I guess a release on Steam is always a memorable time for a small dev and it certainly was to us. So much new people, so much info and help needed, oh and that article in the doc is actually not helpful at all, and damn it the banner to the getting started page is not displaying why is that, oh oh the chat is starting to lag badly, the public project pages is taking too long to refresh, etc.
To be honest we expected to meet with the steam audience a slightly wilder bunch, less educated regarding audio production than what we had in the little world of audio application prior to it. Turns out we were completely wrong and that you can't judge the Steam Community on the sole basis of reading a chat during a Dota 2 game!
Monitoring newcomers we discovered quite a lot of pro, a heap of stupidly talented musicians, and an overall ability to get it sorted slightly better than the non steam users. Not to say they weren't a heap of people who really didn't want to click the help menu, but a bit less than usual (in ratio, brute quantities were overwhelming sometimes :P)
So Bravo for that, but the most amazing part to me is something else. It's the fact that, especially during the last two days the level of assistance on the chat was absolutely... completely... super amazing...
First helpers, of course, were core members of the cohmmunity, people here since the opening of the beta. It was not a surprise to see them helping. But it was to see how much they helped. Jamie57lp have been spending a tremendous amount of time in and out project, spreading info, monitoring things. Nick.in.Holland apparently didn't sleep, or has been sleepwalking helping people with ASIO4ALL issues. And every other, Bioxid, Cloud Patrol, Mqe2345, Herman and all the one I am forgetting (because they were so many)... feeling you guys wanted this steam release to work like a charm as much as we did here was a blessing. A Big Thank You.
And then, it went even more mindblowing. The last day and a half, most of the time I was checking the chat, there were as much answer than questions. People who were struggling two days earlier were now sending the links to newcomers, providing assistance and giving me some headroom to rework documentation. I will miss even more names but people who helped people like InkDropFalls, ProSound, Irockus, SCAndroid890 and many many more did, A. Big. Thank. You.
This weekend Ohm Studio looked like what we were dreaming of in... 2000. So, shall I take a whisky and a cigar, tonight?
"Chances are very good".
Santé!
- Red
I guess a release on Steam is always a memorable time for a small dev and it certainly was to us. So much new people, so much info and help needed, oh and that article in the doc is actually not helpful at all, and damn it the banner to the getting started page is not displaying why is that, oh oh the chat is starting to lag badly, the public project pages is taking too long to refresh, etc.
To be honest we expected to meet with the steam audience a slightly wilder bunch, less educated regarding audio production than what we had in the little world of audio application prior to it. Turns out we were completely wrong and that you can't judge the Steam Community on the sole basis of reading a chat during a Dota 2 game!
Monitoring newcomers we discovered quite a lot of pro, a heap of stupidly talented musicians, and an overall ability to get it sorted slightly better than the non steam users. Not to say they weren't a heap of people who really didn't want to click the help menu, but a bit less than usual (in ratio, brute quantities were overwhelming sometimes :P)
So Bravo for that, but the most amazing part to me is something else. It's the fact that, especially during the last two days the level of assistance on the chat was absolutely... completely... super amazing...
First helpers, of course, were core members of the cohmmunity, people here since the opening of the beta. It was not a surprise to see them helping. But it was to see how much they helped. Jamie57lp have been spending a tremendous amount of time in and out project, spreading info, monitoring things. Nick.in.Holland apparently didn't sleep, or has been sleepwalking helping people with ASIO4ALL issues. And every other, Bioxid, Cloud Patrol, Mqe2345, Herman and all the one I am forgetting (because they were so many)... feeling you guys wanted this steam release to work like a charm as much as we did here was a blessing. A Big Thank You.
And then, it went even more mindblowing. The last day and a half, most of the time I was checking the chat, there were as much answer than questions. People who were struggling two days earlier were now sending the links to newcomers, providing assistance and giving me some headroom to rework documentation. I will miss even more names but people who helped people like InkDropFalls, ProSound, Irockus, SCAndroid890 and many many more did, A. Big. Thank. You.
This weekend Ohm Studio looked like what we were dreaming of in... 2000. So, shall I take a whisky and a cigar, tonight?
"Chances are very good".
Santé!
- Red
Took the Pro version and feeling you've missed a better opportunity? It's not to late to take advantage of the launch offer to get the ProXL and all its industry landmark FX and Instruments (favourites of hardly known musician such as Trent Reznor, Skrillex, Tom Rowlands, Herbie Hancock, Martin Gore...) thanks to the newly available upgrade offer!
Just go the Ohm Studio Pro XL page while logged in and assuming you have an Ohm Studio Pro license, upgrade will be made available to you. Enjoy!
Took the Pro version and feeling you've missed a better opportunity? It's not to late to take advantage of the launch offer to get the ProXL and all its industry landmark FX and Instruments (favourites of hardly known musician such as Trent Reznor, Skrillex, Tom Rowlands, Herbie Hancock, Martin Gore...) thanks to the newly available upgrade offer!
Just go the Ohm Studio Pro XL page while logged in and assuming you have an Ohm Studio Pro license, upgrade will be made available to you. Enjoy!
Hi Steam, and a big welcome Ohm! You're about to enter a unique place on internet, a place where there is always some music happening. You'll meet great folks, talented composer, fresh beginners of all ages, all likes, all countries. And they'll meet you as well!
Newcomers, you're strongly recommanded to check our Getting Started You'll get the main multi instrument Ohm Plug from UVI and learn all the key points (and where to learn the rest).
You can ping Red_Force when if it's not enough.
Welcohm!
Hi Steam, and a big welcome Ohm! You're about to enter a unique place on internet, a place where there is always some music happening. You'll meet great folks, talented composer, fresh beginners of all ages, all likes, all countries. And they'll meet you as well!
Newcomers, you're strongly recommanded to check our Getting Started You'll get the main multi instrument Ohm Plug from UVI and learn all the key points (and where to learn the rest).
You can ping Red_Force when if it's not enough.
Welcohm!
About
Steam news for Ohm Studio
This page aggregates Steam news feeds, patch notes, and developer announcements for Ohm Studio, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Ohm Studio statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
FAQ
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Where can I read Ohm Studio patch notes?
This page lists official Steam announcements for Ohm Studio, including the latest post "A Big Thank You". Each entry links to the full changelog on Steam.
How many people are playing Ohm Studio right now?
Ohm Studio currently shows 149 concurrent Steam players on SteamScope. Player counts refresh on a rolling schedule — typically about every 30 minutes for high-priority titles.
How often are Ohm Studio patch notes updated on SteamScope?
SteamScope ingests new Steam announcements as they are published. Check back after major updates, seasons, or balance patches to see fresh entries at the top of this feed.
Is Ohm Studio patch note data official?
SteamScope republishes developer announcements sourced from Steam's public news feeds. SteamScope is not affiliated with Valve Corporation. Always verify critical gameplay changes on the official Steam announcement.
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