roxanne in the third sub-stage — would incorrectly end the current hunt immediately.
Further optimized memory usage for improved stability and performance.
Thank you for all your continued support and feedback! After a focused development cycle, Version 0.14.0 is now live.
This update introduces the final boss, Sakyo, as well as the Preset Build Shop, allowing you to freely customize builds outside of runs and bring them into battle. Details are as follows:
The third stage is now officially available.
Sakyo will appear as the final boss of this stage, waiting for you to challenge him.
The Old Town scene will be reopened under its corresponding theme.
The 【Chaos】 difficulty now requires clearing Stage 3 to unlock.
Exception: If you have previously completed at least one difficulty challenge under the 【Chaos】 difficulty (i.e., you have cleared a run with any challenge modifier selected), this change will not affect you — you may still access challenges directly as before.
Lancet will open a new Preset Build Shop to assist players. (This feature will become available after completing the Sakyo stage.)
Preset Builds include:
Override Cores
Combat Plugins
Starting Bodies
Enhancement Chips
Evolution Chips
Preset Builds can be purchased using two resources: Crystals(Normal) and Crystals(Rare).
The more Preset Builds you take, the higher the purchase cost will become.
As you conquer more Chaos Challenges, additional Preset Build slots will gradually become available.
Significantly reduced save loading stutter time.
Added missing localization entries.
Further optimized in-game memory usage.
Texture resources have been compressed to reduce the overall package size and improve launch speed.
Please Note: This change may cause brief stuttering during scene transitions. If a "Not Responding" prompt appears, this is due to background resource decompression. Please do not close the application and wait a few seconds for the loading to complete — the game will resume normally shortly thereafter.Reduced the difficulty of the Nitta stage to Normal.
As always, thank you for playing Overrider.
Your feedback and support continue to shape the game. Feel free to share your thoughts on this update in the Steam Community — we’re always listening.
More content is on the way. Stay tuned.
— Overrider Dev Team
Fixed an issue where performing "Tutorial: Override Core" after dying could cause an error.
Secondary Memory Anchors have been fixed and re-enabled.
Fixed an issue where Roxanne could dash outside the combat area while using her Ultimate.
Fixed an issue where replaying the Chiyo and Ritsuko Nitta stage nodes after clearing them for the first time would incorrectly add an extra stage to the run.
Fixed an issue where the O9er evolution Explosive Ball would explode immediately upon hitting the ground.
The result screen freeze issue has been fixed!
Thank you for all your continued support and feedback! After a focused development cycle, Version 0.13.0 is now live.
This update introduces several highly requested features, including Steam Achievements, Global Leaderboards, and a fully customizable Challenge System. Read on for the full details!
"Chaos Mode" has been completely upgraded.
Players can now freely enable various "Challenge Modifiers", each of which grants additional score bonuses upon a successful hunt.
Your final score will be automatically uploaded to the Steam Leaderboards after completing a run, allowing you to compete with players from around the world.
Steam Achievements have been added to the game.
If you have already fulfilled the requirements for an achievement in a previous save file, simply load that save again and the achievement will automatically synchronize with your Steam profile. No replay is required.
A new "Player Manual" tab has been added to the pause menu, allowing you to quickly look up unfamiliar terms at any time.
We've also added tooltips for highlighted keywords when selecting rewards. These contain quick explanations of related mechanics and terms.
Difficulty Selection Rework
The difficulty selection interface has been completely redesigned.
Stages are now unlocked progressively based on main story progression, and each stage comes with its own default difficulty. Manual difficulty selection is no longer required.
After completing the main story, the new Chaos Stage (formerly Chaos Difficulty) will become available. Unlike other stages, Chaos supports full Custom Challenge configuration.
As Nightmare Difficulty has been temporarily removed, the achievement "Transcender" has been changed to require completing Chaos Mode. This change only affects save files that have not yet earned the achievement. Players who already unlocked it will not be affected.
Memory Anchor Improvements
Secondary Memory Anchors can no longer be viewed directly.
Instead, they will now be presented sequentially after a stage is completed or failed. They can still be replayed at any time from the Memory Anchor menu afterward.
All story dialogue has been rewritten to provide a more immersive narrative experience.
Added gameplay tips to the Cybernetic Enhancement interface, showcasing unique usage techniques for each implant.
