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Full Steam announcements and update articles for this title.
As a thanks to the guy who practically gave me my whole career, Flamingo, the game is now 70% off! BUT ONLY FOR 2 DAYS! SO ACT FAST!
Added some birthday stuff
Fixed staff only door in gas station being openable
(Hopefully) fixed a broken collectible
Thank you for all the support!
Hello Flesh Flam-ers! Welcome to the final update before episode 2.
This is the quality of life update, which implements many changes that should make the game far more fair, high quality, and up to par with episode 2. (Almost!)
Don't believe me? Check out the trailer. THAT will change your mind.
See? Told you!
Here are the patch notes for the update, it's a lot. Don't read if you'd like to go in blind!
In chapter 1, during the flesh maze section, you now only have to collect 6 gears rather than 7.
Stamina now regains in lockers
Added wires that lead from levers to indicate where the power leads to
Polished the gas stations visuals
Added posters from Discord Server Boosters and winners of the emoji contest!
Added keybinds to chapter 4’s inventory
Fixed certain fonts that were missing
Added the players model when the player is trapped in Sammy’s lair
Completely overhauled how the flesh maze section looks
Increased players speed during the flesh maze
Fixed a dialogue bug where the first line of dialogue would show up twice
Adjusted color grading in Albert’s house, Insanity II, and Sammy’s Lair.
Added certain… entities
Nerfed Styrofoam Ninja slightly
Overhauled certain aspects of Sammy’s Lair
Added a checkpoint for Sammy’s second phase
Switched from Unity version 6000.29f1 to 6000.4.6f1 because of memory leak issues
Implemented Unity’s version control system to avoid leaks
Changed the looks of the Limbo
Overall improved graphics and shading (courtesy of HDRP 6000.4.6f1)
Further optimized the game
Fixed bugs with videos inside Albert’s computer
The announcement trailer for the much anticipated 2nd episode has arrived! Check it out here:
Development on episode 2 has been steady, but I am still adjusting to working on it, so it will take some time to get into a good flow.
My social media presence will be greatly decreased due to this adjustment! I will often find myself mindlessly scrolling on Twitter or YouTube before I actually begin to get work done, and it's not only frustrating, but a huge waste of time for me.
I hope you all enjoy this trailer, and have a FLESH-TASTIC day!
Discord: https://discord.gg/mnqS7wKfWY
Website: https://mrfleshflam.carrd.co/
Hey Flesh Flam-ers! How do ya do?
I deeply, and seriously apologize for how messy the last episode was. It was practically unbeatable for a couple of days. It will never happen again, I promise.
Removed the FOOLS GHOUL episode
Fixed saving in chapters 5 & 6
Fixed collision bugs in Insanity II
Optimized the game
As always, thank you all for your continued support!
Hey Flesh Flam-ers! Hope you're all enjoying the update. As with most updates, there were bugs. A lot. I apologize for all of them! The Fools Ghoul was made in a strict 1 week timeframe, which let a lot slip through the cracks.
Fixed bug in stage 2 that caused the player to be unable to pass an area
Added proper checkpoints to The Fools Ghoul
Adjusted the rate the player earns money
Fixed the infamous blue screen bug
Removed the low quality / pixel look (for optimization)
Fixed the cutscene cameras not rendering properly
Fixed any automatically closing doors that shut before you walk in
Fixed the bug in Chapter 1 where you couldn't enter the house
Fixed a bug during the helicopter finale of stage 2 where you could enter the helicopter early
Added "april fools" text to the menu (to avoid any confusion)
Optimized multiple sections of the game
Hey Flesh Flam-ers! Flamingo played the game!! Nice!
Other news: there is a new MAJOR update! the FOOLS GHOUL!
Welcome to the latest episode of MR. FLESH FLAM! If you can call it that. Let's get some things out the way!
This is NOT canon
This is LIMITED TIME! The limited event will only last until April 9th, 5 days! So go play it while you can.
This episode is low quality. This is intentional. It's April Fools, get it? Because it's an April Fools episode it justifies a bad update, RIGHT?!
There a couple achievements for this episode, so try and get them all!
I don't want to say much about it other than that, but I hope you like it!
Big news Flesh Flam-ers! There is now a wiki to document all things flesh flam! If you'd like to contribute, here is the link!
Completely "overhauled" certain aspects of the menu... If you want to call it that...
Increased the amount of stamina the player has during chapter 1 of episode 1
Fixed sound issues with the Styrofoam Ninja
Nerfed both of Sammy's boss fights
Fixed most issues with the shotgun's hitbox
Made the gear section in chapter 1 easier, with better indication of where levers go.
Disabled wall art in Insanity I until the player unlocks journal to avoid confusing the player
Fixed a bug where you could clip outside the ship in Insanity II
Optimized a lot of the game
That's it :)
I have gotten so much support and it truly is the dream. Thank you all so much!
Have a good day, flesh flam-ers!
Welcome to version 1.73! Even if there's nothing much, here's the patch notes! :')
Changed the name of the achievement 'Prior Knowledge', it now reads 'Command Master'. To make it more clear what the achievement is.
