
Steam news
Full Steam announcements and update articles for this title.
Get OPERATOR for 33% off now until July 9th!
Welcome back operators. We have been hard at work working on the next Major update which will be a massive overhaul to many systems and overall quality. In the mean time we have been working and fixing everything since the massive V09 update as well many crucial improvements that will be in today’s update including some brand new content. As always we're grateful for the continued support since our last update. It means a great deal to the team and drives us to keep raising the bar with every release.
We have made several improvements to NVGs including better shading, auto-gain and better grain/image noise.
Auto-gain/Auto-gating
All NVGs will now have physically based, per-tube adjustments to bright lights. Per tube meaning each side of the screen will individually adjust just like they do in real life. It makes the night vision experience more immersive and easier on the eyes.
\
Better Shading and Image Noise/Grain
We have improved the shading of the nvgs using real life references and hands on experience. Additionally we have improved the image grain and made it work with all upscalers for a more consistent experience. We have also fixed numerous particles and vfx systems to work with NVGs!
Still not done!
While we have made these improvements for this update, we're going to continue to improve the realism of the NVGs for the major update, with plans to improve the IR spectrum like IR lasers and flash lights, better lens flares and bloom.
We have added over 100 new weapon mods that didn’t make it into v09. Including new pistol mods, M4 mods (complete KS1 build), MK46/M249 mods, SPR300 mods, brand new cutting edge suppressors, new modular optics and more!
Additionally, we have implemented the new and reworked F2000 and Glock 45 models. Visually enhancing them and adding new customisation. The F2000 now has its internals modelled so you can finally chamber check the "toilet bowl".
There is also a brand new weapon, the M79 DEVGRU "pirate gun" Single-shot Grenade launcher. It is a sawn-off version of the M79 "Thumper" coming in AOR-1 and Wood variants.
You can now modify your grenade launcher! You can change your ammunition type on both the M320 and M79 however you can only change the body parts on the M79.
Office is a high action map in a high rise building with plenty of concealment and destruction available for both Free for all and Gunfight. We also improved the spawn protection system so its less likely you'll get an unfair spawn.
We have made several improvements to audio. Gunshot audio now has better blending for distant gunshots as well as adding a "distant" suppressed variant of suppressor sounds. We have also implemented our enhanced and optimised gunshot audio system which was originally made for the AI. The players weapon now sound better, more performant and bug free.
We also updated several weapons to be more accurate to their real life counter part. The HK416, MCX, MK46 MOD 2, SR-25, AKM, Glock and the M4A1 now have more realistic foley and gunshot audio. The MCX, M4A1 and SR-25 also have different gunshot audio based on the barrel length.
Another new addition is trigger pull and release sfx. With every mouse click you will hear a pull of the trigger and with every release of the mouse click, you will hear the release of the trigger.
We have also fixed and improved the target impact sfx in the outdoor range as well as fixing the transition between indoors, outdoors and occluded audio sources.
We have fixed AI suppressing while not having line of sight of the last known location of the player. This fixes the issue of them shooting through walls.
AI has also undergone a optimisation pass, in our testing it increased the FPS in a heavy AI scenario by 20 fps. This was for 20-30 AI engaging the player at once.
We have also fixed the behaviour of the AI in wave survival.
We have done several optimisations passes to everything bullet related. Including what happens when the bullet hits a surface. We have dramatically improved the average fps in high action situations. This paired with the AI optimisations should provide a smoother experience if you were mainly CPU bottlenecked.
Bullets can now also damage enemy vehicles like the BTR on ukraine.
We have done several fixes to server listings and server hosting. You will now see more servers as well as the ping to the server before you join. We have implemented several fail safes that should make joining servers more reliable. We have also added a more detailed reason behind not connecting to servers. If you still have issues, making a bug report with the disconnect reason message would be helpful.
We have improved consistency with grenade throwing as well as smoothed out the experience in multiplayer. Now if your host or the client, the grenade throwing experience will be the same.
We have also fixed crashes from exploding grenades.
We have fixed and improved Buckshot and Flechette rounds. They will now penetrate limbs reliably and have had a damage buff per BB.
We have reworked how GL rounds and M72 LAW simulates damage. It is now much more consistent and deals damage across the whole body. It also has a wider kill and damage radius. The 40x46mm HEDP having a 15 meter damage radius and a 5 meter kill radius and the M72 rocket having a 20 meter damage radius and also a 5 meter kill radius. We have also disabled the 40x46mm in PVP.
GL and Rockets explosions now also concuss the AI and Players
In HVT operation simulations, you can now change the amount of HVTs and whether or not they have random spawns like the normal AI. This makes some maps like Logar Province more intense as you have to search the whole map instead of the one building every time.
We have also added Kabul Streets to wave survival
Fixed Hellfire missiles not exploding once impacting the ground.
Fixed Game mode not being set to simulation if you selected the operation from active operations then "switch to simulation".
