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<< Fixes >>
Fixed an issue where the RPM wouldn't drop exactly to the minimum when pressing the clutch while moving;
Fixed timer desync issue related to car movement/physics (now more accurate, and 5s runs are possible again);
Readjusted 4x4 traction bonus parameters (previously too nerfed);
Translated the inventory system to the game's 8 languages;
Adjusted how exhaust pipes are rendered (not perfect yet, but significantly improved);
Fixed a bug in the livery/plotting system where it was drawing outside the car's body;
Fixed a visual bug in the XLO vehicle purchase option, which showed the wrong trunk/safe capacity;
Fixed a softlock issue when accessing the Controls option in the start menu without a savegame (and on the Highway as well);
<< Improvements >>
Wheels now blur according to vehicle speed (simple effect to avoid performance impact);
Increased turbo spool volume;
Interfaces with keyboard editing no longer close automatically when pressing Enter;
Car alignment for drag racing now considers the front tires;
Visual improvements to tires (original, semi-slick, slick, and drag);
Readjusted engine size/displacement and trunk capacity (now more realistic);
Readjusted earnings/losses for drag races;
Added tire marks at The Outcasts Speedway;
Added a "CLOSE" button to Jhonatan’s dialogue interface;
Added 60'ft and 330'ft times to the post-drag screen at the Speedway;
Added 100-200 time measurement to the post-drag screen at the Abandoned Street;
New icons for the Garage, Bar, and Junkyard on the City Map;
<< New >>
Added 10 graffiti spots on the Abandoned Street + background city scenery;
Added flags to the Garage, representing the main countries where My Car My Life is played;
New Junkyard map, where you can: Sell Parts, Buy Parts, and Buy Cars;
<< Fixes >>
Fixed a bug where the "Balacobaco" effect always initialized as ON (even when set to OFF);
Fixed a bug where settings (audio, music, language, etc.) would reset when moving from the Menu to the Garage;
Fixed a bug where losing a championship would result in gaining/losing too many followers;
Fixed an issue with the rearview mirrors for the following vehicles: 2PS, Chevas, and Brazuca;
The parts shop (Venture) is now called "Totorto";
<< Minor Adjustments >>
Reduced the cost of the "CHECK LIMITS" option at Tião’s Workshop from 10,000 to 3,500 (as a trade-off, Tião will now provide values with a MUCH LARGER margin of error);
Reduced labor costs for Tião’s "ENGINE REVISION" and "TRANSMISSION MODIFICATION" services;
It is now possible to view the NT Almanac in the Dyno Room;
NT Almanac now includes information on AFR tuning (aimed at carburetor tuning);
Improved visuals for some liveries (additionally, some liveries have been replaced by new ones);
Readjusted the position of the Computer and Vehicle in the Garage;
<< New Vehicles >>
Added 1/2 Hommer;
Added Skorty;
Added Vecão;
Added Liric GE;
Added Metto ILG;
Added Bigorna;
Added Cassat;
Added Oilc;
Added Bigode36;
<< Improvements >>
REWORKED the sensation of speed AGAIN (this is definitely the last time I’ll touch this system—it was a lot of work and I was forced to redo several systems);
Adjusted wheel rotation speed (it is now more consistent with the car’s speed);
Readjusted parameters regarding the RPM range where regular turbos begin to spool;
Reworked torque calculation readings for vehicles (now more consistent with real-life physics);
Reworked Air Resistance System, Acceleration System, and traction/wheelspin physics (handling now feels better than before);
Purchasing Dyno access now remains valid until 00:00 of that day;
<< NoguiinTech >>
Fixed a bug where the NoguiinTech RPM bar was not fully synchronized with the actual RPM;
MAP and RPM compensation values will now reset to zero when resetting maps;
Improved 2-Step performance (now much more precise and allows for more ignition timing);
<< New >>
Reworked maps: Abandoned Street, Largados Racetrack, and Ignorantes Highway;
New Tire PSI Calibration system, which takes into account tire type, traction, and temperature (tuning values based on real life);
New inventory system;
New workflow for the Totorto Parts Shop (parts are no longer installed automatically; you must wait for the order to arrive, then install them in the Garage or at Tião’s Workshop);
New engine shop accessible via the Computer;
New system for engine, transmission, and drivetrain swaps (must be done at Tião’s Workshop) \;
New workflow for XLO: cars may now come with varying engines (XLO now displays more info);
New Carburetor System with Jet Adjustment (and Butterfly adjustment for dual carburetors) \;
New gear shifting effects for the GSD Transmission;
New sound system for the Supercharger (and improved turbo spool system);
New sound system for the Forged Transmission (straight-cut gears);
<< Final Considerations >>
There were other visual/technical tweaks across various systems, but they were very subtle (polishing details). I didn't list them, but if you know MCML well, you’ll notice the improvements!