The main guide character, “Lancet,” has received a brand-new character portrait.
Fixed an issue where ”Vector Bit" would occasionally remain active after returning to the clinic under specific conditions.
Fixed abnormal dialogue font rendering.
Fixed incorrect music playback in certain situations.
Fixed a mission configuration issue.
Fixed an incorrect cursor position when loading suspended save data.
As always, thank you for playing Overrider.
Your feedback and support continue to shape the game. Feel free to share your thoughts on this update in the Steam Community — we’re always listening.
More content is on the way. Stay tuned.
— Overrider Dev Team
Fixed an issue where the hit position of “Explosion Amplifier” was incorrect, causing hit reactions to face the wrong direction.
Fixed an issue where “Explosion Amplifier” Gemini Chip effects could be triggered simply by activating “Power Amplification” without actually obtaining the chip.
•Added missing Gemini-Chip icons
Fixed an issue where “Vector Bit” would not disappear after returning to the clinic
Fixed “Coin Theft” being able to steal from defeated enemies
Fixed “Premium Extraction” price incorrectly appearing during normal reward claims
• Added missing Combat Extension icons
• Added missing Enhancement Chip icons
Thank you for all your continued support and feedback! After a focused development cycle, Version 0.12.0 is now live.
This update not only introduces the brand-new stage theme “Chiyo Laboratory”, but also adds more \ and a wide variety of new build options. Check out the full patch notes below:
9 New Combat Plugins
Energy Infusion
Vector Bit
Disorder Protocol
Trait Bonus
Ultimate Surplus
Time-Lag Pulse
Resonance Beacon
Zeroization Protocol
Supply Pod
12 New Enhancement Chips
Escape Coin Shield
Zero-Interest Credit
Coin Thief
Premium Extraction
Paid Refresh
Ring Arc
Trait Overload
Trait Cashback
First Strike Incentive
Breakpoint Frenzy
Random Flicker
1 New Override Core
Drone – Coin Scatter
9 New Gemini Chips
Singularity Pulse
Jackpot
Four-Shaku Shell
Evasion Grenade
Trait Drain
Charge Regeneration
Explosion Amplifier
Blast Reassembly
The player level cap has been increased from Lv. 50 to Lv. 60, and some of the newly added builds will unlock at higher levels.
New Stage Theme — “Chiyo Laboratory”
The brand-new Laboratory theme has now replaced the original Old Town theme as the current fourth stage environment.
The Old Town theme has been temporarily removed, but it will return alongside the introduction of Stage 5 in a future update. Stay tuned!
Other Environment Improvements
Added missing reward-claim scene assets across previous stage themes
Adjusted scene lighting; characters now appear brighter and clearer
Added Ambient Occlusion (AO) effects for improved environmental depth
Reworked water rendering by replacing planar reflections with reflection probes, significantly improving performance in certain scenes
Significantly reduced recovery time after landing from jump attacks, allowing smoother attack chaining
Improved excessive end lag on certain skills after use
Training Mode: Adjusted the levels of newly added plugins in Free Training
Re-enabled V-Sync.
(V-Sync had previously been disabled and the frame rate locked to 60 FPS due to crash issues. Now that the GC-related problems have been resolved, V-Sync has been restored.)
Fixed UI bugs in the Training Mode interface
As always, thank you for playing Overrider.
Your feedback and support continue to shape the game. Feel free to share your thoughts on this update in the Steam Community — we’re always listening.
More content is on the way. Stay tuned.
— Overrider Dev Team
Fixed an issue where, after dying from the “Noose”, the player would be sent to the clinic while the lock-on visual effect failed to disable.
Ritsuko Nitta
“Whirling Whip”: Significantly reduced Exrensions charge efficiency. Previously: “Each hit generated a 1:1 charge.” Now: “The entire skill can generate up to a maximum of 1:1.2 charge.”
“Whirling Whip”: Significantly reduced block performance. Previously: “Each attack can trigger a separate block.” Now: “Only one block can be triggered during the entire duration of the skill. block duration remains unchanged.”
Added new icons for the “Gemini Chips.”
Thank you for all your continued support and feedback! After a focused development cycle, Version 0.11.0 is now live.