Fixed Cloud saves
Fixed Camera view distance being set to 1,000 instead of 10,000
Added an icon for removing weapon mods.
Fixed not being able to adjust brightness on canted red dots
Fixed Interaction UI being visible when sitting down
Improved Kabul Streets terrain textures
Your Legs can now start to bleed if you are sprinting and have no Leg HP or they're fractured
Sprinting on Legs that are both 0 HP and fractured now deal more damage and stack. Having Fractured legs deals more damage than 0 hp legs
Running on legs that are 0 hp or are fractured will now have a small chance to start a bleed
Fixed issues related to predator vision achievement
Fixed helicopter sound popping in and out when landing
Fixed guns malfunctioning after picking up another persons gun
Fixed guns dropping bugs
You can now pickup holstered guns from dead players
Memory Optimisation and Several Technical fixes.
That's everything for Update 09.5! Onto the V10 Teasers!
Major Update V10 will be a major overhaul and visual upgrade for OPERATOR.
V10 will introduce a brand new character model with brand new first person animations fully reworked from the ground up. This will improve the immersion and overall quality of the operator experience and we are fully excited to deliver. With the new character will be a whole new collection of drip to drown in. New gloves, shirts, pants, vests, facial hair, head hair, belts, shoes, tattoos, wrist wear, everything you could ever ask for.
\
\ All photo-scanned for maximum quality
With this update we plan on adding vest, belt and helmet customisation by way of a brand new drag and drop system. We are also going to be reworking the UI making it cleaner and smoother to operate.
Additionally, we have plans to also add drag and drop to the weapon customisation with no restrictions and UI rework.
While we have other things planned for update V10 we're not going to reveal everything at this time.
With V10 we already have 2 maps in active development. Some of the most detailed maps to date.
\
Urban city block in the Eastern side of Ukraine.
\
Darien Gap.
The current timeline for V10 is approximately 3-6 months.
That's everything! Thank you for your continued support, and we hope you enjoy the new update.
We also hope you're just as excited as we are for the next major update coming later this year!
- VECTOR INTERACTIVE
We have fixed the technical issue with the last hotfix
View the patch notes here
Technical Update
Enabled Steam Auto-Cloud
Fixed and added failsafes for corrupted save files (Fixes infinite loading screen and the camera being stuck in corner in the armory room)
Fixed achievements not being set due to PC permissions (Fix for achievements like predator vision)
New host setting for disabling shooting while in the armory room (does not effect lone wolf mode)
Added an Admin panel for lobby hosts to change the settings of the server (lobby name, player count, etc)
Fixed Hotel 2 Infil on Kabul Streets
Updated ISIS flags with parody isis flags.
Fixed camera view distance using old setting
Fixed Friendly fire being disabled causing players not being able to damage each other in PVP
Fixed health effects like fractures bleeding and others effecting players in godmode or with other protections
Fixed laptop tutorial arrow
Fixed UI bar for weight
Added collision for rocks on the syria map
Fixed incorrect damage distance calculation for explosive rounds (40mm and M72 rocket)
Increased damage for buckshot and flechette shotgun rounds
You can now toggle your characters NVGs on and off in the main menu.
Fixed players getting stuck between the gate and portable toliet on afghan base
Fixed Slimline stock ODG and BLK
Fixed Kandahar Province short briefing
Thank you for your bug reports and feedback, if you have any more issues make sure you report them in the steam discussions or discord server.
Thank you
Vector Interactive
- Fixed Drowning when under the water line but out of the water. (Fixed Armenia) - Fixed Kick/Vaulting being hardcoded to space bar. - Added Vault keybind Thank you for your bug reports and feedback, if you have any more issues make sure you report them in the steam discussions or discord server.
Note: If you get "il2cpp failed to load" error while starting, go into your directory and delete the "GameAssembly.dll" file then verify your files. If this doesnt work make sure your anti virus hasnt blocked the file.
Thank you :) Vector Interactive
Get OPERATOR for 50% off now!
We are dedicated to fixing bugs and new issues that may arrive with v09. While we have done extensive bug fixing and improvement we can not find them all.
Please report bugs and issues in the steam discussions, offical discord server bug reports or by using the in game bug reporting system on the main menu.
View all thats in this update here!
We hope you all enjoy OPERATOR v09. Happy Hunting!
Vector Interactive
Originally going to be named v081, we have added a lot more than originally planned and this has turned into a major update! Release date is at the bottom of the blog.
This update bring significant changes to player movement and interaction.
We have added Vaulting, Mantling, Sprint Stamina and a Weight System!
By holding spacebar, you can now Vault over any waist high object and Mantle on top of them. Additionally, you can step over any knee height object using the same keybind.
You can no longer sprint forever, effected by your weight you can only sprint so far at a time before needing to rest.