For now, there is no in-game list of PSI values for each tire, but I used real-life values. If you use real-life PSI settings, your car will behave correctly (tip: the less wheelspin/traction loss, the more accurate your PSI tuning is);
Spoiler for the next BIG update: Story Mode, improvements to the Championship System, improvements to the Ignorantes Highway and much more!
<< Fixes >>
Fixed issue where the camera would keep moving on Rodovia dos Ignorantes even with NoguiinTech expanded (also disabled screen shake while NoguiinTech is open);
Fixed issue where the player wouldn't appear inside the car in the Dynamometer room;
Fixed bug where if both the player's and opponent's cars broke, it would generate infinite money and morale for the player (hope you didn't abuse this one! :/);
Fixed flaw where 4WD cars were able to do burnouts;
Fixed issue where the car wash water was coming out inverted;
Removed text chat from online mode;
Re-enabled gearbox breakage logic;
<< Improvements >>
Added confirmation interface when exiting from the Pause Menu to the Main Menu;
Improved Supercharger functionality: they no longer lose pressure when shifting gears or dropping RPM;
Improved turbo pressure reading (now working with exact defined values);
Added a vignette effect at night on racing maps;
NoguiinTech will now alert you if your engine needs maintenance;
Improved "Turbo Kick" behavior;
<< Final Thoughts >>
This was the last mini-update I needed to deliver before starting the MEGA UPDATE (Engine Swap). From now on, I'll be working on it—big news coming next month!!!
<< Fixes >>
Fixed sync bug for liveries imported into the game;
Fixed softlock bug in Tião's navigation with specific commands;
Fixed softlock bug when refueling and not finishing the process;
Fixed bug where the car wouldn't reach the limit of the top gear;
Fixed bug where the car would accelerate by itself on the Dynamometer;
Adjusted fuel consumption calculation (now less aggressive);
Rebalanced injector duty cycle/saturation (with and without NoguiinTech), now much less aggressive;
Adjusted penalty for excessively low ignition timing (previously, very low timing could prevent the car from gaining RPM);
Reduced NoguiinTech price/value (now more realistic);
<< Improvements >>
Improved livery adjustments (now much more precise);
Improved car braking system (now much more precise);
Added red silhouette to the livery (Livery Room only) to show exact positioning;
Added Injectors, Pumps, and NoguiinTech text to car description in Garage Menu;
Added spoiler to Bol B1;
Changed Dynamometer Torque graph line color (now much more readable);
Reworked sense of speed (for the thousandth time, hope it's good now);
Reworked automatic transmission system (now with R, N, D, S);
Added +5 new lines for Tião;
Improved dynamometer reading, now considering all gears used by the player to generate a general graph;
<< Fixes >>
Fixed a bug where buying a new fuel pump would keep the health % of the previous one;
Fixed a bug where tire temperature would increase indefinitely;
Fixed a bug that allowed buying a turbo car for a lower price and selling it for a higher one;
Fixed a bug where some newly purchased stock cars had injector saturation issues;
Fixed a bug where the car would decelerate much faster in 1st gear;
Fixed a saving bug when buying a car at XLO and returning to the Menu;
Rebalanced the overheating issue when using Nitromethane;
<< Improvements >>
Cars now take a moment to start (no longer instantaneous);
Added visual and sound effects for the Handbrake;
Added a check at the Garage door to return to the Menu;
Added dynamic fuel HUD (different layouts for naturally aspirated and turbo cars without NoguiinTech);
When experiencing Injector Saturation, the car will now sputter and struggle to gain speed;
Readjusted the payout for each car washed at the Car Wash (now with variable values);
Removed the fuel selection option from the Garage (no longer necessary);
Revamped the night visuals for the Abandoned Street;
Improved car launches; cars now feel less "stuck" when taking off (especially low-mod cars);
Added a new win condition: if both the player's and the opponent's cars break down, the one closer to the finish line wins;
<< New >>
Added a fuel tank system; each car now has its own tank and capacity, requiring refueling at the station;
New Location: Gas Station (you can buy Alcohol or Gasoline);
Added the option to buy Methanol at Tião's Workshop;
