
Steam news
Full Steam announcements and update articles for this title.
This update is significantly different from the Winter Update released in December 2025. Instead of focusing on secondary systems and side activities, it introduces changes to the game's core. It also includes features that serve as the foundation for new content coming to the game, on which I'm still working.
Because of this, over the next few weeks I'll be balancing both the new and existing systems based on your feedback.
You can report bugs and share balance feedback here:
https://steamcommunity.com/app/1783780/discussions/0/587307353321500510/
Miscellaneous
added a simplified static map. A torn version is available from the start of the game, while the complete version can be purchased from the newsstand.
garage canal planks can now be returned to their original position.
all ditches across the map have been made shallower.
most floating roads have been fixed.
road signs no longer fall over.
the UI now displays information about the most recent money earned or spent.
driving position can now be adjusted in every vehicle using the arrow keys.
added 8 new Steam achievements.
Player related systems
added a thirst system. You can drink tap water or bottled orange soda. Dehydration reduces stamina and movement speed.
added the ability to brew coffee. Coffee provides a movement speed boost and reduces sleepiness.
added new food items available for purchase: hamburgers, fries, tripe soup, and baked beans.
added new food that can be prepared: grilled meat and grilled fish.
cigarettes are now consumed individually instead of as a full pack, and the cigarette is now visible in third-person view.
added a hunger system. Your character now needs to eat. Prolonged starvation gradually reduces health.
added an alcohol system. Beer is now available to drink. Alcohol causes visual effects and negatively affects character and vehicle controls.
added a tanning system. A cosmetic feature that changes your character's skin tone.
Vehicle trailers:
camping trailer - allows you to sleep and save the game anywhere on the map.
cargo trailer - a small two-wheel trailer for transporting goods.
tow hitch - can be purchased from the car dealership and installed on the OHV and Kredens. (The SAM tow hitch is still in development.)
Bottle Deposit System
empty orange soda and beer bottles can now be returned at collection points next to grocery stores (only full crates of empty bottles can be returned)
there are now 100 collectible bottles hidden around the map. Once all have been collected, they respawn.
collecting all bottles unlocks a Steam achievement.
Fuel Station & Fuel Consumption
every vehicle now requires fuel. Running out of fuel greatly reduces engine power.
all vehicles start with approximately a quarter tank of fuel. Fuel cans are also available for purchase.
the SMAR does not consume fuel while performing delivery jobs.
New & Updated Locations
Gravel Pit Recreation Area - you can sunbathe, fish, and walk on shalow water. Shalow water reduces dirt on your character and provides a bonus when cleaning vehicles.
"Niedźwiadek" Bar - located at the top of the winding hill road. This is an early version without an interior. You can grab something to eat, and if you're strong enough, you might even take home a souvenir from the bar.
charcoal kiln - located on the same hill. Early version without available activities.
added two grocery stores: one near the fire station and one near the apartment blocks by the former State Farm. (Early version without interiors.)
added an apartment block area near the former State Farm, complete with chickens, ducks, and a playground. NPCs for this area will be added later.
added a post-war bunker where you can earn a one-time cash reward and unlock two headwear items.
some buildings of the former State Farm have been taken over by the Agromex food processing company.
Kazex Building Supply Yard
added a building interior and NPC.
added the ability to play the card game Makao, either for fun or for money.
delivery jobs can now be freely selected from the menu.
added a new delivery job type at the Kazex branch involving small construction materials that does not require the SMAR vehicle.
Accordion Player / Hitchhiker
added a hitchhiker who can be found at bus stops and driven to five different destinations.
he can play the accordion while you're driving.
completing all hitchhiker trips unlocks a Steam achievement.
Settings & Options
added brightness settings.
added volume settings.
fixed the black mirrors bug.
------------------------------------------------------------------ Features Delayed Due to Critical Bugs
These features were originally planned for this build but will be released in approximately three weeks.
Fishing
fish can be caught at the gravel pit.
fish can be sold at the Agromex collection point in the former State Farm area.
fish can also be grilled and eaten.
New Game Modes
The new game modes are designed around the new survival mechanics such as hunger, thirst, and fuel.
Casual
reduced survival mechanics.
increased earnings from jobs.
intended for players who want to repair vehicles, build structures, and complete the game with minimal stress.
some Steam achievements are disabled.
Standard
the default game mode.
existing save files from before this update will automatically use this mode.
future balancing will primarily target this mode.
Hardcore / Permadeath
death permanently deletes your save.
increased difficulty.
exclusive Steam achievements available only in this mode.
Wildlife & NPCs
added several non-interactive NPCs sitting on benches, waiting at bus stops, and working in selected locations.