This update introduces a new playable cybernetic body and enemy, “Quake”, along with a brand-new system — Gemini Chips, enabling powerful synergies between different builds.
A heavy tank character from the Angels of Seouls, built to dominate the battlefield with overwhelming force.
Its signature move: grabbing enemies and smashing them straight into the ground.
When you own both a character’s Evolution Chip and the matching bond-related build components (Cores, Extensions, Chips), you may unlock powerful Gemini effects.
These special combinations significantly enhance your combat potential.
Gemini Chip added in this update:
Blazing Bee
“Bullet Bee” + Evolution Module “Kunoichi”
Senbonzakura
“Micro Tornado” + Evolution Module “Miss Crimson”
Arc Field:
“High-Voltage Field” + Evolution Module “Noose”
Echoing Phantoms “Hologram Generator” + Evolution Module “Mayoi”
Storm Thunder “Lightning Rod” + Evolution Module “Wasp”
Explosive Ricochet “Auto Ricochet” + Evolution Module “O9er”
Counter Master “Parry Master” + Evolution Module “Jōnin”
Drone – Infinite “Drone M-Gun” + Evolution Module “Bunny”
Discipline Field “Reformation Field” + Evolution Module “Ritsuko Nitta”
Improved an issue where interacting with certain objects could unintentionally trigger Synth Swap or Hyper Reassembly.
Fixed an issue where the Pristine Chip "Hyper Reassembly" could appear in the shop before unlocking Synth Swap.
Fixed a bug where Core Activation was not properly disabled after completing the tutorial
Fixed missing sound effects in certain UI screens.
Fixed an issue where, in rare cases, players could die after completing an area, triggering a teleport to the next scene and causing the game to freeze.
As always, thank you for playing Overrider.
Your feedback and support continue to shape the game. Feel free to share your thoughts on this update in the Steam Community — we’re always listening.
More content is on the way. Stay tuned.
— Overrider Dev Team
Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.10.5 is now officially live!
This update not only makes “Synth Switching” a permanent feature, but also introduces a new “Material Exchange” system, along with major improvements to combat experience and the new player tutorial.
Let’s take a closer look at what’s new!
Players can now unlock this feature in the Upgrade system.
Base cooldown has been adjusted to 10 seconds.
The Pristine Chip “Hyper Reassembly” has been reworked:
Reduces Synth Switching cooldown to 2 seconds.
Fully restores all Trait Points upon switching.
No longer disables the Convert function.
Unlocks at Level 30: WorkShop
The WorkShop allows players to exchange between the following materials:
Crystal – Common
Crystal – Rare
Jade (Unlock and upgrade Boss's body)
Difficulty Adjustments
Slightly reduced enemy strength in Nightmare Difficulty
Slightly increased enemy strength in Chaos Difficulty, Material drop quantity increased by +200% in this difficulty
Training Room Improvements
Added option to switch Default Synth in Free Training
New Player Experience Enhancements
Added 2 new tutorials: Override Core, Combat Extensions.
Improved guidance prompts in beginner stages
Improved overall game performance
Optimized some UI elements in the main hub
Fixed an issue where Roxanne would not enter Phase 2 in NightMare and Chaos difficulties
Fixed incorrect skill sound effects for the Kunoichi.
Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.
We welcome your thoughts and impressions of the v0.10.5 update — feel free to join the discussion in the Steam Community or leave a comment!
— The OverRider Dev Team
Fixed a bug that caused the game to malfunction after dying while using 「Noose」.
「Decapitator」: Increased base damage of summoned "Sabers": 35 per saber → 45 per saber.
「Falcon Fall」: Increased base damage of missiles fired at locked targets: 25 per missile → 35 per missile.
「Bunny」: Slightly extended the duration of the "Mortar Strike" skill animation, and it can no longer hit targets that have already been knocked down.
「Ritsuko Nitta」: Appropriately reduced the damage of "Whirling Whip".
Fixed a bug when overriding「Noose」 could not revert to the "Mayoi" form.
Fixed a bug where Noose's target locking would not properly refresh after the locked character died.
Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.10.0 is now officially live!
This update introduces a brand-new playable character “Noose”, multiple new BGM tracks, and major combat experience improvements.
Let’s take a closer look at what’s new!
The renowned bounty hunter from Yakishiro, Noose, has arrived!
