
Steam news
Full Steam announcements and update articles for this title.
Happy Steam Summer Sale! OFF is at a 36% discount!
And also introducing a new complete-the-bundle option with a fellow Overwhelmingly Positive RPG, LISA: The Painful. Save 10% on both games (even if you have one or the other).
Special thanks to Serenity Forge for organizing!
OFF 1.2.1 is now available:
Updates to German, Japanese and Portuguese.
Epsilon joins the party at full health.
Fixes for the final "everything" achievement. If you are missing the final achievement, open the game to the main menu for it to register.
Fix for softlock on invalid text entry when entering text.
You can now rebind the "Review Battle" keyboard key.
Achievements outside of the game (in the Steam client and website) are now localized.
Fixed minor graphical issues and typos.
Patch 1.2 is now available!
Added Japanese language.
Added German language.
Added support for Mac and Linux.
Added OFF 3.0 "language"
You can now play OFF in "OFF 3.0" mode that preserves most of the original graphics and English 3.0 translation. Note that a small number of changes were made to the script in order to not raise the game’s rating.
Bunch of small bug fixes like "random red line" and "pillar art looks weird".
Additionally, The Batter Plush is available now. :)
Europe: https://www.fangamer.eu/collections/off/products/batter-off-plush
Japan: https://www.fangamer.jp/products/batter-off-plush
US / Canada / Worldwide: https://www.fangamer.com/collections/off/products/batter-off-plush
Hello everyone!
We have been hard at work on the 1.2 update for OFF, the final update, which includes Japanese. As you might have seen elsewhere, the 1.2 patch will be coming on March 26th.
Also in the 1.2 patch is the German localization, some small bug fixes, and perhaps, one more small surprise. Be sure to follow our social media for more information. :)
Finally, we leave you with this image to ponder:
From all of us here, thank you very much for being a part of this weird, wonderful little game!
Ryan Alyea Fangamer
Hello!!
It's been almost three months since the new version of OFF was released! Thank you again for being there for this second birth of our creepy and bizarre baby, and for your kindness towards it. It was a real pleasure for all of us, the development team and myself. We came away from it exhausted but happy.
Today we're announcing that it now speaks three more languages, and that there are new items inspired by its strange appearance and sticky skin. What an adorable little cherub!! I hope it never grows up, and that it always stays the same: drooling and unsettling. Thank you all again, and have a wonderful day!
-----
There’s a lot of important stuff in today’s newsletter, which is arriving to let you know that OFF version 1.1 is out today for Steam, but it goes without saying that most you will be scrolling through this part as quickly as you can to find a photo of the new Dedan plush. So we’ll get through this as quickly as we can.
New languages: After a ton of hard work from our localizers and our developers, OFF is now available in Spanish, Italian, and Brazilian Portuguese!
We’re very happy to finally be able to release these translations, and excited for you to play them. German and Japanese are still on the way—we’ll have more to say about them in a future update.
20% off sale: If you haven’t purchased the digital version of OFF yet, it’s now on sale! We’re celebrating the release of our first major update with 20% off on all platforms. Order between now and December 1 (Steam) to get the discount.
Trading Cards: We’ve added Steam trading cards, by popular demand! They feature art from Mortis Ghost that was originally created for the Zodiac cards packed into the Bad Human Edition of OFF.
Free shipping sale: I promise, we’re now extremely close to the Dedan plush… Fangamer’s Black Friday sale is going on right now, which means every in-stock item in the OFF merchandise collection (and every other Fangamer collection) is shipping free within the US or at a discounted international rate. (If you’re in Europe or the UK, you can get free shipping during the sale when you shop at Fangamer Europe.)
OFF is also one of the featured collections today, which means…
New OFF merchandise: We’ve finally done it! Three new products are debuting in the OFF collection today:
A Zone Guardians pin set designed by Mortis Ghost (also available at Fangamer Europe)
The Meat Fountain desk mat, featuring the first merch appearance of the Space Apes, I think (also available at Fangamer Europe)
The first sketches for the Dedan plush happened on the day our OFF project was announced, while we were together at the Fangamer office watching Mortis Ghost’s stream.
