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Full Steam announcements and update articles for this title.
Detectives,
We just released a patch for MOUSE: P.I. For Hire on Steam! Patch v1.2.2 introduces a range of bug fixes and improvements, addressing gameplay, progression, stability, UI, localisation, controls/input, and other issues. Some of the fixes include correcting instances of the collectibles display shelf not properly updating after Level Revisits, pathfinding issues with the Robo-Betty boss fight, and several crashes relating to the lockpicking minigame. This patch is out now. Check out the full Patch Notes below! Thank you so much for your continued support, especially our recent physical launch and addition of Level Revists! We cannot wait to share more of what is to come in the future. We are cheesed to have met you! Patch v1.2.2Steam:
Detectives,
We just released our biggest update yet for MOUSE: P.I. For Hire on Steam. Update v1.2.1 introduces the highly requested Level Revisit feature, which provides the ability to replay previously completed levels, allowing you to grab any missing collectibles and finish incomplete side quests! Additionally, we have implemented several quality of life improvements, including Uncapped Variable Refresh Rate (VRR), performance optimizations throughout the game, full support for ultrawide (21:9) and super ultrawide (32:9) monitors on PC, enhancements to the Weapon Wheel, horizontal axis inversion, and improvements to both settings menu navigation and controller rebinding. Bug fixes are also plentiful, addressing a range of stability concerns with gameplay, saves, graphics, audio, and progression. The team has also continued to resolve issues regarding weapons, combat, UI, menus, questing, and performance. Check out the full Update Notes below!
Thank you to everybody who has supported MOUSE: P.I. For Hire, from our day 1 players to those jumping into the game with our upcoming physical launch! We are absolutely not done yet, so please follow our channels for more updates in the future.
Say cheese!
Update v1.2.1
Steam:
Build ID: 24068822
ALL PLATFORMS
Features and Quality of Life Improvements
Level Revisit - Replay previous levels to collect missing collectibles and finish incomplete side quests.
This feature is accessible via the overworld map by simply driving to a completed level and selecting “Revisit”.
Completing the game will now automatically transport you to the HUB zone after the credits roll, providing access to the overworld map to replay levels.
For players who have already completed the game, select “Continue” or reload your latest save file in the Main Menu, which will transport you to the HUB zone and provide access to the overworld map to replay levels.
Uncapped VRR - Variable Refresh Rate support for smoother gameplay on compatible displays.
Performance Optimization - General performance and optimization pass across the game.
Weapon Wheel Upgrade Display - Weapon upgrade levels now displayed on the Weapon Wheel.
Weapon Wheel Visual Uplift - Improved visual states and readability on the Weapon Wheel.
Horizontal Axis Inversion - Added horizontal axis inversion option to camera controls.
Settings Menu Improvements - "Apply" prompt now only appears when changes are actually made.
Audio Feedback for Settings - Added audio confirmation when applying settings changes.
Control Rebinding Overhaul - Improved reliability and usability of the control rebinding system.
Kick Tutorial Failsafe - Players who missed the kick tutorial in 'Vaudeville' will no longer get stuck in later levels.
Bug Fixes
Stability and Crashes
Fixed instances of the game freezing when system memory reached its limit.
Resolved various internal errors that could cause unexpected behaviour during gameplay.
Fixed an issue where camera shake effects could stack excessively.
Gameplay and Progression
Fixed an issue where players with mid-level saves could be blocked by an invisible collider during the flood dive sequence in 'The Depths'.
Fixed a progression blocker where weapons remained holstered when entering the Circus Ticket events in 'MANGIA & MANGIA Secret Show'.
Fixed an issue where player armor does not reduce explosive damage correctly.
Fixed a blocker where players could get trapped by backing out of vent trap doors at the last moment.
Fixed an issue where players could fall through the map after activating the lever in 'The Depths'.
Fixed an issue where players could become trapped in the sewer room during the ‘Shrewd Shrews’ mission.
Fixed a sequence break and missing trigger near the Bandel door in 'The Unknown'.
Fixed an issue where players could get stuck at the bottom of a hole after defeating the 'Movie Sets' boss.
Fixed a progression blocker where players could access an area too early in 'Vaudeville'
Fixed a blocker where players were unable to equip weapons or fists during the 'Office Ruins' mission.
Fixed an issue where players could be blocked from progression due to doors closing too early in 'Office Ruins'.
Fixed an issue where players were unable to load the last checkpoint after being killed by a missile in 'Office Ruins'.
Fixed an issue where throwing D-namite during an autosave could break D-namite functionality.
Fixed a blocker where players got stuck exiting a door after the fight club arena in ‘The Depths’.
Fixed an issue where damage scaling for some weapons could persist incorrectly across game sessions.
