
Steam news
Full Steam announcements and update articles for this title.
As Myth of Empires: Throne Season 3, Era of the Shattered Seas, draws closer, we're excited to begin unveiling the new content, gameplay features, and system improvements coming in the new season.
In this first S3 Preview, we'll introduce two major additions: the brand-new Skyshaker Cannon siege weapon and a comprehensive update to Battleship Building Rules.
While these two features serve different purposes, both expand tactical possibilities on the battlefield and create more diverse offensive and defensive strategies across a variety of combat scenarios.
As gunpowder and forging technology continue to advance, the all-new Skyshaker Cannon makes its debut.
Compared with existing artillery, the Skyshaker Cannon features a more compact design. It can be deployed on land within the coverage area of a Boundary Marker, or mounted directly onto Battleships, providing flexible fire support across multiple battlefields.
The Skyshaker Cannon also features two exclusive ammunition types, allowing players to switch between them according to battlefield conditions and target types, further expanding tactical firepower options.
Please note that the Skyshaker Cannon must be operated manually by players and cannot be controlled by warriors. Where to deploy it, which ammunition to load, when to fire, and how to coordinate with teammates will all become key factors in determining victory.
To effectively engage different targets, the Skyshaker Cannon can fire two specialized shell types.
The Wallbreaker Round features a higher muzzle velocity and a flatter trajectory, delivering reliable damage against a wide variety of targets. It serves as the Skyshaker Cannon's standard-purpose ammunition.
Designed specifically to counter aerial vehicles such as Giant Kongming Lanterns and Aerial Fortresses, Thornspike Round deals significantly increased damage against airborne targets. However, its effectiveness is reduced when used against ground targets.
Each ammunition type serves a different tactical role. Thornspike Round excels at suppressing aerial threats, while the Wallbreaker Round provides dependable performance in general combat situations.
In addition to the new siege weapon, Season 3 also introduces improvements to Battleship construction.
Following the update, Battleships will adopt a building system similar to that of Aerial Fortresses. Buildings and siege equipment will no longer be restricted to the stern of the ship. Instead, players will be able to freely place structures and equipment across the entire deck.
This change greatly increases the flexibility of Battleship customization, allowing players to tailor layouts for different combat roles and tactical objectives.
Whether focusing on heavier firepower, expanding support facilities, or creating specialized combat platforms, players will have far more freedom to design Battleships that suit their strategic needs.
With these upgraded building rules, Battleships will evolve beyond simple transportation and combat vessels into fully customizable mobile battle platforms capable of supporting a wide variety of battlefield strategies.
The arrival of the Skyshaker Cannon introduces a new level of flexible firepower, while the upgraded Battleship building system unlocks even greater tactical potential for naval warfare.
From siege weapon combinations and Battleship layouts to team coordination and battlefield strategy, Season 3 will offer players more opportunities than ever to develop unique approaches to combat.
That concludes S3 Preview #1.
The Skyshaker Cannon and the upgraded Battleship building system are only the beginning of what's coming in Season 3: Era of the Shattered Seas. As the new season approaches, we'll continue revealing additional seasonal content, brand-new maps, gameplay features, and optimization updates. Stay tuned!
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, July 24, 2026 UTC (Estimated duration: 1 hour)
1. Rebalanced the amount of Violet Dawn Shells awarded in Prefecture Battles and Fortress Battles.
2. Added a 5-second cooldown to the Transfer All and Discard All buttons in Workbenches, Storage structures, and the character inventory.
3. Optimized several issues that could cause client FPS drops.
4. Fixed an issue where the damage multiplier of the Multi-bolt Ballista was not taking effect.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
July 23, 2026
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, July 17, 2026 UTC (Estimated duration: 1 hour)
1. Added description tooltips for each point type in the Season Points Ranking interface.
2. Fixed an issue where Xun Yu’s talent bonus did not take effect when using Processing Energy during weapon crafting.
3. Fixed issues including abnormal revival times for some mounts in County Battles, Prefecture Battles, and Fortress Battles.
4. Fixed an issue where the sorting order was incorrect in the Violet Dawn Shell upload records interface.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
July 16, 2026
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, July 9, 2026 UTC (Estimated duration: 1 hour)
1. Added a new “Violet Dawn Shell Records” button to the Season interface, allowing players to view the daily and cumulative Violet Dawn Shell contribution rankings of Guild members.
2. Fixed an issue where the primium weapon attributes of Xizhou weapons were not taking effect (excluding firearms).
3. Adjusted the attributes of the Celestial Dragon Sovereign Blade from normal weapon attributes to special weapon attributes.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
July 8, 2026
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, July 7, 2026 UTC (Estimated duration: 1 hour)
1. Fixed an issue where level 50 Two-handed Blades could be reshaped into the Celestial Dragon Sovereign Blade. After the fix, the original Celestial Dragon Sovereign Blade will take on the appearance of the Meteoric Glaive, with significantly reduced attack and durability, and it can no longer be placed in the Shortcut bar for use. The reshaped Celestial Dragon Sovereign Blade can now be consumed by either the Meteoric Glaive or the Khorasan Ripple Blade.
2. Fixed an issue where the HP bonus of certain mounts was not properly applied in County Battles, Fortress Battles, and Prefecture Battles.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
July 7, 2026
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
7:00 – 8:00, July 3, 2026 UTC (Estimated duration: 1 hour)
1. Adjusted Season Ranking Battlefield Points rules: changed from calculating points based on occupation at the end of the season → to calculating based on weekly occupation and adding points once per week. (Occupations from the previous week are counted every Monday at 00:00 UTC.)
2. Activity rankings for Asia, North America, South America, and Europe servers will now be uniformly settled every Wednesday at 00:00 UTC.
3. Fixed an issue where horse HP bonuses were not applied in County Battles, Fortress Battles, and Prefecture Battles.
4. Fixed an issue where rhinos and elephants were obtaining abnormal amounts of Lucky Bags during gathering.
5. Fixed an issue where the “Boundary Marker Global Overview” page in the Season interface could not be turned.
6. Fixed an issue where “Critical Hit Damage Reduction” on the character attribute panel was incorrectly displayed as “Critical Hit Rate Reduction.”
7. Fixed collision issues in certain buildings in the Xizhou Map.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
July 3, 2026
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, June 30, 2026 UTC (Estimated duration: 1 hour)
1. Fixed an issue where some players' inherited Apocalypse Orbs from Season 1 were missing.
2. Fixed an issue where some players' Season 1 Legendary Warrior Fragments were not inherited correctly. (After this fix, players who have already received a total of 225 Season 1 Legendary Warrior Fragments will no longer receive additional fragments from the Season 1 Legendary Warrior Fragment Box.)
3. A new item, “Treasure Protection Scroll,” has been added to the Gold Token Shop.
4. Fixed an issue where Magistrate were unable to collect tax revenue from the Tax Collector. (Previously unclaimed tax revenue will be compensated via in-game mail.)
5. Fixed an issue where the new horse skill “Hunter's Bane” appeared in Special Skills; after the fix, it will only appear in corresponding Talents.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
June 30, 2026
Dear Players,
Myth of Empires: Throne will open additional servers on June 26, 2026 at 15:00 (UTC). Details are as follows:
Prefecture 43:
1 Zhongzhou
2 Dongzhou
1 Xizhou
Please make the necessary preparations and plan your settlement in advance based on your needs.
Myth of Empires: Throne Operations Team
Dear Generals,
In order to optimize the gameplay experience, fix known issues, and ensure server stability, a full-server maintenance update will be conducted.