Saber Murphy, a big OFF fan and one of our most prolific plush designers, told us that everyone was going to want Dedan next, and had a first turnaround complete before the stream was over. By that point, reactions in the chat and on social media had made what was clear to Saber already clear to the rest of us: The world demanded a soft, cuddly Dedan. We hope you enjoy it!
From November 14 to December 1, every in-stock item in Fangamer's OFF collection will ship for free within the US and at a discounted international rate, in addition to building up store credit for future orders. If you're in Europe and the UK, you can also get free shipping from Fangamer Europe.
More coming on Nov 24th...
OFF 1.0.0.4:
(New!) Some rare enemies have now been added. :)
(Fix) Fixed missing Wide Angle text for some enemies.
(Fix) You can now use spaces in player names again.
(Balance) Omega's Radial Blur random effects is even more randomized.
(Accessibility) Mouse now hides only when using a controller and unhides if the mouse is moved. Allows for alternative mouse controls.
(Accessibility) You can now press Scroll Lock on the options or main menu to go direct to the keyboard remap settings. This is useful for players who cannot access the arrow keys, such as those using Windows Onscreen Keyboard, and need to remap them when first starting.
(Other) Disabled "managed stripping".
Other small changes and fixes. Check comments for more.
It’s been a nearly a month since we flipped the switches—unfortunately, not literal switches—that released OFF on Steam! Before we get into anything else, we’d like to thank all of you who have followed the rerelease since our first announcement for your support.
It’s been a real pleasure to see people reacting to something we’ve been working on for such a long time; we’ve spent a fair amount of time on our development channels sharing our favorite comments and posts with each other. (Steam reviews are a huge help as we move into the post-release phase of the game, and we’re really excited to have over 1,500 of them already.)
That said, we’re not done using the development channels for development, either! We’re sending this newsletter to give you an early forecast of what’s coming next.
During our QA process, it became clear that the Spanish, Italian, and German language options weren’t quite ready to be released in their current state. We didn’t want to release these new localizations before they were ready, so we made the decision to temporarily remove them.
This happened very late in the process—not only after we mentioned them in this newsletter, but sufficiently late that a few outlets reviewed the game with the incomplete language options in place.
We’d like to sincerely apologize to anyone who purchased the game earlier than they intended because they’d read that the Spanish, Italian, and German options were already available. Our top priority right now is to get these options ready to go and back into the game; that will happen as soon as they’ve been completed and retested, and we’ll provide updates as that process continues.
We’re also aware of some missing text in the game’s English and French scripts, including updated credits and transcriptions of the library books in French and Wide Angle messages for new enemies in both languages. At this point we’ve already addressed the bulk of those issues, along with a few typos and and missing punctuation marks in the French script; you should see all the fixes in our next update.
If you’ve noticed something else that’s missing, or some other typographical error, please feel free to send us an email so we can add it to our list.
A couple of stray language notes:
Japanese was not part of our day-1 release plans, but things are still moving smoothly there; we’ll have more information on that in a future newsletter.
Brazil is responsible for the second-most OFF wishlists of any country, so we’re excited to announce that a Portuguese (BR) localization is already in the works!
Some other bug fixes are also in development right now—some of what the team is working on includes issues like incorrect enemy types being displayed and issues with the game window capturing and hiding the mouse cursor when that behavior is unwanted. Because of the different processes involved, you might see these updates happen at slightly different times for each platform.
We thought we’d end on one reported bug that might be receiving a battlefield promotion to Feature. It concerns a secret boss, so I’ll be vague: One of the bosses is capable of taking damage you deal to it, under certain conditions, and dealing it back to your party. Some of you noticed that if you heal under those same circumstances, the boss will heal you, too. Not our developers’ intended behavior (or the boss’s), but a fun reward for figuring out what’s going on.
It’s been very gratifying to see so many positive comments about the new soundtrack; everyone who worked on it was very conscious of the lasting appeal and importance of Alias Conrad Coldwood’s soundtrack and eager to create something that would do the game justice in its own way. If you’d like to listen again, it’s all currently available in this YouTube playlist.
(We’ve gotten some questions from people who are interested in buying or streaming the soundtrack, which is also very gratifying! We aren’t yet sure where else the soundtrack will be available, but stay tuned here for more information.)
The news portion of this newsletter is now over, but if you’re the kind of person who likes to read every line of dialogue in an RPG, we asked members of the game’s development team to tell us about their favorite OFF songs. Here’s their responses:
Favorite New Song: Just like in the battle, I love how “JUSTUS” just feels like a bizarro mirror version of White Meat.
