
Steam news
Full Steam announcements and update articles for this title.
Add constructible torches to provide lighting for the early stage
Increase the cultivable tobacco and blueberries, which can be harvested to obtain tobacco leaves that can be processed into cigarettes on agricultural workbenches
New charging power display for battery pack
The empty backpack can now be placed in another backpack
Change all outdoor doors to automated doors. When you drive in front of the doors, they will automatically open, and when you leave, they will automatically close
Fix some overlapping doors on map 03
Fix the issue of excessive collision of stones in the D7 area of map 03
Fix the lack of lamb models on the bacon rack
Repair all lost items transferred
After repairing the bandit's death, it will still make a sound
Localized Translation Update
Repairing herbal tea does not work
Fix abnormal actions of character melee weapons
Reduce the probability of bandits making noise
Repair the production of simple cloth bags, which cannot be completed in the old archive
Localized Text Update
Add:
New feature: Timeout exit option in the tutorial interface for first-time game entry
The brand-new BGM system and the brand-new BGM
The bandits will now make noise when they detect players
Now, kills achieved with incendiary grenades and hand grenades are also counted
Added one-click transfer of similar items to the right-click menu
Added the ability to exchange key blueprints from specific merchants
Added endurance-related features
Optimization:
Increased the maximum stack quantity of base materials
Increased the maximum burn time of workbenches requiring fuel addition
Adjustments will not refresh wandering bandits in the first 10 days
Bug Fix:
Adjusted the position of the women's sunglasses
Fix the right-click menu of the backpack, which remains visible after opening the skill panel
The repair character can stand on the sofa and interact with it, causing positional errors
Repairing small potted plants cannot be built on a coffee table
After many days, the fallen fruits from the trees will rot
Fix the issue where the tactical jacket cannot be equipped
The useless compound bow drawings have been deleted
The repair task for making a simple cloth bag cannot be completed
Hello everyone, survivors!
Firstly, thank you all for your continuous companionship and support. Over the past period of time, we have been attentively listening to the voices of the community and collecting thousands of valuable suggestions from players. Our team has thoroughly studied every feedback, from the tedious process of organizing backpacks to the lack of later gameplay, and we have seen the pain points mentioned by everyone.
Based on these feedbacks, we are thrilled to present our annual update plan for 2026 to everyone! This is not just a timetable, but also a fulfillment of our commitment to everyone. Next year, we will strive to make the survival experience smoother, home construction more diverse, battles more exciting, and new possibilities for sky exploration.
The following is a detailed update forecast for the four quarters of 2026:
⚠️ Developer Tip:
The roadmap shown in the above figure represents our current development goals. The actual update sequence and content may be fine tuned according to the development progress. We will continue to monitor community feedback to ensure that every update meets everyone's expectations.
In 2026, let us continue to fight side by side in the world of 'No Survivor'!
——Development team
Hello everyone, survivors of 'No Survivor'!
As 2025 draws to a close, we would like to take this opportunity to thank everyone for their companionship and support throughout the year. It is precisely because of your feedback, criticism, and encouragement that this game has continued to evolve and come to where it is today.
Now, it's time to look to the future. Our team has started working on developing the 2026 Roadmap. Before finalizing, we believe the most important step is to listen to the voices from the core community - that is, you.
We would like to know:
What do you most hope to see in 'No One Left Behind' in the coming year?
Solicitation direction:
To help us organize your suggestions more efficiently, please feel free to leave comments around the following dimensions:
Existing Mechanism Optimization (QoL): What operations make you feel cumbersome? What existing functions need to be polished?
New Content Expansion: Do you want new map areas, specific weapons, vehicles, or brand new enemy types?
Gameplay Depth: Do you have any bold ideas about NPC management, power systems, or Endgame experience?
Multiplayer: What is the most urgent problem or new feature you need to solve in online mode?
How to participate:
Please leave a message directly in the comment section below. We will carefully read every comment. Although we cannot promise to implement every idea, every suggestion will become an important reference for our internal discussions.
