
Steam news
Full Steam announcements and update articles for this title.
Thanks to everyone who has been sharing feedback, it has been incredible to read! For this patch we are keeping things focused: less about big sweeping changes, more about polish and tweaks so the experience feels consistently better across every mode. The goal right now is to steadily bring Nordhold into its fully polished form.
New Season:Season 5 has officially kicked off! Good luck on the leaderboards! 🏆
5 New Relics!
Undead Magician The Undead Magician's healing aura has been a long-standing pain point. Bringing down both the barrier and the regen.
Magic Barrier Health: 50,000 → 35,000
Barrier & Life Regeneration Aura Range: 13 → 12
Elite Life Regeneration Bonus: 100% → 75%
Orc Witcher The Witcher's healing was stacking too aggressively in groups. Toning down both the heal per second and the aura size.
Life Regeneration per Second: 75 → 60
Life Regeneration Aura Range: 6 → 5
Wave Curve
Smoothed out HP spikes from Wave 38 through Wave 49 so the progression feels more consistent with the waves around them. Waves 38 and 39 also had their Barrier HP brought down.
Tower Buffs A small damage bump for some of the core towers that were lagging behind.
Arrow Tower: Damage 100 → 110
Frost Tower: Damage 85 → 95
Tornado Tower: Damage 50 → 55
Relic Adjustments
Crossbow Precision (Rare): 25 → 30
Trophy Phial (Rare): 50 → 75
Aurum Trove (Legendary): 120 → 150
Greedgem (Rare): 200% → 300%
Fusion Banner Buffs
Scorching (Fusion Banner): 30 → 35 | New Upgrade Values: Common +10, Rare +13, Legendary +23
Fire Arrows (Fusion Banner): 75 → 85 | New Upgrade Values: Common +25, Rare +33, Legendary +58
Building Upgrades
Gold Manager (Guild Hall Upgrade): 10 → 25 Gold Rate
Bug Fixes
Fixed old saves (pre-Chaos Reaper) not being able to end properly
Fixed Meta Mode's Raven Tower bonus damage being added incorrectly
Fixed Rune Forge unlock being lost if unlocked during the last wave before death
Fixed the Path of Innovation Oracle option failing to properly complete the current research
Fixed Chaos Reaper not double and triple shooting when its fire rate was high
Fixed workers vanishing after a mission ends
Fixed Runestone and Raven Tower continuing to shoot while locked
Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
How to join the Beta? Check here!
See you on the leaderboards!
Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
Fixxed Issue with Hydra Fusion Banner (Mortar x Runestone) where the Mortar Tower stopped shooting.
Fixxed Issue with Elite Enemy Health in later Waves
Fixxed Issue where sometimes Enemies storming your Gate couldnt defeat you and you were stuck in the Game.
Fixxed Issue where sometimes more Workers where send out to your Lighthouse Mission then expected.
Fixxed Issue where New Leaderboard Entries did not have the previous Season rank Badge available.
Fixxed alot of smaller performance issues
New Season: Season 4 starts with todays Patch! Good luck on the leaderboards!
New Meta Perk: Unlocked in the Lighthouse – now lets you see upcoming enemy types for the next wave
New Specialization: Added specialization options for the Houses
Meta+ Layout System: You can now save and manage different node layouts in Meta+ Mode!
New Items: Added 5 New Relics to the pool
The Double Honor Event has ended, but we have permanently increased base Honor gains across the board!
Waves 1–10: 4 → 10
Waves 11–20: 8 → 15
Waves 21–30: 12 → 20
Waves 31–40: 20 → 30
Waves 41–50: 30 → 40
Waves 51–60: 30 → 50
Waves 61–70: 30 → 70
Waves 71–100: 30 → 100
We have significantly increased the damage/scaling values for several Fusions!