Specializing in target locking and precise eliminations, she is a high-pressure combat specialist with significant mechanical depth. We invite all players to experience her unique fighting style firsthand.
Z-Axis Combat Optimization
Expanded player attack hit detection range along the Z-axis.
Enhanced Z-axis positional correction during skill execution.
Reduced wind-up time for most characters’ normal attacks, resulting in faster and smoother combat flow.
Control Adjustment
The Flawless Chip “Hyper Reassembly” has been remapped from the Special Key to the Action Key, improving input intuitiveness.
Second BGM Set Added, New tracks have been added for:
Standard Combat
Trial【FATAL】
Boss Battle
First BGM Set Improvements
Improved audio quality of the “Standard Combat” track
Replaced the “Trial【FATAL】” track
Optimized BGM playback logic for smoother and more cohesive audio transitions
Opening Stage Adjustment: Replaced the 2 “Hornet” at the end of the first stage with 4 “Apprentice.” This change reduces frustration for new players and creates a smoother onboarding curve.
Fixed an issue where Chip icons could disappear in the Training Room after repeatedly opening the Chip interface.
Fixed abnormal cursor display issues in the in-run shop.
Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.
We welcome your thoughts and impressions of the v0.10.0 update — feel free to join the discussion in the Steam Community or leave a comment!
— The OverRider Dev Team
Yokozuna
Invincible Orbs Acquisition: Changed from on-hit charging to automatic time-based charging. Gain "1 Invincible Orbs every 12 seconds."
Trait: After upgrading, the maximum storage bonus has been reduced from +2 to +1.
Miss Crimson
Trait: After upgrading, the maximum Wind Orbit storage bonus reduced from +2 to +1.
Evolution Chip: After enhancing Wind Blade, 'Storm Prison' now triggers once every 0.4 seconds instead of triggering only once.
Roxanne
Trait: After upgrading, the maximum Agility storage bonus reduced from +2 to +1.
Mayoi
Trait: After upgrading, the maximum Faith storage bonus reduced from +2 to +1.
Normal Attack: Slightly expanded the hit detection range of the opening attack.
Apprentice
Trait Adjustment: After upgrading, the maximum Counter Point storage bonus reduced from +2 to +1.
Hornet
Trait: After upgrading, the maximum Void Swarm storage bonus reduced from +2 to +1.
Ra8b1
Trait: After upgrading, Remove the maximum Spry storage bonus +1.
Jonin (Kunoichi Guard)
Trait: After upgrading, the maximum Parry Orbs storage bonus reduced from +2 to +1.
O9er
Trait: After upgrading, the maximum Ball storage bonus reduced from +3 to +2.
Scene Color Adjustments: Enhanced character visibility by reducing visual interference from overly vibrant backgrounds.
Hit Effect Optimization: Enriched hit feedback while reducing excessive overlapping effects that could obscure character models, keeping combat visuals clear.
Fixed incorrect noise texture assignment on the character Bunny.
Corrected description text errors for certain skills and items.
Fixed a crash and soft-lock issue that could occur when pressing ↓ while hovering over Chaos Mode in the difficulty selection screen.
Fixed an issue in Memory Hunt where abandoning rewards for Data Coins could still incorrectly grant the hovered reward.
Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.9.5 is now officially live!
This update introduces the brand-new Chaos Difficulty, a major rework of Yokozuna’s traits, and multiple system and content optimizations.
Let’s take a closer look at what’s new!
A new Chaos Difficulty Level has been added! In this mode, enemy spawn order is fully randomized, putting your on-the-fly decision-making skills to the test.
Yokozuna Trait Rework
The trait “Fireworks” has been removed and replaced with “Invincible Field”
Invincible Field: While holding the Invincible Orb, taking damage or manually activating the effect grants 2 seconds of Invincible Field, during which Yokozuna becomes completely invincible.
Miss Crimson Improvements
Reduced the wind-up time of Full Moon Slash, allowing for faster execution.
Optimized hit detection ranges on several skills, making them easier to land in combat.
Overall combat feel has been improved.
Scoring System:
Increased the in-run score cap. Push for even higher scores!
Neural Network Expansion:
Added a small number of additional Neural Network Nods, enabling more growth paths.
Character Vocal:
Improved voice configuration for Miss Crimson, Ra8b1, and Ritsuko Nitta.
