
Steam news
Full Steam announcements and update articles for this title.
A small patch to PC version, full game and demo.
You can now use both gamepad and mouse in the menu screens as well as gameplay, they should smoothly transition back and forth.
Launch update!
Optimized and redesigned "research" , "Caches" and "cosmetics" UI of control plane.
Updated sprites for enemies and bosses.
There are now 8 bosses, chosen at random throughout each run.
Added 3 more daemon skin cosmetics.
There are several bonus events chosen at random after each boss kill.
Achievements added for all boss kills and also max run complete.
New active skills added "pull request" and "packet mirror".
Demo version is updated as well as full version, only 1 boss available in demo.
New skill combo system (skills interact with others to create new effects)
Random run bonus quests that grant extra bitshards
Random waves of enemies events happen in different configurations
New visual effects in the background and at the end of run
Bosses now have a health bar
Updated visuals of most active skills
New cosmetic type - 6 Cursor skins
2 new Daemon skins
Added 4 different bonus events that happen after boss kill that grant bitshards/root key
Added random zones that appear, some positive effects and some negative effects.
Added new active skill "Blinding arc" that hits multiple enemies and stuns (upgrade to also do dmg).
added lock-on line for auto attacks
Improved bitshard collection animation
Added new passive - increases auto attack dmg as you gain overload meter
Finishing tutorial now awards 30 bitshards and 1 cache
Major Performance optimization
Cosmetics.
There are 9 animated skins for the daemon with colored trails, they can be obtained from achievements (telemetry) , trust store and from opening caches.
You can select your active skin from the new cosmetics button above the start run button.
RFC lab changed to "Research" and is now a incremental style mini-game
Added power based requirements to unlock to all tabs
Added root key based encrypted cache enhancements
Added tutorial introducing protocol overrides when session extension hits max
Small optimizations to "normal" render quality.
Optimization to enemy and projectile rendering
Fixed boss background not being reset after run
Set the session extension upgrade to be default selected and more obvious
Added more options(scanlines, bloom, screenshake) to the main menu options and improved clarity of the foreground.
Added new reactive background grid (can be toggled off)
Updated background colors to make it easier to see the foreground
Added visual indicator around the player to show how much overload meter you have
Added background effects and new visuals to the boss
Reduced contrast of scanlines (can now be toggled off) for clarity
NULL ROOT demo will be in the Steam next fest June 15-22!
I'll be doing some more updates in the future before then, to itch and steam versions.I've also recently made some updates to the demo:Caches now can give you bitshards back.
Based on feedback I've made enemy projectiles more visible and brighter.
Based on feedback increased size of dropped bitshards on screen.
Based on feedback made cache UI grey out when you dont have any caches to open.
Based on feedback hovering over skills in the node tree shows cost and level.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Null Root, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Null Root statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.