
Steam news
Full Steam announcements and update articles for this title.
Hello, Realmwalkers!
We’ve got a new update headed your way (and rolling out now) with improvements to partying up, plus a wide set of balance and reward changes across the Realms.
We'll also be 80% off starting tomorrow (Feb 20) if you have been waiting to try out Nightingale!
Watch the latest Dev Bites Want the quick video rundown? Check out our newest Dev Bites here:
Play with Friends (Join Codes)
Playing Nightingale with friends between platforms just got easier. You can now share a Join Code to invite friends directly into your game. The game will automatically find the host and connect using the best available method.
When hosting, select Join Code from the connection options.
Share the code from the Social tab.
Your friend enters the code and joins instantly.
If a direct connection isn’t possible, traffic will route through Valve’s Steam Datagram Relay, a global private network optimized for gaming. Join Codes also support seamless cross-play between Steam and Epic players.
Gameplay Updates
We also have a host of new gameplay and balance updates! This update adds visible wear and damage to tools and clothing based on durability, improves map completion clarity and Essence Trader item presentation, and delivers major reward and balance tuning. Vault Essence rewards are doubled, and chest loot is reworked (fewer perishables, more seeds, and realm-specific item targeting with stronger Ascended rewards). Combat tuning adjusts critical damage scaling and caps, and a broad pass boosts many characteristics to make rare resources more exciting. Augments also get wording cleanup, Danu’s Cauldron returns, and several augment types now apply more consistently across their related refinement stations.
Patch Notes
Join codes now available
Enabled Wear and Damage on Tools & Clothing
Durability percent determines level of Damage, Dirt, and Wear
Updated Map screen to reflect when you’ve completed an encounter
Updated Essence Traders to reflect the characteristic of the Items offered
“Crit Stab” Nerf: Backstabbing and hitting a critical hit no longer double stack crit multiplier but now just doubles damage.
Doubled Essence rewards in Vaults
Modified All Chest rewards
Perishable items are no longer available in chests
Cured meats and Wasna still appear but most others will not.
Most raw food items like pumpkin, tomatoes, and mushrooms are now found as seeds.
Chest Items found in storied realms will generally reflect available items but with some rarer rewards
Chest items in Untamed Realms will offer more powerful items and charms.
Ascended Realm chests now offer rare T5 crafting materials with a bias based on which realm you’re in.
Antiquarian realm - Wood
Astrolabe - Stones, Ingots, Gems
Provisioner - Higher yield from the effects of the card with even drop chances for all items
Herbarium - Fibres and Automaton parts
Gloom - Bound Items
Hunt - Fabled Hides and Meat
Renamed “Grendel” Characteristic to “Grendel Brute”
Removed Gem powder crafting requirement.
Modified Critical Damage to scale slower but have a Higher Cap
Reduced Crit scaling by 25%
Increased Soft Cap from 60% > 80%
Increased Hard Cap from 75% > 95%
With the reduction of “Crit stab” this allows crit builds more room to grow.
Characteristic Changes to increase value for underperforming characteristics and increase excitement for acquiring these rare resources.
