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Halloo! I’d like to state in advance this NOT the main story update I am working on – but this latest update does contain several enhancements and adjustments to better represent the lore, and what is coming in the near future. The biggest, craziest addition is something I’ve been wanting to implement for some time. Spinning the cylinder for the player has always been a randomly selected number of cycles, and I’ve always wanted to add a little more agency to that mechanic, without altering things too drastically. So now when you choose spin there is a diegetic speed meter that drops, and which you click to halt. The placement of the meter is how many turns of the cylinder your player then makes, so now you can try to have a short, medium, or long set of ‘clicks’. With some personal timing you can dial it in a bit! The cylinder animation will now match the spin length. I don’t think the new spin mechanic alters the gameplay too much, but it could be used as an attempt to strategize a bit! Where it can really be employed as a tactic is in Orange Royale if someone picks ‘Horseshoe’. Other new changes are listed below. I’ve done extensive testing myself, but if you find any glitches please let me know! The spin meter was one of those new additions that led to a bunch of adjustments/fixes to several other game aspects, which I think I have chased down, but we shall see! I of course will be continuing testing myself.
Changes and Fixes:
New spin meter for SPIN
Changed some timing on the Choose Board to prevent ‘speed clicking’, which could cause trouble in some situations
Added some new visual ‘Lore’
Optimization hither and tither
Enhanced ghosts
Halloo! Rolling into this New Year is the latest Orange Roulette update! The big addition this time out is Local Hotseat Two-Player! This can be found in Orange Royale, with selectors to choose between standard single player and two player. Two player can be played hot-seat with either keyboard or controller(s). For the full controller experience you can pass the same controller between players on their respective turns. The Royale choice screen now also contains the option to turn the ‘Company Dollar Specials’ on or off, in case you want to play a basic match or not. Additionally there is now a slider to set the number of Oranges in a match – in case you want to settle an argument with a single match, go the distance, or anywhere in between. The two player mode has an additional graphical addition with handy signs declaring if its time for Player One or Two to take their turn. Stats will now show for either winner of a full match. There has been a lot of coding and graphical adjustments to accommodate two-player, so please let me know if you encounter any glitches! I will try to knock them out as they come – I’ve done quite a bit of quality testing, but things sneak through(sneaky things)! This update took a bit a longer than expected because LIFE, but I like how it turned out. More to come soon! Orange you glad?
P.S. Current Royale achievements should only pop when playing a full original 9 orange match Changes and Fixes:
Local Two Player
Orange Royale settings for number of oranges, Specials on or off, Single/Two Player (local)
Continued integration of controller support
Winner Stats for Player One or Player Two in a local hot-seat match
More Scary Signs
Halloo! Besides a bunch of new graphical elements, there is a SUPA-SECRET build of Orange Roulette that contains the first swing at LOCAL TWO PLAYER. It is in a separate Beta Build that can be accessed by right-clicking on the Orange Roulette icon in your game library, going to properties and choosing ‘Betas’, and then selecting for Beta Participation:
orangetesting1 – Testing branch
and entering the password:
thefruitofthepoorlemon
The Two-Player is in ‘Royale Mode’ and is currently the only choice in the Beta.
I’ll explain this further in the game discussion and answer questions/comments! Currently you can only play the ‘OG’ Roulette in two-player – YOU SPIN OTHER. The specials will be added soon as UI is completed for choosing round type.
Changes and Fixes:
- some major visual enhancements made to ‘Protag’s Nightmare’
- a new batch of random clothing additions to ‘Protag’s Nightmare’
- sometimes the end screen for Royale Mode would glitch when Player wins, should be fixed - some new decorations in the main game modes - a few adjustments to game controller support - The first peek at Local Two Player is online in a Beta build
As usual, I did a bunch of new coding, so let me know of anything weird that happen! More stuff rolling in soon!
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This page aggregates Steam news feeds, patch notes, and developer announcements for Orange Roulette, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Orange Roulette statistics page.
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