
Steam news
Full Steam announcements and update articles for this title.
The Ver.2.1 update is now live!
Version 2.1 includes the following changes:
・Added a display of the rarity rate during REROLL.
・Adjusted REROLL costs and the rarity rate.
・Added total "Dmg per Element" and total "Dmg per Stamina" entries to the Status display.
・Long-pressing the ASTRAL Crystal exchange and enhancement buttons now accelerates the response speed further.
・Improved performance for coins, damage text, and other elements.
Thank you for playing OVER THE TOWER!
(AI assistance was used to translate the above text.)
The Ver.2.0 update is now live!
This update includes a great many changes, headlined by the new ASTRAL feature and new relics.
As announced in our previous preview, the new content ASTRAL has been added.
ASTRAL consists of the following three elements:
・ASTRAL Skills on equipment
・ENDLESS ASTRAL mode
・ASTRAL Crystal Enhancements
This content is primarily intended for after clearing the OVER Floor, but ASTRAL Skills can also be granted to equipment obtained within the OVER Floor.
Several new relics have been added beyond the OVER Floor.
・Generating "Daggers" that count as Sword Damage
・Launching "Beams" that count as Staff Damage
・"Mushroom" relics that reduce enemy HP by a percentage
・In Score Attack, enemy HP now gradually increases as you progress.
・Partway through, some enemies will now grow gigantic. Defeating gigantic enemies grants more score.
・Existing scores have been reset. (Already-unlocked achievements remain unchanged.)
・Random stats will no longer grant elemental stats that differ from the item's own element.
・New types of random stats have been added.
・When multiple "Element Ring," "Cloak," or "Helmet" type equipment are equipped, their effects are now added together rather than multiplied.
・Increased the drop rate of EPIC/LEGENDARY Sword and Staff items.
・Changed the maximum number of coins you can hold to 999,999,999.
・Equipment dropped on already-cleared floors now has its level increased by +1.
・When the rarity-up rate is 100% or higher, rarity will now rise by two tiers depending on the rate.
・Adjusted the attack power granted on acquisition for PLAIN weapons and EPIC/LEGENDARY swords.
(This is generally a buff, but the "Star Sea Dragon Sword" alone had higher attack power than other elements, so it has been nerfed. Star Sea Dragon Swords you already own will keep their high attack power, and you are free to keep using them as is.)
・Buffed the values of many relics.
(Due to the specification change, Element Rings, Cloaks, and Helmets have reduced impact when multiple are equipped, but in exchange we have increased the effect amount per single piece.)
・When the activation rate of a special attack is 100% or higher, the special attack will now trigger two or more times depending on the rate.
・Adjusted the difficulty of some floors.
・Increased the spawn rate of enemies when few enemies are present.
・Reduced the cost of Damage Bonus.
・Added victory and defeat animations for mini characters.
・Added sprites to explosion attacks.
・Added a button to proceed to the next floor on the result screen from Floor 26 onward.
・Added an equipment display to the Score Attack results.
・Added descriptions of the unlock conditions for upgrades.
・Implemented a damage abbreviation display feature.
・Implemented a cursor color change feature.
・Added items to the status display.
・Fixed an issue where attempting to remove an equipped relic would also remove the staff.
Thank you for playing OVER THE TOWER!
(AI assistance was used to translate the above text.)
Thank you for playing OVER THE TOWER.
It's already last month's news, but OVER THE TOWER has surpassed 10,000 downloads!
We're truly delighted that so many people have played the game!
(Illustration: KANAT WOTAL)
We've received a great deal of feedback and reviews from our players. Taking these into account,
we are planning a Ver.2.0 update in the near future.
This time, we'd like to introduce some of the elements being added in Ver.2.0.
(The content introduced below is subject to change.)
The stars of the cosmos grant adventurers new powers and new challenges.
・ASTRAL Skills on Equipment
Equipment of Lv.51 or higher has a chance to gain an ASTRAL Skill.
ASTRAL Skills are weapon-specific skills that cannot be REROLLed. They grant relic-like abilities at a reduced effect amount.
・ENDLESS ASTRAL Mode
Players who have conquered the OVER Floor will unlock a mode called ENDLESS ASTRAL.
As the name suggests, this is an endless-mode-like feature where you can challenge progressively higher difficulties.
Each clear raises your ASTRAL Level, granting benefits such as strengthened ASTRAL Skills on equipment and higher levels of obtainable equipment.
