
Steam news
Full Steam announcements and update articles for this title.
Greetings, Starfarers!
Since the launch of "Dark Corners of the Galaxy," we have received incredible feedback from our community. Your struggles, explorations, and conquests within these dim star systems have been the driving force behind our team’s progress.
Today, we are thrilled to announce the long-awaited news: "Dark Corners of the Galaxy" will officially support the Steam Workshop on March 20th!
In this vast galaxy, official content has its limits, but the creativity of our players is boundless. With the full opening of the Workshop, the game will truly be in your hands:
Create and Remaster: Whether it is designing brand-new starships, crafting imaginative powerful weapons, or writing your own faction lore, it is all possible now.
Share and Experience: Subscribe to amazing Mods created by other players with just one click, making your next galactic jump full of unknown surprises.
Official Development Guide: To help everyone unleash their creativity, we will release detailed "Official Modding Tools and Documentation" on the day of the update. Even beginners can get started easily.
Alongside the Workshop launch, we are participating in this year's Steam Spring Sale with a 10% discount. If you have friends who haven't experienced the game yet, or if you have been waiting for the best time to jump in, March 20th is the perfect moment to join this interstellar journey.
Thank you for being with us. See you in the stars on March 20th!
Version 1.6.6.25 Bug Fixes
- Added a one-click purchase function for saved fleet lineups, and related UI optimizations.
- Fixed UI overlap issue in story replay.
- Fixed starship battle data overflow issue.
- Improved copywriting.
- Several minor optimizations.
Hello, fellow interstellar wage slaves:
Time flies—it's been a full month since Galaxy's Gloomy Corner launched. Today, we've reached 372 reviews on Steam and kept the milestone of "Very Positive". On this special day, we want to say to every player who has experienced the game: thank you!
Every review, every stream, every discussion about module builds—we've read them all carefully. Your feedback has brought this gloomy galaxy to life. As an indie dev team, that truly encourages us.
But this is only the beginning. The company management (the dev team) is busy preparing the next steps.
Based on your feedback, we're working on Steam Workshop support, and we hope that in the future every Specialist can personally define their own workstation.
We'll keep listening to player feedback, continuously polish the feel of the controls and the overall system experience, and keep expanding with more playable content (of course, the lease might still be just as expensive)
If you've already bought the game, thanks for your company; if you're still on the fence, now is absolutely the best time to join us!
May you always be victorious, and may they deduct a little less from your pay at settlement!
— Brick-Up Studio
Version 1.6.6.24 Bug Fixes
- Fixed error message
- Improved items sold at the Skull & Co. office
- Improved the third wave of the Battle Simulation - Grand Champion fleet, changing it from an easter egg-like self-destructing fleet to a normal (but slightly stronger) fleet
- Enemies at the Future Glance entrance may randomly be stronger to guide players in
- Several minor optimizations
Basic support for the Workshop is under development. We have received your bug reports and suggestions for improving gameplay and will gradually optimize the game!
Version 1.6.6.23 Bug Fixes
- The issue where five story segments in Chapter 5 failed to trigger has been fixed. Please replay the two normal routes in Chapter 5 to unlock the story.
- The story replay function issue has been fixed.
We sincerely apologize for the major problem.
Feature Additions & Bug Fixes Version 1.6.6.22
- Added story replay function, UI located in the upper left corner of the recycle bin
- Fixed shop misalignment issue
- Fixed issue where the "Charge at the Start of Battle" status was not working
- Fixed issue where some status effects were not working after deploying a starship
- Fixed issue where core effects triggered multiple times
- Fixed starship deployment display issue
- Fixed issue where the initial charge count of modules was not displayed
- Fixed issue where the reserve library limit was incorrect
- Attempted to fix the issue of active modules freezing
- Supports 3440x1440 windowed resolution
- Starship Vanguard trigger sequence Fixed sequence
- Fixed occasional issue with the exit game button malfunctioning
- Optimized the Personnel Department's user interface in the envelope section
- Fixed incorrect descriptions of some starships and modules
- Fixed some typos in the text
- Increased the speed of Truth projectiles
- Fixed issues with the Fusion Hangar
- Fixed the triggering issue of Thunder of the Night and optimized its values
Features under development:
- One-click purchase function for missing parts in saved fleets
- Workshop support
This is our first time making a game, and due to a lack of development experience, supporting the Workshop at the game's core is currently very difficult wwwww. We plan to support a limited number of features first, and then gradually add support and iterate based on specific circumstances and mod author needs.
