
Steam news
Full Steam announcements and update articles for this title.
What sleepy secrets hide in this outdated software? Sleepy joins forces with Desktop Explorer, a really astonishing game that you all simply have to play for yourselves. Shoutout to our publisher partners, Monster Theater and IndieNova, for helping put this one together.
GET THE BUNDLE NOW
Do you have any games that you think Mr. Sleepy Man should bundle with?
COMMENT BELOW OR SLEEP OFF!
Hey big sleepies,
Mr. Sleepy Man is officially having his biggest discount on Steam for Steam Summer Sale! Also, I recently patched the game and fixed a lot of bugs and stuff. Thank you guys for sharing feedback in the Discord and in the Steam Discussion forums.
You're all wise guys in my book
Go get it! Also, I'll be at TooManyGames 2026 in person with a Sleepy Man booth! Come say hi, and please wear deodorant
Thank you for playing Mr. Sleepy Man, and tell your friends to buy it!
Got a small update for this weekend that fixes a couple issues! If you find any further bugs, please report them to the bug fixing channel in the discord! Thanks for playing everyone and have a great weekend!
Changelist:
Fixed an audio glitch on the moving water platforms.
Fixed a bug where the boss music would cut out when Smash Mouse tripped.
Fixed an audio glitch where the spinner audio would not progress. (most of these audio glitches were caused by an FMOD update)
Fixed the hourglass shortcuts not responding to being rolled into.
Fixed the checkpoint inside the clock tower. It was not set properly, causing a softlock when falling to your death.
Fixed a potential bug where interactions would softlock after an interactable object was destroyed while still being observed.
Here's a quick little update to the game addressing a few minor issues:
Fixed bug where rats weren't affected by Smash Mouse's hammer ring.
Fixed the campfire light in Polluted Pipeland entry. It was set off from a light optimization fix but should be back now.
Lost In Dreams / IDR: Added some more speedrunner friendly changes to the results screen. Getting a perfect (or less than 20 from perfect notes) score in each category instantly sets each value and skips all animations for the scorecard.
Hey guys! Got a few fixes live now for Mr. Sleepy Man!
A quick update to address some key issues that have been recently found, and improve some stuff for you guys. If you find any bugs or just have feedback, please let me know in the Mr. Sleepy Man official Discord!
Extra graphics settings for low-end devices.
To Do reminders + menu shortcut in the pause menu.
Updated hand cursor behavior. It no longer snaps to an odd position on screen upon first use.
You can load the to-do/totals menu from the pause menu by pressing the select button.
Collecting almost every note in Lost in Dreams will speed up the totals screen (for speedrunners)
Collecting Shiny things and cloud coins will now automatically save the game
What a Steal has been simplified. It no longer relies on the shopkeeper’s state to be completed.
You can now destroy Gale’s flower after making amends.
This will cross off the “I guess friendship means nothing to you…” to do as well as contribute to “Ruin Every Flower”. Both of which were conflicting tasks for “Really Mess Everything Up”.
Fixed the Chunky Bear return memory, where the music wouldn’t start, and the UI wouldn’t show up after ending the initial cutscene.
Fixed bug where you would fall asleep while going idle on bouncy platforms, causing you to fly infinitely in the air.
Fixed a bug where a wind zone was set active incorrectly in the Sewers Cheese Zone.
Fixed bug where you could hit Smash Mouse with the dumbbells.
If Dreams Remain
Collider added on Teefy in the puzzle piece section.
Fixed the TV screen on the hand pointer sequence. It was rendering the wrong image.
Fixed a bug where you couldn’t collect all of the notes.
That's it for now, guys! I'll keep fixing bugs if you keep reporting them! Thank you for playing the game and don't forget to leave if a review on Steam!
Don't be a wiseguy and miss this one 💤💤💤 What else...
Oh yeah, I'll be streaming the entirety of Mr. Sleepy Man in our publisher's Discord later this month if you want to hop in, watch me honk shoo, and ask me questions. Join the event below https://discord.gg/EXuY4XEV?event=1501385843766460516 Ok. That's all. Please enjoy some wonderful Mr. Sleepy Man fan art from our amazing community
BYE
Man, I'm SLEEPY!
It's been a little over a month since Mr. Sleepy Man launched, and not only are we at 400+ Steam reviews with a 99% positive review rate, but we also launched 3 Steam bundles! Shoutout to our publisher, Monster Theater, for helping put these together. They're pretty cool, are not vampiric creatures, and I hear they shower daily, which is fantastic and exactly what you want in an indie game publisher.
Do you have any games that you think Mr. Sleepy Man should bundle with?
COMMENT BELOW OR SLEEP OFF!
A quick update to address some key issues that have been recently found. More to come soon! Working hard to make the game experience as seamless as I can. If you find any bugs or just have feedback, please let me know in the Mr. Sleepy Man official discord! Gameplay Adjustments
The Ballad of Broken Dreams Sequence is no longer skippable. Once you acquire the Strings of Slumber, you can not exit the sequence until the song is acquired.
People who accidentally skipped this sequence and finished the game will have their saves modified in this new patch, so the song should be in your inventory.