SAM races will now be against NPC opponents instead of an empty vehicle.
added storks, ducks, pheasants, and other wildlife to make the countryside feel more alive.
------------------------------------------------------------------
Thank you for reading, and as always, thank you for your patience.
The update will be released today at around 8:00 PM, as I'm still fixing a few remaining bugs.
Next update will be delayed because I decided to add new location to the game (housing blocks near state farm) and hitchhiker. Update will be relased on July 28.
Two short videos with new stuff coming into the game (music by https://www.youtube.com/@smiti_music6776):
Thanks for your patience. I'm getting back to squeezing as much as possible into the update before release.
25% discount until June 4th
What am I currently working on?
Fuel consumption system, gas station, cargo trailer:
Hunger and thirst system, new drinks and food:
A new location, small lakeside resort. Here you can sunbathe, grill, wash your car faster in the water, and go fishing:
New places on the map:
Unless something stands in the way, I plan to release the update at the end of June, and then I will add a detailed changelog. In the meantime, 25% off from May 21st to June 4th.
I'm currently working on interiors for the main story locations and the NPCs that will appear in them. No more talking to black walls. I'm also adding a card game. If you are reading this news in english there is high probability you are not familiar with this game. It's called "makao" and its widely known in Poland.
The card game will feature a high-stakes revard in the form of this camper trailer. The trailer currently serves as a mobile bed - save point. (thanks to the author of https://sketchfab.com/Cnodax for providing the model for modifications in the game):Currently, a car hitch can be attached to the Kredens car. As for the possibility of adding other trailers to the game, such as a cargo trailer, it all depends on how stable the trailer physics will be. From my initial tests, it's quite good (I didn't get launched into the air). I'm also making other minor changes and bug fixes. I've slightly changed the game's loading system. There will no longer be a black screen. Progress will be shown, and if the game fails to load, an error will appear on the screen. I've also smoothed out the roadside ditches. Unfortunately, because I'm working on bigger changes, I can't release these small changes separately.
Thank you for your attention and I'm going back to work on the game.
Currently im working on following Quality of life improvements:
changes to the item pickup system – once picked up, items will retain their position and rotation. Dropping items will be done with a single press of the \ button, and holding the \ button will allow rotation and distance changes as currently. Pressing the \ button will reset the position and rotation to default values. This option will be available in the game options. If the system proves successful and causes no errors, it will be implemented as a standard system.
auto welding option - once you've reached the maximum "Welder" skill level, you'll be able to automatically weld elements. The electrodes in the welding machine will be still required.
ignoring collisions when building - after reaching the maximum level of the "Construction" skill (a new skill in the game), it will be possible to disable collision checking when matching an element (connection will still be required)
auto nailing option - after reaching the maximum level of the "Carpenter" skill (a new skill in the game), it will be possible to enable automatic nailing of elements
the ability to edit the element connected to a given lever after using the Multitool
simplified steel plate cutting mode – after using the cutting mat, you will only be able to target the SAM vehicle element. No connection or collision checks will be performed on the cut plate. The game will assume that the cut plate is connected to the originally initially selected element. After accepting the selected shape, the plate will be immediately ready for welding (position and rotation adjustment step will be removed from game). The welding area will be increased to cover the entire plate surface, eliminating the need to aim at a single point.
adding a screen to the game menu with a preview of the current skills levels and unlocked perks
If you have any other suggestions or ideas regading QoL, this is a good time and place to write them in the comments.
Recently I mentioned that I would like to introduce ability to add custom vehicles to the game. Directly to the /mods folder. With a pre-defined files structure, the ability to paint vehicles, but not the ability to replace parts. Before I begin work on that system, I need to know if anyone would be interested in creating such modifications, and if so, I'd like to hear their opinion on the potential system. That's why I invite you to join the discord channel dedicated to this system.
https://discord.com/channels/895322997823537153/1451654956909072394
If you would like to create a vehicle for the game in the future, this is a good time and place to express your opinion on discord. And now some screenshots of user-created buildings. Garage for Kredensa (dawid112)
Carport for OHV (Euromoney)
Construction site (Grzelciu)
Existing game saves are compatible with new update. To start new part time job quest line visit bulletin board. To spawn new uqnie items (Foreman's Handbook) activate wooden toolbox in garage twice. Bugs and balace suggestions can be reported here
https://steamcommunity.com/app/1783780/discussions/0/768556945317704785/
Additionally "POLO KIDS" band members:
- Exteria - (https://www.instagram.com/exteriamusic/)
- Tomasheg - (
- Lola -
has realsed their album on straming platforms.
Album cover: kbsk https://www.instagram.com/kbsk.exe
Thank you for the patience and have fun!