Chaos Bolts (Arrow x Reaper): Initial 50 → 66 | Common 15 → 20 | Rare 20 → 27 | Leg. 35 → 47
Charged Arrows (Arrow x Arc): Initial 110 → 125 | Common 5 → 7 | Rare 7 → 10 | Leg. 10 → 15
Branding (Runestone x Mortar): Initial 400 → 450 | Common 120 → 135 | Rare 160 → 180 | Leg. 260 → 315
Destructive Strike (Mortar x Arc): Initial 10 → 12 | Common 3 → 4 | Rare 4 → 5 | Leg. 7 → 9
Shockwave (Mortar x Arc): Initial 150 → 170 | Common 21 → 30 | Rare 28 → 40 | Leg. 50 → 70
Critical Breach (Frost x Arc): Initial 200 → 220 | Common 60 → 70 | Rare 80 → 90 | Leg. 140 → 160
Unchained Rage (Shadow x Raven): Initial 30 → 40 | Common 9 → 12 | Rare 12 → 16 | Leg. 21 → 28
Clinking Mastery (Frost x Raven): Initial 300 → 330 | Common 90 → 100 | Rare 120 → 130 | Leg. 210 → 230
Critical Impact (Raven x Tornado): Initial 50 → 60 | Common 15 → 18 | Rare 20 → 24 | Leg. 35 → 42
Double Nova (Frost x Reaper): Initial 40 → 50 | Common 12 → 15 | Rare 16 → 20 | Leg. 30 → 35
Seal of Constancy (Relic): Damage bonus increased 10% → 15%
End of Wave Order: Resolution order optimized to benefit the player (Boss → Hero/Upgrade → Mission Return → Market → Oracle → Mission → Banner)
Darkness: The Shadow Tower Banner "Darkness" is now auto-banished from the pool upon reaching 100%
Quadruplicity: This Meta+ Perk now correctly applies to Hydra (Runestone x Mortar Fusion)
Hero Level Up: "Height Chance" and "Extra Resources" are now auto-banished from the pool in the late game
Spell Damage: Hero Level Up upgrade buffed significantly: 20% → 50%
Lightstorm: The Arc x Runestone Fusion no longer scales with the Weakness applied by Nightburst (Mortar x Shadow)
Added the ability to reject Fusions
Text and translation polish
Various UI improvements (especially in Meta+ Mode)
Event Wheel now displays exactly when Workers will return
Optimized Save System stability
Improved handling of Gold Skins (Supporter Pack) & Bug Report tool
Removed legacy Demo code
Fixed infinite loading screen when pressing "Play Again" in the Meta Mode end screen
Fixed "Clearing Master" tooltip
Fixed trigger behavior for Reaper's unique spells
Hero Gazebo: Tavern specialization + Arcane Rift Research spell multiplier now stack correctly
Healing Logic: Fixed health regen reduction to apply to total scaled healing and corrected percentage calculations
Elite Undead Magicians: Now correctly apply their healing aura to other enemies, not just themselves
Audio/Video: Fixed resolution/window UI bugs + Intro sound now correctly respects volume settings
Fixed an issue with loading Season Badges
Fixed Spell Energy UI bug after obtaining the Druid Wand
Exploits Fixed: Fixed Honor gain on wave restart, Infinite Oracle Reroll, and Spell Energy target mode exploit
Endless Mode: Fixed damage scaling calculation for Raven's Doom Blast and Reaper's Meta+ Chaos Blast
Fixed spell targeting issues where spells could hit multiple times through barriers
NEW SEASON: A new season has begun and the following badges are awarded for the previous season:
COLLECT NOW: We added multiple Nordhold Trading Cards to Nordhold, have fun collecting them and earninig some unique Emojis and Badges for your Steam Account! Thank you for all the incredible feedback across Discord, Steam reviews, YouTube, and the forums! We read every message, and the beta feedback in particular was invaluable.
Got ideas or questions (or just want to hang out)? Join our Discord and be part of the community!
Honor gain per wave slightly increased
Temporary Extra Honor Event: earn double Honor for now — enjoy!