Resource Drops:
Adjusted the drop curve of common materials for a smoother progression experience.
Shield Mechanics:
Maximum shield value is now also affected by Tech Power level.
Fixed an issue where Boss drop Box could spawn at unreachable heights.
Fixed an issue where using Ritsuko Nitta’s body could occasionally trigger unintended Super Armor break states.
Corrected inconsistencies between the displayed and actual Overcontrol range within the \.
Fixed an issue where Level 3 Cores failed to appear properly after unlocking at Level 10.
Fixed an issue where abnormal player shield values could carry over into the next run.
Fixed inconsistencies between displayed and actual material costs when unlocking the Neural Network Nods.
Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.
We welcome your thoughts and impressions of the v0.9.5 update — feel free to join the discussion in the Steam Community or leave a comment!
— The OverRider Dev Team
Elite enemies have been added to Free Training Mode, providing more challenging hands-on combat practice.
In Free Training Mode, Players can no longer die.
Fixed an issue where the visual effect for Super Armor reduction triggered by Dodge-based Block would play incorrectly after obtaining "EffortLess".
Fixed an incorrect progress value display for the second \.
Fixed an issue where the version number was displayed incorrectly.
Fixed display issues caused by missing rich text tags in some achievement descriptions.
Fixed abnormal collision issues in certain stages that could allow characters to move outside the playable area.
Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.9.0 is now officially live!
In this update, we’ve not only optimized the Full Super Armor Break system and introduced the brand-new Training Room, but also made multiple improvements across the game.
Let’s take a closer look at what’s new!
To enhance combat strategy and interaction, we have completely reworked the rules of enemy Super Armor.
While in Super Armor, enemies now have a hidden Durability value. When this Durability reaches zero, the enemy will exit the Super Armor state.
Durability is refreshed every time an enemy uses a new skill.
Ways to reduce Durability include:
Dealing Damage: The basic way to chip away at Durability.
Blocking: Successfully blocking an attack will greatly reduce Durability.
Skills: Some attacks that previously broke Super Armor instantly now deal significant Durability damage instead of an immediate break.
Ultimate Skills: All Ultimate Skills still instantly break Super Armor.
We’ve heard your requests for a proper place to practice and test builds. You can now access the brand-new Training Room via the leftmost terminal in the Clinic:
Basic Tutorials: Includes training stages covering the game’s core mechanics, helping both new and veteran players master combat fundamentals.
Free Training Mode: Unlocked after defeating Ritsuko Nitta. In this mode, you can freely equip any build items that you have obtained at least once inside the Chrysalis.
(Unfortunately, build items won’t be retroactively added to old save files, since we didn’t track that data at all before.)
New Achievements: 4 new achievements related to the Training Room and build collection have been added.
Drone-related Builds: Overall power slightly reduced.
Shield Maximum Value: The maximum shield cap (base + bonuses) has been reduced from 100% Max HP to 50% Max HP.
Hizuki Kunoichi: The trigger condition for Explosive Flame Talisman has been adjusted from 5 hits to 6 hits.
New Drone Models: Each drone now has its own unique, dedicated model.
Enemy Spawn Logic Adjustments: Optimized enemy compositions and spawn pacing in later stages to prevent excessive on-screen chaos.
Shop Fixes: Fixed inconsistencies between displayed items and actual items for sale in the shop.
Achievement System Fixes:
Fixed issues where some achievements could not be completed.
Corrected discrepancies between achievement descriptions and their actual completion requirements.
Projectile Spawn Logic Fix: Resolved an issue where some projectiles could fail damage checks due to incorrect spawn logic.
Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.
We welcome your thoughts and impressions of the v0.9.0 update — feel free to join the discussion in the Steam Community or leave a comment!
— The OverRider Dev Team
Item Description Inconsistency
Fixed text discrepancies for certain items in the store to ensure their descriptions now match the actual in-game effects.
Error When Entering Boss Battle with Boss Body
Fixed an issue where using a Boss Body as the default body and entering its corresponding Boss battle would prevent the Boss from spawning correctly due to duplicate IDs.
Being Teleported to the Wrong Location During \
Fixed a bug where performing \ at the exact moment Challenge—Infinite ends could teleport the player to the recovery point because the Override target was recycled by the system.