We have added a brand new weight system to OPERATOR. The weight system takes into account every piece of gear on your body, including character gear, weapons, weapon mods, magazines, individual rounds of ammo, grenades, everything!
The heavier you are, the slower you will move and the faster you will lose stamina. Eventually you will lose the ability to jog and sprint.
Additionally, we have added slope penalties for more immersive movement. Moving up or down hill will significantly slow down your player, this also includes stairs and any other sloped objects.
In v09 you can now change your height by holding the crouch button and scrolling. This is just like holding control key and dragging your mouse up and down but instead you can move your mouse around,
We have made several improvements to Gunplay in V09. These include recoil tweaks, new recoil camera shake, new suppression effects and several core bug fixes.
We have reworked the camera shake from recoil to make each weapon feel punchier and more realistic. additionally we tweaked the recoil animations for several weapons which were previously harder to use. There is also a small camera shake during suppression, all these changes make the gunfights significantly more immersive and intense.
Bullets
We have fixed and improved several issues with bullets. In these fixes we fixed the bullet penetration system. The bullets used to miss/skip several hits after a penetration, for example, aiming for the chest but the arms are blocking it. Before it would only hit the arms and skip the chest. Dealing an unrealistic amount of damage. Now in v09 it will hit both the arm and the chest precisely. This further extends to walls and any object in the game. The bullet penetration is now super precise and reliable.
We have also improved the ballistic model on surfaces, now each surface has different properties for deflection, richochets, penetration, damage falloff and speed reduction.
Weapon Sway and Deadzone Movement
We have identited several issues with weapon sway, deadzone which caused the effects to be fps dependant. Meaning at lower frame rates or during hitches the weapon sway and deadzone effects will not work correctly, working slower and inconsistantly.
In V09 all these issues are fixed, resulting in smoother gameplay and gunplay no matter the fps.
Additionally we have made a brand new weapon walking sway. Looking more natural and fluid
All these combined provide a smoother more consistant experience you will notice upon playing v09.
We have made several improvements to the ATAK system including the dropping of munitions.
In v09 you can now drop multiple bombs in the space of 1 second. These will land where the center of the ATAK was when you pressed the drop button.
We have also fixed several desync and networking problems, so no more questioning if the ATAK will actually drop that bomb.
Additionally we have improved the ATAKs camera controls, the direction of movement is now relative to your current view, meaning if you push up, the camera will move up. No more janky movement.
In V09 you can now customize your armor plate!
You can modify your plates by pressing the modify button on the vest, same as with patches.
To start with there is NIJ 3A (soft armor) NIJ III, NIJ III+, and NIJ IV. Each with seperate weights and protection levels.
A minor change but we have improved the visual look of the character customisation.
in v09 you can now finally adjust your red dot brightness, default key binds are up and down arrow keys.
We have made several improvements to weapon and interaction animations. Introducing smooth transitions between interactions. Before it used to snap, in v09 its smooth. This applies to everything first person, including interaction with doors, power switches, etc. These arent new animations but rather just improvements made on the technical side. Brand new animations will come with Operator V10 later this year.
There are a total of 4 new weapons in v09.
Starting with the M9 Berreta and M9A4
MCX LVAW (Modify the MCX)
KAC KS1 (Modify the M4A1)
We have also remade the TT 2011 Pitviper and have also added the 2011 Sand Viper!
In v09, you can now select your own individual infil and exfils!
You can now have multiple infils and exfils, meaning players dont have to spawn at the same infils as each other anymore. One player can choose Alpha 1 and the other player can choose Alpha 2. This greatly extends the tactical capabilites of each mission.
This means you can have a cinematic infiltration with 3 or more helicopters all flying into the same or surrounding compound with true operator immersion.
You can now call in helicopters after you have completed the missions objective to come and extract you. These animated exfils add heighten immersion and gameplay satisfaction.
We have made several improvements to AI in v09. The AI are more defensive, coordinated and in general more intelligent. They can also now throw grenades and flank you.
Additionally, we have added a new enemy type: Suicide bombers
Suicide bombers are ruthless, they will rush you without fear, swearing and wishing death upon you and will not hesitate to blow themselves up at the first opportunity. Only appearing on Kabul Streets and the new Combat Outpost Cobra defend mission. Make sure you keep your distance. You can try to shoot the explosive to prematurely detonate them, but this is easier said than done. Good luck with these.
The AI will now be more effective in groups, with improved accuracy, confidence, and aggression. You will notice them taking cover more often and providing suppression while their teammates move up. Additionally, you will see them attempt to flank you. This is a rarer behaviour to see in action, but they can and will do it if you allow them to.
When alone, they are more likely to become defensive and fall back to cover, losing their confidence and accuracy. These ones are sneaky, so make sure you clear every angle, as every angle is now a threat.
Every enemy has frag grenades. They calculate grenade usage based on many factors, including distance to the target, how long they have been engaged with the target, and a percentage chance. It is uncommon for them to throw a frag grenade, but when they do, it is very deadly.