Fixed Buddy not giving the artifact in Insanity II
Fixed a potential leak towards episode 2 in the collectables menu
Removed the achievement 'Addicted' indefinitely until I can fix it. I genuinely have 0 clue why there's an error, so I'll need to fix it.
See you all later!
Also, join the Discord! https://discord.gg/mnqS7wKfWY
And if you're REALLY cool, you can support me on ko-fi now! Most donations just go right back into the game :) https://ko-fi.com/williamdev
The whispers of the spirits continue...
And a long awaited feature reigns true...
Welcome, to version 1.7! This update brings to you the addition of collectables, a fun way to add some extra replayability which has surely never been done before. Right? Jokes aside, you can find collectables all around the maps of episode 1! You can then view the collectables you collect via the menu! So keep your eyes peeled!
1.7 also brings you a neat visual overhaul of certain areas! But most of all in Chapters 5 & 6!
The detailed patch notes are below! But be warned; these contain spoilers for the game! These aren't even that interesting anyway.
-Collectables! Keep an eye open for collectables around the maps of each chapter!
-New area in Sammy's Lair, which was previously blocked off. Go explore it for yourself!
-Sammy's Lair has a complete visual overhaul! It now looks much more detailed and matches the original vision for it.
-The Main Menu screen has a new coat of paint! Or rather... Blood!! Muahaah! That was always supposed to be there, just never got around to adding it when working on v1.5
-Fixed bug where sammy could push player out of bounds, and cheese the final fight. This one may not be 100% fixed, so please report any bugs with it in the discord.
-Fixed bug involving weapon animations and the checkpoints in chapters 5 & 6
-Fixed bug involving a shaky camera after eating cereal in Another Day
Thank you all for your continued support as I progress in making MR. FLESH FLAM BETTER! Now, what's next? Well, no more major updates. Probably.
What's next is probably EPISODE 2! Or at least it's the next thing I'll begin developing for the game, so I may go radio silent for a little while. Fear not, as I will occasionally share teasers in the discord! So join if you're interested in that. Until later, my flesh flam-ers.
Hey Flesh-Flamers!
Welcome to the new main menu for the game!
Doesn't it look so amazing?? So beautiful????
Anyways. There is also optimization and more settings! Here's the full details.
WARNING: The patch notes below feature spoilers for MR. FLESH FLAM. Do not read if you have not played the game or want to have the full experience!
New Main Menu
More Settings Options (Graphical)
Fixed bugs involving checkpoints in Sammy's Lair (Chapter's 5 & 6)
FINALLY fixed issues with the Game Over sequence when dying near the exit by Sammy in chapter 6. That was a mouthful
Fixed visual error with certain particles
Fixed audio mixing issues
Don't expect that many major updates for a little while, I need to rest. I have released like 4 major updates to the game after only one day after release haha, it's been chaos for me, but now that everything is cooling down, I am going to rest.
Hello Flesh-Flamers!
Allow me to introduce the latest update to MR. FLESH FLAM, specifically to episode 1! The update with too long of a name for me to put here.... the BUGS BUGS AND MORE BUGS UPDATE!!!
This is a relatively basic update, with the highlight being a newly added area to the chapter 'Another Day'. However, the bulk of the update comes from all the bugs that were fixed! You can see a detailed list below of what was added!
WARNING: The patch notes below feature spoilers for MR. FLESH FLAM. Do not read if you have not played the game or want to have the full experience!
With that being said, here is the update!
Stamina Bar to the chapter 'Good Day'
Added a new area to 'Another Day', the LIMBO
Added a checkpoint to the chapters 'Good Day' and 'Not Healthy Enough'
Made the area in which you fight Sammy the Strawberry for the first time larger
Fixed the Styrofoam Ninja's footstep sounds
Polished the Flamingo Cart's animations
Fixed visual input errors when hovering over an interactable object
Fixed all of the game over dialogue
Fixed collision bugs, particularly in 'Insanity II'
Fixed a softlock involving the powerbox minigame in 'Good Day'
Improved the way 'Buddy' gives you the Ancient Artifact
Fixed sound issues, but most noticeably the button to spawn fuses in 'Insanity I'
Fixed most mistakes in the dialogue from the game
Fixed issues with weapons in 'Not Healthy Enough' and 'Everytime we Touch', most notably with the Fire Axe.
Fixed certain visual errors
Fixed the hitbox of the gas station door
Fixed the UI of Albert's desktop, allowing anyone of any monitor resolution to see it properly.
GO BUY THE GAME! Or wishlist it, go support it! The game is pretty fun, has a good amount of content + easter eggs, but most of all - you can get ALL future episodes with just one purchase in the form of free updates. Just one!!!!!!
The 1st episode has had a pretty rocky development. Development started out with a simple idea, which I had while working on a previous game of mine. The day that idea happened was around June 3rd.
Fast forward 255 days, and here we are. February 13th. The first episode is out!