Thank you for your understanding and support!
Version 1.6.6.21 Bug Fixes
- Fixed the screen flickering issue on widescreen displays; widescreen players can now play in full screen! Please let us know if you still encounter problems!
- Updated rendering support. If you experience screen flickering, freezing, or other issues, try the following:
1. Update the game to the latest version.
2. Right-click on *NonentityGalaxy* in your Steam game list, open "Properties," and enter `-force-vulkan` in the launch options. Then launch the game normally (it might lag slightly during field missions).
3. If the previous solution doesn't work, right-click the Steam game icon, select Manage -> Browse Local Files, and open the launch file location. Right-click on NonentityGalaxy.exe, open "Properties" -> "Compatibility," and select "Run this program in compatibility mode (Win8)." Then launch the game normally.
- Optimized the timed mission refresh rules.
- If you encounter a UI disappearance issue in the field mission deployment interface, right-click on any starship to view details, then close it. This should resolve the issue. We are still locating the problem.
- Fixed several minor issues.
- Happy Chinese New Year! Time to go out and eat something good!
Version 1.6.6.20 Bug Fixes
- Major optimizations to the warehouse and recycling department's filtering functions
- The Lonely Road series of limited-time quests are now permanent - unlocked after level 50
- Reduced difficulty of Chapter 2 boss
- Optimized the office return-to-town function
- Attempted to fix the issue of the UI disappearing during formation in the field preparation interface. If you encounter a similar problem again, please inform the developers. Thank you!
- Fixed the issue of incomplete display of event and ending text
- Fixed the issue of starship models getting stuck in mid-air
- Fixed some text issues
- Several minor optimizations
Version 1.6.6.19 Bug Fixes
- Added filtering by function category to the Recycling Department (operation optimization underway)
- Fixed data anomaly caused by saving/loading saves
- Fixed employee handbook display issue
- Added secondary confirmation for selling rare starships/modules
- Fixed incorrect initial cooldown acceleration calculation for modules
- Fixed core settings not being saved
- Fixed triggering error for triggered modules
- Fixed warehouse dragging issue
- Optimized new feature unlock prompts
- Several minor bug fixes
Version 1.6.6.17 Bug Fixes
- Significantly expanded warehouse capacity
- Nerfed the overheating strategy of the Omen Skull, adjusted related stats
- Nerfed the self-destruct damage of the Wrong Path,weakened the Starsoul Sacrifice core
- Fixed issues with incorrect module descriptions and functions
- Text corrections
- Several minor bug fixes
Attention, Field Agents: In the grim corners of the galaxy, we fight for every second of survival. But remember, the spark of resistance burns not just in space, but across all dimensions!
To support your struggle, we have opened channels to the multiverse and formally joined forces with four outstanding indie games to launch these Limited-Time Strategic Bundles. No matter how the battlefield changes, unyielding souls always find each other:
⚔️ In Dwarves: Glory, Death and Loot: Command your legion like your crew, charging into death for glory (and loot).
🌙 In Three Kingdoms: The Blood Moon: Travel back to a chaotic era and rewrite desperate history under the blood moon.
⚾ In Ball-it Hell: Swing your bat for a desperate counterattack amidst a hail of bullets in the stadium.
✊ In Pinball Storm: Lokanta: Become a rebel and smash the capitalist tycoons who try to control everything.
This is your new battlefield. Purchase the bundles now and enjoy extra stackable discounts. This isn't just a game; it's a comprehensive drill for survival!
Version 1.6.6.14 Bug Fixes
- Fixed conflicts between pre-game formation and pre-game functions.
- Fixed the issue of unlimited module charging speed.
- The module charging speed now changes dynamically based on the charging speed (instead of only changing after each cooldown).
- Fixed several minor issues.
Version 1.6.6.13 Bug Fixes
-Attempted to fix the widescreen flickering issue again - currently forced windowed mode.
-Fixed bugs related to the shop entrance in the field operation deployment interface.
-Fixed combat event issues.
-Fixed sorting issues for buying and selling items in the recycling department.
-The game now supports running in the background - enable this in the settings.
Feature Additions & Bug Fixes Version 1.6.6.11
- New Feature: Shift + Left Click for one-click item transfer to the warehouse
- New Feature: After completing Chapter 1, the shop can be opened in the pre-field mission setup interface; the entrance is in the top left corner.