Input tutorial reminder for playing the guitar also added after this sequence completes.
Extra options for launching the game at custom resolutions through Steam command. You can now launch at any aspect ratio you choose, but any ratio less wide than 16:9 may cause issues with UI elements overlapping.
Bugs and Fixes
Fixed a bug where you would get randomly launched after trying to untie Smash Mouse's shoes.
Fixed a softlock for Tony Pizza and Chunky Bear that prevented Scarred for Life from being completed.
Fixes for the conditions of the Tony Pizza Memory + music now starts when entering the level.
Music now starts when entering the Car memory.
Fixed a bug that got you caught between cereal boxes in the Entrance to the Final Sequence.
Fixed an instance of falling through the floor with the cage for “A Not So Secret Entrance”
Colliders added on Teefy’s limbs in Nowhere Land during the Ballad of Broken Dreams Sequence.
Got a pretty sizable update for y'all. Some QOL features and a whole lot of bug fixes. Thanks to everyone in the community for helping out and submitting bug fixes. You're all helping me make this game even better! More to come next week! If you find an issue with the game, or just want to give general feedback, feel free to hop into the discord! - Devin Gameplay Adjustments
Activating the Cranium Clonk (Ground Pound) now requires you to hold the jump button for 1/4 of a second.
Updated description for Sabotage Papa Bear
Overhaul for Now That’s a Spicy Meatball. Added a sign that clarifies what you’re supposed to do and removed the floating notes to avoid confusion about this being a “song tutorial” section.
You can now skip dialogue to the end of a line for idle dialogues. (This does not apply for standard cutscenes where the camera is moving).
Music video for Playing in the Past added to TVs in credits sequence.
Bugs and Fixes
Fixed a bug where hit stun would be cancelled when leaving the ragdoll state or after being consecutively damage cancelled.
This same bug was causing scenarios where you would get stuck in a grab state. I fixed the root issue + added a failsafe.
Fixed a bug where the checkpoint in Nowhere Land made you sleep in the bed, causing a softlock.
Tony Pizza will not stay awake when making a pizza, preventing quest confusion when trying to make the pizza.
Fixed a bug where Pizza enemies would still chase you while sleeping after they respawn. I believe this also applies to Muncher enemies.
Fixed a bug where Papa Bear would talk to you while you were in another dialogue.
Fixed a bug where the hammer animation would stick after jumping and swinging the hammer at the same time.
Fixed bug where Music stops on Broken Home platforming when entering a TV.
Fixed Checkpoint reset error on Broken Home platforming.
Fixed where skipping the initial cutscene on Broken Home platforming has camera turned around
Fixed bug where rock wouldn’t respawn in Broken Home platforming.
Pulled out the wall to the right of Big Kitty in Spooky Dook Woods to prevent uncomfortable camera angles when sneaking to dig for the box of cereal.
Removed the glowing particle effect after you win the dig mini game to prevent confusion since the minigame is no longer interactable after you win.
Fixed a bug where you couldn’t prompt The Ballad of Broken Dreams when holding an item in Bedtime Town.
Adjusted a couple entrances in Spooky Dook Maze so that it starts with the camera centered behind the player, instead of in front.
Added an escape route via sand shortcut launcher in the sewers if you enter after beating Smash Mouse and having him escape into Bedtime Town.
Chord chart for Nowhere Land fixed. (The system that allows you to play along to the music with the Strings of Slumber)
Got another round of fixes in! Thanks to everyone for all of the feedback and bug reports. You're all helping make the game even better! Here is the list of changes! Bugs and Fixes:
Defaulted Steam Deck resolution to 1152 x 720 for better performance.
Fixed a bug where Chunky Bear would clip through certain walls after smacking him with your pillow.
Added a quick failsafe for edge cases where you get stuck in a grab.
Prevented knockback when rolling into items or push boxes.
Fixed a bug where you would fall through the floor on a push box in Spooky Dook Woods.
Fixed the appearance of song names not fitting on the screen in ultrawide.
Prevented a softlock from getting stuck in the key cage in Spooky Dook Woods. I also added 10 seconds to the cage’s timer for staying unlocked.
Gameplay / UX Changes:
Fixed issues where certain 100% objectives weren't clearing for the following to do's.
Bear Family To Do
Get All of the Shiny Things.
if you experienced any of these issues, just re-clear a to do list item from one of these lists and it should update correctly.
Updated to do list descriptions to make them clearer:
Donut No More
Talking smack
Cha Ching
What a Steal!
The Only Person With This Thing in Mind
Get Grandpa Bear’s Meds.
A line of dialogue was added for 100% completion in Teefy’s Hut.
More fixes to come! If you are finding bugs, please report them to our discord server's bug fixing channel!
Thanks! -Devin
I made a bunch of fixes in the last 3 days! Check 'em out!
Gameplay:
I added a reticle for dropping and throwing items to make that mechanic clearer.
You can now dive with your pillow out of the Glide and Cranium Clonk (ground pound).
Removed all cool down time for chaining moves out of the Cranium Clonk (ground pound).