During the maintenance period, character pre-creation will be temporarily unavailable. Please arrange your time accordingly.
The resumption time for pre-creation will be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
5:30 – 6:30, June 26, 2026 UTC (Estimated duration: 1 hour)
1. Adjusted Ancient Secret Scroll - Gathering Suit (Head, Armor, Legs): can now only be used for blessing light armor equipment.
More Season 2-related updates and settings can be viewed here:
https://www.playmoet.com/newsdetail/158
https://www.playmoet.com/newsdetail/166
We will continue to monitor player feedback and improve the overall game experience. After S2 launches, if you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
June 26, 2026
Today, the free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne Season 2 “War of the Eight Princes” will officially launch on June 26 at 14:00 UTC and run until August 29 at 00:00 UTC. Character Pre-Creation is now available. We welcome all Generals to rally their allies in advance and prepare for the upcoming seasonal campaign.
At launch, Season 2 will also feature multiple rate-up events and login rewards to support rapid player progression and Guild development.
View details: https://www.playmoet.com/newsdetail/158
Additional servers will be added based on actual server load. Please refer to future official announcements for updates.
Cross-County: July 3, 14:00 UTC
Cross-Prefecture: July 3, 14:00 UTC
1. +100% Proficiency gain
2. +100% Taming speed for Warriors and Mounts
3. +100% Civilization EXP gain
4. Chance to gain +100% additional output when crafting arrows
1. +100% Crop gathering yield
2. +100% Profession EXP gain
3. Chance to gain +100% additional output when crafting Armor Shredding Arrows
4. Chance to gain +100% additional output when crafting Grapeshot - Lv. 30
Day 1: Precious Carrying Capacity Elixir ×3 (Bound), Spirit Awakening Elixir ×3 (Bound), Honor ×2000
Day 2: Mooncake Gift Box ×3 (Bound), Tactical Rations ×50 (Bound), Honor ×2000
Day 3: Treasure Protection Scroll ×3 (Bound), Honor ×2000
Day 4: Potential Stone ×20 (Bound), Heavenly Craft Progression Elixir - Jiuzhou ×5 (Bound), Honor ×2000
Day 5: Recipe Points Potion ×3 (Bound), Honor ×2000
Day 6: Recipe Points Potion ×5 (Bound), Honor ×2000
Day 7: Martial Arts Scroll ×1000 (Bound), Honor ×2000
Day 8: Modification Insights Choice Box ×5 (Bound), Honor ×2000
Day 9: Comprehension Pills ×3 (Bound), Heavenly Craft Progression Elixir - Hellas ×5 (Bound), Honor ×2000
Day 10: Spirit Convergence Pill ×5 (Bound), Honor ×2000
Day 11: Hundred Herbs Healing Pill ×1 (Bound), Honor ×2000
Day 12: Qi Condensation Pill ×5 (Bound), Honor ×2000
Day 13: Decorative Stone Pillar ×10 (Bound), Heavenly Craft Progression Elixir - Shah ×5 (Bound), Honor ×2000
Day 14: Thousand-Strength Pill ×5 (Bound), Honor ×2000
The official Myth of Empires: Throne Discord has launched the Community Hub section. By posting original strategy guides in designated channels, sharing high-quality gear showcases, or publishing creative videos, players will have a chance to earn massive Copper Coin rewards.
Join our Discord: https://discord.gg/3MzqbQ3RMH for full event details.
During Season 2, Myth of Empires: Throne will continue its Contribution Value linkage with Myth of Empires. Season Points earned in Season 2 can be converted into additional Contribution Value according to the official conversion rules.
After completing Contribution Value binding, players will be able to redeem various rewards in the Myth of Empires Season Contribution Shop after Season 2 ends.
At June 26, 14:00 UTC, Myth of Empires: Throne Season 2 “War of the Eight Princes” will officially begin.
Character Pre-Creation is now available. We invite all Generals to gather their forces early, plan their development routes, and seize the initiative in the new season to begin your path toward dominion.
Join our official Discord: https://discord.gg/3MzqbQ3RMH to receive the latest season updates, event rewards, and version news, and march together into the War of the Eight Princes battlefield.
Myth of Empires: Throne Operations Team
June 25, 2026
The free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne is scheduled to launch Season 2: War of the Eight Princes on June 26 at 14:00 UTC. We encourage all Generals to prepare for the new season in advance.
The major Season 2 features, initial server launch plans, and detailed season rules have already been announced. For more information, please visit: https://www.playmoet.com/newsdetail/158
To further optimize the gameplay experience and improve overall game stability and performance, we have prepared the following additional updates and adjustments for Season 2.
1. Rhinos and Elephants now gain new gathering-related skills. Successfully gathering resources with them will restore additional Stamina.
2. A new Gathering Damage attribute has been added to the Rhino and Elephant attribute panel.
3. A new Generation display has been added to the Horse interface.
4. The cooldown for leaving a Guild during Prefecture Battles and Fortress Battles has been increased from 4 hours to 24 hours.
5. Forging Affix Adjustments:
(1) Blitz: Increased the maximum Piercing Damage bonus.
(2) Lethality: Increased the maximum Slashing, Piercing, and Blunt Damage bonuses.
(3) Razor Edge: Increased the maximum Slashing, Piercing, and Blunt Damage bonuses.
(4) Vanguard: Increased the maximum Slashing, Piercing, and Blunt Damage bonuses.
6. A toggle has been added to the Seasonal Talent interface, allowing players to enable or disable Seasonal Talents. Talents are enabled by default.
7. The cave entrance near (-2487, -61) on the Zhongzhou map has been adjusted to provide a wider passage, allowing players to ride horses through it.
8. Terrain near **(4021, -2752)** on the Xizhou map has been adjusted to fix an issue where characters could clip into the mountain.
9. Improved text alignment for menu options in the lobby interface, resolving issues where localized text in some languages extended beyond the UI boundaries.
Myth of Empires: Throne Operations Team
June 25, 2026
If you encounter any issues during gameplay (including but not limited to: bug reports, optimization suggestions, installation/download issues, login abnormalities, purchases and payments, cheat reports, or player reports), please submit a support ticket through the customer service system as your first priority. The support team will review and process requests in order of submission. Thank you for your patience.
In-game: Press ESC → Click “Customer Support”
Web: https://supportsystem.playmoet.com/?lang=ZH-US
We recommend trying the client repair function first:
Official launcher: Click the “Game Repair” button on the right side of “Start Game” to scan and repair. If files are missing, please disable antivirus software and try again.
Steam:Steam: Right-click the game → Properties → Installed Files → “Verify integrity of game files”
If the issue persists, please join the Official Discord: https://discord.gg/3MzqbQ3RMH and contact the admin for assistance.
Please join the Official Discord: https://discord.gg/3MzqbQ3RMH and contact the admin for troubleshooting.
Please provide: Steam ID / official account ID, client log files, and screenshots of the error.
This issue is usually related to network environment or client verification. Suggested steps:
Restart the client
Disable accelerator/VPN or switch nodes
To ensure transaction security and prevent abnormal behavior, some accounts may have temporary usage restrictions. This is a normal system mechanism. Please continue playing and improve your overall progression; the restriction will be lifted later.
Steam payment process: funds are first added to your Steam Wallet, then used to purchase in-game Gold Tokens.
Please check your Steam Wallet balance first.
Please submit a support ticket first. Customer service will assist with verification.
All items in the character’s inventory will be cleared (Legendary Warrior fragments in Exquisite Box will not be removed). Unclaimed mail will also be deleted.
Tally Order progress and points will not be reset, but claimed Tally Order rewards will be removed with the character.
