Hi everyone,
One of our goals with One Move Away has always been to make packing fun for every kind of player. Unfortunately, by constantly displaying all the in-game objectives, even the most extreme ones, we’ve created an environment that places far too much emphasis on completionism. And this is especially true for players who want a less puzzle-oriented experience.
We have addressed it with a rework on how difficulty is managed in-game, starting by improving the distinction and the balancing between the three difficulties offered. The goal is to remove the urge to complete all the optional objectives in the first playthrough.
Please find below the detailed patchnotes. We hope that this new iteration of the game will bring both the fun and chaos of packing to you.
-Ramage Games
Difficulty
The Star system has been overhauled. Each level now have 3 distinct difficulties: Easy, Medium and Hard
The Easy difficulty is selected by default
Each difficulty has its own save slot by level so you can progress and restart any level independently
A tooltip in the Level Selection menu explains the differences between them
The next levels are unlocked by completing the Easy difficulty
Grids in game adapts according to the difficulty level to be easier to see
Easy
The Easy difficulty (formerly First Star) has been rebalanced to allow players to pack without planning every detail.
The UI in game have been reworked to remove mentions of the other difficulties
Extra objects are not displayed
Medium
The Medium difficulty stays mostly the same
Balancing tweaks to improve progression
Hard
In the Hardest one, the difficulty is still very much there for anyone who wants to challenge themselves to a hard earned star.
We recommend it for a second playthrough because it often requires a very specific plan and knowledge of the level to be completed
Balancing: Sylvie 2014 & 2015. We took the second wheel off the bike!
Objective panel is updated in real time
Progression
The saves from anyone who played the previous versions are converted on this patch so progress in each level is not lost
A “Continue” button in the Level Selection is displayed for levels where progress has been detected
All previously completed stars are retained
No changes on achievements
Other updates and fixes
Hard limit to the FOV angle settings go from 80° up to 100°
The default value for new players is set to 70°
The arm position is adjusted
Bumpy ride is now fully disabled if the option is set to Disabled
The riding sequence at the end of the level is shorter, without any timer
Items are locked in place, nothing can fall during this sequence
The Bumpy ride pop up now prevents the pause menu to open as long as it is active
Content limits grids have been updated in the following levels
Sylvie 2014
Cam 2005
Cam 2013
Ahmed 2013
Ahmed 2011
Ahmed 1999
Fixed some colliders and level limits on the following levels
Sylvie 2015
Ahmed 2015
Cam 2014
Fixed a bug that could keep objects locked in the air after a Retry or a Undo/Redo
Ahmed 2016 - Improved behavior on the “Never put objects on the ground” objective
Cam 2003 and Cam 2005 - Dog cage
You can now combine the top and bottom part of the cage with smaller items in it!
Once combined, you can move the cage and its items inside as a whole
Fixed the highlight on the following objects
Ball Bag, Wood Chair, Ventilation Unit, Dryer and Washing Machine
Updated the localization for all languages