Spyrys Obsidian
Added Magick Damage
Pandora's Purity
Added Environmental Resistance
Awenite
Added Ranged Damage
Losrewn
Removed Ice Resistance
Added Max Health
Added Miasma Resistance
Titan's Fingernail
Increased Magick damage
Increased Critical Damage
Noble Hollow
Increased Magick Damage
Pellucidic
Increased Injury Resistance
Increased Melee Damage
Added Fire Resistance
Pearl
Added Health Max
Added Stamina Max
Sapphire
Removed Ice Resistance
Added Environmental Resistance
Bandersnatch
Added Melee Damage
Weald Bear
Added Max Health
Hexham Mongrel
Increased Stamina Regeneration
Feorrswine
Increased Health Regeneration
Galumph
Added Ranged Damage
Carnute
Added Health Regen
Fabled Carnute
Added Stamina Regen
Haddock’s Ox
Added Durability
Everhart Deer
Added Move Speed
Elephas
Added Max Weight
Tiddalik
Added Fishing
Added Melee Damage
Removed Health regen
Taweret's Hippo
Increased Stamina Max
Monarch Locust
Increased Stamina Max
Pihrat
Added Magick Damage
Leporidon
Removed Max Health
Added Critical Damage
Khepri's Scarab
Increased Magick Damage
Selket's Scorpion
Added Critical Damage
Added Melee Damage
Bawcock's Fishgoat
Added Ranged Damage
Added Magick Damage
Death Weaver Spider
Added Critical Damage
Added Stamina Regen
Achlis Deer
Added Magick Damage
Waywolf
Added Melee Damage
Grendel Brute
Increased Magick Damage
Added Melee Damage
Fabled Grendel
Increased Magick Damage
Bound Straps
Added Max Health
Automaton Knight
Increased Melee Damage
Increased Durability
Fabled Automaton Knight
Increased Melee Damage
Added Max Weight
Automaton
Added Environmental Resistance
Fabled Automaton Pawn
Added Max Health
Added Max Weight
Fabled Automaton Rook
Added Melee Damage
Increase Max Health
Advanced Yew
Increased Melee Damage
Increased Ranged Damage
Dreamscale Perch
Reduced Critical Damage
Augments
Refined Wording on all augments
Readded Danu’s Cauldron
Adjusted How Some Augments Function
Blacksmith augments now apply to all Refinements in Smelters
Carving augments now apply to all Refinements in Saw Table
Hunting Augments now apply to all Refinements on Tanning Stations
Miner Augments now apply to all refinements on Mortar Station
Greeting Realmwalkers!
This update brings a host of powerful new Charms, expanded decoration sets, and balance improvements to make your adventures smoother and more rewarding. From the strength of the Charm of Sisyphus and Charm of Atlas to the magic-enhancing Fabled Charms of Arcane Overcharge and Zephyr, there’s something new for everyone to check out.
We’ve also rebalanced one-handed weapons, improved Welkin’s Reach for an improved first experience, and fixed a wide range of bugs to keep you adventuring through the Realms.
Charm of Sisyphus
A new charm the Progression tab unlocked in Gloriana's Tears, increased melee damage based on carry weight but lowers critical damage
Charm of Atlas
A new charm unlocked at the Watch, removes the penalties for being over encumbered
This does conflict with Charm of the Mule (One of our most used charms) but now with Charm of Sisyphus it can be used in conjunction as Sisyphus is based on max carry weight if over encumbered. It's also at the Watch so there's plenty of time for Charm of the Mule to shine.
Fabled Charm of Arcane Overcharge
A new fabled charm for magic which fully consumes stamina to deal additional damage.
Fabled Charm of The Zephyr
A new fabled charm for magic which allows the player to remain airborne while casting spells and boosting damage while doing so.
Charm of the Nimble Jumper
A new charm added to the Progression tab unlocked at Welkin's Reach that allows players to double jump.
Charm of the Labourer
A new charm added to the Progression tab unlocked at Sylvan's Cradle that allows players to go longer between eating and sleeping.
New Decoration sets at the Watch Tileset Essence Merchant
Crates Collection,
Alchemy Decoration
Incense Burners
Junk Piles.
Re added Simple Capelet to T1 progression
Excellent Cooking station from Danus House now available in the Watch
Welkins Reach is a divisive realm especially for newer players. It presents new traversal challenges and under prepared players can feel unable to safely move around the realm. So we’ve decided to try to soften players' first impression of the realm with few tweaks.
Increased Duration of Empyrean Favour in Welkins Reach from 10 minutes > 120 minutes
Empyrean Favour now persists on Death
These changes should prevent issues where players are unsure why they can’t access the well after getting Empyrean Favour
Added Stamina Efficiency buff to Thinned Veil Card.
Added Charm of the Wind to Umbrella gifted to you by Aurelio.
Generally speaking one handed weapons were weaker than two handed weapons (~33% weaker), this was to counteract the versatility of having an offhand weapon or utility tool. However we may have over evaluated the value of those tools. So we've increased the damage. We've also increased the weapons with lower critical damage more to give them an opportunity to see use in the late game. Weapons like the Knife and Sword have been excluded as they don't need a power increase.