Unable to Leave After \ Stage
Fixed an issue where players were unable to properly exit the scene after completing some \ stages.
Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.8.0 is now officially live!
This update introduces a brand-new playable character, the new Hunting Rank system, major improvements to「Override-Core」build rules, and many other optimizations.
Let’s dive into the details!
After completing each hunt, your performance will be evaluated and converted into experience points.
Accumulated scores will raise your Hunting Rank.
Higher Hunting Rank will unlock new BD (Build Styles) and new features.
The highly anticipated Ritsuko Nitta has officially joined the battlefield as a fully playable character!
Massive Effect Overhaul
Nearly all existing Core effects have been redesigned or adjusted.
Some outdated Cores have been converted into Chips.
Tons of New Cores
Approximately 20 new Core effects have been added.
Combat Improvements
All characters now have access to a full normal attack combo from the very start.
Storyline Adjustments
The game’s narrative has been reorganized and refined for a smoother storytelling experience.
Resolution Settings
Resolution options have been added to the settings menu (currently supports only 16:9).
Controller Vibration
Added full controller vibration support.
Difficulty Balancing
Reduced the damage of certain late-game enemies to improve overall difficulty pacing.
Bosses will drop first-aid Kits.
In-Run Shop Logic Optimization
If your 「Combat Extension」 slots are not full, the shop will prioritize offering plugins for new empty slots.
UI & Art Updates
Improved several talent icons and polished certain character illustrations.
We remain committed to improving overall stability. This update includes the following fixes:
Fixed an issue where the cooldown display of ultimate skills did not match the actual cooldown time.
Fixed a rare bug where the player could be forced out of the arena during the “Yokozuna” boss fight.
Fixed crashes that could occur due to differences in player time zones.
Fixed an issue where certain scenes failed to transition to the next area.
Fixed incorrect display of material counts for Neural Network (Talent) under specific conditions.
Fixed abnormal behavior in Roxanne’s grab animation.
Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.
We welcome your thoughts and impressions of the v0.8.0 update — feel free to join the discussion in the Steam Community or leave a comment!
— The OverRider Dev Team
IItem Description Inconsistency
Fixed text discrepancies for certain items in the store to ensure descriptions now match their actual in-game effects.
Missing Item Descriptions
Fixed an issue where description text for character Evolution Modules would fail to render correctly in the item detail view.
Achievement System Malfunction
Resolved an issue where some achievement completion conditions could not be correctly validated when importing data from older save versions.
Reward Interface Logic Error
Fixed an issue where, after performing the “Abandon and Recycle Rewards” action, the reward selection interface could no longer be reopened.
Skill Fatal Error
Fixed a critical bug where the Flawless Chip: Rapid Reconstruction could incorrectly trigger a death state under specific conditions, causing the game process to freeze.
Scene Transition Conflict
Optimized in-stage collision (air walls) to fully prevent program conflicts that could occur when “Reward Selection” and “Stage Transition” events were triggered simultaneously.
Fixed an issue where materials required for the Neural Network could not be obtained in Normal difficulty.
Fixed an issue where air walls in certain scenes were generated incorrectly.
Updated the UI presentation when unlocking achievements.
Updated the upgrade description for the “Mayoi (Stasis Suit)” Synth-Body.
Thank you all for your passionate support and valuable feedback! After a period of intensive development, "OverRider" V 0.7.0 is now officially live!
This update not only reworks the Neural Network (Talent) System, but also introduces new playable characters, the ability to change your primary body, a brand-new Nightmare difficulty, and much more. Let’s dive into the details!
"Boss Supply Crates" have been adjusted: the option to “replace your Primary Body with the defeated Boss Body” has been removed. Instead, they now offer "Boss-exclusive Enhancement Chips".
The new "Change Primary Body" feature is now available in the "Chrysalis Hall", allowing you to switch your default body to unlocked Boss Bodies.
"Unlocking and upgrading" Primary Bodies requires a new kind of material, obtained from the Achievement System.
Unlock condition: defeat "Roxanne" at least once.
In the "Chrysalis Hall", you can now track detailed "Gameplay Statistics" and "Achievement progress" at any time.
Completing achievements grants a new material, "Eggs", used to Unlock "Boss bodies" or Upgrade them.
