
Steam news
Full Steam announcements and update articles for this title.
Leaderboards are now active
Leaderboards can be accessed from the main menu or from INSIDE of the arcade!
Zombies killed
Miles Driven
All arcade games
Unfortunately progress made up until now is not retroactive, This is done because there is no way to know when loading into a game to add the stats of these leaderboards of what should be added / not added, for instance loading into another players game with 200 miles driven, should not grant you 200 miles. But all progress made for these boards from here on out will count towards the leaderboards.
Game Play - Engine Performance is now tied to engines, Swapping engine types in vehicles will change performance now depending on the engine - Neon Attachable Light's Added "10 Colors" - Red Hazard Light Attachable Added - Blue Hazard Light Attachable Added - Attachable item grabbing improved on vehicles - Improved host dropping of items and item falling through map issue "client fixes coming soon" - Vehicle Oil and Water consumption rates now match and reduced and verified player skills work with consumption rates - Attachable item "Desk Lamp" can now be turned on - Max held turrets capacity raised from 2 to 10 - Jalopy steering speeds reduced at lower speeds Bug Fixes - Extended exit positions on the Bertha to avoid getting stuck if lower reinforcements are on vehicle - Client Walking/Standing Jittering reduced drastically - Added Guards for vehicles going missing in player garage's - Turrets will now persist in save files on and off vehicles - Issue when towing a vehicle the vehicle would not be drivable is now fixed - Fixed an issue when client would attempt loading into a game with a host and client would never actually spawn and player would see a view outside of the map - Reinforcement parts keeping collision on the vehicle even after being detached issue fixed - Client picking up items from trunks would fight positioning for client - Multiplayer games re-enabling zombies when it was disabled in saves
Game Update Patch Notes 7/8/2026
Vehicles
New Vehicle Added "Golf Cart"
Gameplay
New random Road Events
New fail safe system for newer players in case they get stranded, If a player is without a vehicle around them, a Golf Cart will be provided to help get them to the next POI to get items they need to save their current vehicle.
Bug Fixes
Fuel pump models updated and now visually correct
Fuel pump nozzles are now properly connected to the fuel pumps and no longer float
When client interacts with Fuel pumps and drops nozzle, will no longer teleport to the ground
Fuel pumps now display the proper amounts of fuel in them
Zombies killed objectives not displaying on saved games being loaded will now persist.
Zombies should no longer send items flying when they run into them
General Updates
Steam Cloud Save Files enabled for game
Fixed a bug where some save files would not be displayed in the loading screen
Save File fall back guards to help prevent items from being corrupted on changes made to items during updates.
Steam Achievement Fix for "Survive Night #" All previous achievements should now unlock for example, if on night 11 and you load a game, when hitting night 12, all previous achievement tiers will unlock up to night 12. Allowing this missed achievement to properly unlock all tiers. Steam achievement for Survive Night # will unlock when day transitions at midnight.
Added safety guards for food/water adding to inventory and consuming, to help prevent a crash issue.,
Fixed an issue when loading a game where the next 2 or 3 POI's items would be duplicated at those POI's,
Fixed an issue when loading a game, if the player saved at a zombie spawn location, when loading the game zombies would kill the player before they even loaded into the game.,
Vehicle Updates
Music on Radio's will no longer reset when hitting too many zombies
When Towing a vehicle, Towing Available Notification widget will no longer display when it should not.
When attempting to tow more then 1 vehicle game would crash.
When loading a saved game, Some car part attachments would not be attached properly on vehicles are now fixed
When client joins a host, sometimes a few parts would be invisible to client, host would have to detach and re-attach them to become visible for client, This issue is fixed.
Zombie Updates
Shooting Zombies in the head will now kill them with 1 shot from AK47
Zombies no longer die to sides of vehicles if vehicle is slow moving
Zombie Pathing enabled, Zombies will no longer run into walls when chasing players, they will avoid obstacles and choose the fastest route for each individual zombie to reach the player.
Zombie Apocalypse has arrived!
The crabs are taking a back seat, along with the midnight horde event, Massive hordes of zombies will spawn throughout the wasteland and at POI's!
THE HORDE UPDATE — Zombies & Survivor Progression
The roads of Nightmare Drive just got a lot more dangerous. This update brings a living, hungry horde to the world and a brand-new way to grow stronger every time you put one down. A Horde That Actually Feels Alive, Zombies aren't just reskinned targets - they're a threat with weight and variety.
No two are the same — every zombie rolls its own movement speed, animation style, and attack, so a crowd never moves like a single blob.
Real crowds, no chaos - our custom crowd system keeps the horde packed and solid without the physics freak-outs you see in other games. They press in on you like a wall of the dead and your vehicle will plow them with ease.
They swarm from everywhere — zombies spill out of buildings, flood the open roads, and pour out in massive Large-Road surges where mowing them down is intensely fun.
Run Them Down
You've got a vehicle. Use it!
New Customizable Zombie Reinforcement parts
Mount a plow - on the front and turn the undead into roadkill at speed.
Bolt on a turret - and shred the horde while your crew drives.
Various Reinforcement parts - Customize your ride with optional wasteland parts
New Vehicle feature
Blood stays on the metal — your ride wears every kill, and yes, you can grab a sponge and clean it off (if
you're the tidy type).