- New Feature: Local save backup. If there are issues with Steam Cloud documentation, backup saves can be found in the default Steam save path.
- Fixed issues with incorrect company revenue sharing display and calculation.
- Several minor bug fixes
Version 1.6.6.10 Bug Fixes
- Fixed the issue of freezing due to infinite buffs
- Core - VIP Card upgrade, initial free limit removed
- Mothership support skill issue fixed
- Fixed the issue of incorrect grid occupancy caused by starships being destroyed during deployment
- Several minor bug fixes
Version 1.6.6.9 Bug Fixes
- Fixed screen flickering and ghosting issues caused by excessively wide screens (temporary solution)
- Fixed game crashes caused by buff limit overflow
- Fixed incorrect functioning of some modules
- Fixed incorrect core effects
- Several minor issues
Version 1.6.6.6 Bug Fixes
- Fixed an error in the personnel department's upgrade description.
- Fixed some rare item display errors.
- Fixed an error in the Bebop ship slot location.
- Fixed an issue where some modules wouldn't unlock the encyclopedia.
- Minor optimizations.
Version 1.6.6.5 Bug Fixes
-Supports 4K resolution
-Fixed incorrect display of carrier-based aircraft range
-Resolved pre-game function issues
-Limited the number of slot machine uses
-Corrected text errors
-Fixed event errors related to starship consumption
-Some detailed issues and bugs
Version 1.6.6.4 Bug Fixes
-Added support for 2K resolution
-Fixed issues related to Smart Mode
-Corrected some text errors
Attention, External Investigators:
Nonentity Galaxy is NOW AVAILABLE on Steam!
Forget the romance of space exploration. Here, you’re just a corporate grunt trying to make rent in deep space. Command your fleet, salvage the scraps, and survive. Remember: The victory belongs to the Company, but your life belongs to you.
✅ Key Features: Tactical Fleet Building, Hardcore Modding, Dark Corporate Humor.
💰 Launch Discount: 10% OFF for a limited time!
Our Official Soundtrack (OST) is also live, featuring 21 high-energy tracks blending Electronic Rock and Funk.
Want the best deal? Grab the Game + OST Bundle \ now and enjoy an additional 10% discount!
Ride the waves of adrenaline-pumping beats as you pilot through the galaxy. Don't keep the boss waiting—clock in for your first mission now!
👉
If you encounter any issues, please feel free to share them with us on our community or Discord.
Attention! Investigators,
With the official launch on Feb 4th approaching, the Corporate Finance Dept has decided to recall all "Trial-class Vessels."
Thank you for every piece of scrap you salvaged during the trial. The Demo will be decommissioned soon. If you haven't clocked in yet, this is your last chance.
Don't worry—on Feb 4th, heavier workloads and riskier sectors are waiting for you!
Fellow spacers, Happy New Year.
Today we have an official field assignment briefing for everyone: The deployment date for Nonentity Galaxy has been officially locked in for February 4th(UTC+8).
By then, all spacers are requested to complete fleet preparations, effectively build combat capabilities through battle and salvage operations, and strictly adhere to cost accounting. "Win or run" is our company's standard procedure. (※Losses and bills will be delivered promptly upon battle settlement.)
Wishing you all smooth voyage and that revenue always exceeds losses. Friends who haven't registered yet, add our game to your wishlist now to confirm this deployment schedule and set sail with us to Nonentity Galaxy.
Dear Diary,
The Station Master just called me in to explain why I haven't submitted a work report for two months.
I was shocked because I had no idea that patching every single hole on the space station required formal documentation. This is killing me! It's like trying to remember what you had for lunch every single day for the past two months... Well, that's a bad example because lunch is the same every day, but you get my point.
I'm absolutely certain I've done over 30 version updates for this test build, fixing more than 200 critical bugs, but none of it got recorded.
Hopefully, starting today, I won't make the same kind of mistake again.
Fixed the issue where the Ranger starship's vanguard effect was not applying correctly.
Fixed the issue where the "Indiscriminate Inertial System" effect was incorrect.
Fixed the issue with the Cook's supply rotation being incorrect.
Fixed the bug where the Diner's special module reward could unlock Recycling Section collection progress.
Fixed various UI display errors.
That's all for now, work again tomorrow.
I hope I can wrap up this project before next spring and return to Earth.
Even though there's no one waiting for me there.
Good night, dear diary.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Nonentity Galaxy, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Nonentity Galaxy statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.