General increase to one handed weapon damage:
Lancaster Pistols: +20%
Revolvers: +30%
Porter Pistols: +20%
Sickles: +40%
Build Hammers: +10%
All Mauls: +25% Melee Damage
Without any crit the maul very quickly lags behind other weapons. Considering its slow attack speed, it's been given a sizeable boost to damage. It should now be able to output the highest non crit DPS in the game.
Increase Backpack Durability by 75 (outside of Tier 0 gear).
This should curb the issue of your backpack breaking while fighting and becoming encumbered mid fight
Updated Rewards from Realm boss challenges to grant more and reflect the newly unlocked realm
Ie. Jabberwock challenge now grants essence T2 Essence
Tweaks to Magic Ammo Scaling
Fire Ammo Base Damage increased from 4 > 20
Poison Ammo Base Damage increased from 10 > 60
Cold and Lightning ammo increased Scale cap from 200 > 600
Magic Ammo was in a weird position with fire and poison being far too weak compared to Cold. So we’ve boosted the damage and increased the Magic value for Cold and Lightning to max out. Hopefully Magic marksman builds will be viable and encourage a more significant dip into magick.
Charm of Blood now modifies magic damage by how much health is lost. Originally it was a 25% increase now it's 50% of the health lost.
ie. 100 health lost is a 50% increase
Charm of Blood no longer heals you if you use Charm of the Healer.
Charm of Discharge now uses injury resistance to determine bonus damage.
Buffed Poison Damage from Charm of Assassin by 300% and fixed issue where it wasn't using player melee multiplier to calculate damage
Buffed Bleed Damage from Fabled Charm of the Sickle by 66%
Resting now removes 10% of Hunger bar, unless you're below 25%
In the previous iteration it would set your hunger to 33%. This created a bad player loop where if you ate before you slept you’d keep your food buffs but would be near starving, forcing players to eat twice or learn not to eat before you sleep. This change should be more kind to new players and not punish experienced players for applying their buffs in an “incorrect” order
Fix for Augment application on Tutor stove and Regency stove
Made Regency Stove a T3 bench
Added Collision to Tutor Corner Stairs
Fix for T3 Berserker augments not properly displaying what Items it effects
Fixed Apprentice Lumberjack, T1 wood is no longer required
Amethyst is now available in glamour station
Dispel now longer asks for a rock marble
Bloodmoon description is updated to properly reflect its effects
Masterwork Sheath no longer counts as a Textile
The Tavern Card now properly increases comfort duration.
Fixed Bugged interaction where Fabled Charm of the Bolt Rifle's Damage increase would be overwritten by Charm of the Sniper.
Fabled Charm of the Slingbow no longer targets dead creatures.
Allowed Rugged Shortbow to take Gilded Lumber.
Removed Augments Slots from Upgrade Bench and Glamour Station.
Fixed Masterwork Pick Durability value from 120 > 1250
Projectiles in Third Person are now aligned properly
Deer and other timid creatures should no longer flee forever after getting spooked
Removed confusing Loading Hints
Enabled crafting of Splendid dress
Removed Fae ghosts from voice chat
Fixed bug in lighting system when starting the game on low quality lumen settings
The October edition of Dev Bites is here! In this update, Aaryn and Neil discuss the latest developments in Nightingale and a glimpse at what’s on the horizon.
To play with your Friends in Nightingale, you have two options: rent a dedicated server or spin up a listen server directly from your PC. In both cases, you’ll need to either select one of your existing characters or create a new one to join or host a game.
No matter which option you choose, you can bring existing characters into a friend’s realm and carry progress back to your own world using the Play Solo option.
When starting, create a new character or select one from your roster. If you’d like to use a character that was previously online, choose Download Characters from the main menu to access characters created after the Realms Rebuilt update.
Why choose a dedicated server? Dedicated servers are ideal for groups who want a persistent world. Because the server runs separately from your game client, your friends can continue exploring even when you log off. If you’re comfortable with port forwarding and server management, you can self-host; otherwise, renting a server through a partner is a convenient option.