Gold Tokens obtained via top-ups will not be affected.
Multi-platform servers (official client, Steam, Epic Games Store) are cross-server. The marketplace is also shared.
Yes. Season 2 introduces PvE servers. Details: https://www.playmoet.com/newsdetail/106
All battlefield times are displayed according to your system’s local time settings.
You can click “Encyclopedia” in the navigation bar in-game to view system guides.
After Season 1 ends, the world and character data will be reset. After upgrading the Tally Order, some content can be inherited, such as:
Warrior ×1, Mount ×1, Apocalypse Orbs ×5, Season Points, and Legendary Warrior Fragments (obtained Legendary Warriors will convert into fragments after season end).
Yes, lifespan will reset to the initial value.
Uncastrated sealed mounts can be bred after retrieval. Castrated mounts will remain castrated.
Yes, they can be inherited.
Apocalypse Orb affixes not tied to seasonal talents will still function in the new season (e.g. Charming Fate, Tenacity Increase).
They can be obtained through activity systems, battlefield gameplay, Treasure Map Instance, gathering, and lucky bags.
Violet Dawn Shells are non-tradable, but it can be dropped.
Start: June 26, 14:00 UTC
End: August 29, 00:00 UTC
Season 2 will officially end at 00:00 UTC on August 29, followed by final settlement. After the season ends, all gameplay will no longer contribute to Season Points or ranking results.
Cross-county: July 3, 14:00 UTC
Cross-prefecture: July 3, 14:00 UTC
In-game path: Navigation Bar → “Season” → bottom-right “Season Parameters List”
Season rules:https://www.playmoet.com/newsdetail/158
a. Standard rewards remain unchanged
Season Points rewards: Complete conditions during Season 2 to receive cosmetics and Legendary Warrior Fragment chests
Top 10 Guild Lords: Share 8.88 million Gold Tokens
Top 10 Guild members: Receive seasonal exclusive cosmetics
“Celestial Dragon Sovereign” set pieces and Celestial Dragon Orbs remain unchanged
b. Expansion of Guild reward slots
After the season ends, Guilds ranked in the Top 30 by total Season Points will all receive corresponding rewards.
Details of rewards:
Guild members ranked 1st–10th: In addition to the corresponding tier of seasonal exclusive cosmetics, will also receive Skin Gift Box ×3.
Guild members ranked 11th–16th: will receive Copper Coin Exchange Voucher ×5, Skin Gift Box ×3.
Guild members ranked 17th–23rd: will receive Copper Coin Exchange Voucher ×3, Skin Gift Box ×2.
Guild members ranked 24th–30th: will receive Copper Coin Exchange Voucher ×2, Skin Gift Box ×1.
Reward Notes:
Copper Coin Exchange Voucher: redeemable in the next season for 10,000 Copper Coins per voucher.
Skin Gift Box: Upon opening, players will randomly receive various types of cosmetic rewards.
1. War of the Eight Princes core gameplay: https://www.playmoet.com/newsdetail/79
2. Season catch-up system: https://www.playmoet.com/newsdetail/112
3. Increased Copper Coin income & Air Fortress balance adjustments: https://www.playmoet.com/newsdetail/124
4. Elephants & Rhinos gain gathering abilities: https://www.playmoet.com/newsdetail/97
5. Mount skill upgrades & adjustments: https://www.playmoet.com/newsdetail/121
6. New Legendary Warriors Ma Teng & Xun Yu: https://www.playmoet.com/newsdetail/133
7. Profession balance adjustments: https://playmoet.com/newsdetail/136
8. Seasonal talents overview: https://www.playmoet.com/newsdetail/139
The free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne will officially launch Season 2, “War of the Eight Princes,” on June 26 at 14:00 UTC, running until August 29 at 00:00 UTC.
Character pre-creation is now available, and a limited-time pre-top-up event has also been launched simultaneously. During the pre-creation period, top-ups will grant bonus Gold Tokens at tier-based bonus rates depending on the amount recharged. This event is only valid during the pre-creation phase and will no longer provide bonus rewards after the official server launch.
Pre-top-up entry: Log in to the client lobby → Character screen → “Shop | Top-Up”.
The initial server launch plans and detailed season rules have now been released. Generals are encouraged to rally their allies in advance and prepare for the upcoming season.
After the initial server launch, additional prefecture servers will be deployed based on actual load conditions. Further server updates will be announced in future official notices.
Season 2 introduces a comprehensive upgrade under the “War of the Eight Princes” theme, with major changes to gameplay, progression, mounts, Legendary Warriors, and server ecosystem:
1. A new seasonal scoring system composed of Violet Dawn Shells, Boundary Markers, and Prayer Pillars.
2. Significantly increased Copper Coin income (NPC drops and territory taxation improved).
3. New mount skills; elephants and rhinos gain resource gathering abilities.
4. New Legendary Warriors Ma Teng and Xun Yu, plus new seasonal talents.
5. New PvE county system and cross-server mechanics. PvE and PvP counties allow only one-way transfer per season. PvE marketplaces only allow purchases, not listings. PvE counties only support county battles (no Fortress or Prefecture Battle), Daily copper coin pickup limit: 500,000.
6. Increased damage to cave and special-area structures.
7. Gunpowder Rocket, Three-Eyed Gun, and Fire Lance can damage buildings with 85 City Defense Strength in ranged mode.
8. Aerial Fortress combat capability in Zhongzhou and Dongzhou reduced.
9. Profession skill balancing: all active skills now have increased cooldowns.
1. New “War of the Eight Princes” System
New item: Violet Dawn Shells, obtainable via weekly activity ranking, battlefield gameplay, treasure maps, gathering, and lucky pouches (non-tradable, drop-enabled).
Placing Violet Dawn Shells into Boundary Markers generates Violet Dawn Essence over time. Higher-level Boundary Markers produce more Essence (items cannot be retrieved; dropped if destroyed).
Violet Dawn Essence converts 1:1 into seasonal Guild Points, directly affecting rankings.
Each map contains 3 Prayer Pillars (not available in PvE servers). Boundary Markers covering Prayer Pillars gain increased Essence output.
Destroying a Level 7+ Boundary Marker deducts 10% of stored Essence.
Boundary Markers with ≥10,000 Violet Dawn Shells become visible on the map.
A new \ list has been added to the Season interface, displaying rankings based on each Guild’s total Violet Dawn Essence, and allowing players to view the county locations where Boundary Markers are placed.
A new \ button has been added to the Season interface, allowing players to view: their Guild’s counties with Boundary Markers, the amount of Violet Dawn Shells stored in each Boundary Marker, individual Boundary Marker bonuses, and overall Violet Dawn Essence production data.
2. New Legendary Warriors Ma Teng and Xun Yu have been added, along with synchronized appearance previews. Corresponding Legendary Warrior Fragments have been added to the S2 Season Fragment Gift Box (Xun Yu: increased probability of crafting Hundred Refinement weapons).
3. New Seasonal Talents and Seasonal affixes for Apocalypse Orbs have been added.
4. A new \ button has been added to the Season interface, which determines eligible catch-up reward tiers based on players’ activity in previous seasons.
5. S2 Season ranking rewards have been expanded to the Top 30, with additional rewards added for members of Guilds ranked 1st–30th.
6. Elephants can now gather various wood resources / resin / bark using left-click attacks.
7. Rhinos can now gather various stone resources / brimstone / saltpeter / salt / clay / kaolin clay / realgar using left-click attacks.
8. New Mount Skills added:
Hunter's Bane: Immune to bonus damage from Hunter talents, and increases max HP by 20% (obtained through breeding).