We have made several improvements to our post-processing and lighting effects, providing less saturated and more realistic visuals.
In v09, we have achieved more realistic graphics and lighting by refining our techniques, providing the following before-and-after results. You will notice smoother, more natural lighting as well as better-lit environments. You will also notice that there are no harsh lighting transitions between interiors and exteriors through windows.
Armory
Clean House
Gerogia
Armenia
Kabul Streets
Mexico
in v09 there are 3 new maps. All based in the Middle East.
(keep note we plan to give each operation more memorable names in the future)
starting with...
HVT Elimination
HVT Elimination
Area Defense
in V09 we have made major improvements to CPU and GPU optimisation. You will experience higher fps and higher average fps. We have made significant improvements towards hitching and rendering. Designing our own custom rendering solution for large scenes and vegetation, Not only is this new solution more stable, it is faster and allows us for bigger scale maps with better fps. We have also added a shader warming solution, this quickly warms up all shaders for your pc for smoother performance.
Additionally, we have updated to DLSS 4.5, introducing DLSS presets CNN, Preset K, Preset L and Preset M. Preset K, Preset L and Preset M providing better quality at a small cost.
Other than rendering, we have made several optimisations to AI, Players, Weapons and Movement. Additionally we have enabled Unitys new GPU Resident Drawer technology which improves fps even further by better utilising your hardware.
We have also updated to the latest version of Unity (Unity 6.3 LTS)
We have fixed all known desync issues with doors. Additionally in v09, when you blow up a door you can just grab the handle and move your mouse to drag around the door. This is a much more effective method other than scrolling and feels much more intuitive.
We have added Steam cloud save support, now your save game including presets, weapons, character, progression etc will cross over between machines. As a result of this, all console commands saved to a keybind will be lost. Everything else will be migrated over.
We have enhanced the impact sfx of impacting a target at the long range shooting range. You and everyone else will hear a audiable (ding) when you impact steel. Additionally we extended the max range you can hear it from. You can now hear the impact of the 3km target (although very softly). It also accounts for the speed of sound, so it will take around 8 seconds to hear the ding from that impact at 3km (1.86 miles).
When will V09 release? This Saturday on the 4th of April.
Thank you for your continued support and we hope you are excited as we are for OPERATOR v09!
VECTOR INTERACTIVE
Removed Autogain from NVGs. This will be readded in the future once it is reworked. The auto gain caused graphical issues such as flickering and bluriness.
Added Manual Gain to NVGs
By default, press Page up and Page down to adjust your Gain, this saves between sessions.
Fixed NVG colour and post processing
NVG FOV setting
Fixed NVGs remaining active when leaving a lobby.
You can now enter free camera mode when your player is dead or spectating (ToggleFreeCamera console command).
Added new camo variants for backpacks
Fixed window collision on Georgia Night
After hearing your feedback and bug reports we have made the following changes and fixes!
Changed Pain icon colour to be less mistaken for bleeding.
Added tooltips to the whiteboard.
AI's FOV is now half when not in combat or alerted.
More Veteran Clothing variants (MC and MCB)
New boots variants + Veteran variant.
Helicopter Pilot voicelines
Added a popup when there are unsaved keybind changes.
Increased default player voip volume to 1 from 0.5 ( new players that join will be at max volume)
Increased max voip volume setting to 2 ( in case you play with low master volume and still want to hear people)
New NVG transition for activating and deactivating.
Fixed graphical issues with flickering and the edges of the screen artifacting
Improved consistancy for all users: Forced NVG FOV and tuned NVG effects per resolution.
Fixed PVS30 Night vision optic on all maps.
NEW: Night vision for Spectator cameras. Pressing N will turn on and off your night vision. This automatically turns on during night operations. You can also enable this using a console command (ToggleNVGCamera and SetNVGCamera true/false)
Updated PVS-14 graphic mask
Fixed Armenia Night AI detection.
Fixed M72 LAW taking more than 1 shot to destroy vehicles
Fixed Hotel 1 Infil on day and night
Fixed Armenia Night not being able to extract or destroy objectives.
Fixed Slap Charge's collider not disabling immediately after explosion which blocked player movement.
Fixed Slap Charge physics between clients
Fixed Slap Charges bouncing off doors as client.
Removed unused "Hotel 1" infil from Sinaloa, Mexico.
Fixed Helicopter Infil animation not playing when respawning on survival mode.
Fixed Inaccurate total kill counts in end screen
Fixed not being able to change Canted Weapon keybind.
Fixed Voip and Radio Keybinds
Fixed Voip and Radio Toggle keybind option.
Fixed ECOTI not showing on some AI.
Fixed Mexico and Armenia not showing after completion in Simulation category (you still need to beat it again)
Fixed cases where you can be disconnected while joining a lobby.
Fixed and Improved Low and Medium shadow quality settings.