Bugs:
Fixed a bug where you could break Tony Time after trapping Smash Mouse and start the boss again.
Fixed the collider for the soap in a Plumber’s Worst Nightmare. It also has slippery properties now!
Fixed a bug with the pizza in Tony’s Pizza floating out of hands and disappearing at times.
Fixed a bug where bigger items can push you through the ground while standing on a slope.
Fixed a bug with the checkpoint in the windmill after breaking out of jail.
I added a respawn checkpoint in the maze in case you fall through the ground.
Added a failsafe for the broken memory sequence in Nowhere Land.
Fixed a bug where items weren’t respawning in Nowhere Land if you lost them.
Fail safe for the guitar UI not showing up when learning songs in certain edge cases.
If you happen to find more bugs, please submit them to the bug fixing channel in the game's discord! I'm a solo developer, so doing my best to fix them as I see 'em!
Thank you to everyone who submitted the bugs, you're all helping to make the game better!
-Devin
Puppy Doggy fixes where you couldn’t pick him up after he respawned.
Tony Pizza's mozzarella bug, where it wouldn’t respawn if pushed off the ledge.
Cut out a hole in the side of Tony’s Pizza to prevent the camera from bugging during the mozzarella sequence.
Added a jump tutorial when you get trapped inside a cage and increased the radius of the cage’s escape button.
Tutorial on Tony’s ball of dough for dropping items.
More ultrawide UI adjustments
Prevented 2 softlock bugs in the final sequence. (noted in my Discord to avoid spoilers here)
If you find a bug, please report it to the Discord bug fixing channel below!
https://discord.com/invite/S2FftcT
MrDark086
DuffyHJA
DJUmbreon
BlueBoy101
Majik
Milan
Cereal Daddy
MangoKip
Let's squash 'em all!
Fixed a bug where you could skip certain loading zones.
Extra Ultrawide support
Fixed menus not working with keyboard wasd controls
16:9 resolution options for every device
Custom resolution support
Instructions below for custom resolution support
Right-click Mr. Sleepy Man in Steam -> Properties. Under the General tab, under the "Launch Options" Header
Add -resolution 1920x1080 to force the resolution to 1920x1080. (You can set this to any arbitrary resolution you need to suit your purposes)
Man...
It's been a really sleepy adventure. Guys...I've been developing this game over the course of the past 6 years. I'm glad you guys get to play it and wreak some serious havoc on the unassuming town that is Bedtime Town. Today is that day. If you've supported my journey on TikTok, Instagram, listened to my music, and played the demo over the years...thank you. This game is for YOU!
If you missed it, I have a new song out called 'If Dreams Remain'. I think you'll like it!
Also, lastly, go show our publisher some love! They've worked hard on this release and have some cool stuff cookin'! https://store.steampowered.com/publisher/monstertheater
Have fun, and have a laugh
Devin
Heyoo Mr. Sleepy Man here
Only a week left until Mr. Sleepy Man comes out. I've been working on this game for 6 years and it's finally done. It's crazy...and while Mr. Sleepy Man is chock full of 3D platforming goodness, it’s not a game that plays by the rules of any genre. Prepare to be surprised. I can’t wait for you guys to see what I’ve got in store for you to play!
Lots of stuff I wanted to tell you guys about!
First of all, I have a new song coming out this Friday. It's called 'If Dreams Remain', and I hope you get a chance to listen to it. You can pre-save it here: https://t.co/Um4M5mI29G
Check out the art too!
We're having a launch party over in the Mr. Sleepy Man Discord, and a separate Q&A from our publisher, Monster Theater Games. I'll link to both of those below!
Launch Party: https://discord.gg/DuhVw8pC?event=1476346807729524956
Publisher Q&A: https://discord.gg/pfCPrbrf?event=1478133122158694594
Lastly, if you're a reviewer and/or content creator, reach out either by DM or email us!
See you in a week!!
The wait for Mr. Sleepy Man is ALMOST over. Thank you all for being so patient with me. I've been working all day and night to get this thing finished, so make sure you have the game wishlisted, and we'll see you on launch day!
Meanwhile, check out the release date trailer on YouTube:
Devin
Watch Devin, the developer of Mr. Sleepy Man, play through the Steam Next Fest Demo!
Let's get sleepy
Brand new HUGE update of the Mr. Sleepy Man demo is available for everyone to play! A lot of polish has been put on the game in the last year, so enjoy! I would love feedback on the demo, so if you find any bugs, have something notable to say about the game, or just want to hang out with other sleepyheads, join the Mr. Sleepy Land Discord server! I will be exhibiting the game this year at PAX West 2025, so if you're going to the event, come say hi! Here's a full list of everything new in the update:
Map functionality added with totals of collectables in every level!
General UI polish for various menus Bedtime Patrol revisions:
The Patrol Man now has a dozen donuts!
More difficult to get arrested. General mischief will be tolerated, but actions like stealing the cash register, stealing the key, or stealing the car will result in arrest behavior.
General bug fixing and polish.
Tutorial UX improvements
More splash screen secrets
Game Resolution fixes
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Mr. Sleepy Man, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Mr. Sleepy Man statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.