Ironbone Stride: Increases natural HP regeneration by 50%, max HP by 20%, and fall height tolerance by 25%.
Rider’s Bulwark: Reduces damage taken from hostile players by 25%, but increases damage taken from siege weapons by 15%.
9. Optimized the advanced breeding system for mounts; attributes will no longer decrease after advanced breeding.
10. All active profession skills have their cooldown increased by 5 seconds.
11. Profession balance adjustments (max-level values):
Parry and Counter: stamina cost reduced from 67 → 62
Bull Charge: stamina cost increased from 70 → 75
Poison Mist: added restriction—targets cannot be poisoned again within 8 seconds after poison ends
Whirlwind Slash: stamina cost increased from 40 → 55, cooldown 6s → 15s (includes global +5s skill cooldown adjustment)
Sword Qi Slash: damage reduced from 186.6% → 170%
Spear Dance: stamina cost increased from 40 → 50, movement speed reduction improved from 30% → 15%
Ferocious Charge: second hit damage increased from 75% → 90%
Cavalry: damage reduction changed from 8% → 12%
Storm Arrow: damage reduced from 141.1% → 105%, cooldown 5s → 15s (includes global +5s skill cooldown adjustment)
Scatter Shot: damage adjusted from 33%–250% → 33%–210%
Back Step: damage increased from 128% → 148%
12. After gifted, blessed equipment cannot be gifted again within 24 hours.
13. Stack limit for 77 common materials increased to 500 per stack.
14. Players in invincible state on the battlefield can no longer deal damage to other players.
15. Optimized price display for single-item and total cost in the Gold Token shop.
16. Fixed an issue where blessed equipment could be transferred to other players via warriors.
17. Fixed incorrect priority calculation of damage for certain weapons when using skills.
1. Upon character creation, players will automatically receive 100,000 Honor, 50 Comprehension, and 50 Expertise Points.
2. Increased base resource output.
3. Increased taming and breeding speed.
4. Improved Honor acquisition efficiency.
5. Increased Guild Activity Points gain.
6. Increased Copper Coin drops from NPCs and resource collection.
7. Combat proficiency scales with character level.
8. Combat proficiency talents no longer require skill books to unlock.
9. Ancient Secret Scroll, Modification Insights, and Martial Arts Scroll can be directly purchased in the Copper Coin Shop.
10. Xizhou bosses Manticore, Corpse Dissolver, and Fire Dragon now have increased drop rates for Gouyu Treasure Chest.
11. Legendary Warriors have exclusive skills; fragments obtained this season can be carried over to the next season.
12. Apocalypse Orb system: obtainable via Lucky Pouches; players may choose one full set to carry over to the next season before the season ends.
13. Ancient Secret Scrolls now support affix locking during modification.
14. Boundary Markers and stair structures can now be built in water.
15. Certain restricted building zones have been added in underwater caves.
16. Guild member cap is 30 per Guild; Alliances can contain up to 50 members.
17. A maximum of 10 members per Guild can enter County Battles.
18. A maximum of 20 members per Guild can enter Prefecture Battles.
19. A maximum of 20 members per Guild can enter Fortress Battles.
20. Warrior Dispatch rewards increased by 3x.
21. Weapon coating applications (ignite, corrosion, poison) increased from 25 to 100 uses, with increased crafting material requirements.
22. Shield red forging attribute no longer includes continuous stamina affix.
23. Stack limits for Gliders and Treasure Protection Scrolls increased to 100.
24. Equipment Durability Potion now fully restore equipment durability in a single use.
25. Official Titles cannot be transferred.
26. The cooldown for bed teleportation is 5 minutes.
27. Equipment forging speed increased by 90%.
28. Battlefield mount revival cooldown set to 2 minutes.
June 26, 14:00 UTC, Myth of Empires: Throne Season 2 “War of the Eight Princes” will officially begin.
Character Pre-Creation is now available. Rally your allies, seize the initiative, and plan your Guild’s development path in advance to compete for honor and the throne in the new season.
Join our official Discord: https://discord.gg/3MzqbQ3RMH to receive the latest season updates, patch news, and event rewards, and embark on the journey through this era of chaos alongside other Generals.
Myth of Empires: Throne Operations Team June 24, 2026
Dear Generals,
The Myth of Empires: Throne Season 1 officially ended on June 21, 2026 at 00:00 UTC. All in-game activities no longer contribute to Season Points and will no longer affect seasonal rankings. The season settlement process is currently underway, and the Season 1 server will officially shut down on June 23 at 00:00 UTC.
Season 2: War of the Eight Princes will begin on June 26 at 14:00 UTC, with Character Pre-Creation opening on June 23 at 14:00 UTC.
During the final verification of Season rankings, we identified multiple cases of tied Guild Points in the Season standings. After review, the 5th and 6th ranked Guilds share identical total points, and Guilds ranked 8th to 13th also share identical total points.
Since Season 1 did not explicitly define ranking rules for tied points, the following settlement adjustments have been made to ensure fairness and transparency in reward distribution.
In accordance with fairness principles, the official team has decided:
Guild Leaders ranked 5th–6th will each receive 640,000 Gold Tokens;
Guild Leaders ranked 8th–13th will each receive 420,000 Gold Tokens;
Guild Members ranked 8th–13th will receive the seasonal exclusive appearance “Hundredfold Ashes (Unparalleled)”.
Aside from the adjustments above, all other Season rewards will be settled and distributed according to the original rules.
The additional Gold Token and appearance rewards are provided as an extra allocation from the official team and will not affect any rewards already received or to be received by other Guilds.
To further improve the seasonal settlement system, starting from Season 2, the Season Points and ranking system will be optimized as follows:
● Weekly Ranking Publication
Starting July 6 at 00:00 UTC, Season 2 will introduce its first weekly ranking settlement. Thereafter, rankings will be updated every Monday at 00:00 UTC and published on the official “Hall of Sovereignty” webpage to reflect seasonal progression.
● Tie-Breaking Rules
If Guilds end the season with identical total Season Points, ranking will be determined by referencing their weekly performance across all published Monday rankings.
For example, if a season includes 8 weekly publications, the cumulative performance across those 8 weeks will be used as the tie-breaking metric for final ranking determination.
This rule applies only to tie situations and does not affect total Season Point calculations.
Thank you for your participation and support throughout Season 1.
Whether you stood at the top as a dominant force or fought until the final moments of the season, you collectively shaped the unforgettable war chronicles of Season 1.
Season 2: War of the Eight Princes will begin on June 26 at 14:00 UTC, with Character Pre-Creation opening on June 23 at 14:00 UTC. We look forward to seeing you once again rally your forces, conquer the battlefield, and carve your own legacy in the next chapter of the throne war.
Myth of Empires: Throne Operations Team
June 22, 2026
With Season 1 coming to a successful conclusion, various seasonal rewards will gradually enter the settlement and distribution phase.
We would like to thank all Generals for their dedication and efforts during the first season. From Guild supremacy battles to city sieges, from resource management to alliance cooperation, every contribution will be rewarded with corresponding honor and recognition.
At the same time, the Season 2 reward system will be further upgraded, expanding coverage to more Guilds and allowing more participants in seasonal competition to receive progression rewards and honor-based returns.
Top 10 Guild Lords across all servers: Share a total of 8,880,000 Gold Tokens, distributed at the discretion of each Guild Lord.