Added the Decal system, allowing the use of presets or importing custom decals \;
Added night mode to the Ignorants Highway;
<< NoguiinTech >>
For better compatibility and ease of use, exporting a NoguiinTech map on the PC version now generates a .txt file;
Removed the system that turned off the car upon reaching 125°C;
Removed the Detonation warning for low ignition timing;
<< Final Thoughts >>
Nitromethane can be purchased at a specific location during the night (you'll have to find out where and when! hehehe);
To activate the Detonation warning (for low ignition timing) in NoguiinTech, simply go to the PC CMD and type: balacobaco
<< Fixes >>
Fixed car shaking effect when stationary at the rev limiter;
Fixed lane switching bug when using A/D/Up/Down with NoguiinTech open on Rodovia dos Ignorantes;
Fixed NoguiinTech navigation bug (Fuel Map and MAP Compensation), array index could go to -1 when switching;
Fixed infinite gear ratio exploit (hopefully no one used this);
Fixed unbalanced follower loss when using "Restart" or "Garage" after starting a race;
Fixed engine sound being lower depending on the car;
Fixed car accelerating endlessly on the dyno;
<< Improvements >>
Improved sense of speed in drag races (now more dynamic and based on car behavior);
Exhaust/smoke tuning UI now only appears after purchasing the exhaust;
Improved Tião’s dyno readability and visuals;
Improved Parts Shop navigation, now smoother with better feedback;
Improved slick tire visuals;
Now, when piston or rod breaks and damages the engine block, parts fall to the ground;
Engines with damaged internal parts now behave differently:
Piston: power loss and overheating;
Rod: power loss and knocking sound;
Crankshaft: unstable idle, stalling risk and high RPM instability;
Camshaft: power loss in its RPM range;
Cylinder head: difficulty gaining RPM and black smoke;
Fuel pump: engine misfires;
Turbo: black smoke;
Opponents now have a higher chance of using damaged engines (same behaviors as player cars);
Reworked opponent parts generation system (more precise and balanced);
Reworked visuals for Menu, Garage, Bar, Dyno and Workshop;
<< Minor adjustments >>
Adjusted max RPM allowed for cars;
Adjusted Methanol and Nitromethane benefits;
OHV engines no longer hit the rev limiter;
<< New >>
Added +4 wheel sets;
Wheels can now be painted at Tião’s Workshop;
Now possible to use different front/rear wheels;
Added part attributes text in the Parts Shop;
<< Vehicles >>
Improved Combosa performance;
Reduced Bombatech performance;
New bodykit for Bolf KM4;
Added vehicle Bolf KM7;
Added vehicle K30;
Added vehicle Pote;
Added vehicle O3;
Added vehicle Liric XL;
Added vehicle JetT;
Added vehicle Ozero;
Added vehicle Pandero;
Added vehicle Bomba602;
Added vehicle Pareo P3;
Added vehicle Manco X;
Added vehicle Liric IS;
<< NoguiinTech >>
Injectors now consume MUCH MORE if you DO NOT have NoguiinTech;
Fuel consumption is MUCH HIGHER without NoguiinTech;
Incorrect idle lambda directly affects car launch;
More accurate Lambda and Ignition readings;
Rebalanced NoguiinTech maps (good tune = strong car, bad tune = weak car);
Ignition timing system reworked;
NoguiinTech alerts now appear at the bottom of the screen;
Shift Light menu is now a settings menu;
Added option to disable alerts;
Map import/export system (beta);
Rich mixture causes exhaust pops;
<< Final notes >>
NoguiinTech has been significantly improved and is highly recommended;
Injector system rebalanced, saturation may occur depending on setup. Bigger injectors or NoguiinTech are recommended;
Next update teaser: Engine swap + inventory + part install/removal + total loss system on Rodovia dos Ignorantes + engine improvements;
Hello everyone! Today (02/17), My Car My Life received another update!
This update introduces a SPECIAL EVENT, available between 02/18 and 02/24.
The event consists of: Destroy the Carnival.
Yes, it may sound strange for a Brazilian to want to “destroy Carnival”, but believe it or not, not everyone enjoys it. For those who don’t, or who simply want a different experience in My Car My Life, this event is for you.
The event is available by accessing Rodovia, selecting the 4th option, titled Carnival Event.
The Combosa van is traveling along Rodovia, carrying various important Carnival materials, and your task is simple:
With your vehicle, crash into the Combosa van until it is destroyed! (The red bar at the top center indicates the vehicle’s health.)
