Research & Production
Active research now dynamically responds when research-speed bonuses are gained or lost.
Completed research progress is preserved during recalculation. Only the remaining work is adjusted.
Dynamic recalculation covers:
Research technologies
Leader and Diplomat doctrine changes
Command Vessel modules, talents, levels, movement and mission status
Research-speed artifacts
Quantum Nexus construction, demolition or planet abandonment
Paused research, including Laboratory upgrades and Vacation Mode pauses, is also recalculated correctly.
Newly started and queued research now use the same unified bonus calculation.
The Command Center resource calculator now correctly accounts for:
Starter boost expiration during the selected projection
Planet-specific production modifiers
Vacation Mode
Constructing, relocating or drifting Outposts
Storage caps at each individual location
Dark Matter production at Outposts
Maximum-level building cards now display the correct current production, energy and defense values instead of previewing a nonexistent next level.
Command Vessel & Leadership
Standalone Command Vessel travel now benefits from applicable ship, FTL and transport-speed bonuses.
Command Vessel relocation uses peaceful travel rules where appropriate, including normal station transfers.
Command Vessels can now accompany Station Supply and Station Collection missions.
Local Command Vessel research bonuses now update research timers correctly when the vessel docks, departs, attaches to a mission, enters recovery, finishes repairs, gains a level, or changes equipment.
Strange Wormhole directives now display their proper localized status instead of STRANGE_WORMHOLE_ACTIVE.
Successful AI Officer Scatter activations now generate a report containing:
Number of evacuated ships
Evacuation duration
Hydrogen consumed
Total cargo evacuated, when applicable
Stations & Logistics
Station Supply and Collection are now treated as peaceful logistics missions while neither endpoint is under attack.
If the source or destination is under attack, normal strategic travel time is used.
To prevent logistics missions from becoming a fast combat deployment method, these missions now accept only:
Freighters
Salvaged Freighters
Transport Shuttles
Tankers
Bulk Carriers
Ore Freighters
An attached Command Vessel
Supply missions that become stuck during arrival can now be recovered automatically.
Return-cargo logistics routes now correctly include cargo-capacity research and leader bonuses.
Fleet Dispatch
Fuel and travel-time previews have been restored or added for:
Outpost mining
Xenoarchaeology surveys
Wormhole missions
Dispatch is blocked directly in the modal when the selected source lacks sufficient Hydrogen.
Outpost-origin previews now use the Outpost’s actual Hydrogen, garrison, position and Command Vessel state.
Pirate Camp attack source selection now displays the distance from each available planet.
Fuel consumption is now displayed as Fuel/ly instead of the incorrect astronomical-unit label.
Patrols & PvE Reports
The accidental additional no-reward roll for common patrol events has been removed.
Patrol events affected by insufficient cargo capacity now show a warning indicator explaining that part of the reward did not fit.
Patrol ship quantities can now be entered directly as whole numbers in addition to using the + and - controls.
Pirate Camp reports now display artifact rewards correctly as an Unidentified Artifact.
Artifact details are no longer exposed prematurely through the main report or participant breakdown.
Mine combat reports now include their report ID for easier identification and support requests.
Combat
Carrier Bomber hangar HP bonuses are now included before battle HP percentages and retreat thresholds are calculated.
This prevents healthy carrier formations from appearing above 100% HP or requiring excessive damage before retreating.
Alliance and regular battle reports have improved mobile layouts:
Ship icons and names remain visible
Losses and surviving quantities stay aligned
Command Vessel status no longer overflows or hides fleet information
Mobile & Interface
Mobile top-bar menus now remain inside the viewport and can scroll when necessary.
Language and sound panels no longer extend beyond the screen.
Compact phone layouts provide more room for the profile, store and menu controls.
Galaxy Map controls now use a cleaner two-column mobile layout.
Moon headers, location selectors and building upgrade controls have improved responsive sizing.
The compact Android energy display has been simplified to prevent redundant formatting.
Covert Mining requirements are now documented directly in Mine Warfare research:
Stealth Technology and Assault Tactics
At least one Stealth Ship and one Mine Layer
One EW Ship and one Hacker Ship per Mine Layer
New descriptions, warnings and AI Officer reports have been localized across all supported languages.