Gold Token Reward Details: https://www.playmoet.com/newsdetail/43
Guild members ranked 1–3: Hundredfold Ashes (Holy) appearance
Guild members ranked 4–6: Hundredfold Ashes (Unparalleled) appearance
Guild members ranked 7–10: Hundredfold Ashes (Eminent) appearance
As one of the highest seasonal honor rewards, the “Celestial Dragon Sovereign” collector set will continue to be distributed as a long-term seasonal reward.
Guild Lord of Rank #1: receives 1 piece of the Celestial Dragon Sovereign set
Guild Lords ranked #2–#6: receive the rare red-quality reward — Celestial Dragon Orbs
All of the above rewards will be distributed after the launch of Season 2.
As the first component of the Celestial Dragon Sovereign set, the Guild Lord of the Season 1 #1 Guild will be the first to receive the Celestial Dragon Sovereign Blade (Two-Handed Weapon) at the start of Season 2.
This not only marks the first piece of the Celestial Dragon Sovereign series, but also represents the ultimate honor of Season 1.
Detailed information: https://www.playmoet.com/newsdetail/91
To encourage broader participation in seasonal competition, Guild ranking rewards will be significantly expanded starting from Season 2.
Season Points Rewards: Players who meet seasonal point requirements can obtain Season 2 exclusive cosmetics and Legendary warrior Fragment Gift Box.
Top 10 Guild Lords: Share 8,880,000 Gold Tokens (unchanged rules)
Top 10 Guild Members: Receive rank-based exclusive seasonal cosmetics (unchanged rules)
Celestial Dragon Sovereign set pieces and Celestial Dragon Orbs remain unchanged in distribution rules
Starting from Season 2, Guild reward coverage will expand from the Top 10 Guilds to the Top 30 Guilds.
At season end, the Top 30 Guilds in total seasonal ranking will receive corresponding rewards.
Compared to Season 1, more Guilds will be able to share seasonal achievements and obtain honor-based rewards.
Reward Breakdown:
Rank 1–10 Guild Members: Receive rank-based exclusive cosmetics + Skin Gift Box ×3
Rank 11–16 Guild Members: Copper Coin Exchange Voucher ×5 + Skin Gift Box ×3
Rank 17–23 Guild Members: Copper Coin Exchange Voucher ×3 + Skin Gift Box ×2
Rank 24–30 Guild Members: Copper Coin Exchange Voucher ×2 + Skin Gift Box ×1
Reward Notes:
Copper Coin Exchange Voucher: redeemable in the next season for 10,000 Copper Coins per voucher
Skin Gift Box: contains random cosmetic rewards
For more details regarding seasonal rewards, please stay tuned for future official announcements.
Myth of Empires: Throne Season 2, War of the Eight Princes, will officially launch on June 26, 2026 at 14:00 UTC. A brand-new seasonal gameplay theme, expanded progression systems, and numerous gameplay improvements will arrive simultaneously, bringing Generals an even more intense experience of large-scale Guild warfare.
Character Pre-Creation will open on June 23, 2026 at 14:00 UTC. Players will be able to create their characters in advance, gather their allies, and prepare for the journey ahead. At the same time, a variety of catch-up and support rewards will be available for returning and new players, helping everyone quickly establish themselves on the battlefield.
Myth of Empires: Throne is a free-to-play seasonal large-scale cold-weapon warfare sandbox game.
Players can build settlements, develop Guilds, manage resources, tame mounts, and participate in massive siege battles and territorial conflicts across a vast world, forging their own war stories alongside players from around the globe.
From humble beginnings to establishing powerful Guilds, from resource accumulation to competing for supremacy, every player will experience a complete journey of growth and conquest within the seasonal system while fighting for honor and the throne amid an ever-changing battlefield.
With Season 2 approaching, the official Season 2 trailer has now been released.
Presented from the perspective of a soaring eagle overlooking the battlefield, the trailer showcases the grand scale of warfare during the War of the Eight Princes season. Violet Dawn Shells are invested into Boundary Markers, reigniting long-dormant conflicts. Rainforests, deserts, snowfields, and canyons form new strategic battlegrounds. Elephants and Rhinos roam across the wilderness, cavalry charges thunder across the plains, Air Fortresses dominate the skies, and Guilds rally their forces in pursuit of victory.
A new season. A new campaign.
The battle for ultimate power across the entire server is about to begin.
YouTube:
Season 1 Settlement and Seal Period
Season 1 will officially conclude on June 21 at 00:00 UTC, after which a two-day Season Seal period will begin, allowing players to complete seasonal settlement procedures and preserve eligible content.
Once the Seal period ends, all players will embark on a fresh journey within a brand-new seasonal environment and enter the era of the War of the Eight Princes.
• Season Inheritance & Seal System Overview: https://www.playmoet.com/newsdetail/85
As the flagship feature of Season 2, War of the Eight Princes introduces a new seasonal competitive structure focused on resource management and Guild rivalry, emphasizing long-term strategic planning and territorial competition.
In this system, competition between Guilds extends far beyond individual battles. Resource control, stronghold placement, strategic operations, and alliance coordination will all play crucial roles in determining the outcome of the season.
Players can obtain the seasonal resource Violet Dawn Shells through multiple activities and invest them into Boundary Markers, generating Violet Dawn Essence over time. This Essence contributes directly to Season Guild Points, influencing Guild rankings and the overall seasonal landscape.
Meanwhile, three key strategic locations known as Prayer Pillars will appear on every map.
Boundary Markers deployed within Prayer Pillar regions gain significantly higher Violet Dawn Essence conversion efficiency, accelerating Guild Point generation. However, these high-value areas also become prime targets for rival Guilds, creating a constant balance between risk and reward.
As the season progresses, Guilds will continually compete over resource control, Boundary Marker management, and strategic objectives, driving the conflict forward until the true ruler emerges.
Alongside the War of the Eight Princes seasonal theme, Season 2 introduces a wide range of new content and gameplay improvements:
PvE Servers and Latin America Servers
Increased Copper Coin income across all maps
Enhanced Mount systems and mounted combat experience
Elephants and Rhinos gain resource gathering abilities
New Season Reward Catch-Up system
New Seasonal Talents and Apocalypse Orb Affixes
New Legendary Warriors: Ma Teng and Xun Yu
New Armor and Weapon Appearances
Profession skill balance adjustments
Air Fortress and siege warfare balance improvements
Additional details regarding Season 2 features and gameplay rules will be revealed through future official announcements.
Myth of Empires: Throne is now free to play and available through the following platforms:
• Official Website: https://playmoet.com/
• Steam:
Discord:https://discord.gg/3MzqbQ3RMH
Season 2: War of the Eight Princes officially begins on June 26 at 14:00 UTC.
Will you defend your territory and steadily build your power, or march across the land in pursuit of domination? Will you forge an empire alongside your allies, or rise above the chaos through your own ambition?
The choice is yours.
Generals, the banners have been raised and the horns have sounded.
The struggle for the throne is about to begin.
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, June 18, 2026 UTC (Estimated duration: 1 hour)
1. Adjusted the Season Reward claim description. Rewards are now claimed after the start of the new season instead of immediately after the previous season ends (in preparation for additional rewards in future seasons).
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
June 17, 2026
As Season 2: **War of the Eight Princes** approaches, an all-new seasonal progression system is set to arrive.
In addition to retaining the popular Season 1 talents Diplomat and Fishing in Troubled Waters, Season 2 will introduce four new seasonal talent sets, along with corresponding Apocalypse Orb Affixes designed to synergize with them. These new talents focus on resource management, siege weapons, environmental adaptation, and sustained control effects, providing players with more progression paths and build options for open-world exploration, PvE challenges, and Guild warfare.