How to set up a dedicated server Since these servers persist beyond your session, you’ll need to arrange hosting, either by running the dedicated-server app on your own machine or by renting one through a partner. See the Dedicated Servers page for detailed setup instructions and hosting partners.
How to join a dedicated server To join, select Play from the main menu, pick your character, and choose Join a Game. From there, you can connect via Steam or IP/LAN. The host shares the server’s address and port, which you can enter manually into the IP/LAN field. Alternatively, you can use the Steam option to join directly from Steam.
A listen server is the simplest way to play with friends. It runs inside your game client, meaning your PC hosts the world while you play. They’re quick to set up via the Host a Game option and require no additional software or rentals. However, since the server only exists while the host is online, the game is unavailable once they log off.
How to set up a listen server After choosing or creating a character, select Host a Game and decide whether to host via Steam or IP/LAN. If you host via Steam, your friends can join you directly through Steam. If you host via IP/LAN, you’ll need to share your IP/LAN address with them and any password you have set.
How to join a listen server Joining works the same way as with dedicated servers: connect via Steam or enter the host’s IP/LAN address. Remember, the host must remain online for the session to continue.
Dedicated Server Release Now Live
Realmwalkers, our new Dedicated Servers are now live. To get started, download this update and create a new character or download one of your online characters to play. You can choose to play solo, join, or host a Friend.
Your online characters will continue to be hosted by Inflexion and will be available to download for up to a year. For more information about this update, please check out our last blog post here.
Release Highlights
Dedicated Servers - Use our new Dedicated Servers to host or join a friend! We have also partnered with GPortal for paid hosting.
Start Menu - The start menu has been re-organized to make it easier to create a new character and then choose how you want to play
Online Character Download - You can now download your online characters to be used offline directly from the Start Menu.
Admin Panel - You can enable some of the debug tools and cheats our team finds helpful if you want to experiment with Nightingale. You can find more information about how to do this on our FAQs page here: https://playnightingale.com/faqs
Monikers! - You can now earn titles for your Realmwalkers that are displayed under your username. Find the Moniker that represents who you are in Nightingale—from the classic Realmwalker and the accomplished Network Weaver to the whimsical Chuckaboo and the chaotic Rapscallion.
Nightingale Dedicated Servers – Powered by GPORTAL
Our upcoming Dedicated Server release gives you the flexibility to play Nightingale how you want, whether you prefer to host your own Realm or play with friends.
To make this possible, we’ve partnered with GPORTAL to provide easy-to-use servers around the globe. With GPORTAL, setting up and managing your own server is quick and seamless so you can focus on exploring, building, and surviving in the Fae wilds.
Additional Bug Fixes and Updates
Gameplay
Item Rewards: Players now automatically receive the Cleansing Card when its requirements are met
Fishing & Store: Fishing mini-games have been adjusted and issues in the Porter Pistol shop purchase have been fixed
Weapon Effects: The Ultimate Sickle weapon’s bleed damage has been reworked for clarity
Updated outfits and appearances of several NPCs
Building swapping - In placement mode, added the ability to swap targeted structures with the new structure, with resources being refunded and/or dropped to ground. Tileset pieces and hanging lights/decorations can be swapped out with tileset pieces of the same type (eg. doorframe and a doorframe, but not a doorframe and a wall). Freestanding structures can be swapped if their size matches.
Improved issues when swapping weapons
UI & UX
Connect Screen: The Continue button on the host/connect screen now only activates when an address is entered
A Previous/Next host button has been added for easier navigation.
Moniker Support: A new Moniker tab in the player Inventory lets you set custom name titles, and those monikers now show on player nameplates
Profile Picker: You can now create more then 4 characters in profile creation
Travel UI: Clicking the opposite arrows on the travel map will now cycle travel direction, and the travel HUD groups “Accept”/“Decline” actions together for clarity
Ultimate charms now use tier coloration
Fix for BodyTypes in character creation
Social Features
Parties: Parties are now based on who is on a server.
Players now see on-screen notifications when someone joins or leaves their party
Party Voting: A new Party Voting system lets group members vote on quick travel destinations.