The super high-difficulty "Nightmare Mode" is now available!
In this mode, Boss attack patterns have evolved—DARE to test your LIMITS?
The new character “Ra8b1” joins the battle as an "Overrideable" enemy unit! You will encounter her in later stages.
She specializes in stylish combos and can "Create Mirages to repeat skills," giving her an explosive combat style.
With her arrival, “Horents” are back to Elites.
The player-controllable version of “Miss Crimson” is now available!
She can be unlocked and used in battle through the "Change Primary Body" system.
The fourth major stage has been completely overhauled with a new full-set environment: Old Town, replacing the previously reused “Yayoi City,” for a fresh visual experience.
The layout and effects of the "Neural Network" have been significantly reworked, offering a more balanced and diverse growth path.
Due to these changes, existing saves will have their "Neural Network" automatically reset, with all spent materials fully refunded.
Stage 2 Boss is now “Miss Crimson”, and Stage 3 Boss is now "Roxanne".
Roxanne’s AI has been optimized to make her battle mechanics clearer.
Effortless: After a successful dodge, restore all stamina (unchanged). New effect: Counts as a block against that attack.
Life Pulse (Reworked): Gain +2 Ultimate Skill points(Removed); (New!) During cooldown, you can force-cast by consuming 10% of max HP.
Ulitmate OverRider (Reworked): Can override enemies with Firewalls(Removed); overridding "firewall-disabled enemies" refunds E.P.(Removed); (New!) After overridding, summon a Mayoi Phantom for 15s (up to 6 can exist simultaneously).
Block Master:(Old Skill Mod \) Blocking performance enhanced for all characters (unchanged). New effect: Automatically block 2 incoming damage instances per battle.
E.P. Sustain: While Core is active, EP converts into activation time (unchanged). New condition: requires at least 1 EP bar to trigger conversion.
Relaxed conditions for reflecting enemy projectiles across all characters.
Save file structure optimized—redundant data removed, significantly improving save speed.
Enemy HP values adjusted across difficulties.
“Data Coin” drops in Trial stages greatly increased.
Supply Crates are no longer required to unlock exits—exits now open automatically after a short delay.
Added full support for PS4 controllers.
Fixed an issue where Drone-type Overide Cores could fail in certain cases.
Fixed mismatched scene assets and disappearing bullets.
Fixed "evolution modules", "traits upgrades", and "Ultimate skills" not unlocking correctly when overrode identical characters.
Fixed "O-9er" unable to reflect certain projectiles.
Fixed several issues in Challenge Mode.
Fixed a bad experience with "Miss Crimson": “Tornado getting stuck in corners, unreflectable but still hitting the player.”
Once again, thank you to all our players for being part of this journey! Every bit of feedback and every play session continues to inspire us to make "OverRider" the best game it can be.
We welcome your thoughts and impressions of the v0.7.0 update — feel free to join the discussion in the Steam Community or leave a comment!
— The OverRider Dev Team
This update contains the following fixes and optimizations:
A rare anomaly has been identified: Clearing an area may occasionally fail to drop Supply Chests, which can interrupt progression.
Temporary solution: If this occurs, the area passage will automatically open after a short waiting period, even if the Supply Chests remain unclaimed.
The exact cause has not yet been determined. A permanent fix will be implemented once we have identified and addressed the issue.
This update includes the following fixes and optimizations to improve your gameplay experience:
Permanently fixed mismatches between "Core Acquisition Count" and "Actual Drone Quantity" (Residual issue from partial fix in v0.6.1)
Fixed incorrect 【Elite】model loading when switching forms after acquiring 【Elite Cyborg】
Fixed loss of【Elite】unique skills after model loading during form switching
Fixed abnormal skill states when loading saved games
Fixed an issue where shield values were lost after loading quick save for last run.
Optimized lighting schemes for specific scenes.
This update includes the following fixes and optimizations to improve your gameplay experience:
Resolved an issue where \ could not reflect Roxanne's bombs. They can now reflect bombs as intended.
Fixed abnormal cooldown reduction effects of \ on \. The buff now functions correctly.
Fixed an issue where already acquired items will still appeared in the Shop. Obtained items will no longer be listed.
Optimized the Shop UI display logic for clearer item browsing and filtering.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OverRider, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OverRider statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
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