Update will be released on 16.12. Existing save games will be compatible. The most important thing for non-polish players, missing translations, has been addressed.
What has changed since changelog from 3 weeks ago?
rework of wall and foundation construction. The previous system, based on prefabricated elements with predetermined size and material, has been discarded. The new system allows for dynamic adjustment of wall height and width. The increments are 25 cm, with a maximum height limit of 2.5 m for a single wall and a maximum width limit of 3 m.
lamps addedd to building system
custom posters added to the building system. A .png file (512x512 or multiples) must be added to the mods/posters/.png folder. The in-game poster is a square with sides of 1m. Posters support transparency, so when uploading an image, you can set any proportions.
addded possibility of purchasing previously stolen or lost items (e.g. paints)
new paint colors added, including the factory one from Odra, and a preview of the paint color in the store in the form of colored text
increasing the number of achievements from 15 to 21
rebalancing muscle progression, exercises will be easier and gains will be faster in the initial phase of the game
cassettes can be inserted into the portable radio
due to limitations in the physics engine, cuted metal plates will always have square collisions, even if the plate is cut, for example, in a star shape. A preview of the generated collision is available both during cutting and welding. When welding a plate to a SAM vehicle, it is possible to completely disable plate collision and leave it as a decorative element.
it turned out that the speedometer in the OHV was incorrectly calibrated, so your vehicles will unfortunately be slower after the update
Steam Workshop for custom building elements and the SAM elements has been removed. The situation is similar to that with custom casettes. I can't allow any elements to be uploaded to the official workshop. Furthermore, getting the entire custom parts system up and running will take at least a 3 monts of work, as it's impossible to predict what models users will upload, and you need to be prepared for many eventualities. I'd rather spend this time developing the game's main story. Instead, the ability to upload your own vehicles to the game will be introduced, directly to the /mods folder. With predefined structure and limited options (the ability to paint the vehicle, but not to replace parts). This functionality won't be available until the second half of 2026 at the earliest.
Steam Workshop for sharing user created in game SAM and buildings is being postponed, but not removed. It will launch once SAM and building support are stable following feedback from Early Access players
What's next? Over the next two months, bug fixes and the introduction of the overdue Steam Workshop for user-created SAM and buildings .
Next, I want to focus on the main storyline and the game's main vehicle. I don't plan on doing any more jobs or side quests (the exception is one major activity I didn't manage to finish in time for this year's update).
Hello. Work on the announced major update is almost completed. Below is a list of fixes and changes.
Vehicles and quests
- new vehicle "Kredens"
can be obtain by completeing part time jobs
can be painted
possibility of minor modifications (two types of rims, two types of spoilers, two types of bumpers, sports suspension)
- part time jobs. Quest chain can be started by calling phone number on builetin board. Unlocking subsequent jobs will require completing the previous ones. Once unlocked, you can repeat the job for profit:
cutting old planks
digging foundations (3 variants)
building demolition (3 variants)
replacing damaged insulation of apartment blocks (3 variants)
- new quests at Maliniak/Kazex, which leads to rebuilding statue on the hill
Changes
- garage doors and gates can be opened
- pipes and planks can be ordered by phone (unlocked by completing quest and spending cash on pipes and building elements)
- fuel magnetizer can be mounted in all cars
- pushing, pulling and flipping vehicles added to context menu
- handbrake added to SMAR (truck)
- cupboards in kitchen are openable
- added power consumption system. For game balance reasons, power is consumed by static elements in the player's home, such as lamps, the bathtub water heater, and the refrigerator. Bills are payable every 7 days at the post office.
- 4 additional inventory slots available for purchase at the bazaar
- odometers in vehicles (except SAM)
- progression system for welding, cleaning, cutting and polishing skills
- the handle of the welding machine can be lifted and addedd to the equipment
- the electrodes wear out much slower, but the cost of a pack of electrodes is higher
- ability to zoom while in the vehicle
- in game time slowed by 20%
- simplified system for aligning objects during welding, added ability to freely rotate and change the position of the element
- "Help, I'm stuck" menu removed, last held item respawn moved to context menu
SAM
- 3 separate vehicle save slots, available in the DIY management menu (garage corner)
- ability to load your own 3D model as a semi-transparent template
- the ability to adjust the wheel position regardless of the size of the floor platesj
- radio added
- new parts:
lights
speakers
hinges
hydraulic cylinders
hydraulic cylinders levers and hinge control handles
- SAM challenges added, available at fire service building in Jaszczurowa. Each challenge requires building a suitable vehicle, unlike races, what counts here is not speed but creativity
- trophy for completing all challenges and SAM races
- a complete overhaul of the sheet metal plate system. Cuttable and uncuttable plates will be removed from the game. In their place, a system will be introduced that allows you to cut custom steel plate shapes. Cut plates will be able to be painted on both sides.