Fixed new M4 barrels not having correct gunshot sfx in relation to barrel length (barrels 12'' and above have different gunshot sfx)
Fixed leaving the lobby while drawing on the whiteboard not hiding cursor
Fixed ATAK markers on Mexico Map
As always, report your bugs and provide your feedback in the Steam discussions or the offical OPERATOR DEVGRU Discord server.
- Vector Interactive
Merry Christmas and Happy Holidays to everyone!
Its finally here, we have worked very hard on this update and we hope you all enjoy it :)
To see whats new click here!
Medical System and UI
3 new PVE maps
New Gamemode, Wave survival (simulation mode only)
Gunplay improvements
Recoil improvements
Overhauled Scope System and Shader
Breaching Charges
New Achievements
New end screen
Door Handling Improvements
Unlockable Cosmetics from achievements
New Character Cosmetic: Tattoos
Over 200 new weapon and character mods.
M320 Grenade Launcher
M17/P320
USP 45 Tactical (USP remaster)
Audio occlusion improvements
Audio Improvements
Gunshot Audio Improvements
Bullet Flyby Overhaul
Distant Gunshot Audio Improvements
New Ambient Occlusion option: GTAO
New Whiteboard you can draw on
TV in briefing room is now usable.
Laptop screens are synced across all clients
Several Polishing improvements
Hundreds of bugs fixed.
You can now abort the mission.
You can now enter lonewolf without an active connection to Steam
Filmic Post Processing/Graphics Improvements.
Film Grain setting
Several Graphical Improvements
Depth of field setting
Motion blur overhaul
Several Improvements to existing maps.
NVG Improvements
Several Optimisations to frame time (less hitching)
Improved blood vfx and spatter
Added blood pools
Added eye offset position adjustment to weapon customisation.
Improved and optimised ballistic calulations
Grenade gameplay improvements
Underhand throw animations for grenade
IEDs (Kabul Streets Only)
DSHK AI
AI weapon collision improvement
AI movement improvements
AI reaction time improvements
AI take cover
Fixed AI tracking through wall when suppressing
AI optimisations
AI reacts faster when shot at.
AI suppression and inaccurary overhaul
Voip overhaul
New bullet impact VFX
Fixed and stablised many netcode issues
Fixed Several netcode bugs
Fixed ADS jitters and bugs.
Several graphical improvements
note: these are not a list of all the changes but merely the ones we've documented
Today we will showcase some of the new features and content coming in the major update. This updates focus was on delivering brand new content with brand new features, polish and bug fixing to the main gameplay loop. While it has taken longer than we hoped, we're certain all of you will enjoy this new update. Release date will be revealed later in this post!
Over the course of this updates development we have worked on many maps. Ranging from small to large, managing and optimising all of these new maps has been a bigger challenge than anticipated. So for the first V008 update we will be releasing 3 new PvE maps!
In Q1 2026, we will be releasing V0081 with the other 3 PvE maps we have been working on.
Kabul Streets is our most detailed map to date. Fight in a dense environment with plently of CQB and Urban combat. This map spawns 40-60 AI with DSHKs, IEDs and a very dangerous HVT which you are tasked to elimate.
The objective on Armenia is a brand new gamemode called Asset Destroy. In Asset Destroy you must find and destroy the objectives in order to complete the operation. On this operation, you must destroy 2 SAM launchers and the container holding the ammunition.
Find the connections between this inconspicuous warehouse in Sinola and the Mexican cartels. You'll probably find nothing, I mean... theres nothing sospechoso about this place...
We have added a brand new whiteboard and a touch screen you can interact with. The screen acts like the laptop and the whiteboard is able to be drawn on. The laptop has been perfectly synced across players so you can hold a pre mission briefing or just mess around and draw on the white board with your fellow operators. You can also project the screen onto the whiteboard by pressing the UI button in the bottom left corner.
We have added brand new tactile sound effects for the wooden and metal doors. These include interaction with the handle and agressive moves like breaching and hitting the door.
In V008 there are 4 new weapons; MG338, M320 Grenade Launcher, Slap Breaching Charge and the P320/M17. There has also been an update to the USP45 overhauling its model, textures and animation.
The long awaited and heavily requested breaching charge is finally in OPERATOR! Additionally as seen in the video you can now under hand throw grenades by right clicking.
The bigger brother of the M250, the MG338 comes chambered in .338 NORMA MAGNUM. Known as a Medium Machine Gun the MG338 packs a punch both towards the enemy and towards yourself.
The first grenade launcher in OPERATOR. Comes with 8 spare 40mm rounds and can be a very effective tool on the battlefield.
(this one is drop safe)
We have remastered the USP model and animations as well as adding more variants such as the USP 45 Tactical! You can now mount a light, RMR and suppressor with FDE variants of the frame, slide and magazine
In v008, we have remade from the ground up the magnified optics. They are now clearer, more tactile and more realistic than ever. Using a mathematically correct shader, we now use real world data from manufacturers. Each scope now accurately simulates its real world equivalent. OPERATOR now has the most realistic scope rendering effect in any game.
