
Video which premieres tomorrow showcases most of the new changes:
This update comes with a new restaurant that allows the player to order ANYTHING with AI. Yes you can die from eating weird foods you order!
Yellow voice blueprints have been scattered around the map to give you more voices to use for your robot!
For some reason people really wanted the ability to customize their player model for when you piggyback the robot. Okay! Here it is! Workshop compatible too!
Added kissing behavior
Added hugging behavior
Added girlfriend behaviour
Added and scattered voice blueprints
Added fruit ingredients quest
Added Hotep's restaurant
Added waitress that waits tables
Added Infested Mountain
Added custom player model support
Added map scan signatures for ingredients
Added Steam Cloud support for sessions
Added Change Installation paths for Auto Wizard services
Added ability to uninstall Auto Wizard services
Added show model directory for Kobold and Ollama AutoWizard options
Added feature for AutoWizard TextGen model override now accepts path, URL, or just name (will search model directory)
Added Stutter Fix options in case you get bad voice stutter latency
Added out of bounds walls
Added 4 new achievements
Added ordering food logic
Added poison feature at restaurant
Added ordering drinks logic
Added ordering desserts logic
Fixed blueprint Builder list not refreshing when unlocking new parts
Fixed AI Kobold and Ollama SelfHosting robustness
Fixed jetpack being annoying for takeoff
Fixed visible edges of the world
Fixed laser arm requiring double click
Fixed missing sound on kiss and hug toolcall
Fixed player being able to move away during a hug
Fixed tool calls triggering randomly
Fixed grappling and laser tools colliding with piggybacked robots
Fixed computers being accessible from really far away
Fixed restaurant chairs getting players stuck on session load
Fixed thumbnail reading in sessions
Fixed Sandbox mode unlocks all items in Story mode if you return to Title Screen
Fixed AI Text Gen SelfHosting robustness
Fixed some sessions not loading
Servers are going to be down for maintenance for two days so you'll only be able to use local offline AI until then.
However the next big update drops in about a month! More blueprints, more activities, free tokens, and of course more bugfixes. Teaser:
Fixed weather/ambience getting stuck on save/load
Fixed repetitious messages logged in system message
Fixed Potato sometimes not appearing
Fixed tease behaviors not stopping with other robots
Fixed NPCs talking over each other
Added 50 horsegirl heads to Workshop
Added multi NPC conversation support
Added strip emojis from text responses
Added overhearing conversations ability
Added better shorten response control (None, ~12 word length, when spoken only \)
Added NPCs now hear when the user builds parts
Added NPCs now hear when the user links/unlinks parts
Added NPCs now hear when the user speaks to anyone else (computer, Varmicus, etc.)
Added server side "\[]" stripping from TTS responses
Added Preparations for Dating Update in May
Fixed old save files not having any blueprints in the Builder.
HUGE stability fixes, free tokens, improvements, map changes, features, and bugfixes. This should feel much much better.
Starting with...
This is a new AI Setup option that has one-click automatic setup to use your own computer for AI, completely free and private! This one conforms to Steam ToS so it's built into the game!
Supports text generation (Kobold/Ollama) and text to speech (Piper/Chatterbox). This feature is in Beta and may not work on ancient GPUs!
The first setup may take several minutes to install the required libraries but I added a cute robot wizard to stare at you while it does the work for you. Afterwards it takes like 27 seconds to start up.
Boring read but ABSOLUTELY necessary since I didn't get around to doing these before launch. Game should be in a far far better state now.
RECOMMENDED TO START A NEW PLAYTHROUGH
Fixed player sliding at high speeds
Fixed custom workshop heads bugging out after detaching
Fixed unmounting sometimes causing clipping into world
Fixed Factory floor missing kill box
Fixed 2nd time pluggin in for Seth bugging out camera
Fixed not being able to stop dancing
Fixed Varmicus trigger stuck and not coming out occasionally
Fixed grapple hook not resetting when teleporting
Fixed Jetpack glitching into the ground
Fixed tutorials not stopping the player
Fixed ledge grab jumping occasionally not working
Fixed Chimney has a missing texture
Fixed visible gap outside of Splat Cave
Fixed Sharktail stuck when spawning
Fixed Screen lock with builder blueprint submission
Fixed Bomb quest not completing after exploding
Fixed Session screenshots include pause object
Fixed Seth ending robot being buggy and stopping permanently
Remade hoverboard blueprint zone
Remade Dorothy Bomb Quest into a proper puzzle and added a bomb model
Polished Fast Travel menus
Grapple hook reticle now changes if within range to grapple
Removed Open/Close Processor slot step, you can just remove it now
Chests no longer glitch out from physics
Chests no longer show up once reward is collected
Fuse capsules no longer glitch out when holding and flying at high speeds
Held objects now automatically drop if they ever glitch out and become distant
Jetpack finnicky when launching
Piggyback radius was too small
Pause menu now takes you to title screen
Reworked splat sound mechanics
Added swimsuit and glove blueprints hidden in the map
Added Mephista character hidden in the map
Added cowgirl achievement
Added new desert zone (very challenging)
Added fast travel tutorial
We're giving everyone 25,000 Steam service AI tokens for free as part of this update. These will be delivered later tonight. This will become a regular occurrence when we put out big patches. I want to make this game as free as possible.
More updates and fun stuff coming soon!
Stay tuned!
First I want to thank everyone for playing the game, it's very flattering that people thought this was a medium sized AA project! But really it's just 1 musician, 1 Unity dev (me), and 1 backend dev. Being swamped these past few days is putting it mildly.
Development is moving forward and this is what we are doing given the following good, bad and ugly feedback!
The good: AI services are operational, robot characters are cute and spontaneous, good vibes. Achievements are fun to complete. We're gonna keep pushing the cuteness.
The bad: Self hosting is not user friendly. So what I'm gonna do for the coming week is to implement a solution that is a one click automated self host feature for both text generation and TTS voice generation. This is what the game needs, this is what people expected, and this is what I wanted as well. As stated before the current launch implementation was due to navigating the Steam ToS and time constraints. Many people have had no problems using the Self Host mod but a lot of people did, so this is the #1 development priority right now.
The ugly: Some bugs still rear their heads once in a while. I have fixed several since launch day including language issues, not knowing where to go map changes, and random improvements. I am still fixing more and more as time goes on! This is #2 development priority right now (unless it's a critical issue).
P.S. We increased everyone's tokens by 30% to 100k which covers 5~10 hours of AI playthroughs, and also reduced the token store by 20%. Before release some people wanted the option to buy more tokens after they ran out because they know they wouldn't be able to self host AI themselves, thus we implemented the store. This has led to pushback because other people thought that this game was gonna be a money mill for AI, we honestly have razor thin margins on the AI token store, AI TTS is very expensive and we REALLY wish AI TTS was an easier endeavor for games, AI is still expensive, intricate, and an involved past time. But I'm here to make it easier!
-sgthale
Self Hosting is a downloadable mod to enable self hosting functionality for the game.
Why is it separate? Because Steam does not allow games to have ANY external services, even a localhost address can be used to use other services that bypass Steam's wallet services. Therefore it had to be removed from the Steam release entirely.
I tried to include it but Steam does not even like having API keys or mentions of other external services. Therefore this is how it had to be done for the game!
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This page aggregates Steam news feeds, patch notes, and developer announcements for MyRobot, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main MyRobot statistics page.
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