Hey Blacksmith's,
You can find this new version on the Alpha test branch.
Patch Notes
Removed holiday decorations
Fixed issue where shop timers would not reset to 5 seconds instead of 5 minutes.

Steam news
Full Steam announcements and update articles for this title.
Hey Blacksmith's,
You can find this new version on the Alpha test branch.
Removed holiday decorations
Fixed issue where shop timers would not reset to 5 seconds instead of 5 minutes.
Hey Blacksmith's,
You can find this new version on the Alpha test branch.
Added - Auto save option in the settings menu. Note that It’s turned off by default. Quick saves will not save the voxel terrain changes as this is what causes long save and load times. So be sure to try and save the game manually when deforming the terrain. (Will be looking for a fix hopefully soon.)
Added festive decorations around the map.
Added presents and other items that can be found and looted.
Reworked stock respawn timers.
Fixed issue with one of the broken hammer heads disappearing when attempting to repair it.
Fixed issue with polearms at Geoffrey’s spawning extra hilts… again.
Fixed - minor UI fixes and adjustments.
Fixed issue where your equipped shields would no longer exist when loading back into the game.
Fixed UI issue where the lantern would not be displayed properly in your bags equipment slot.
Hey Blacksmith's,
You can find this new version on the Alpha test branch.
Adjusted Geoffrey’s Shop hilts spawn table to be more balanced. (Hopefully. It’s still random.. just slightly more deterministic. I also just noticed that the polearm hilts are not randomizing properly, so i'll do some work on it for the next update.)
Also added socketed hilts to Geoffrey’s Shop spawn list.
Added color identification to item popup nameplates to represent the quality of items.
Added - Prices for items in Geoffrey’s shop and leather merchants shop can now be seen without hovering over each item.( The prices sometimes won't update right away if you're loading into a game. They'll update on store refresh.)
Added new crossbow varieties that can be purchased at the leather merchant shop in Northelm. ( I noticed the new varieties that you equip won't load back the same, looking into a fix for that, so for the time being unequip your crossbows before saving.)
Changed crossbow bolt quiver count at the leather merchant to be more varied. You can purchase quivers from 20 copper to 99 copper.
Reworked Crossbow pricing at the leather merchant shop to reflect new changes.
Fix for inventory items missing when placed inside the backpack.( 2nd attempt )
Fixed issue where ever so often, the delivery crate from EDS will reject all attempts to open it. ( A strange issue where the quantity of items you ordered was not transferred over to the delivery crate)
Fixed armor workbench not saving metal armor pieces added, including the leather pieces. (Forgot to flag some of the variables in the armor workbench to be saved.)
Fixed missing hilt size indicator on the pop up nameplates for Texas guards, Ring guards and Bristled ring guards. So you’ll have a better idea whether or not those can be added to a one handed or two handed weapon.
Fixed discrepancy with guard prices placed on the sales counter in Geoffrey’s shop being different from the nameplate display price.
Fixed issue where polearms could potentially spawn multiple times in Geoffrey’s shop.
Fixed issue with plank bundles that are stacked on top of each other, being absent when in a loaded game. (Unfortunately, at the moment, they will not be stacked but at least they’ll still be there.)
Fixed Crossbows falling apart or missing parts.( I reworked crossbows, so there may be some issues with them, especially on older saves.)
Hey Blacksmith's,
You can find this new version on the Alpha test branch.
Fixed issue with shield parts, shovels and a few other metal parts, not having a corporeal form when crafted on the anvil. They should be visible again.
Fixed issue where you could only pick up weapon heads near the bottom of the item. Now, you should be able to grab anywhere.
Fixed issue where if looking at the weapon head or guard of a completed weapon, it would not highlight the entire weapon/tool.
Fixed an issue when opening EDS delivery crates with large quantities of items, the items would explode all over the place.
Hey Blacksmith's,
You can find this new version on the Alpha test branch.
I'll have more fixes next week.
Fixed issue where only one customer, with a unhealthy obsession with axes, seemed to be interested in visiting player shops. Everyone got the memo now and will be visiting your shop.
Hey Blacksmith's,
You can find this new version on the Alpha test branch. This also may not be compatible with older saves.
Added a new merchant to one of the caves.
Added Dynamite. Purchasable at the new merchant. Dynamite can be used for a few things including mining. I’ll leave it to you too discover its other uses.
Added mystical wards to certain entrances. You’ll need to figure out how to bypass them to explore what they are guarding.
Added a new NPC that will help you find objects you might have lost. At the moment, he’ll look for all of your missing crates, job crates and shopping crates that are beyond 25m from your shop counter. Great in some cases if you’re feeling lazy and don’t want to carry your crates but he can only do the task once per day.
Light wall fixtures have 5 levels of brightness that can be changed when interacting them (including off).
Re-enabled shadows for light fixtures
Removed armor highlight on adventurer to avoid confusion as to whether or not you can give armor to the adventurer. (Some of the code for adding armor is sorta there but at the moment I’m unable to dedicate time and resources to finishing it as it still requires alot of work to get working.)
Fixed issue where furniture store sale items would not respawn new items when the new stock counter expired.
Fixed metals head disappearing when trying to pick them up with the “E” key.’
Fixed issue where some Noble customers asking for specific items for two hand axes or hammers were not giving the right information, leading to confusion as to why their deliveries were not accepted.
Fixed issue where you could equip leather armor without training the leather armor skills.
Potential fix for issue with crates not keeping some items inside when closed.
Fixed tooltips that were not indicating how to interact with npc’s that are interactable.