Minor color tweaks added to fusion animations
Fixed bug where the Lighthouse persisted after a Meta reset
Fixed Tower Focus Priorities incorrectly transferring to other tower types/groups
Fixed rare issue where trees could spawn on seals (symbols) in later biomes
Fixed issue where tower SFX could be lost
Fixed older saves sometimes not ending a run correctly
Fixed occasional incorrect buff-arrow indicators from auras (Runestone / Reaper)
Fixed case where Multitude (Generalist Banner) could offer 0 banners
Fixed Tornado-family spells sometimes disappearing in front of barriered enemies (they now shatter correctly)
Bloody Chain (Arc x Arrow Fusion) no longer requires Barbed Arrows to propagate Bleed
Fusions can no longer be skipped by leaving the game
Starting a new Meta+ run no longer removes the Wave 10 starter bonus
Tutorial refined for clarity and safety
Blood Whip statistics accounting adjusted
Jump behavior adjusted for Celestial Jumps (Runestone x Arc Fusion) and Charged Arrows (Arc x Arrow Fusion)
Changed key bindings are now shown for the spell in the Statistics view
Non-essential Lighthouse upgrade tile choices are no longer offered when all options would be identical at the end of the path
Doom Cold (Raven x Frost Fusion) is no longer overwritten by weaker Frost effects
Duplicate items can no longer appear in queues (e.g., Lighthouse & Market) → prevents empty offers
Meta+ mode node display improved
Minor UI tweaks
Further tuning of tower animations
Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
The 9th tower has arrived: Chaos Reaper A ferocious close-range powerhouse that shreds clustered enemies and breaks barriers. Comes with fresh Fusions and new synergies to explore:
NEW Tower (+4 Fusions)
NEW Skin Shop (no real money – Honor only)
NEW Season (including new leaderboards)
NEW Fusions (two more are coming soon; for now there will be only one banner choice in two spots)
NEW Spells
NEW Relics
2 replaced Oracle paths
2 replaced starter bonuses
1 replaced and 1 new hero attribute
Overhauled UI
Arrow Tower range: 3 → 4
Bosses can no longer perform the same boss skill multiple times in Meta Mode or Ascensions
Honor is now awarded after Wave 40 in addition to Elite/Boss kills
Wave 50: barrier health reduced
Coinfall: 2 → 4
Magic Contract: 10% → 15%
Scope Lens: 15 → 25
Necrotic Curse: 80% → 75%
Golden Incentive: 3 → 5
Timber Stockpile: waves 10 → 20
Elixir of Aleboost: 20% → 30%
Burden Cart: 3 → 2 affected Outposts
Distant Wing: -0.8 → -0.6
Fractured Arrow: 3% → 5%
Frost Cube: 120 → 125%
Galdra Earrings: 10% → 15%
Rikur’s Axe: 10% → 15%
University – Best Selection: 10× → 6×
Hero Tower Specializations: share of original spell damage increased 70% → 80%
Ring of Death now executes enemies under 15% (was 10%) health
Darkness: 3/4/7% → 6/8/14%
Doom Scattering – Base: 160 → 250%; Upgrades: 18/23/42 → 45/60/105%
Skyfall Arrows: +20% → +50% arrow damage
Glacial Nova: 5 → 10% chance
Bloody Chain (Arrow x Arc Fusion): Base 15 → 10%; Upgrades 5/7/11 → 3/4/7%
Small extra-shot (Arrow) nodes: 1% → 2%
Mortar Meta+ AoE: 1% → 2%
Slow amount reduced: 7% → 5%
Resources on map: 10% → 15%
Spell damage upgrades: +20% → +50% spell damage
Beer productivity: 10% → 25%
Stone/Wood/Gold per worker (respective buildings): +2/2/1 → +4/4/2
Gold per worker per wave: 1 → 4
Rare banner chance: 7% → 10%
Power Spike (Spell): +4% → +3% spell damage
Fixed Tornado “Endless Enemy Defense” bug (now interacts correctly with barriers)
Fixed a bug that could skip waves
Fixed excessive bonus from Plate Crusher (Rare Relic) when combined with Basic Training (University)
Weakness is now applied correctly during Jumps in Endless Mode
Fixed slow calculation on higher waves (enemies could exceed the intended slow cap)
Fixed UI glitch in Discoveries when displaying perks
Better price refresh rates for tower unlock costs
Minor scaling optimizations for higher Endless waves
Higher Bleed stack amounts now possible (previously stacks could disappear at very high values)
NEW SEASON: A new season has begun and the following badges are awarded for the previous season:
Version 1.1 is out, which means the roadmap beats shown in the image are now shipped: Q1 Launch ✔️ Q2 Core Expansion ✔️ Q3 Major Update 1.1 ✔️ Looking Ahead: we’ll continue with steady, incremental updates as they make sense; shaped by your feedback and our still-not-empty backlog. 😄
Thank you for all the incredible feedback across Discord, Steam reviews, YouTube, and the forums! We read every message, and the beta feedback in particular was invaluable.
Got ideas or questions (or just want to hang out)? Join our Discord and be part of the community!