- cutting off an axle or shortening a vehicle results in the dismantling of only the elements welded to a given axle
- bug fixes for player avatar (ghost mode and wide vehicle)
Building system. Since space next to the player's house is limited and there's five vehicles in the game, you'll be able to build your own garage.
- foundations, prefabricated concrete elements that can be connected to the ground or other prefabricated concrete elements
- boards and beams, along with a circular saw cutting system
- wooden element nailing system
- concrete mixer in which cement, sand and water are mixed to make the concrete needed for building foundations, bricks and hollow blocks
- windows
- gates and doors
- roofs
- bricks and blocks as well as prefabricated walls made of bricks and blocks
- a crowbar that can be used to remove building elements
- purchase of construction elements is possible at Maliniak's warehouse or at the new shop in Jaszczurowa
Steam platform integration
- 15 achievements addedd
- Adding a Steam Workshop for the SAM vehicle. Players will be able to add their vehicle, specifying whether downloading it will require cash, parts, or be free. Players will also be able to choose whether to allow reupload a new model based on their work. Uploading will be done through a dedicated in-game menu.
- Adding Steam Workshop to buildings, similar rules as for the SAM vehicle
- Steam Workshop activated per game save, activation disables achievements for a given slot
- added the ability to upload parts to SAM and buildings on Steam Workshop (EXPERIMENTAL). Requires a 3D model, texture, and JSON file in the appropriate format.
Bug fixes
- fixed seat collisions in OHV
- window cleaning fixes for OHV
- pipes cutting for short pipes fixed
-missing English translations added in many different places
- Fixes for missing dust from vehicle wheels and dust rendering at night
- fix for LOD at high FOV
- fixed bug with the "activate" tooltip appearing for items that cannot be activated
- fixed a bug with stamina when holding SHIFT in place
- meat grinder fixes
- added tooltips and improved interaction for gas cylinders
- differential and gas exposures kill regardless of the number of lives
- damage system fixes for falls from heights
- Fixes to damage dealt by player vehicles (if the vehicle is moving slower than 15 km/h the player will not take damage)
- fixes for primary monitor detection in multi-monitor situations
- dashboard lighting for Odra and SAM vehicles added
- fixes for SMAR trunk
- removing collisions for holes in the asphalt
The update is currently in playtest phase. The release is expected in about two to three weeks. Apart from new features I focused on adding missing translations for various game elements, so I think that the game will be more accessible to non-polish players after the update.
Hello, here's a brief outline of what will be included in upcoming update.
I was focusing on diversifying sources of income. A total of four new types of jobs will be added. Demolition. There will be three variants of this work.
Digging foundations. Three variants, with varying degrees of difficulty.
Replacing damaged insulation. One building in three different versions
Cutting old planks.
Starting new jobs will require calling the phone number provided on the notice board. Unlocking subsequent jobs will require completing previous ones.
I also implemented achievements, there will be around15 of them. As for the update's release date, unfortunately, I can't provide anything specific. Thank you for your patience.
Hello, work on the update is in full swing. The building construction system has been extended. What can be build? For example new garage for SAM vehicles, which limit has been increased to 3. Vehicles can be shared on Steam Workshop. You can also add custom building elements and SAM element to Steam workshop.
The sheet metal plate system has been completely overhauled. The division into cuttable and paintable plates is over. Both types will be removed from the game (unfortunately, also from existing vehicles). A new item will be introduced that allows you to cut your own steel plate shapes. Custom steel plate can be painted on both sides.
There will also be new items such as lamps, speakers, hinges and actuators (with the possibility of welding other elements to them).
The wheel position will be adjustable regardless of the length and width of the floor plate. The wheels can be attached to already welded pipes.
I also implemented some of your ideas. Pipes steel can be ordered through the phone (unlocked alongside game progress).Kitchen cabinets will be interactive. Welding, cleaning and polishing system will have simple progression system,
Right now I can't share any date when update will be relased. Thank you for your patience
I'm currently working on a larger update that will focus on new mechanics not related to the main vehicle in the game.
These will include a building system and the ability to share buildings with other users via the Steam Workshop.. Unfortunately, I cannot yet give a specific date for the update to come out. I can only promise that it will be the biggest update that has come out so far.
Thank you for your patience. Sorry for lack of updates since february, but I want to release polished mechanics.
Couple screenshots from "work in progress" version (sorry for polish subtitles, translations are not finished yet):
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OHV, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OHV statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.