We have added a new feature to the weapon modding where you can move your eye position to your liking! Adjusting your stock position now also effects the eye position. This can help you quickly set up your perfect eye relief for your weapon. This also saves with your presets.
We have made several improvements to the AI for v008. These consist of the AI now being able to open doors, dynamically take cover, evasion when under fire, better suppression and better inaccuracy.
A long requested feature, AI can finally now open doors. Depending on the different enemy types, the AI will either open the door normally or breach it by kicking the door down. They dont always open doors, it depends on many factors and not all of them will follow each other through doors. This prevents all of the AI rushing you straight away and keeps the flow of maps intact.
We plan on doing a major AI overhaul and refactor for v009 later on in 2026, this will focus on better AI logic, optimisation, adding more behaviours and tactics.
We have sampled and improved the bullet crack sfx and added new richochet sfx. We made different bullet cracks sfx play depending on distance, caliber and velocity with 556 sounding snappier and 762 sounding deeper. This also includes sub sonics with sub sonics having its own bullet flyby sfx.
We have removed the RNG based accuracy for AI. Before the AI had unrealistic bullet spread which made it look random and uninteresting.
Instead in V008, we have the AI physically aim towards the player allowing itself to miss. This allows much more directionalised spray of bullets which enhances gunfights and allows the bullet cracks to be heard much more frequently.
Additionally, after frequent requests from the community we have drastically reduced the sensitivity penalty of suppression to the point where its bascially removed.
We have done a small but important change to ragdolls in v008. Ragdolls now maintain their velocity from when they were still alive and moving. This small change enhances the ragdolls and makes them feel even better.
Now in the simulation tab, you can now play classic wave survival.
With no resupply you have to survive 20 rounds of increasingly difficult enemies using the gear you start with. While only available on Clean House, we will be adding more maps to the gamemode in later updates.
We have improved the blood and spatter vfx making them more realistic and gritty. We have also added blood pools that slowly appear once the target has been shot, the pool will originate from the wound.
We have changed the ATAK marker for yourself to be an arrow to show your direction in the world. This was a requested feature from the community and now its here!
We have overhauled the medical system and this is the 1st iteration of that new system.
This new system allows for heavy bleeds, light bleeds, fractures, pain and heartrate.
Right now the system is simple;
Bandage stops light bleed
Hemostatic applicator stops heavy bleeds
Tourniquet prevents bleeds and deals a small amount of damage every couple of seconds. (removeable)
Splints fix fractures
Morphine relieves pain.
In case you forget mid battle, there are helpful tooltips if you hover over the icons.
How to use? Its a simple drag and drop system, you press Tab (or your keybind of choice) and drag the medical item over your limb. After that it will start a timer and once it finished the medical item is applied.
Whats missing from the 1st iteration of this new system? Other than animations, We are currently missing several medical items and the ability to drop your meds. Other stats like Blood, Weight, Energy and Hydration will come with a later iteration of the system.
We have replaced our old voip solution with meta voice! This new solution has been tested and works perfectly without delay! We have also made small immersion tweaks such as making the radio voip only play in your right ear.
We have fixed and improved motion blur (try it out) added film grain and added depth of field for aiming.
These post fx can help with immersion and is worth the try. You will find these new options in the video settings.
We have fixed many bugs related to multiplayer and weapon states. We have fixed bugs related to weapon switching such as the back breaking bug and not being able to use a dropped weapon from another player and many more.
We have also polished and fix 99% of ADS bugs, no more random snapping or floating away from the gun. This significantly improves the feel of the gunplay.
We have improved the general feel of the door handling, allowing more smooth and controlled motion and better breaching making the door less likely to get stuck in the door way when breaching using a breaching tool or kicking.
You can now unlock cosmetics by earning achievements and completing operations.
In V008, you can now see the after action report when you return to the armory.
This shows you your rating with stats from the mission such as:
Raid Time
Secured Intel
Kills
Alive Operators
Who killed HVT
Who got most kills
Who secured most intel.
This also includes personal bests so you can compete with yourself and others to get the best times and stats.
That wraps up today’s V008 sneak peek. We hope you are just as excited as we are.
- Vector Interactive
PATCH NOTES: Patched CVE-2025-59489 (Unity Security Fix)
NEWS: To our players waiting patiently on the next update just know it is in the works and we plan on officially revealing it soon.
OPERATOR is also on sale for the Steam Autumn sale if you want to pick it up for a cheaper price.
Added Suppression Effect System
New Flashlight and Laser notifcation system (able to disable it in player settings)
New Post processing settings: Adjust the constrast, brightness, gamma etc.
Reanimated and improved the arm stamina animations
Updated Lighting on Clean House day time for better visibility while inside.
