Of Guards and Thieves - Update r.83
Update r.83 includes New Maps, Massive Map Editor upgrade, Report system, and more.
http://www.helba.org/_OGAT/NEWS/_CHARACTER_GROUPclean_01.png
Hi guys!
Update r.83 is now available!
http://cdn.akamai.steamstatic.com/steam/apps/500290/extras/LINE_TEXT_DLC_1.png
OGAT r.83 changelog
Generic Features
- New customizable mouse cursors option
- AFK prevention feature
- 3 new public maps - created inside the in-game map editor as samples
- Loading Screen - Map preview image for Custom Maps
- In-Game map image now available for Custom Maps (M button while in-game)
- New Report player window (available through ESC menu while in-game)
Map Editor Update
- New "Delete map" button
- New "Duplicate map" button
- Fast tiles placing for floors and walls
- Map image preview inside settings tab (or using the key)
- GaT/CTF/gCTF/igCTF/ZR/VIP/DE gamemode support in Map Editor and Custom Maps
Bug fixes & improvements
- Kill Log improvements (your player name is now highlighted)
- FIX: Flashlight does not break when an object is destroyed in front of it
- FIX: Wrong throwable object collision with fence walls/doors
- Improved layout visibility for Wooden Fences/Doors in dark areas (Orange color indicator instead of generic grey)
- FIX: improved tile heights to z-fight problems
- Custom Map upload and networking improvements
- Medic rebalance: +1 Syringe Rifle Magazine (both guard/thief medic)
- Map Editor "Builder" class: Zlock magazine changed to 12 (was 5)
New customizable mouse cursors option
Mouse cursor is now customizable in the Settings menu.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_cursors.png
Custom cursors
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83.0_cursors2.png
AFK prevention feature
Player will be automatically kicked out of Dedicated Servers if inactive.
x3 New Maps available for anyone.
3 new official maps are now added into the game as an example for the editor capability.
These maps are installed by default for everyone and are marked with a green icon inside your maps list.
OF_Winter Wars
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83.0_WinterWars.png
A little map with snow theme designed mainly for TDM/gTDM/MB/IG but also compatible with GaT/DE/CTF/gCTF/igCTF/ZR.
OF_Squared Arena
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83.0_SquaredArena.png
A little map with a VR look, designed for TDM/gTDM/MB/IG/CTF/gCTF/igCTF.
OF_Snipe Training
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83.0_SnipeTraining.png
A little map with a VR look, designed for train reflex and aim, compatible with TDM/gTDM/MB/IG.
Custom Maps image
Both Loading screen images and In-Game map images are now available for custom maps
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83.0_LoadingCustom.png
Loading screen preview
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83.0_MapImageCustom.png
In-Game map image (M button)
Report Player feature
From now will be possible to report other players for rules infringement like chat spamming, teamkilling, cheating, inappropriate words and behaviour.
Reports have no immediate/direct effects but are saved for further analysis and measures by the moderators.
To report a player you need to open the Report Menu, available from the ESC menu while you are in-game.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_ReportESC.png
ESC menu with REPORT button
This menu shows the list of all the players present in the game.
MAP EDITOR UPDATE
New "Map Deletion" Map Editor feature
From now it's possible to delete unused custom map, the process is not reversible so be careful with that!
New "Duplicate Map" Map Editor feature
From now it's possible to duplicate existent map,
this process is particularly useful for reusing previously created layouts, lile "full black floor map" and premade building/zone,
or for creating alternative versions of existing maps.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_DuplicateDelete.png
Delete and Duplicate button on Map Editor maps list.
Map Editor Fast tiles placing for floors and walls
From now on cover large areas with walls and floors will be easier and faster ,
keeping the left mouse button pressed will allow you to place these objects quickly without having to manually click each time.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_Fastplacing.gif
Map image preview inside Settings tab
From now on you can have an overview of your entire map thanks to the image available in the settings menu (or by pressing the key).
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_MapEditPrew.png
More Gamemodes support for Custom maps
Finally, custom maps can be used in almost all gamemodes, here's the list:
- GaT
- TDM/gTDM/IG/MB
- DE
- VIP
- ZR
- CTF/gCTF/igCTF
How to setup your custom maps for Gamemodes
Each map needs a certain list of objects to be present in order to be compatible with a certain game mode.
Be sure to have these objects placed in your map space otherwise the map will be not shown in your playable maps list.
TDM - gTDM - IG - MB
These mode only requires the player's spawn points, make sure you have placed enough of them in order to avoid multiple player to be spawn int the same spot.
We recommend using at least 12 spawn points for each team, also keep in mind that spawn points are required for all game modes.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_spawns.png
*At the moment Spawn Points are shared between all gamemodes, if you need different spawn points for each gamemode right now the only way is to duplicate the map.
GaT
The GaT gamemode requires at least one "Thieves Target" object and one "Thieves Exit Point"
List available GaT gameplay tiles,
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_gat.png
Each tile can be placed once
CTF/gCTF/igCTF
The CTF gamemode requires a "Flag Home" and "Capture Point" tiles for both teams.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_flags.png
Each tile can be placed once
DE
The DE gamemode requires at least one "Bomb Target".
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_de.png
Each tile can be placed once
VIP
The VIP mode requires one single "VIP Escape Point"
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_vip.png
Each tile can be placed once
ZR
The ZR mode requires at least one "Big Brain" as objective for the Zombie team.
As you know only one Brain will be available at a time in each game, the objective will be randomly select between all the brains available in the map.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_brains.png
Each tile can be placed once
Teleports
Teleports are usable in all modes, but we recommend using them only in VR looking maps for gTDM/IG mode.
One single teleport is composed by one entry point and one exit point, easily recognizable in BUILD mode.
http://www.helba.org/_OGAT/NEWS/News_83.0/OGAT_83_teleports.png
Each tile can be placed once
NEW UPDATE WILL BE AVAILABLE SOON, STAY TUNED! ; )
DISCORD Official Server
https://discordapp.com/assets/fc0b01fe10a0b8c602fb0106d8189d9b.png
Official Discord server is now available!
If you want to invite other players please use this link → https://discord.gg/VQbBwxm
*Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
Check here to download the client - https://discordapp.com/apps
Official Community Forum → http://www.subvertgames.com/community
Development roadmap board on Trello
OGAT Development roadmap is now available on Trello board.
HERE IS THE BOARD → https://trello.com/b/nIaR1oR2
Other helpful links:
Here the updates/changelog list: "Previous updates/changelog list"
Here the updates full articles list: "Full Updates Articles List"
Here the Actual game content list,
- "Actual game content list (Steam Forum)"
- "Actual game content list (Community Forum)"
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