Fixed heating/coooling floating indicator remaining on screen even at great distances. They now will fade away as you move further away from them and vice versa when approaching them.
Fixed issue where Light and dark crystals were still spawning duplicates in the level.
Fixed issue where customers would run around to the back of the shop if the gate was closed. I simply removed the front gate. (Will later add it as a buildable so you have the choice on whether or not you want a gate. I will eventually do the same with fences.)
Fixed sprinting FOV not adjusting when FOV is changed in your settings. Leading to strange camera effects when FOV is higher or lower than 90.
Hey Blacksmith's,
You can find this new version on the Alpha test branch. This also may not be compatible with older saves.
Added a few new items to the shop that will hopefully help guide new players in their blacksmithing journey.
Updated and added item icon’s for items that can be picked up and added to your backpack.
Adjusted swim speeds to be slower but now agility affects swimming speed. So foods and other sources that add temporary agility will also increase your swim speed, similar to walking and running.
Added about 15+ new ingredients for cooking.
Added several new unique cooking recipes with large bonus’, to be discovered.
Added a few fishes to bodies of water.
Switched Log and Firewood static racks near starting shop for a moveable one. Use the “V” key to move them.
Unlocked a secret door. The cavernous depths beneath the Temple can now be visited. (It’s still not complete but playable. I’ll update it overtime as usual.)
Crystals can be placed in your backpack.
Reduced the Expedited Delivery Service deliveries to 1 minute instead of 2 minutes. ( Will later add ways to decrease the timer)
Nobles are now the only ones that will request custom orders.
Removed reputation penalty for cancelling jobs. You’ll still lose reputation if you assault a customer though. (Unequip your tool and left click to push)
Removed “Working Class” type customers from legacy customer roster.
Removed legacy customers asking for repairs. They should only ask for new weapons.
Fix for customers not giving coin after taking a weapon.
Fix that ties in with previous issue where customers that wanted a shield, would sometimes not tell you. Resulting in a starring match with no winner. Until you cancel the order, which forces the customer too give you the coin for the weapon you delivered but not the shield, since you didn’t know they wanted one. Unless you did than you’re a wizard for successfully completing an impossible order.
Fixed issue where during the tutorial, if the customer teleports to order desk because they got stuck moving to your shop, they would cause the tutorial to not progress.
Fixed issue where the wagon would continue to loop the movement sound after you exited the seat. Only happened if you exited while it was still moving.
Fix issue where Golems would cause ore veins to disappear when killed. They should no longer cause the veins to disappear.
A few small performance fixes.
Hey Blacksmith's,
As promised, you can now play the first version of the game that was upload on itch.io, quirks and all for free on Steam.
This is for those that want to go down memory lane but also for those that never got a chance to play the first version.
Right click on My Little Blacksmith Shop and select Properties.
Select Betas on the left hand side.
In the drop down menu for Beta Participation select Legacy-Nostalgic
Close and wait for the download to complete.
Cheers and enjoy!
Hey Blacksmith's,
Just wanted to give an update on what's going on with the games and my life.
Development unfortunately is going very slow because of low sales and other personal events that has crippled my ability to work for the past year. I was slated too get married last year and unfortunately those plans fell thru and I took a massive hit to my motivation and mental health. The bad decisions I made afterwards, too increase failing sales, by releasing the online version of the game and the push back from the community, forced me to re-evaluate everything.
The bottom line is I can't work on the game full time anymore and I take full responsibility. The low sales unfortunately forced me to have to seek other ways to pay my bills and cope, so that I can continue feeding this crippling addiction to make this game. Fortunately, I'm very stubborn and have no desire to abandon this project and will find some way or another to work on it full time.
I really enjoy the idea of playing as a background character, often overlooked, that supplements the hero with the tools to slay the big threat and achieve their goal. That is why I really enjoy working on My Little Blacksmith Shop. So that everyone that plays it can fulfill that desire as well. So I apologize to all of you that supported the project and purchased the game and hoped for more and maybe felt like you got less. For the rest of you that enjoyed it, I'm glad you did even with the bugs, glitches and missing features. However, I don't think I achieved the goal I set out but I very much would like to. Working as the sole developer is exceptionally challenging with a steep learning curve but of course rewarding when done right. Wearing multiple hats is a curse and a blessing.
I would like to see, what I'm effectively calling My Little Blacksmith Shop 2, have a fully working online (and offline) feature, with a enjoyable crafting system that rewards you and encourages you to make better items. My vision for single player and multiplayer is to have players explore dungeons, new biomes and fight off unknown threats as they look for better resources to make better weapons to sell to their customers. I would say I'm about 30% there. Most of my time has been spent fixing bugs and navigating the complexities of Unreal Engine 5. Great engine but unwieldy at times.
My Little Blacksmith Shop 2, I don't think should go into early access on another Steam store page. At least not for the time being. I might keep things quiet, since I don't know what the future as in store with the project. I'll spend the money and time to complete it behind closed doors, if possible. Potentially looking into investors/publishers and hopefully open a studio and hire a few people too help me finish it as I believe there's untapped potential with this title. As for My Little Blacksmith Shop, it might see slow incremental fixes, as mentioned in a previous post but no new additions in the immediate future.
Ok! That's all from me. Once again, thank you for your support.
Cheers.
(Oh before I forget, I will be releasing the legacy version of My Little Blacksmith Shop some time this month, for free, for those that would like to take a trip down memory lane..)
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This page aggregates Steam news feeds, patch notes, and developer announcements for My Little Blacksmith Shop, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main My Little Blacksmith Shop statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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