Additionally, if you lose sight of the Combosa, you will lose the round and must restart the event.
And the best part: by completing the Destroy the Carnival event, you will permanently receive the Combosa van in your garage! Note: this is the only way to obtain this vehicle in the game.
I hope you enjoy the event! If you have any questions or encounter bugs, please do not hesitate to contact me.
Signed: Noguiin
<< Fixes >>
Removed automatic saving when closing the game (suspected cause of save corruption for some players);
Added a safety check to the advanced text system to verify whether the hardware successfully compiled the required shaders. If not, the game runs in compatibility mode;
Fixed crash related to WheelieBar;
Fixed bug where USED cars came with incorrect wheels;
Fixed bug where 2Step worked without NoguiinTech;
Fixed bug where KMH still appeared in expanded NoguiinTech even when MPH was selected;
Fixed bug where negative ignition timing was not spooling the turbo faster (now it does);
Fixed issue where pressing the clutch would not drop engine RPM;
Rebalanced nitro refill value;
Translated the text "MISSED SHIFT" into all other languages (shown when the opponent misses a gear change);
<< Improvements >>
Added cam architecture logic (OHV, OHC, SOHC, DOHC);
Added 52 body color options at Tião;
Added weekly Garage rent info to the calendar;
Added visual and sound effects to Nitrous;
Improved AI difficulty (specifically turbo system tuning for Street/Track opponents);
Improved engine load reading, resulting in RPM behavior more consistent with engine load;
Rebalanced gearbox gear weights;
Increased motion blur level on Abandoned Street and Largados Raceway;
<< New Systems >>
Exhaust smoke spawn position can now be configured;
Added dynamic camera ScreenShake (++ sense of speed);
Added wind particles;
<< Highway of the Ignorant >>
Fixed bug where Touge mode kept counting even while paused;
Fixed bug where Touge opponent teleported when far behind;
Fixed collision issue where Player and NPC overlapped and couldn’t separate easily;
Improved NPC lane-switching system (now much smarter);
Added lane numbers to the mini-map;
Added warning \ on the right side of the Highway when a car is about to appear in a lane (useful for players who don’t use the mini-map);
<< Final Notes >> Due to the removal of automatic saving on exit, PLEASE save your progress manually using the disk icon in the garage. Otherwise, nothing will be saved;
I made some adjustments to opponent difficulty. I need your feedback on whether the difficulty feels right. It should not be too hard or too easy;
Fixed an exploit that allowed burnouts while holding the clutch.
Fixed an issue where opponent cars only built boost after the race started.
Fixed an issue where tires cooled down only when the engine was on.
Fixed an exploit allowing the same championship to be raced on the same day.
Fixed visual feedback issues with money spent in Tião’s drawer.
Fixed a crash when navigating NoguiinTech.
Reverse gear logic reworked (again).
Exhaust system reworked: position and angle can now be customized.
Opponent difficulty adjusted for more balanced races.
Tire system improved: each tire heats up independently during burnouts and cools down slower.
Traction system improved: FWD cars spin tires, RWD cars lose rear traction.
Launch behavior improved, especially for lightly modified cars.
The game now detects Windowed or Borderless Fullscreen mode and warns the player.
Option added to hide control hints during races.
Downpipe, Oil Cooler, Supercharger and Twin-Turbo now have unique icons.
Nitro is no longer infinite and must be refilled in the Garage.
Photo Mode added (toggle with Caps Lock).
License Plate system added to vehicles.
Wheelie + wheelie bar system added (BETA).
Dynamic car shadow system based on size and lighting.
Engine shake effect when hitting the rev limiter while stopped.
Neon system added, customizable at Tião’s Shop.
+7 new wheel sets (93 total).
Gearbox modification status text added.
Turbo blow-off valve and nitro bottle interfaces added.
Fuel consumption system added.
Burnout rubber marks added to the track.
“Used Cars” ads added to XLO with reworked logic.
+52 color variations for NPCs and XLO vehicles.
Fixed MAP compensation inversion issue.
Lambda logic reworked, allowing tuning up to 4 bar.
Injection percentage calculation reworked.
Bonuses and penalties adjusted.
Pareo P5
Bombatech
Bol Pickup
Paloso C
Cavaco C
AztroN
Fisto
Bolf KM4.
Rodovia dos Ignorantes, featuring:
Infinite Mode
Speed Trap Mode
Touge Mode
My Car My Life now supports Linux / SteamOS.
