# V1.3.0 Update Notes
## New Class: Cyborg
Steel bones, nanite corrosion, and devastating hydraulic strikes. The Cyborg is a heavily armored class that combines strong survivability with sustained damage.
The Cyborg can activate Fortress Protocol to increase defense and damage reduction, then automatically counterattack based on the damage actually taken during the round. The class can also weaken enemies with Corrosion and Vulnerability or quickly end battles with powerful single-target and area attacks.
The Cyborg supports four main playstyles:
- Fortress Counter: Endure enemy attacks and counterattack at the end of the round.
- Corrosion Sustain: Continuously weaken enemies while recovering HP.
- Seismic Clearing: Strengthen area skills for idle and multi-target combat.
- Armored Heavy Strike: Focus on penetration and burst damage against high-defense bosses.
Four exclusive Cyborg equipment sets have also been added:
- Steelbone Bastion
- Nanite Corrosion Swarm
- Seismic Rupture Array
- Hydraulic Verdict
Each set supports a distinct playstyle and provides exclusive skill enhancements. Skill usage, Fortress duration, and counterattack resolution are handled automatically by the combat system. Before battle, players can choose skill variants, recommended builds, and equipment combinations to create different Cyborg combat styles.
## Lv.7 Gem Crafting Unlocked
Crafting one Lv.7 gem requires:
- 5 Lv.6 gems of the same type
- 500,000 Gold
- 1 Zenith Catalyst
Zenith Catalysts only drop from monsters in the Sky Tower. They cannot be obtained from chests or other game modes. Their drop rates are unaffected by equipment, buffs, drop bonuses, or pity mechanics.
Zenith Catalyst drop rates:
- Normal monster: 0.03%
- Elite monster: 0.06%
- Rare monster: 0.15%
- Wave 7 Boss: 0.5%
## Bug Fixes
- Fixed an issue where rapidly clicking the crafting button could consume materials and craft equipment multiple times.
- Fixed an incorrect message claiming that all materials had been added to the inventory after equipment was automatically salvaged while the inventory was full.
- Fixed an issue where invalid floor data could incorrectly send the player to Floor 1 of the Sky Tower.
- Fixed an issue where repeatedly entering the Sky Tower could overwrite current battle progress and restore HP multiple times.
- Fixed several Sky Tower altar effects related to drops, experience, and luck not working correctly.
- Fixed an issue where healing from gaining a Peak Level inside the Sky Tower could be incorrectly overwritten.
- Fixed an issue where some earned Gold and Peak EXP might not be saved immediately after leaving the Sky Tower or failing a challenge.
- Fixed the Peak Level indicator displaying an extra “P” in Russian.
- Fixed incorrect level-up notification formatting after reaching Lv.100 in Russian.
Thank you for your continued support and feedback!