Favorite ACC Song: When developing OFF, a lot of what was playable was only Zone 0 and “Empty Warehouse (Out).” Really brings me back.
Favorite New Song: I just love how foreboding “Don’t Be Too Loud” is. Gives me the feeling of something hidden that is beginning to stir and strain against binds ready to give.
Favorite ACC Song: In a soundtrack filled with so much unease and underlying dread, “A Stab of Happiness” stands out as a small respite of light-heartedness, even if it’s only paper thin. The amusement park was one of the first locations I worked on, and I had this playing on loop a lot of the time.
Favorite New Song: “WHITE ROT” captures the frantic energy of the Batter’s mission in a way that resonates really well—you kinda dig it, but it’s also very obviously messed up in its own right. The point that the song kicks in is, for me, when you start to really question if this mission is as pure as we're led to believe.
Favorite ACC Song: “Fake Orchestra” stands out to me for being... almost nostalgic. It reminds me very much of the mid-2000s midi covers you'd find on VGMusic, but with more modern elements. The synths and experimental sounds stand out to me as being reminiscent of genres closer to metal, but when contrasted against the... flutes? some other type of wind instrument? found in this track, you really get a picture of Dedan doing what he does not because he CAN... but because he must.
Favorite New Song: I’m a sucker for the swell in “PHOENIX” as the drums come in; it really seems to fit with the way Japhet sees himself, and the way he reveals his true self as he realizes he’s doomed.
Favorite ACC Song: The way the vinyl surface noise (is that what it is?) in “Windows Licking” becomes the backbone of the song is such a cool example of the way ACC’s songs confuse your expectations the first time you hear them.
Favorite New Song: gotta be "DOORSLAM SFX \". morusque wasnt kidding - that door really does slam \!! honorable mention goes to "AFTER SWINGS, MORE RUNS", which i heard for many hours while playtesting and scribbling notes. you can never predict what songs you'll develop a weird fondness for when doing QA!!
Favorite ACC Song: probably "Flesh Maze Tango"... i've probably listened to that one on loop for cumulative days in my own time. love that forward momentum!
Favorite New Song: I love "CHAOS IS LIFE - MALEDICION." The samples feel so good on the brain, and the song travels through a bunch of really captivating phases that constantly keep me guessing.
Favorite ACC Song: It might be “Brain Plague”? The bass textures are so crunchy, and it does a lot to mess with perception and set a tone in an already trippy part of the game.
Favorite New Song: When I create a trailer I'll generally listen to the song for many many hours and allow it to form motion and narrative concepts in my head. This version of “HOUR HAND” came very late, and the moment Toby had it ready I immediately timed an animatic of Mortis's Dedan storyboard against it. 'Oh! This is going to work beautifully...' That would then become the basis for SmallBu's incredible animation, what a joy to help bring to life! Having edited, scrubbed, played it back innumerable times, Dedan's screams and gesticulations synced to the chorus is burned into my brain forever.
Favorite ACC Song: I mean, it can only be “Pepper Steak.” I've had it in my winamp playlist since 2011, I've probably listened to it on repeat for many days of time as I've worked on various projects including this one. It's an incredible driver, a chaotic march to finish your duty, the anthem of the righteously driven and sleep-deprived. When the OFF remake first began I'd listen to “Pepper Steak” nonstop in the background and visualize countless playouts in my mind's eye: of how the project would manifest, of how tribulations would be overcome, of resplendent trailers that would draw in a new era of fans. Trailers that ultimately could never exist... Truly one of my great sadnesses! But that longing and loss makes the song itself all the richer to me.
Favorite New Song: “Hour Hand” is epic. It makes the pixel graphics come to life through my imagination and was the kind of track where I could intentionally do bad in combat just to listen to it longer.
Favorite ACC Song: “Pepper Steak.” It’s raw and unpredictable. The first time I heard this I never knew what twist to expect next. It's like listening to the wildest stories from someone who forgets which tale they were telling halfway, but they are each so interesting you don't really care that none of them ever really reached a conclusion.