Added Bullet Ricochets
Improved kicking animation and kicking distance (around 2x).
Added visual recoil feedback for melee (breaching tools and kicking)
Added Toggle Lean
Lowered players body armour blunt damage multiplier by 90% and buffed the armour health
Added helmet protection for players with realistic hitbox! (NIJ 3a protection)
Lasers no longer have a line trail in day time
Shotgun rounds now do more damage against doors (AP Slugs are now the best to breach with)
New Graphic setting: Sun Shadow Resolution. You can now have 4K shadows on ultra settings. (previous internal setting was medium)
Improved and Optimised Grass on Georgia map
General Optimisations
Texture Optimisation to character clothing and accessories
Optimised Cache folder and moved the location to the games directory
Optimised Head Gore (no more stutter from headshots)
Shooting Stutter Optimisations.
Fixed AI distant gunshot audio
Fixed Magnifiers ADS position not being reset
Fixed Clean House doors falling through the floor
Fixed Blunt damage calculation
Fixed low kicking animation playing when looking above the centre of your view.
Fixed keybinds related to zeroing
Fixed/added Missing scope magnification keybind
Fixed lights not turning off on night clean house
Fixed scope blur when shot/hurt
Other players weapon presets no longer update while they're on the modding table. This is to prevent preset spams causing fps drops.
Added Demi Godmode console command (can take damage but cant die)
Fixed AI not aiming correctly for clients
Fixed several broken weapon mods meta data (should fix weapon builds getting broken)
Fixed AK100 PT-1 Stock
Reduced ambiance volume on Georgia
Noveske N4 can now take 300blk
Fixed weapon switching animation error on other clients
Fixed laggy weapon collision when there are lots of guns in the scene
Fixed cache build up in LowalLow/Unity folder. Cache now gets cleared everytime you launch or close the game (except alt f4)
Fixed auto assignment of new players that join mid pvp match.
Fixed PSO-1 scope
Fixed helmet cam spectating
Optimisations and fixes to the outdoor range
New Setting: Flashlight bounce lighting (enabled by default on presets high and greater)
Fixed Cagville out of bounds
Fixed bulletproof bushes on Cagville
Fixed Bugged Free for all spawns on Cagville
Small Cagville Optimisations
Fixed Trenches PVP spawns
Fixed Lighting on Lot 12 PVP map
Small netcode tweaks
The update is finally here and we hope you enjoy! We already have 4 new pve maps nearly complete in store for you for the next update so dont worry even more content is coming! This update focuses on many things along with many foundational steps we needed to take. Again, we hope you enjoy the new update and we wish you have a great rest of your day and here are the patch notes for update v0.07! Also there is a 10% Update Discount Starting June 8th 7AM PST
AI Overhaul: Improvements to detection, difficulty, movement, and animations.
AI now have a variable reaction time dependant on movement speed, stance, and distance from the target. The further away you are and the slower you move the longer it will take for the AI to detect you and engage you. If you move fast in CQB you will be detected and engaged quicker.
AI can now be suppressed making them less accurate and slower to react.
AI difficulty can now be selected through the simulation mode. There settings are "Easy, Trained, Realistic and Tier 1". Realistic setting being used for all active operation missions.
AI can now see through windows on all difficulties except Easy difficulty.
AI can now shoot helicopters
AI can now spawn in unexpected "ambush" positions.
AI can now fire in semi automatic only
AI firing fully automatic only will have tracer rounds.
AI have slower reaction times at night
AI animations improvements
Many AI bug fixes and optimisations
Movement and Gunplay Changes: New recoil and movement systems.
Walking, Running, Crouching, Prone, Weapon bracing and Arm Stamina now effects how much recoil you will feel when firing your weapon.
Recoil Reduction Stats (Can be mulitplied together): Holding Breath Reduces Recoil by 25% Standing still Reduces Recoil by 10% Crouching Reduces Recoil by 50% Prone Reduces Recoil by 35% without weapon bracing Weapon bracing Reduces Recoil by 70%
Walking increases Recoil by 10% Running increases Recoil by 35% Arm Stamina increases Recoil up to 70% Having a broken leg increases Recoil by 25% Movement Changes:
Added Crouch Running and Sprinting Added Prone Sprinting.
Walking/Running backwards is now slower than moving forwards.
You can now run with a lower variable stance.
New Keybind System Overhaul: Now every keybind can be reconfigured!
4 New Weapons
MK46 MOD 2 Remington M870 APC 9 Stacatto 2011
Over 120 new weapon mods and over 250 new character customisation options!
New ECOTI systems for NVGs
New Enhanced Night Vision System.
New Active Ragdolls
New Gore
New AI Character Models
New Graphical upgrades and rendering systems
New Graphics Options and Graphics optimisations
Tracer rounds for almost every caliber
ATAK is back and now functional with new PID markers
ADS Zoom (optional)
Reload voiceline frequency (in player settings)
Improvement to Door controls: You can now interact with the door from further away.