As the final installment of the S2 Preview series, this article unveils the new seasonal talents and reveals the Prayer Pillar locations across all maps.
Increases the amount of Violet Dawn Shells obtained.
Grants the Gravitational Potential effect. When operating siege weapons, Gravitational Potential can be converted into additional siege weapon damage. Once a certain Carrying Capacity threshold is reached, further increases to Carrying Capacity will provide additional damage bonuses through Gravitational Potential.
Enhances critical strike capabilities and converts Heat Resistance that exceeds the maximum threshold into additional critical strike bonuses.
Periodically grants an empowered Corrosion effect. When using weapons that apply Corrosion, the effect can be triggered consistently, while affected targets suffer continuous movement speed reduction during the Corrosion duration.
*Please stay tuned for future official announcements regarding the corresponding Apocalypse Orb Affixes and synergy effects.
Through the addition of new seasonal talents and the Apocalypse Orb synergy system, Season 2 will further expand character progression paths and build diversity, offering more strategic choices for resource management, exploration, PvE challenges, and Guild warfare.
In Season 2, each map will contain three key strategic areas known as Prayer Pillars.
For alliances seeking to compete for seasonal rankings and long-term Guild growth, Prayer Pillars will become critical objectives. When a Boundary Marker is deployed within a Prayer Pillar region, it gains increased Violet Dawn Essence conversion efficiency, allowing Guilds to accumulate Season Guild Points more quickly and secure a stronger position in seasonal competition.
However, greater rewards come with greater risks. Due to their strategic importance, Guilds that occupy Prayer Pillar regions will naturally attract more attention and become prime targets for rival factions. Successfully defending these valuable territories will become a major challenge for every alliance seeking dominance.
To help Generals plan ahead, we are officially revealing the Prayer Pillar locations on all three maps.
Generals are encouraged to plan their early-season expansion routes, resource acquisition strategies, and stronghold placement based on their Guild's goals and the characteristics of each map in preparation for the upcoming War of the Eight Princes.
With this announcement, the entire Season 2 Preview series has now been completed. The new seasonal progression system, unique talents, PvE servers, and numerous gameplay improvements will soon be officially released.
Tomorrow, we will officially announce the launch date and time of Season 2: War of the Eight Princes. Prepare your forces and get ready for battle.
Throughout Season 1, the development team has continuously monitored the battlefield performance of each profession while collecting extensive player feedback.
Based on real combat data and the overall profession ecosystem throughout the season, Season 2 is planned to introduce a series of profession skill balance adjustments. These changes focus primarily on skill usage pacing, profession-versus-profession combat experience, and reinforcing each profession's intended role, with the goal of creating more diverse combat strategies and meaningful profession choices.
By adjusting skill usage frequency, the team hopes to create a more balanced combat rhythm while placing greater importance on skill selection and timing.
Parry and Counter: Stamina consumption reduced.
Bull Charge: Stamina consumption increased.
Poison Mist: Added a poison protection mechanic. After a target's poison effect ends, that target will be immune to the same poison effect for a period of time.
After this adjustment, the suppression potential provided by continuous poisoning will be reduced.
Whirlwind Slash: Increased stamina consumption and longer cooldown duration.
Sword Qi Slash: Skill damage reduced.
These changes will reduce the Berserker Battalion's sustained damage output potential.
Spear Dance: Stamina consumption increased, but the self-slowing penalty during the skill's duration has been reduced.
Ferocious Charge: Enhanced the second-stage damage effect.
Cavalry: Damage reduction effect increased.
Following these adjustments, the Silver Wing Guard will perform even better in charging assaults, battlefield mobility, and sustained combat.
Storm Arrow: Reduced skill damage and significantly increased cooldown duration.
Scatter Shot: Reduced skill damage.
Back Step: Increased skill damage.
After these adjustments, the Martial Archery Expert's area-of-effect damage output will become more balanced.
(Note: Specific values and final effects are subject to the official release version.)
In addition, the Season 2 launch date that many Generals have been asking about will be officially revealed this week. Stay tuned for more information.
In this S2 Preview series, we introduce two new Legendary Warriors Ma Teng and Xun Yu—along with previews of upcoming cosmetic appearances, including both armor and weapon skins.
The two Legendary Warriors fulfill distinct roles in combat, administration, and production, providing Guilds with additional strategic options for both battlefield deployment and long-term development.
A frontline Legendary Warrior who combines strong survivability with sustained combat pressure, making him well-suited for spearheading assaults and holding the line.
Resolute Demeanor: After receiving a critical hit, the next three instances of damage taken are significantly reduced.
Ruthless: Attacks apply a stackable Vulnerability effect to enemies. While wielding a shield and one-handed weapon, Ma Teng also gains increased damage output.
Guild Representative: The Guild Lord can speak with Ma Teng to access the Guild Shop.
A production- and support-oriented Legendary Warrior focused on improving weapon manufacturing efficiency and accelerating overall Guild development.
Kingmaker's Talent: Increases proficiency gain efficiency and accelerates the recruitment of other Warriors.
Weapon Master: Significantly increases the chance of producing Seventy-Refined and Hundred-Refined quality weapons during weapon crafting.
Unparalleled: Increases Critical Hit Rate and Critical Damage, while granting a chance to ignore hit stagger effects.
Thousand-Mile Journey: Increases movement speed, reduces siege damage taken, lowers equipment durability consumption, and expands inventory capacity.
Life Without Limit: Increases the initial Yang Life limit and removes restrictions on the number of Yang Life Pills that can be consumed.
Divine Protection Revival: Reduces recovery time when the Legendary Warrior is incapacitated and allows them to be summoned via Token after treatment is completed.
Devotion: Loyalty will never decrease. Allows standby Warriors to be summoned at any time using Tokens, while also increasing damage dealt to Elite enemies and reducing damage received from them.
A brand-new heavily armored knight-themed appearance. Designed with silver-white plated armor, both the character and mount receive matching armored visuals. The overall design conveys a sense of authority and battlefield presence while maintaining a distinctive silhouette.
A new appearance for the Poleaxe Blade weapon category. Particularly imposing when using charge-based combat techniques, the design draws inspiration from traditional cavalry lances. Its elongated shaft and razor-sharp spearhead embody the unstoppable momentum of a heavy cavalry charge.
We will continue sharing additional gameplay features, system updates, and upcoming content through future entries in the S2 Preview series. Stay tuned for more information.
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, June 11, 2026 UTC (Estimated duration: 1 hour)
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first:
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
June 10, 2026
To maintain a fair, competitive, and healthy gameplay environment in Myth of Empires: Throne and to protect the experience of all players, the official team continuously monitors and investigates various forms of in-game misconduct. Appropriate penalties are applied to violating accounts in accordance with the Myth of Empires: Throne Fair Play & Operations Policy.
Throughout the current season, we have continued to investigate and monitor violations including the use of cheats, exploitation of game bugs, malicious resource farming, unauthorized scripts, and other abnormal account activities. Following verification, the accounts involved have been penalized accordingly, including temporary suspensions and permanent bans.
We maintain a strict zero-tolerance policy toward any behavior that undermines game fairness. Regardless of account level, progression, or spending, any verified violation will be dealt with seriously based on the severity of the offense and its impact on the game environment.
We also encourage all Generals to actively help us maintain a fair battlefield. If you encounter suspected cheating, exploit abuse, unauthorized third-party software, or other unfair behavior, please report it through Customer Support or our official community channels. All reports will be investigated promptly, and appropriate action will be taken based on the results of the investigation.
