
Steam news
Full Steam announcements and update articles for this title.
Over the last few months, I've continued refining the lighting throughout the game.
The goal has been to improve visibility while preserving the dark atmosphere.
Below are a few screenshots from the current build.
Alongside the lighting improvements, this update includes a variety of gameplay, collision, balance, and general polish improvements.
The update is now live, I hope you enjoy it.
If you've been enjoying the game, leaving a review on Steam really helps.
It makes a big difference for an indie developer and helps more people discover the game.
Thank you for supporting the project!
The Steam Summer Sale is now live, and the game is currently available at a discount.
If you’ve been thinking about picking the game up, now is a good time to jump in.
My hope is that the sale helps bring in some new players during Early Access and leads to more feedback as development continues.
I’ve been making progress on new content and wanted to share a small preview of what I’ve been working on.
The screenshots below show some progress on a new map that’s currently in development.
I’m also releasing a small patch with a few balance changes and option tweaks.
If you’ve been enjoying the game, leaving a Steam review really helps. It makes a big difference for an indie developer and helps more people discover the game.
Thanks again for the support, and enjoy the Summer Sale!
Patch #3
Exposure and visual tweaks.
Adjusted collision in several areas
Fixed an issue where focus meter drain was tied to frame rate. It now drains consistently over time.
Various smaller bug fixes and improvements
Thanks for playing.
If you’ve been enjoying the game, consider leaving a review.
It helps a lot.
Patch #2
Refined lighting across all levels to improve visibility while maintaining the original mood.
Increased health pickups from 20 to 25
Added Alt + H to hide UI (temporary shortcut. Will be added as a proper option in a future update).
Thanks for playing
Patch #1
This update improves menu behavior and adds new options.
Added resolution selection (common resolutions)
Improved UI scaling across supported resolutions
Added brightness calibration screen
Added VSync setting (enabled by default)
Added Invert mouse option
Thanks for playing.
After 5+ years of development, Mörker is finally here.
Now available in Early Access.
It’s both exciting and a bit unreal to finally share this with you — I hope you enjoy it.
An old-school dark fantasy action FPS inspired by 90s shooters. Fight cultists, undead, and other horrors in brutal combat where everything wants you dead.
Wishlist now and be ready for launch.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Mörker, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Mörker statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.