
Steam news
Full Steam announcements and update articles for this title.
Features:
In multiplayer, looking around whilst playing as Chief Two Feathers will no longer drain your stamina.
In multiplayer, player name tags are now only shown when in close proximity to enemies, to prevent exposing players in distant hiding spots. Teammate names can still be seen from any distance.
Loading a save from a prior version of the game will now start you from the beginning of that level, with the loadout you had when entering. This is to prevent encountering game breaking bugs caused by bug fixes to the levels.
Bug fixes:
Fixed a bug which would cause saves made on the first level to always restart the level from the start when loaded.
PC:
Added a scrollbar to menus which let you pick levels, to fix a bug where you were unable to select custom levels past a certain point.
Added a console variable called g_showNameTags, which allows you to completely disable player name tags in multiplayer, on your local machine.
-Team Nightdive
Features:
The intro screen has been animated.
Added Gamma Slider
Added a screen gamma slider to adjust the game brightness.
Added an option to swap the sticks used for the weapon and item wheel.
Improved the bindings menu with helpful categories.
Added bindings for controlling the automap.
Localization improvements and fixes.
Bug fixes:
Fixed a bug where it was difficult to hit enemies whilst standing above or below them.
Fixed crashes that could occur when closing the game while a video was playing.
Fixed several crashes when loading and playing various community maps.
Fixed a crash when exiting the game on the multiplayer endscreen.
Fixed sounds and music sometimes incorrectly playing when cutscenes are playing.
Fixed sound becoming desynced with cutscenes on rare occasions.
Fixed some texture alignment issues on Wharf, Sanctuary, and Buckshotville.
Fixed an out of bounds issue on Dry Gulch, Simms at Night, and Orleans.
Added extra doorways to improve map flow on Simms at Night.
Fixed no footstep sounds being heard on some surfaces in Buckshotville and Hargrove’s Repair.
Fixed the knife not counting towards multiplayer frags.
The Vanishing Cream will no longer make players more visible on night time stages.
The sheriff star badge has been moved to not cover up the frag table in multiplayer.
The knife is now correctly aligned to the screen when playing multiplayer as some characters.
Disconnecting a gamepad now shows the disconnection message on the multiplayer end screen.
Fixed a screen flicker when throwing dynamite at the Ranch boss’ door.
The width of the lines in the automap is now dependent on the screen resolution, which should make it much more readable at higher resolutions.
Disabled the previously hardcoded low pass filter for sound effects, which wasn’t having the intended effect.
Audio sources are now properly stopped when a sound comes to an end.
Fixed names above players heads flickering in certain situations.
Fixed a small visual glitch in the software renderer when rendering the HUD hearts.
Fixed a bug where setting gamepad smoothing to zero would prevent the player from looking around.
Removed the “Other Fire” binding, which wasn’t hooked up to anything.
Fixed screen tints not fading out properly when playing at higher than 250fps.
Fixed the sky not spinning and water not warping at 1000fps or higher.
Fixed storyboard items in the vault without an image showing an empty space.
Fixed certain sounds (such as crackling fireplace) persisting beyond their intended range.
Fixed certain HUD elements being incorrect after turning Enhanced Rendering off.
PC
Custom level names are now shown on the lobby screen when playing custom maps.
Fixed a crash when opening the Epic Games overlay when using the Vulkan renderer.
Default bindings are now defined in default.cfg in the game KPF files, instead of being hardcoded.
*Please note this update requires a Steam restart.
-Team Nightdive
Nominations for the Steam Awards are live, and we would love your nomination for the Outstanding Visual Style category!
Outlaws + Handful of Missions features high-resolution, uncompressed cutscenes and updated visuals for weapons, characters, and enemies, all fully recreated from archived art and stylized to match the original look with full color palettes.
If you enjoyed Nightdive Studios’ work on this remaster, please consider nominating us for the Outstanding Visual Style category. We appreciate your support!
In celebration of the launch for Outlaws + Handful of Missions: Remaster on November 20th, we’re hosting a special launch day stream featuring our official streamer, Miss_Slaughter!
Join us at 12pm PST / 2pm CST / 3pm EST with the stream broadcasting to Twitch, YouTube, and the Steam page for Outlaws + Handful of Missions: Remaster.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Outlaws + Handful of Missions: Remaster, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Outlaws + Handful of Missions: Remaster statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.