Friend Join: Steam friends can now join your game when you host (via Steam relay)
Travel Invites: New safeguards automatically deny a travel invite if the host is still on the Continue Journey screen
Removed non-functional respite permissions
Performance and Stability
Addressed a GPU crash that was occurring on some systems.
Optimized creature spawning
Audio
New spatial audio for Provisioners Borough, the Docks, the Portal Transcept Spire in The Watch
New audio for The Watch Pale Suppression Quest
Bug Fixes
Quests & Rewards: Corrected a quest description (“A Gate to the Void”) and fixed a bug where a reward room’s teacup item was missing
Environment: Resolved several minor world glitches (e.g. blocked holes in city districts). Players can no longer get stuck in a hidden room due to level geometry issues
Other Fixes: The portal activation button in the Vaults area now works correctly, and various UI tooltip and text issues have been cleaned up (such as leftover “XP/Masterwork” labels)
Audio: Fixed an echo-related audio bug in one quest area (Sunken Hope cathedral)
Fix for collectible busts that weren’t previously collectible
Fixed missing teacup from reward set
Fixed characters falling if attacked while swimming
Fixed zone control VFX not happening in multiplayer
Fixed magic realm card buff to correctly apply damage bonus
Fixed item stacking not taking into account all characteristics
Fixed the torches in the Crossways to no longer flicker
Fix bug where crafts would not finish in offline mode after restoring from persistence
Fixed a mismatch of tiers for Dumplings
Fixed the description of Immolation
Fixed the description of Tudor Stove and Regency Stove
Fixed an issue where Masterwork Bow Arms could be used as Poles
Fixed incorrect recipe component for Masterwork Longbow
Fixed an issue where dialogue options were missing when multiple players turned in a quest at the same time
Family lineage will now persist
Memory puzzles being solved concurrently will no longer interfere with each other
Rescue NPCs who get stuck can now return to navigable terrain
Fixed portal activation not working in Boss champers and Vaults
PTR Recap and What’s Next for Nightingale’s Online Experience
With the release of our Dedicated Server update on the Public Test Realm (PTR), we hoped to validate two things. First, that the core functionality worked as expected. Second, playing on a Dedicated Server offered a good - or even better - experience to our own hosted infrastructure.
Thanks to those of you who jumped in, we were able to do both. We spotted bugs, got useful feedback, and saw players having fun with some of our new features, like the admin panel and Monikers.
Reevaluating Online Play
With the success of the PTR test and after talking with players in our Discord AMA, we sat down as a studio to talk seriously about Nightingale’s online future.
In our last Dev Diary, we mentioned that the original vision for online play never quite came together as we had imagined. Looking at the data, many players are using our hosting infrastructure to play solo, and only a small fraction are playing in larger five or six person groups. This reality has made it hard to justify continuing to maintain the online infrastructure when we could use those resources elsewhere in development.
With that in mind, we’ve decided to migrate away from the Inflexion-hosted infrastructure and instead focus our development efforts on where players are spending their time most while ensuring you can still play Nightingale for as long as you want.
This is different from our original vision of a connected universe of realms, but the mechanics remain the same. You can still realm dive with your friends by opening portals, or establish connections to Friends realms. Those realms will just be hosted on a distributed server infrastructure rather than a centralized one. With dedicated servers now in place, players can still host games and play with friends. It’s just happening in a different way than we initially imagined.
About Online Characters
It is very important that your online characters and Realms will still be hosted by Inflexion for the foreseeable future to download. We wanted to make it easy to transition to offline play and have made them available for download in the Main Menu.
Once downloaded, you can continue playing solo, join a friend's game, or host one yourself. We've tried to make the process straightforward and will continue to listen to your feedback as we make this transition.
Introducing GPortal Hosting
To support those who want the highest quality multiplayer experience, we’ve worked with GPortal for server hosting. This is a common setup in the survival crafting genre and should make it easier for players to coordinate and play together.
We’ll keep collecting feedback on how Dedicated Servers and GPortal are working, and use that to guide future improvements.
Looking Ahead
We know this shift may not be what some players were expecting or wanting. But it's important to make changes that support the long-term health of the game and the studio.
To help answer any of your questions, we’re hosting a live Ask Me Anything session with the dev team on Tuesday, July 15 at 10:30 AM MT on our Discord.