Why did it take that long? Well, for a good half of the 255 days I couldn't work on it. Keep in mind; it started off as a side project I would work on, whilst working on 4 OTHER PROJECTS!!! It took me ages, and around November is when I finished everything - except MR. FLESH FLAM. So, I locked in and finished up the first episode!
I am purposefully refusing to speak on other episodes for my own creative reasons. Obviously, there will be a 2nd episode. But it genuinely could end there! Who knows?!?! Me, but you guys don't.
I will go further in-depth on the future of MR. FLESH FLAM in a YouTube video I plan to make that generally discusses the game after release and the future! I will say; I have big ideas, and I think you're all going to love what I have planned :)
Speedy2662 - Flamingo's editor! He's a very good YouTuber, super nice guy, talented voice actor, and overall a good guy.
Kaden Fumblebottom - It's Kaden! Super nice guy, and he is ALSO a talented voice actor.
wozhakai - My friend of like 5 years now. He composed a couple of tracks for episode 1, go check him out! He's super talented. Aidan Van Der Venne - FANTASTIC voice actor, also an amazing guy! Please please please go give him some love for his performance as Sammy the Strawberry! Genuinely he blows me away with his performances!
Flamingo/Albert - Not officially affiliated with the game of course unlike everyone else mentioned, but was the MAIN inspiration for the game! Genuinely super funny guy, been watching his content ever since his uhh... uh... AlbertsStuff... Days... Anyways, super awesome content creator!
Goodbye! Thanks for reading, for all the support, and I hope you all have a BLAST playing episode 1!!! Ta ta! :D Hey, while you're here, join the discord server below!!!! or follow the game on X, or subscribe to the YT.... wtv
Hey Flesh-Flamers! (Maybe we have to stick to it at this point) Talking to you all for the FINAL development update! (for episode 1) and WOW what a journey it has been. It's been an honor working with the voice actors, and it's been so much fun making music for the game, coding it, etc.
I have been hard at work for the last 6 months on this ON TOP of my personal life which is where most of the time had to go, so I worked on this during my free time. All of that has lead up to this! Episode 1's completion!
As I am under NDA I cannot say much I don't think, but I can say that Steam will take a few days to review the build of the game before I can properly ship it. I can probably say more but I'm paranoid. Anyways, it is expected to release on course! If it get's delayed, it is not of my doing and it is because Steam needs more time to review the build.
Thank you all for your support and praise, and I'll see you all on the 13th!
Hey Flesh-Flamers! (STILL need to work on that)
Here's another development update to keep you all at bay..... all 87 of you that have the game wishlisted... (thank you all so much for that btw :D i did little to no marketing for the game so I guess you guys just stumbled your way in here)
OK. as you guys have probably noticed, the release date was January 23rd. Well, the game isn't out. So what happened!?
Basically, I have been busy with some personal matters that have taken up some time to touch things up. Things that I have no control over, so the delay was needed. Trust me, this delay will make the game DOUBLE better-er... or something
I am grateful that my game isn't actually that popular because usually delays don't go too well in game dev, but this one worked out pretty well.
All of this to say the game is delayed until the 13th of February.
Progress is being made! A lot. I've checked so many boxes in the last few days it's crazy haha. hahahaha,.
I seriously don't want to spoil much because I think you'll enjoy it a lot and enjoy it BEST without spoilers.
I do want to say, the game is a little cryptic in the sense that there will be a lot of unanswered questions. QUESTIONS THAT WILL BE ANSWERED! just not in episode 1...
With that being said, here's a couple more goodies before I get close google and start working!
HEY! if you want EXTRAA goodies and UPDATES and EVENTS and stuff... join the discord server! it's read only for now :)
Hello Flesh Flam-ers! (i gotta work that name out o_o)
Development is... admittedly chaotic. It's literally only me working on this project and.. with such a close release date its pretty scary haha
I'm having fun though! Game dev is all about balancing work with personal matters. Either way I am making this game out of passion, so it's best to keep it fun!
OK OK time to get to the juicy stuff
Alrighty, episode 1! This is the product that will be releasing on January 23d. Here's a list of things I can tell you about it! :D
~1 hour playtime
35+ achievements
original soundtrack
secrets
LOTS of flamingo references :D
I don't want to say too much, but it'll be fun :D
Once the game releases, I'll be doing a livestream playing through the whole game (probably a bad idea) giving little bits of developer commentary on certain sections. There's a lot to talk about seeing as the game has been in development for like... 7 months now lol
I hate live streaming but it's definitely an opportunity to grow out of my comfort zone.
SHOUTOUT to all the voice actors for the project for being incredibly fun to work with and very talented!
Speedy
Kaden
Aidan - https://aidan-home.carrd.co/
Major shoutouts to my very close friend wozhakai, he did a good 3-4 tracks on episode 1! that dude's major talented, so you should check him out! https://www.youtube.com/@ultimateyogurt274
Thanks for reading this stupid little devlog all the way through (or skipping to the end. both are equally epic!!!) As reward, here's some little teasers!
Alrighty, see you guys soon!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for MR. FLESH FLAM, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main MR. FLESH FLAM statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.
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