Rodovia dos Ignorantes is currently in BETA.
Fixed a bug in the Car Wash where some vehicles were not appearing;
Fixed a bug where the opponent suddenly gained speed;
Fixed a “jerk” bug that occurred after crossing the drag race finish line;
Fixed a bug where one tire rotated out of sync with the other;
Vehicle speeds reworked, improving the sense of speed;
Follower gain/loss logic reworked;
Vehicle deceleration logic reworked (now it actually feels right);
Improved motion blur system (more accurate to speed and artifact-free);
Improved city interface, now smoother;
Improved engine sound system: higher RPM now linearly increases engine roar;
Added language selection interface on game startup (if not previously set);
Rebalanced money gain/loss at the Autódromo dos Largados;
Added +1 body option for the Santono vehicle (requested by Akashi);
Added tire temperature system (correct temperature = increased grip);
Added post-processing effects (can be enabled/disabled in the pause menu);
Added vehicle information interface in the Garage Vehicle Menu;
Added control remapping system (adjustment interface in the pause menu);
Added scene rendering optimization system (Track and Street);
Increased NoguiinTech penalties (poor tuning can now break the car);
Improved NoguiinTech ignition timing system (more sensitive and precise);
Added 2-Step system to NoguiinTech;
Added a save option in the Garage;
Now, with standard turbos, greatly reducing RPM will cause you to lose turbo pressure;
Opponent AI on Abandoned Street has been made slightly easier, and Autodrome difficulty has been adjusted (Abandoned Street is intended to be easier to win, as they are “amateur” builds, while the Autodrome features professional racers);
Reworked the entire Valve Train logic (Player and Opponent);
Fixed a bug where the Une ladder had the same color as the car;
Improved power gains for all fuel types;
Assigned a base value to the Christmas Beetle (in case someone wants to sell it, not recommended);
It is now possible to take screenshots of My Car My Life through Steam 🙂
Adjustable options in the Garage now have a “3D effect”;
Fixed a bug where the turbo spool sound played even without boost pressure;
Fixed a bug in the speedometer where the needle teleported after 150 km/h;
Reworked the motion blur logic for Abandoned Street and Largados Raceway (now much lighter);
Reworked the aerodynamic drag and deceleration logic for the Player’s and Opponent’s vehicles (now considers the number of valves and frontal area);
Improved reverse gear behavior;
Improved the burnout rubber visual;
Adjusted the 100F vehicle height;
Added vehicle Bol B2;
Added vehicle Bol B3;
Added vehicle Bol B4;
Added vehicle Rorsa;
Added vehicle Celton;
Added vehicle Une;
Added vehicle AztroVei;
Added vehicle Tutu.
Fixed a bug in the navigation of the Play Menu options;
Fixed a bug where the XLO value was always pulled from the first car (same ID) that appeared;
Fixed a bug in the Turbo System where standard turbos would spool even at low RPM;
Fixed a crash issue in NoguiinTech when navigating between the Main Injection and Ignition Maps;
Reduced the difficulty of AI opponents in Normal Races (feedback needed to check balance);
Now, adding a Drag Tire changes the tire’s visual type;
Added an option in Tião to switch modified tires only on the driven wheels or on all wheels;
Added Free Play Mode (Sandbox Mode), allowing gameplay without worrying about in-game money (progress is not saved);
Rebalanced the gear ratios of the Santonho vehicle;
Spoiler: New vehicles will be available by the end of December!
- Fixed a crash when returning to the Garage/Menu while inside a Championship;
- Fixed a crash in Online Mode after a drag race when clicking the opponent’s parts view option;
- Fixed a crash when accessing a specific NoguiinTech function in the Garage;
- Readjusted gear ratios and engine durability of the Chevas vehicle;
- Readjusted the gear ratios of the Hommer vehicle;
- Fixed a bug in the Darts Minigame where betting would always win/lose 100k;
- It is now possible to change RPM, Turbo, and Nitro in the Garage by clicking with the mouse and typing the value;
- Added the “Carros de Baiano” Easter Egg to the game;
- Added Christmas decorations to the Garage and Workshop;
- Added a collectible gift on 12/25 (exclusive to Christmas 2025);
- Added a Christmas Challenge on Abandoned Street, available from 12/20 to 12/31;
- Readjusted the spawn position of the smoke effect when performing burnouts on all cars;
- Added tire sound effects when performing burnouts;
About
This page aggregates Steam news feeds, patch notes, and developer announcements for My Car My Life, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main My Car My Life statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.