Thanks for sticking with us. Nightingale continues to evolve, and your support helps make that possible.
The Nightingale Team
Realmwalkers,
Our latest update is now live on the Public Test Realm (PTR), and we’re excited to have you take an early look. For more information on how to join, check out the Nightingale Discord.
This PTR is focused on testing our Dedicated Server feature, giving you more flexibility in how you play Nightingale with your friends. We’re excited to get your feedback as we test this new feature. Here are some additional highlights:
PTR Highlights
Dedicated Servers - Host your own game or join in and play with friends using our new Dedicated Server
Start Menu Overhaul - We’ve reorganised the Start Menu to make it easier to create a character and choose how you want to play
Seamless Character Transfer - You no longer need to use the website if you want to transfer your online characters to be playable offline
Admin Panel - We have enabled some of our most used dev tools and cheats to experiment with. Useful for building, crafting, or just having a bit of fun
Monikers Feature - You can now earn and display Monikers, unique titles that appear under your playername. From classic Realmwalker to whimsical Chuckaboo, find the one that best represents you in Nightingale
We’re also hosting a live Ask Me Anything session with the dev team on Wednesday, July 2 at 10:00 AM MT on our Discord. We’re looking forward to hearing from you!
See you in the Realms, The Inflexion Team
Realmwalkers, now's a great time to step into the world of Nightingale!
Until July 10th, Nightingale is available at 40% off, making it easier than ever to explore the Faewilds. Additionally, we've bundled Nightingale with Len's Island—another survival adventure awaiting your exploration.
We at Inflexion Games would also like to congratulate the team behind Len's Island on their successful 1.0 release. It's fantastic to see their game reach this exciting milestone.
Enjoy your adventures!
It’s been a few months since our Nightingale City update and we wanted to take a moment to step back and share where things stand, not just with Nightingale but with some of the broader work going on at Inflexion. More than anything, we want to share how we’re approaching the road ahead.
A lot of our recent work has focused on long-term planning for Inflexion. That of course includes Nightingale, but also other projects we’re exploring as a studio. It’s not always the most visible kind of work, but it’s important, especially now given the realities of today’s games industry. Taking the time to plan well means we can keep developing the games we love.
Nightingale has been at the center of many of those conversations. We care deeply about this game. It’s ambitious and complex, and we’ve poured a lot into it. It hasn’t always been easy, but we believe in its potential and in the community that’s come with us this far.
One of the biggest considerations has been our online architecture. From Nightingale’s earliest days, we aimed to create a shared-world experience that let groups of players join together to adventure in the Fae Wilds. The back-end architecture we created delivered that vision, with players connecting realms to other realms with magical portals. The team did a great job. But at the same time it meant constraints and limitations on our overall development speed and on gameplay elements that we’ve never resolved. Now with more than a year of early access, it's clear that many players prefer to play solo or with a few close friends, further complicating what we do going forward.
The other difficult truth is Nightingale’s review status on Steam. It’s nobody’s job but ours to make a game worthy of good reviews. But we’ve been sitting at “Mixed” for a while now, and that hurts because it reflects a gap between what we want the game to be and how it’s being received. Steam reviews matter because they shape how new players see the game and we know we have work to do if we’re going to improve them.
To address the first challenge, we’re nearly ready to release our dedicated server. This has been in the works for a while, and it will allow you to host a dedicated server the way you do with many other survival games: privately, reliably, and on your own terms, while still enjoying diving realmdiving from realm to realm through portals you build or discover. We’ll have more to say about the specifics on that soon.
As for the Steam review score and the broader player experience, that’s a bigger challenge. There’s no single feature or fix that will solve it. But we’re spending this summer focused on finding the right path forward, one grounded in what we’ve learned since Nightingale's launch.
If you’ve played Nightingale, left feedback, or even just kept an eye on what we’re doing, thank you. We’ll keep sharing more in the weeks ahead as we prepare for our next update, and we’ll continue doing the work to make Nightingale a game worth your time and support.
Take care,
The Realmwalkers at Inflexion
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Nightingale, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Nightingale statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.