
Steam news
Full Steam announcements and update articles for this title.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Occulto, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Occulto statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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Hello everyone!
Today is a very special day for us. After 8 years of development, we're finally releasing the Early-Access of Occulto on Steam!
Occulto is a hand-drawn point-and-click adventure built around visual storytelling, exploration, and observation. This Early Access includes the first 20 levels of the game, with 18 more levels planned for future updates.
Everyone who purchases the Early Access will receive all future updates and the complete game at no additional cost. We'll continue expanding Occulto by releasing new content regularly until the full version is complete.
As a team of just three indie developers, we've poured years of passion into this project. Today we're excited—and a little nervous—to finally share it with you.
If you enjoy the game, please consider leaving a review on Steam. It really helps small indie developers like us reach more players.
Thank you for believing in Occulto. We hope you'll enjoy this adventure as much as we enjoyed creating it.
Have fun!
— Luigi, Andrea & Lorenzo Sirio Art Games
Hello everyone!
If you're reading this, mark July 31 on your calendar—the Pre-Release of Occulto will finally be available on Steam!
Don't forget to wishlist Occulto so you won't miss the launch discount.
The Pre-Release includes 20 of the game's 38 levels. The remaining levels will be added through regular monthly updates, allowing you to follow the game's development as it grows.
We'd love for you to be part of this journey. If you have ideas, feedback, or simply want to share your experience, feel free to reach out to us on Discord or X. Your suggestions will help us improve Occulto with every update.
A non-verbal adventure. There are no dialogues, voice acting, or text. The entire story unfolds through visual storytelling, expressive animations, environmental details, and comic-style thought bubbles.
Entirely hand-drawn. Every background, character, and animation has been created by hand, resulting in a visual style and atmosphere unlike traditional point-and-click adventures.
A different perspective. Our three-person team didn't come from the game industry. Instead of following established formulas, we've tried to create a point-and-click adventure that feels fresh, unconventional, and entirely our own.
If you're looking for a point-and-click adventure that does things differently, we'd be honored if you gave Occulto a try.
Thank you for all your support—we can't wait to share the game with you on July 31!