Maintaining a fair and healthy game environment requires the combined efforts of both the development team and the community. Moving forward, we will continue strengthening both technical detection systems and manual investigations, taking firm action against all forms of misconduct to further improve the game ecosystem and provide a more stable and fair experience for every General.
Thank you for your continued understanding and support.
Myth of Empires: Throne Operations Team
June 10, 2026
In addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and siege gameplay.
This S2 Preview focuses on three key areas: battlefield combat, resource acquisition, and siege warfare improvements.
In Season 2, Air Fortresses in the Zhongzhou and Dongzhou maps will receive overall balance adjustments, while Air Fortresses in the XiZhou map will remain unchanged:
Reduced flight altitude
Reduced structure durability
Reduced number of deployable Heavy Ballista
After these adjustments, Air Fortresses will continue to retain strategic value, but their ability to dominate from high altitude will be reduced, creating more opportunities for ground force advances and diversified tactical coordination.
At the same time, an issue affecting the damage reduction effect of the Desert Ship will be fixed. After the fix, its effect will be the same as that of the Air Fortress.
Several adjustments have been made to the core open-world economic cycle in Season 2:
Increased amount of Copper Coins dropped by defeated NPCs
Increased amount of Copper Coins obtained through Boundary Marker Resouce Taxation
As a result, both daily combat activities and territory management will provide more stable Copper Coin income.
Resource management has also been optimized through adjustments to material stacking rules:
Stack limits for more than 70 basic materials have been increased to 500
The increased stack limits will further improve resource storage and circulation efficiency, making daily gathering, logistics transportation, and marketplace trading more convenient.
The combat value structure in siege warfare has also been adjusted:
Reduced the damage multiplier of melee weapons against siege Siege Weapon
After this adjustment, Siege Weapon will play a more prominent role in large-scale battles, and combat will place greater emphasis on positional advances and siege weapon engagements.
We will continue to share more seasonal gameplay and system adjustment information through future entries in the S2 Preview series.
As Season 2 development continues, we are constantly refining the overall mounted combat experience across the open world.
In the current version, mounts such as Horses, Elephants, and Rhinos play vital roles in transportation, exploration, and combat support, while also participating heavily in Guild conflicts and large-scale battles. As seasons progress and warfare intensifies, the survivability and durability of mounts on the battlefield have become increasingly important factors that can influence the outcome of engagements.
In this S2 Preview, we are introducing major updates to the mount system: new Horse skills and traits, along with increased Health scaling for multiple mount types to improve their survivability in mounted combat and challenging environments.
In Season 2, Horses will gain several new skills and traits designed to provide stronger survivability and mobility across different combat scenarios.
Horses will become immune to bonus damage granted by Hunter talent while also receiving an increase to their base maximum Health.
This allows them to better withstand focused attacks and targeted anti-cavalry strategies.
Significantly increases the Horse's natural Health regeneration rate and maximum Health while also increasing its safe fall height.
This provides greater survivability when traversing difficult terrain, fighting in mountainous regions, and contesting elevated positions.
Horses will gain additional damage reduction against attacks from players, significantly improving cavalry survivability during large-scale mounted engagements.
As a tradeoff for balance, however, they will take increased damage from siege weapons.
In addition to the new Horse skills, Season 2 will increase the Health scaling of several mount types to improve their survivability in open-world combat.
Horse Base Health: Increased to 500% (300% in Season 1)
Elephant Base Health: Increased to 500% (300% in Season 1)
Rhino Base Health: Increased to 600% (400% in Season 1)
Several Beast Lords will also receive Health improvements:
Crocodile King Health: Increased to 300% (200% in Season 1)
Grizzly King Health: Increased to 200% (Base value in Season 1)
*Note: The content above is still under development and testing. Final values and effects are subject to change and will be based on the official release version.*
The addition of new Horse skills and Health adjustments represents only one part of the broader mount system improvements planned for Season 2. Going forward, we will continue monitoring mount performance across open-world gameplay, creature breeding, Guild warfare, and resource transportation, while making further adjustments based on player feedback.
Future entries in the S2 Preview series will continue to reveal more upcoming Season 2 content. Stay tuned for additional details.
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, June 4, 2026 UTC (Estimated duration: 1 hour)
1. Added Announcement and Contact Support buttons to the game lobby interface.
2. Adjusted the capture zone detection area in Fortress Battles to prevent players from capturing objectives by exploiting terrain clipping.
3. Fixed an issue where attaching a Rhino to an Aerial Fortress could occasionally cause abnormal status effects.
4. Fixed an issue where quality-grade Mechanized Woodcutter could not be mounted on Aerial Fortresses and Desert Ships.
5. Fixed an issue that allowed players to bypass the air wall during the preparation phase of County Battles.
6. Fixed an incorrect building requirement description in the Steel Whistling Arrow.
7. Fixed an incorrect German translation displayed when using the Profession Book.
8. Fixed an issue where certain Apocalypse Orb Affix attributes were not displayed completely in some language localizations.
9. Fixed an issue where messages sent via Messenger Talismans could not be seen by players in other regions (Asia, Europe, and the Americas).
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first:
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
June 3, 2026
As development for Season 2 continues to progress, we remain committed to improving the progression experience for different types of players.
Throughout previous seasons, we have received feedback from many players who joined later or temporarily stepped away from the game due to real-life commitments. Upon returning, they often found themselves significantly behind the most active players in terms of progression. This was especially noticeable for certain seasonal rewards and Legendary Warrior Fragments, where missed opportunities could be difficult to recover, creating additional catch-up pressure when entering a new season.
To address this issue, Season 2 plans to introduce a new Season Reward Catch-Up system, providing late-joining and returning players with a reasonable path to recover missed progression rewards.
It is important to note that this system is not intended to eliminate the advantages earned by highly active players through consistent participation. Instead, its purpose is to provide players who missed previous content with a smoother transition back into the current seasonal ecosystem.
After the launch of Season 2, players will find a new Season Reward Catch-Up option within the Season interface.
Upon entering the feature, a dedicated panel will display the player's current catch-up progress based on their historical seasonal data.
The Season Reward Catch-Up system consists of five stages.
Players can gradually complete each stage and claim corresponding amounts of Legendary Warrior Fragment Selection Chests, depending on how many rewards they obtained during previous seasons.“
Stage 1: 40 Fragments
Stage 2: 40 Fragments
Stage 3: 40 Fragments
Stage 4: 60 Fragments
Stage 5: 45 Fragments
Season 1 allows players to obtain a maximum total of 225 Legendary Warrior Fragments through all available sources.The maximum catch-up amount available through this system is also capped at 225 Fragments.
Any fragments previously obtained in past seasons will automatically count toward progress and cannot be claimed again.
For example, if a player earned 100 Legendary Warrior Fragments during Season 1, they will still be eligible to obtain up to 125 additional Fragments through the catch-up system in Season. In this case, when accessing the interface, the first two stages will automatically be marked as completed, and catch-up progress will begin from Stage 3.
To maintain the overall seasonal progression balance, the Season Reward Catch-Up system will require resources to unlock rewards:
Stages 1–3 require the corresponding amount of Copper Coins.
Stages 4–5 require the corresponding amount of Gold Tokens.
Please note that the Season Reward Catch-Up system only applies to the contents of the completed past seasons. Content and rewards from the currently active season cannot be obtained through this system while that season is still ongoing.
We hope this feature will help preserve a healthy seasonal ecosystem while also providing more opportunities for returning players to rejoin the battlefield and continue their journey in Myth of Empires: Throne.
(Note: The content above is still under development and testing. Specific rules, costs, and reward values are subject to change and will be finalized in the official release version.)
