
Steam news
Full Steam announcements and update articles for this title.
Bugs? Fixed. Features? Added. Time for a second beta release.
The latest beta includes the following:
The game no longer crashes when switching between road and tram toolbars.
Depots can now be built under (very tall) bridges.
The maximum vehicle limit has been doubled, so you can set a limit of up to 10,000 vehicles per type per company.
Various other fixes and improvements, see the full changelog for details.
To try this version, right-click OpenTTD in your Steam library and select Properties, then Game Versions & Betas and select Testing.
Don't forget: the OpenTTD 16 Title Game Competition is open to entries until 26 July! This is your chance to design and later vote on the game which plays behind the main menu.
If you find any bugs, please report them here.
We’ve been working on some exciting new features for OpenTTD 16, and they need testing! The first beta release is now available, and we’ve opened the competition to create the title game for the next release.
The first beta of OpenTTD 16 is now available with a host of new features including:
Trains can now drive backwards! (read more)
Multiplayer companies can be set to allow anyone to join without needing an invite.
Map generation has been improved in many ways: Rocks on desert tiles, better coasts near map edges, better lighthouse spawning on large maps, transmitters only spawn after 1920, and custom control of average land height
Subsidies are now enabled for cargos which use CargoDist.
Create your own collections of saved NewGRF items in picker windows, including objects, stations, and houses.
Scale the aging rate of cargo payments, so slow vehicles on large maps can be profitable.
Dropdown lists now have text filters so you can find what you’re looking for faster.
Vehicle preview offers have been combined into one window instead of spamming many windows.
Many more features, changes, and fixes, see the full changelog for details.
We’ve also launched the OpenTTD 16 Title Game Competition over on TT-Forums. This is your chance to design and later vote on the game which plays behind the main menu. (Yes, the current Toyland game was created and chosen by you, the community!)
If you find any bugs, please report them here.
It's April, time for a new OpenTTD version?
Sort of. We're hard at work on features for OpenTTD 16, but in the meantime we've fixed a few bugs including a multiplayer desync triggered by train crashes.
Fixes include:
Don't desync multiplayer clients when a train crashes
When a helicopter runs out of fuel near the map edge, crash it within the map instead of the void (which crashes the whole game)
Improve appearance of toolbars and main menu images/text with some non-default base sets such as aBase, biggui, and original TTD
If you find any more bugs, please report them here.
I wanted to provide an update on the situation with OpenTTD on Steam and GOG, and what the Atari re-release of Transport Tycoon Deluxe means for OpenTTD. There has been a lot of speculation and, in some cases, misinformation spread about what has happened. Our initial announcement perhaps didn't provide as much detail as we could have, but I want to reassure OpenTTD fans that we have not been "pressured" by Atari to make these changes. Atari approached us to explain their plans for the Transport Tycoon Deluxe re-release, and what it might mean for OpenTTD. They are keen to work with us, and hope that the new release will be welcomed by the community who have been playing OpenTTD for the past 20+ years. We discussed these plans, and we understood that a compromise would be needed to balance Atari's commercial interests (which of course they are entitled to pursue as the rights holder) against the availability of a free, well-developed evolution of the game. The decision was made that access to OpenTTD on these platforms would be conditional, for new players, on purchasing Transport Tycoon Deluxe first, while retaining the ability to download OpenTTD for free from our web site. Some have suggested that we should have chosen to remove OpenTTD from Steam and GOG entirely, but that would have caused unnecessary disruption to the many thousands of people currently enjoying the game on these platforms, and would have potentially prevented new players from discovering the game in future. The OpenTTD project owes a lot - indeed, it owes everything - to Transport Tycoon Deluxe and to Chris Sawyer. Without TTD, there would be no OpenTTD - it's as simple as that. As I covered in 2024, OpenTTD started off as a pretty much perfect clone of TTD, and though the game has evolved almost beyond belief since 2004, it is still rooted in the fundamentals of Transport Tycoon Deluxe. Agreeing to collaborate with Atari on their re-release not only enables you to go back and play the original game as it was in 1995, but helps to ensure OpenTTD remains a thriving project for years to come. Additionally, as part of the discussions we held, Atari agreed to make a contribution towards the running costs of our server infrastructure. We are also extremely grateful for the many donations that have come in over the past few days from users - your support will help keep our services going, and it is deeply appreciated. I understand that these changes have provoked strong feelings in the community, but I feel it important to emphasise that Atari have worked collaboratively with us, and that OpenTTD as a project retains its full independence. Even after reading this, you may still not agree with the choices that we've made, but I would please ask you to share your views respectfully. The Transport Tycoon community has been a source of joy in my own life for well over a quarter of a century, and it would be fantastic for us to be able to continue to enjoy these brilliant games well into the future.
OpenTTD has been available on the Steam Store for the past five years. During that time, we’ve built up an incredible player base, attracting lots of new players to the game. Starting today however, OpenTTD will no longer be directly available as a standalone game on Steam. It can instead be obtained as part of a bundle alongside the original Transport Tycoon Deluxe, which has been re-released by Atari and is now available to purchase via Steam for Windows, Mac, and Linux. You can purchase the bundle from our store page.
Note: Due to a technical glitch, OpenTTD was delisted from Steam entirely for a short period. This was not intended by either Atari or the OpenTTD team, and access was restored as quickly as possible. Apologies for any confusion this may have caused.
If you already own OpenTTD on Steam, nothing changes. You’ll continue to receive game updates as usual. If you ever need to re-download the game, the game will remain in your Steam library.