Reduced fall damage and stopped bleeding from short falls.
Local and Radio VOIP: Now double tap and hold the voip button to activate radio.
Weapon Modding UI QOL improvements (icons and collapse feature)
Improvements to hurt and death screen vfx
New console command: (ToggleEarprotectionEffect) simulates active ear protection. You can bind this to a keybind using the console e.g. "bind O ToggleEarprotectionEffect"
All flashlights now have simulated bounce lighting
Hammer and Kick sfx now match the surface
Increased melee damage to doors by 2.5x
Added individual voip volume per player.
Double tapping voice command button now makes character angry
Player Character Animation Smoothing
New Animations for Low Ready to High ready and vise versa.
New High Ready Weapon collision. Effective against flagging your teammates in a stack
You can now add muzzle devices to M45A1 and FNX 45
You can now pause the chambering animation for manual weapons (pump action shotgun and bolt action rifle) byt holding T after pressing Shift T
Updated and improve bullet impact decals
Launch Option for DX12 or DX11
Increased base damage for all bullets
Improvement to gunshot audio and effects
You can no longer kick while crouched or prone
Added mag refil button to mag manager
Added 2 minute preparation timer
556x45 77gr OTM can now penetrate NIJ 3A
Added slur filter to lobby names
Added new interaction UI
Regenerated and improved the quality of character and weapon mod icons
Shader Precompiling at start to prevent 99% of stutters.
Weapon and Character mods are now sorted alphabetically.
Optimised Weapon Presets to support many more weapon mods and to be faster loading across the network
Many Other Optimisations
There are 6 brand new maps, 3 pve, 2 pvp and a new outdoor shooting range with a shoot house!
Fixed DLSS and FSR 3
Fixed numerous Animation bugs
Fixed numerous weapon mods
Fixed numerous character mods
Fixed AI not being able to damage the player from a recycled bullet
Fixed other players not damaging glass from your perspective
Fixed rare jitter when ads
Numerous AI bug fixes
Fixed not returning to main menu after leaving or losing server connection
Fixed being able to shoulder tap yourself
Fixed being able to crouch or prone on the helicopter
Fixed the host dropping their weapon only for it to teleport away for other clients
Fixed distant AI SFX
Fixed Gunshot audio spam from AI
Fixed MOA
Fixed NVGs being inconsistant with brightness depending on resolution and upscalers
Fixed NVG blur being inconsistant depending on resolution and upscaler
Fixed ATAKs
Fixed AI spawning in the same spawn point more than once
Fixed desync of bullet travel
Fixed AI infinitely suppressing
Fixed continours ads going out of ads when holding the optic zoom key
Fixed picking up 1 AI weapons picking up all AI weapons instead
Fixed shoulder tapping bugs
Fixed grenades
Fixed AI reaction times
Fixed a bug which caused incorrect firemodes on weapons.
Fixed automatically spawning into an on going operation.
Fixed not respawning at base.
Fixed doors getting stuck in doorways when shooting off hinges
Fixed USP45 flashlight
Fire can now damage and kill you
Fixed R700 barrels not taking suppressors
Fixed IR strobes
Fixed not being able to switch weapons after attakcing with a melee weapon too quickly
Fixed gunshots being louder than intended
Fixed bullet inaccruracy for AI and Players
Fixed AI full auto spam
Fixed Iron sights not working after respawning/spawning into an operation
Fixed character movement animations when moving into a wall.
Fixed AI 'heroshima' shadows.
Fixed camera not resetting when an operation starts during customisation
Fixed floating weapons when switching weapons
Fixed special purpose weapons such as breaching tools spawning above your head or glitching out in general when equiping and unequiping
Fixed bullet materials recieving SSR so they can be more visible when checking chamber.
Fixedextraction bug where spawning in with helicopter automatically extracts you once you kill all the enemies
Fixed duplicate resolutions in settings
Fixed carry handle sights
Fixed invisible head when selecting facial hair or any other mod that doesnt replace the face model
Fixed texture quality setting not saving and setting
Fixed player skins normals
Fixed main menu bugs related to leaving with customisation menus still opened
Fixed M72 LAW explosive damage
Fixed M72 LAW breaking if chamber check,reload or mag check animations are attempted
Fixed AI walking through doors on darkwater map
Fixed wrong tint in IR lasers and Reticles under NVGs
Fixed Weapons appearing in the laptop
Fixed operation breifing UI
Fixed operation breifing UI not deactivating when leaving a lobby
Fixed lasers and flashlights out of range exception bug.
Fixed Joysticks/Rudder controls interfering with weapon walk bob animations.
Fixed Clients not hearing ATAK bomb
Many other undocumented fixes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OPERATOR, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OPERATOR statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
Browse related Steam game intelligence pages and categories.