Regenerated a loading image that looks too much like a certain game
Modify the location of task tracking to not overlap with the client's ping
The repair task cannot be completed when attempting to unlock the melting furnace after unlocking it
Adding an energy bar to the recipe, one vegetable+one fruit+one honey can be made
The handcart has added a reset button
In casual mode, the location of the tombstone after the player's death is displayed on the map
Reduced the probability of extreme weather events
The status of newly added doors and windows being opened can be stored
New loading page
Add background music (if you don't like it, you can turn it off in the settings)
Added marking function, right-click on the location in the mini map to mark it as HUD, click again to cancel
New Headwear Added - Sunglasses (This Looks Cool)
Add a complete set of metal construction components (including metal roofs)
Add a new signal tower, which will attract zombies when activated. Defend against 5 waves of zombie hordes and receive rewards for successful defense
New NPC task system, each merchant provides different tasks
New furniture
New large iron box (with a huge capacity)
The particles of fireplaces and campfires will not suddenly disappear
After optimizing the immediate pick-up of zombies, physics will not immediately shut down
If NPCs hold weapons now, they will attack bandits
Added icons in front of some attribute values
Optimize novice guidance tasks
Map 01 now has a new mini map
Fix severe indoor exposure when Lumen is turned off
Fix Map 03 Laundry Room Stuck Character
Fix map 03: Some walls of the train station do not collide
Fixed whether the special infected person was closed or a new special infected person was generated in Map 03
Fix crashing when entering tutorial and closing it
Repair flamethrower recoil
Fixed first person climbing vertical stairs with incorrect perspective
Fix Map 03: Hospital Model Disappeared
Let's have a New Year fireworks show in the game!!!
Optimize dedicated servers
Add new zombies to the zombie horde
When unlocking, add self illuminating light to prevent the lock from being invisible when the light chase is turned on
03 Map Merchant adds automatic lights on
Disable large-scale AI generation within the territory table range
Fix the asynchronous generation of zombies on dedicated servers
Repair 03 map laundry room
Fixed that some models did not take effect after enabling ray tracing
Fix dedicated server crash
Please rerun the update script
Thanks!
Added modular zombies with three different body types randomly generated, improving the diversity of zombie species
New explosion of red zombies, explosions can cause significant damage to buildings and can be avoided by striking limbs
New zombie movements
The zombie with a new crawling posture is more agile in speed
Add button to turn off wandering enemies
Added in first person, after pressing the I menu, the action will automatically switch to first person after use
Added the ability to turn on shoulder lights on bicycles
Map 03 adds a large amount of open-pit ore
Increase the distance for vehicle reset
Optimize the indoor and outdoor lighting after turning on Lumen, we strongly recommend turning on Lumen for gameplay
Added tone when interacting with merchants
Optimized UI display
Optimize the Idle posture of the opening character
Optimized NPC behavior, they will go to the workspace to work and have more idle positions, and they will return to the room to sleep at night
Optimized bicycle physics
Repairing pictures of machine gun turrets
Fix some roads on the map that cannot accumulate water
Fixed the issue of the wheel falling on the ground axle
Fix the issue where night vision goggles and Lumen cannot see clearly even when turned on
Fix a large number of errors on Map 03
Add rotary wing aircraft
Add stealth mode gameplay, where players squat down to enter stealth mode while also increasing their stealth experience. The higher the stealth level, the lower the probability of zombies discovering players
Add elevator control panel
Add zombie and bandit groups wandering in the map (not generated within the territory table range)
Add a prompt that there are no bullets when changing ammunition
Optimize road area with high water repeatability
Fix mining failure caused by long pressing the left button of the pickaxe
Fix the issue of player exiting the vehicle and getting stuck underground when the vehicle flips over
Fixed the issue of unknown third person throwing status error for spears
Fix some firearm IK error issues
Fix the issue where fireplaces and furnaces cannot provide heating for players
Fix the issue of incorrect farmer trait points
Add scattered searchable items in the map
Fix the problem of missing swimming surfaces in some areas of the map
Fix some collision errors and displacement issues of houses and some items
Fix the problem of some house doors not being able to open
Fix the issues of zombie generation within the card wall, too dense generation, and too small generation range
Fix the issues of searchable and non interactive door frames
Fix the problem of map material not loading and some road surfaces without water accumulation
Fix city lights not turned off
About
This page aggregates Steam news feeds, patch notes, and developer announcements for No One Survived, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main No One Survived statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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