For any new players interested in owning OpenTTD on Steam, you will need to purchase the Transport Tycoon Deluxe / OpenTTD bundle, allowing access to both the original Transport Tycoon Deluxe and OpenTTD as separate products.
The game remains free. However, to download OpenTTD on Steam moving forward, you must purchase the original Transport Tycoon Deluxe game alongside it.
It’s a faithful emulation of Chris Sawyer’s original Transport Tycoon Deluxe, now playable on modern machines.
The same change has been made on the GOG.com store. All other distribution platforms are unchanged, and you can continue to download OpenTTD from our web site. However if you enjoy playing OpenTTD but you were never able to purchase a copy of the original Transport Tycoon game, you now have the opportunity to do so!
OpenTTD continues to be developed by a team of independent developers, supported entirely by you, the players. There has been no change to the development team, our workflow, or the open source nature of the project. We will continue to deliver new versions of OpenTTD to all platforms, including Steam and GOG.
If you want to ask questions about OpenTTD, make suggestions, or report bugs in the game, nothing has changed - see details here. Transport Tycoon Deluxe and the new Steam and GOG listings are managed and supported by Atari.
Hopefully the last bug fix release in this series, OpenTTD 15.2:
Re-fix FluidSynth and badge filters which were meant to be fixed in 15.1.
Crash on start up on mac OS with 2x or more interface scaling.
And a few fixes for various crashes reported in 15.1.; see the full changelog for more details.
If you find any more bugs, please report them here.
Brr, it's cold out, especially in the subarctic climate where we've been testing some snowy bugfixes.
Yes, it's time for a bug fixing release, OpenTTD 15.1. The list of fixes include:
Trees grow on partially-snowy tiles again
Town cargo graphs show correct dates
The online content list no longer loses name and version at some font sizes
A variety of other bugfixes, including a critical security fix; see the full changelog for more details.
If you find any more bugs, please report them here.
New Year, New You, New OpenTTD!
OpenTTD 15 is now out and ready for you to play!
New features include:
Companies in multiplayer no longer have passwords, invite specific players using buttons in the Online Players list instead
Island maps can be surrounded by infinite water instead of void
Rivers can end in wetlands if unable to reach sea
Bridges can be placed over stations and road stops
Roads can now have waypoints
Houses can be placed manually
Industries and towns have graphs of their cargo history
Improvements to menus, including a new main menu and a combined game options and settings window
Many more features, changes, and fixes
For a full breakdown of new features, check out this video by Master Hellish:
For more details, check out our release post here, or the full changelog below.
Third, er, Fourth try's the charm? You found some bugs that needed fixing before the full release of OpenTTD 15. Let's do one last (we hope) Release Candidate.
We've fixed two crashes related to station windows and signs, a hang related to implicit orders, and have stopped cacti from dying off completely with some tree spread settings.
As always, if you spot any more bugs, please report them here.
We've heard from many of our translators that they've finished their languages. If your language needs updating, it's the last chance! Check on your language here.
Third try's the charm? We hope so; here's our third release candidate for OpenTTD 15.
Most notably, the game no longer forgets your script configuration, and we've also fixed some rare crashes. See the changelog for the full list. As always, if you spot any more bugs, please report them here.
If you're one of our valued translators, this is the last call for translations for OpenTTD 15! Check on your language here.
We have now released 15.0-RC2, the second release candidate for the upcoming release.
You've found several issues in the first release candidate, mostly related to the expanded font rendering. In the interest of stability, we've backed most of them out again, for a return at a later date when the feature is more stable. As always, see the changelog for the full list. However, there is a good chance there are still some issues out there that haven't been found yet. Please help us hunt those down, and if you find one, you can report them here.
Translation updates are coming in every day, and while some languages are complete or are nearing completion, there are also translations with missing or outdated strings. If you are a translator, please see if your language has any missing translations.
We greatly appreciate your contributions!
Good things come to those who wait. OpenTTD 15 is starting the final lap with first release candidate!
With a release candidate, the focus shifts from adding new features to finding and fixing bugs to make OpenTTD 15 the best OpenTTD yet. The finding part is where you, the players, come in, too. If there's anything you notice, head over to our issue tracker and make a report.
If you've already played any of the betas and use the OpenGFX baseset, you might have noticed a message about missing sprites. This is due to some of the new features in OpenTTD 15. We recommend switching to the newer (and still updated) OpenGFX2 baseset, which you can easily get via the in-game content downloader. Some notable changes over the previous beta3 release are:
Automatic font loading for characters not part of the normal language files (like e.g. player names or chat messages)
Signs, waypoint and station names may be moved
Terrain generator can make wetlands for rivers unable to reach the sea
Island maps and heightmaps can be surrounded by infinite water instead of black
Bridges can now be built over locks and docks, too
Various tweaks to interface scaling
Improvements and fixes to badge support
\ Support for trains with multiple rail types
A variety of bugfixes
You can find this beta under the "testing" beta in Steam.
Did you have a lazy summer? Over at OpenTTD HQ, we did not!
We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include:
Bridges can now be built over stations (NewGRF stations must be updated to support this)
\ Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station)
Ships traveling in opposite directions try not to drive on the same line of tiles
Purchase and picker menus can now be filtered using NewGRF Badges
Settings and Options menus have been merged
Scenario Editor has improvements for placing and expanding towns
New buttons to expand town roads and buildings separately
“Many random towns” button now prompts for the number of towns
Picker window sprite previews can be increased in height, so you can see the entire skyscraper in the house picker (for example)
The Infrastructure list window now has a scrollbar
A variety of bugfixes
You can find this beta under the "testing" beta in Steam.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OpenTTD, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OpenTTD statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.