New Sponge Tool
Sponges are meant for cleaning up those sticky bloody messes on vehicle left behind by the horde
Get Up Close
New Axe Melee Weapon, Just watch your stamina -swinging heavy steel
costs you, so pick your moments.
Survivor Leveling & Skill Trees
Every kill now feeds your progression. Survive long enough, and you'll become a force the horde learns to fear.
Build Your Killstreak
Chaining kills builds a combo multiplier - the longer you keep the streak alive, the more XP every kill is
worth. Break the chain and it resets, so stay aggressive.
Leveling is deliberately demanding. This isn't a game where you max out in an afternoon — every level is a milestone you fought for, and a mega-horde cleared is a serious payday.
Spend Skill Points Your Way
Each level grants a skill point to invest across a survivor skill tree:
Health — more max HP to take the hits.
Metabolism — slow down hunger and thirst drain.
Consumption — get more out of every meal and drink.
Stamina — swing, sprint, and survive longer.
Vehicle Efficiency — burn less fuel, oil, and water on the road.
Built for Co-op
Every survivor levels independently, with their own killstreak and skill build. Even better - run-over kills and mounted-turret kills reward the whole crew, so the driver and gunners all share in the carnage.
Not Feeling the Apocalypse?
Prefer the pure driving-and-survival sandbox? Flip "Disable Zombie Apocalypse" in the menu and the dead stay buried.
Zombie Apocalypse has arrived!
The crabs are taking a back seat, along with the midnight horde event, Massive hordes of zombies will spawn throughout the wasteland and at POI's!
THE HORDE UPDATE — Zombies & Survivor Progression
The roads of Nightmare Drive just got a lot more dangerous. This update brings a living, hungry horde to the world and a brand-new way to grow stronger every time you put one down. A Horde That Actually Feels Alive, Zombies aren't just reskinned targets - they're a threat with weight and variety.
No two are the same — every zombie rolls its own movement speed, animation style, and attack, so a crowd never moves like a single blob.
Real crowds, no chaos - our custom crowd system keeps the horde packed and solid without the physics freak-outs you see in other games. They press in on you like a wall of the dead and your vehicle will plow them with ease.
They swarm from everywhere — zombies spill out of buildings, flood the open roads, and pour out in massive Large-Road surges where mowing them down is intensely fun.
Run Them Down
You've got a vehicle. Use it!
New Customizable Zombie Reinforcement parts
Mount a plow - on the front and turn the undead into roadkill at speed.
Bolt on a turret - and shred the horde while your crew drives.
Various Reinforcement parts - Customize your ride with optional wasteland parts
New Vehicle feature
Blood stays on the metal — your ride wears every kill, and yes, you can grab a sponge and clean it off (if
you're the tidy type).
New Sponge Tool
Sponges are meant for cleaning up those sticky bloody messes on vehicle left behind by the horde
Get Up Close
New Axe Melee Weapon, Just watch your stamina -swinging heavy steel
costs you, so pick your moments.
Survivor Leveling & Skill Trees
Every kill now feeds your progression. Survive long enough, and you'll become a force the horde learns to fear.
Build Your Killstreak
Chaining kills builds a combo multiplier - the longer you keep the streak alive, the more XP every kill is
worth. Break the chain and it resets, so stay aggressive.
Leveling is deliberately demanding. This isn't a game where you max out in an afternoon — every level is a milestone you fought for, and a mega-horde cleared is a serious payday.
Spend Skill Points Your Way
Each level grants a skill point to invest across a survivor skill tree:
Health — more max HP to take the hits.
Metabolism — slow down hunger and thirst drain.
Consumption — get more out of every meal and drink.
Stamina — swing, sprint, and survive longer.
Vehicle Efficiency — burn less fuel, oil, and water on the road.
Built for Co-op
Every survivor levels independently, with their own killstreak and skill build. Even better - run-over kills and mounted-turret kills reward the whole crew, so the driver and gunners all share in the carnage.
Not Feeling the Apocalypse?
Prefer the pure driving-and-survival sandbox? Flip "Disable Zombie Apocalypse" in the menu and the dead stay buried.
- Small Trailer added for additional storage capabilities, Working with all current vehicles. - Vehicle to Vehicle Towing Functionality
- Outside Lights added to Player Base Garages - Increased Day time from 20 minutes to 25 minutes - Reduced Night time from 15 minutes to 10 Minutes - Slightly increased brightness of night time - Light added to top of Radio Station Tower - Jalopy Physics Updated - Added a trigger for entering passenger seat to attach items into the vehicle storage to prevent items from moving - Added Tier 4 garage promotional image to Billboard 1
What's New:
- Forest Biome — A completely new environment with its own unique foliage, lighting, and atmosphere. Navigate dense
tree cover and reshaped terrain as you continue your journey.
- Seamless Transitions — Watch the world change in real time as custom transition tiles blend the desert into the
forest (and back again). No loading screens, no teleports — just the road ahead.
- Cyclic World Progression — Drive forward or reverse through the biomes and the cycle adapts to your direction,
keeping the transitions consistent no matter which way you travel.
Start in the desert, survive long enough to see the trees rise on the horizon, and discover what the forest has in store.
Multiplayer Activated for Demo
Inventory reworked "AK47 can now be placed into inventory"
Various bugs and fixes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Nightmare Drive, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Nightmare Drive statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.