・ASTRAL Crystal Enhancements
Clearing ENDLESS ASTRAL floors rewards you with ASTRAL Crystals.
Use them to enhance stats and unlock special skills.
Several new relics will be added beyond the OVER Floor.
・Generating "Daggers" that count as Sword Damage
・Launching "Beams" that count as Staff Damage
・"Mushroom" relics that reduce enemy HP by a percentage
We are also planning several adjustments to existing balance.
・Random stats will no longer grant elemental stats that differ from the item's own element
For example, a Fire-element sword will no longer be granted "Water" stats.
Instead, parameters such as "Sword Damage," "Staff Damage," and "Special Damage" will be granted.
・Increased Drop Rate of EPIC/LEGENDARY Swords and Staves
We've received many comments that LEGENDARY weapons are hard to obtain. Combined with the new randomness introduced by ASTRAL Skills, we are adjusting drop rates upward.
Additionally, since ASTRAL Crystal Enhancements can boost rarity-up rates, LEGENDARY items will become even easier to obtain in ENDLESS ASTRAL.
・Reduced Impact of Equipping Multiple of Certain Relics
When multiple relics like Helmets or Cloaks were equipped, their effects were multiplied, resulting in extremely powerful combinations.
We are changing these calculations to use addition, reducing the impact of equipping multiples.
However, to prevent this from being a simple nerf, we plan to increase the effect amount per single relic.
・Score Attack Specification Changes
With players being strengthened by the addition of the ASTRAL system, we anticipate that existing Score Attack will not have enough enemies. We are considering a system that strengthens enemies as Score Attack progresses.
Difficulty will remain unchanged up to the existing achievement line; beyond that, enemy HP will gradually increase so that ASTRAL strengthening is properly reflected.
Accordingly, we plan to reset existing scores. (Already-unlocked achievements will remain.)
These balance adjustments include nerfs, so we would love to hear your opinions, players.
The content introduced today is mostly implemented, but we will need some additional time for play-testing.
To repeat ourselves, we are deeply grateful that so many people have played our game.
Thank you for your continued support of OVER THE TOWER!
(AI assistance was used to translate the above text.)
The Ver.1.5 update is now live!
Version 1.5 includes the following changes:
You can now equip the same equipment item in multiple sets.
The number of inventory pages has been changed to 6.
Other UI adjustments have been made.
Due to this change, equipped items will now remain in your inventory.
For save data from versions prior to Ver.1.4, equipment that was equipped has been added to page 6 of the inventory.
Thank you for playing OVER THE TOWER!
(AI assistance was used to translate the above text.)
The Ver.1.4 update is now live!
Version 1.4 includes the following changes:
Added Multi-Sell feature.
Added an item lock feature.
Added a random stat lock feature. By locking random stats, they will be fixed during REROLL, but the REROLL cost will increase.
Added rarity display to item stats.
Adjusted REROLL costs.
Fixed the sort order of some items.
Made adjustments to parts of the UI.
Thank you for playing OVER THE TOWER!
(AI assistance was used to translate the above text.)
The Ver.1.3 update is now live!
Version 1.3 includes the following changes:
Added Korean language support. Korean text in the game has been translated by a human translator.
Added sound effects and visual effects when LEGENDARY items appear.
Added settings for staff range opacity and visual effect opacity.
You can now set drop type selection separately for each item category.
Thank you for playing OVER THE TOWER!
(AI assistance was used to translate the above text.)
The Ver.1.2 update is now live!
Version 1.2 includes the following changes:
Adjusted the cursor image.
Unified element labels across all languages.
Fixed some localization issues.
Thank you for playing OVER THE TOWER!
The Ver.1.1 update is now live!
This update focuses mainly on improvements that were frequently requested, especially changes that could be addressed relatively quickly.
“Coin Gloves” and “Coin Glove EXs” have been renamed to “Collect Gloves” and “Collect Gloves EX.” In addition to collecting coins, these items can now also collect items automatically.
The maximum amount of coins you can hold has been adjusted.
The maximum number of items that can exist on the field has been adjusted.
Fixed an issue where items obtained simultaneously while near the inventory limit would disappear if they exceeded the inventory capacity.
Fixed some English localization issues.
Thank you for playing OVER THE TOWER!
“OVER THE TOWER” has finally been released!
We’re looking forward to your arrival at the tower!
Illustration: KANAT WOTAL
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OVER THE TOWER, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OVER THE TOWER statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.