In 2008, I was 21 years old, and I threw a ball into the universe, never imagining it would return. A few years later, the ball came back, and it was several kilometers wide. It seems that since then, the ball has never stopped growing. With the Fangamer team, we are sending the ball back into space today.
Thank you!! Thank you for playing my game for seventeen years, thank you for still playing it. Thank you for all the content you've produced: the theories, the images, the videos, the cosplays, the games, and everything else. Thank you forever!! My gratitude to the community, the players, the fans, the curious, is immense. My life would not have been the same without the wonderful reception you've given OFF all these years.The ball is coming back to you now. Old and new players, I hope you enjoy it!-----
OFF is Now Available on Steam for digital download!
Our new launch trailer, featuring brand-new animation from SmallBu, is linked below.
OFF 1.0.0.3 is now available:
Defend Update:
Defending now shows "CC" to show that it is CC gain.
Buff CC gain to +10 normal / +25 on crit.
Crit Defend now absorbs 75% damage.
Fixed very very rare issue related to old saves and the final battle.
There is now an option to Return to Title during combat on the pause menu.
Mouse cursor is now hidden.
Fixed minor graphical positions when playing on monitors sized other than 16:9 or 16:10 (such as super ultrawide monitors).
Dozens of small text updates and fixes.
Known Issues:
No in-game menu option for windowed mode. (Workaround: Press alt-enter at anytime to leave and enter windowed mode.)
Rebinding keyboard keys still shows the original key in control hints.
Using a Nintendo Switch Pro Controller with Steam Input enabled may show the wrong buttons for a certain puzzle. (Workaround: Disable Steam Input to display correct glyphs, or use Steam Input to temporarily swap A/B and X/Y.)
Rarely, a crash can occur when using the Stamped Note in Zone 3 Area 1 (additional info appreciated!)
Omega's Radial Blur might not correctly inflict a status effect.
It’s been a little over a month since we announced OFF’s digital release date—August 15—and the team has spent that time hard at work on lots of polish and detail work that we think will show through in the finished game.
Your feedback on the Prologue we released for Steam Next Fest has been a huge help for the development team during that process, both in finding issues to address and prioritizing them. With the release date approaching, we plan to stop offering the demo beginning July 31, rather than diverting dev time to keep it up to date with the final version of the game. Your saves will still transfer over, but a lot has changed! We hope you give Zone 1 another spin when the game is released, so you can see all the balance and polish updates the team has made with your help. (For more on the Prologue and how we’re using your feedback, you can read Mortis Ghost’s blog post.)
You can see two updates made based on user feedback in this brief gif of the Dedan fight. 1: The crit animation now follows you through the menu, to suggest that you can use your incoming critical hit to power up any menu option, not just Attack. 2: Dedan’s powerful Hour Hand and Half Past attacks have always happened at set intervals, but the game never made the cadence of the fight legible to players. A ticking clock now lets you know how much time you have until another super-move arrives.
Localization work has continued, too; as translations arrive from each of our localizers, we’ve been working to make sure the game looks right in every language. Since Japanese requires more bespoke text-box work it won’t be ready right away, but work on German, Italian, and Spanish is nearly complete.
Already you can learn about proper metal-extraction techniques in multiple new languages
Locking in the digital release date of the game means we’ve been able to set up our timeline for everything downstream of that, especially the physical release. Based on our August 15 digital release, we’re planning for a street date in Q1 2026, which should also be when your standard and Bad Human Edition preorders arrive. (If you’ve moved since preordering the game, don’t worry—we’ll be conducting an address check before the games arrive at our office to make sure they end up in the right place.)
One other piece of feedback we’ve been able to act on isn’t related to the Prologue—we’ve seen all the requests, and we’re currently looking into doing everything we’ll need to make an EU release of the Bad Human Edition of the game possible. Watch for more information in an upcoming newsletter.
If you’re following OFF on social media you already know whether that’s Cob or not… but since we don’t want to tease our newsletter subscribers I will say that the answer is “Oh, no you’re not. You’re someone else.”
Finally, last month was also exciting for the team because we got to see our first wave of OFF merch ship out. It was great to see so many photos of the Judge plush out in the wild. (We were glad that so many of you noticed it had an extra meow, too.) There’s another wave of OFF merchandise in the design and pre-production phase right now, for after the game is released; check back in November to see what’s coming.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for OFF, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main OFF statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.