NEW Gamemode: Meta+ Mode
NEW Lighthouse Meta Upgrade: A new Pathing Choice System has been added
NEW Mortar Banner: Crescendo has been replaced
7 NEW Relics
Arcane Rift (University, War Tree, Spell Damage+) now increases spell damage multiplicatively
Two new targeting options for Healer towers:
Self-healing enemies
Enemies that heal nearby units via aura
Fire Arrows (Mortar x Arrow Fusion) now also transfers Burn via Charged Arrows (Arrow x Arc Fusion)
Endless Damage Reduction scaling adjusted
Endless Spell Base Damage Modifier increased – but now only applied at 7% for Lightning Surge-triggered spells
Improved leaderboard appearance, especially for new players
Fixed issues with leaderboard entry overwrites
Fixed saving of tower upgrade costs
Multitude (Generalist Banner) now only affects banner rewards, not chests/Lighthouse/etc., as described
Burn no longer deals damage to immune enemies until the immunity ends
Marks of Ascension (Rare Relic) removed from the loot pool for the first 9 waves
Raven Feather (Legendary Relic) downgraded to Rare
Vulnerability (Shadow Tower Banner) now reduces block/armor by a flat amount instead of a percentage
Defense reduction adjusted:
-10/15/25% → -4/6/10%
Vulnerability now auto-banishes once -50% block/armor reduction is reached
Doom Scattering (Raven x Tornado Fusion) adjusted: fixed chance and added multiplier
Unchained Rage Buff:
Initial: 20% → 30%
Upgrades: +6/8/14% → +9/12/21%
Supernova (Volcano Unique) Damage Multiplier reduced: 5000% → 4000%
Collapse (Tornado Banner) now capped at 25% Crit and 25 Stone Production
Spell Evolutions of “Arcane Strike” adjusted
Valknut’s Ascendant (Legendary Relic) now only applies to manually triggered tower upgrades
Performance boost: faster, smoother gameplay
Volcano Mortar VFX optimized – significantly improved performance
Save game stability improved
Leaderboard stability improved
Starter selection now includes a reroll button
Fixed Runeforge icon highlight (yellow) when all 4 upgrades are completed
Dual monitor behavior improved
Critical Breach (Frost x Arc Fusion) now applies to all slow sources
Reroll now consistently considers the Statue Tower when “Blessing of Choice” is selected
Fixed damage upgrade tooltip bug after selecting Generalist Banners
Banner list now scrollable with arrow buttons when too many are on screen
Camera movement speed can now be adjusted separately for mouse and keyboard (WASD) in settings
Auto-banish for Tempest-Stopper (Tornado Banner) fixed
Fixed Fusion/Unique Banner exploits
Statistics display and tracking corrected
Rare boss spawn location bug fixed
Fixed bug that allowed picking two Generalist Banners
Optimized execution order of University and Oracle effects
Fixed bug where Runestone Towers incorrectly applied Burn
Fixed HP scaling of self-healing enemies at Wave 80+
Relic overlay now correctly displays under the eye icon
Shift-click in Trading Post now toggles between min and max stack size
ESC now works in more cases (e.g. opens settings from title screen)
Fixed bug causing inconsistent Ascension boss skills in later waves
Fixed jump damage reduction interaction with Endless Defense
Translations, text, and tooltip fixes
Tavern’s Althing bonus now displayed in top left of building status
Reroll logic in market (with Uni perk) improved
Fixed Frost Magician bug when spell energy is empty
Herbal Potions (Druid House Upgrade) now blocked when at full HP
Fixed Runestone beam animation bug
Fixed map generation bugs
Effects on enemies now reflect real-time status more accurately
Price update behavior improved
Relics in “Discoveries” are now sorted by rarity
Fixed bug where two statues could appear simultaneously
Vision Chest now shows a counter of remaining unopened chests
Improved University UI – wave completion bugs during defense phase resolved
Armor of barrier carriers no longer applies to the barrier itself
This also gives us an opportunity to update our roadmap. The yellow ticks indicate topics for which we've already partially delivered planned content in this patch - but as you can see, there's more on the way:
Thanks again for all the great feedback we've received from the community - we read every message, whether it's on Discord, Steam reviews, YouTube comments, or Steam discussions. THANK YOU! Special thanks as well to everyone who provided feedback during the beta.
Quick reminder: if you'd like to help us test upcoming content:
Got ideas, questions, or just want to hang out? Join our Discord and be part of the community.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Nordhold, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Nordhold statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.