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Come watch as I take on the mutant hoards in Obliterator-X!
G’day all!
The day is finally here. Obliterator-X is out now on Steam!!
After a long solo dev journey, it honestly feels a bit unreal to finally hit this button. O-X started as a complete left turn from my previous game Bilkins’ Folly and grew into a loud, chaotic tower-defence roguelite packed with scavenging, drones, and short intense runs.
If you’re jumping in for the first time, here’s what you can expect:
• Short scavenging phases before each run • Build traps, turrets, and defensive setups on the fly • Command drones to loot, build, mine, or defend • Upgrade your HQ between runs and shape your playstyle • Escalating enemy waves that keep you adapting
🎬 Launch Trailer If you haven’t seen it yet, make sure to check out the cool launch trailer we’ve put together for the occasion. It gives a great feel for the chaos, the pacing, and the overall vibe of the game.
❤️ A Small Favour If you enjoy your time with Obliterator-X, leaving a Steam review would help more than you might think. Reviews make a huge difference for visibility, especially for solo devs, and I’d really appreciate it.
Thanks so much to everyone who supported the game along the way, whether through wishlists, feedback, or just cheering from the sidelines. I hope you have a blast with it.
See you in the chaos!
I’m stoked to finally share that Obliterator-X is launching on February 20th, 2026. It feels good to take a moment, step back, breathe, and look at how this whole crazy project came together.
If you played my previous game Bilkins’ Folly, you might be expecting another wholesome puzzle adventure from Webbysoft… in which case you’re in for a rude shock. Where BF focused on companionship and cosy puzzle solving, O-X throws all of that straight out the window. This one fishtails into brutal top-down combat, short rounds of tower-defence inspired chaos, and a whole lot of levelling up between waves.
And before you even touch a button you’ll be hit with the heavy riffs of Rotting Christ, followed by one of the heaviest in-game soundtracks I’ve ever worked with. The main soundtrack was composed by Joe Haley from Psycroptic, who wrote each track three times so the game can shift between versions depending on what’s happening. It’s wild and it adds so much energy to every run.
Here’s a quick peek at what you’ll be doing on February 20th:
Every run kicks off with a short scavenging phase. You’ll poke around ruined buildings, hunt for better weapons and blueprints, and grab whatever scraps you can before the real madness begins. Sometimes you luck out and find great gear. Sometimes you’ll scrape by with almost nothing. That mix of luck, panic, and planning is a big part of what makes O-X fun to build and fun to play.
Once the waves start rolling in the tone shifts fast. You’ll be placing traps and turrets, fighting off hoards of enemies, and trying to survive as long as you can. Drones play a huge role here. You can assign them to scout for loot, build structures, mine scrap, or follow and defend you. A good drone setup can completely swing a run in your favour and I love how much personality they add to the flow of the game.
After each attempt you’ll head back to HQ to build new structures and unlock upgrades. This is where you slowly shape your preferred style. Maybe you want stronger defenses. Maybe you want more efficient scrap gathering. Maybe you want drones doing most of the heavy lifting. This part of the game went through the most changes during development and I’m really proud of how it ties everything together now.
— Thanks for sticking with me on this wild ride. O-X has been a massive shift from Bilkins’ Folly and I’ve had a blast making something so different. I’ll keep sharing more as we get closer to launch. If you feel like dropping the game a wishlist that would be a huge help too.
See you all on February 20th!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Obliterator-X, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Obliterator-X statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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