We will continue sharing additional Season 2 information through future S2 Preview updates, including gameplay adjustments, new systems, and upcoming development plans. Stay tuned for more details.
As development for Season 2 continues to progress, we have received increasing discussion and feedback from players regarding “Seasonal PvE Mode.”
For some players, the appeal of the seasonal system lies not only in large-scale Guild warfare and strategic conflict, but also in resource management, creature breeding, base building, and the immersive sense of long-term progression. To allow more players to participate in seasonal gameplay in their preferred way, Myth of Empires: Throne plans to officially introduce PvE servers in Season 2.
However, it is also important to clarify that the core of Myth of Empires: Throne’s seasonal gameplay will remain centered around large-scale Guild conflict within an open-world warfare ecosystem. PvP servers will continue to serve as the primary direction of the seasonal system, while PvE servers will exist as an additional alternative option.
As a result, PvE servers will not function as a completely isolated “casual-only mode.” Instead, they will feature a series of differentiated rules and progression restrictions designed to preserve overall balance between PvP and PvE ecosystems while still supporting PvE-oriented gameplay.
To maintain seasonal ecosystem balance, PvE servers will feature several adjusted rules.
A “one-way ticket” system will be implemented. Players may only perform one cross-server transfer per season, regardless of whether they transfer in or out.
Unable to participate in Prefecture Battles
Unable to participate in Fortress Battles
PvE servers will not generate Violet Dawn Shells
Copper Coin Marketplace: Item listings will be disabled
Mount breeding quality will be reduced by 25% compared to PvP servers
Resource gathering output will be reduced by 30% compared to PvP servers
Daily Copper Coin acquisition will have a cap of 500,000 Copper Coins
PvE servers will use a “full item drop on death” system
(Note: Specific rules and numerical values remain subject to change in the final release version.)
In addition to PvE servers, Season 2 also plans to introduce dedicated Latin America servers to provide players in the region with lower latency and a more stable gameplay environment.
Since the launch of Season 1, the community team has received significant feedback and suggestions from South American players. Special thanks were given to multiple player Guilds, including Imperium, for continuously participating in discussions and providing feedback regarding server experience, seasonal balance, and regional deployment plans.
Ongoing feedback from the South American player community has further reinforced the team’s direction regarding regional server deployment. The developers stated they will continue monitoring player experience needs across different global regions while further optimizing server infrastructure and the seasonal ecosystem.
Additional Season 2 gameplay features, system adjustments, and future development plans will be revealed in upcoming previews.
We will continue sharing more upcoming Season 2 information through future “S2 Preview” updates. Stay tuned for more details.
Join our official Discord server to get the latest season news, event rewards, and future update information first: https://discord.gg/3MzqbQ3RMH
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
6:00 – 7:00, May 25, 2026 UTC (Estimated duration: 1 hour)
1. Added a “Seasonal Contribution Claim Binding” button to the Season interface. Players can bind a designated Myth of Empires account to receive Seasonal Contribution Points after the season ends. Seasonal Contribution Points can be used to purchase items in the Myth of Empires Guild Shop. (Accounts bound after the season ends will not receive Seasonal Contribution Points from the previous season. Please complete the binding process before the season ends.)
2. Added Top 1–10 Lord rewards to the Season Ranking Rewards interface. Lords ranked in the top 10 at the end of the season can claim their seasonal rewards through this interface.
3. Fixed an issue where official positions (Prefect and Fortress) could be transferred to Lords of other Guilds whithin the same alliance.
4. Fixed a missing translation issue that appeared when using a skill after being hit by the Imperial Guard’s skill \.
5. Fixed an issue where the appearance Imperial Supervisor Sword lacked sound effects during attacks.
6. Fixed an issue where the effect of the Earthfield Orb Affix “Sand Fission” could not be triggered.
7. Fixed an issue where skills would occasionally deal double damage.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first:
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
May 28, 2026
As Season 2 approaches, development for upcoming content is progressing rapidly. In a cold-weapon sandbox battlefield, the growth of a Guild depends not only on warfare, but also on the support of a massive logistics system. The efficiency of resource gathering often directly determines how long a frontline can sustain combat operations.
To further reduce daily operational burden and improve resource acquisition efficiency, this installment of the “S2 Preview” series introduces a major functional upgrade for two battlefield beasts — Elephants and Rhinos will officially join the game’s resource gathering system.
In the current version, Elephants and Rhinos primarily serve combat and siege roles when equipped with their dedicated platforms.
In Season 2, however, they will receive expanded functionality by gaining resource gathering abilities, becoming an important part of each Guild’s production and logistics system.
When attacking with the left mouse button, Elephants will be able to efficiently gather tree-based resources directly.
Gatherable Resources: Various wood resources / Resin / Bark
Core Role: Primary lumber harvesting unit
With their enormous size and extremely high carrying capacity, Elephants may become the optimal solution for large-scale wood collection. Whether constructing defenses or mass-producing siege equipment, riding an Elephant into the forest will enable highly efficient “clear-cutting” style harvesting while significantly reducing operational workload.
Rhinos will gain powerful mineral destruction and gathering abilities, becoming the core workforce for mining operations.
Gatherable ResourcesVarious stone resources / Brimstone / Saltpeter / Salt / Clay / Kaolin Clay / Realgar
Core Role: Primary mining and mineral harvesting unit
As warfare scales increase during the mid and late stages of Season 2, demand for ammunition and advanced construction materials will rise dramatically. Thanks to their high carrying capacity and efficient gathering abilities, Rhinos will allow Guilds to rapidly clear mining zones and recover resources, significantly improving overall logistics efficiency.
With the addition of gathering abilities, the breeding and progression systems for Elephants and Rhinos will also gain new strategic importance.
In Season 2, their development will no longer revolve solely around combat attributes, but will also directly affect production efficiency:
Higher-quality Elephants → Increased wood gathering efficiency
Higher-quality Rhinos → Increased mineral gathering efficiency
This means giant beast breeding will no longer be purely about combat stats. Guild logistics systems will also benefit from cultivating higher-quality creatures, creating meaningful differences in resource production and influencing the pace of seasonal development.
The functional upgrades for Elephants and Rhinos are only one part of the broader creature system adjustments planned for Season 2. More creatures will receive expanded roles and gameplay redesigns in future updates.
(Note: The above content is still under development and testing. Actual in-game implementation may differ in the final release version.)
We will continue sharing more upcoming Season 2 information through future “S2 Preview” updates. Stay tuned for more details.
Join our official Discord server to get the latest season news, event rewards, and future update information first:
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Dear Generals,
To improve gameplay experience, fix known issues, and ensure server stability, a full-server maintenance will be performed. The game will be inaccessible during maintenance. Please plan your time accordingly to avoid item loss, progress errors, or other issues.
The server reopening time may be adjusted based on maintenance progress. Any changes will be announced through official channels. Thank you for your understanding and support.
7:00 – 7:30, May 25, 2026 UTC (Estimated duration: 0.5 hour)
Based on player feedback, the following issues have been prioritized and addressed:
1. Fixed a known issue that could cause server crashes.
We will continue to monitor player feedback and improve the overall game experience. If you encounter any issues after the update, please submit a support ticket in-game (Press ESC → Customer Support).
Join our official Discord server to get the latest season news, event rewards, and future update information first:
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Thank you for your support. We wish you an enjoyable journey! May your forces prosper, expand your territory in this chaotic age, and claim the throne among all rivals!
Myth of Empires: Throne Operations Team
May 25, 2026
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Myth of Empires: Throne, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Myth of Empires: Throne statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.