Fixed an issue where players could skip obtaining the Portable Freezer and finish the 'Bandel’s Mansion' level without entering the front door.
Fixed a progression blocker where players could get stuck between the ceiling and staircase railing on ‘“River Fever” Line’.
Fixed invisible wall collision on a pipe in 'The Depths'.
Fixed an issue where a fan launched the player upwards even when turned off in 'Old Subway'.
Fixed a teleport loop in the 'Clergyrow' level near the Spike-D tutorial.
Fixed a blocker where players could get trapped by a door after interacting with a lever in 'Curdsville Nuthouse'.
Fixed an issue where enemies revived during their death animation would not animate properly.
Fixed an issue where the last fuel tank in the Ze Professor fight did not deal damage.
Fixed hit registration on fuel tanks during the Ze Professor boss fight.
Fixed an issue where fuel tanks could be shot during the Ze Professor boss fight intro.
Fixed an issue where the Hellrazor did not receive infinite ammo during the finale.
Fixed a progression blocker where a teleporting collider was placed too close to an arena in 'Bandel’s Mansion'.
Fixed an issue where the Flashlight failed to re-equip after combat in the ‘'Old Subway'’ corridor.
Fixed an issue where using primary and alternate fire simultaneously broke flashlight functionality.
Fixed an issue where the weapon used during a save was not equipped after loading if the player loaded while using the flashlight.
Fixed a sequence skip in 'The Depths' that allowed early access to a Baseball Card.
Fixed a bridge that blocked ladder access in 'Wallop Bay'.
Fixed a collision issue where players could get stuck near a platform in the 'MANGIA & MANGIA Secret Show' boss fight.
Fixed an issue where NPC Cameron Bozo used the wrong sprite when captured in 'Wallop Bay'.
Fixed a progression blocker where the elevator back to the previous zone was inaccessible in 'Curdsville Nuthouse'.
Fixed a progression blocker where the elevator back to the previous zone was inaccessible in ‘'The Depths'’.
Fixed an issue where barrels thrown at enemies could bounce and get shot upwards.
Fixed an infinite fall loop caused by zoning issues in the 'The Unknown' platforming section.
Fixed a progression blocker where players could get stuck behind a container in 'Tinsel Avenue'.
Fixed a progression blocker where players could get stuck between barrels and a fence in 'Wallop Bay'.
Fixed an issue where an exit door could push the player out of the world in 'Tinsel Avenue'.
Fixed an issue where players could not interact with the car lift switch during the 'Once Upon a Time by Tinsel Bros' job in 'Tinsel Avenue'.
Fixed an issue where a locked door prevented progression when using a shortcut in 'Fart Harbor'.
Fixed a quest trigger bypass via a staircase jump in 'The Depths'.
Fixed timeline issues in the post-pit fight sequence in ‘The Depths'.
Fixed teleport volume and fade duration in 'The Depths'.
Fixed an issue where players were unable to pick up a Toxic Barrel in ‘Old Subway’.
Fixed missing fade transitions on teleports in 'Wallop Bay'.
Fixed an issue where an interactable suitcase and secret area were not functioning in '“River Fever” Line'.
Fixed a collision issue where players could get stuck in 'Tinsel Avenue'.
Fixed an issue where cupboard colliders blocked entry into the Music Room secret area in 'Quagmire'.
Fixed an issue where the Shanty Town bridge exit could be easily missed in 'Quagmire'.
Fixed a small dollar pile that could not be picked up on a raised platform in 'Quagmire'.
Fixed a section skip in the Tinsel Bros building in 'Tinsel Avenue'.
Fixed an issue where D-pad controls no longer worked during lockpicking.
Fixed an issue where enemies could not spawn properly due to collision issues in 'Wallop Bay'.
Fixed a progression blocker where cannon and ladder assets pushed the player under the floor in 'Mouseburg Grand Opera'.
Fixed an issue where the dance floor encounter could fail to activate in 'Der Harzerburg'.
Fixed an issue where Spike-D Tokens could fail to spawn.
Fixed a collision issue that locked players out of the boss arena after interacting with the cannon in 'Mouseburg Grand Opera'.
Fixed ammo icons displaying incorrectly when loading into the world map from an older save.
Weapons and Combat
Fixed an issue where weapons shot in bursts unexpectedly.
Fixed an issue where certain enemies did not use their zap ability.
Fixed an issue where players could not interact with health items while holding the Golden Monkey in 'Bandel’s Mansion'.
Fixed an issue where the Grappling Tail stopped working after a save/load in 'Tinsel Avenue'.
UI and Menus
Fixed an issue where the "Exit Level" popup displayed incorrect text.
Fixed an issue where rapidly purchasing newspapers could cause a softlock.
Fixed a visual glitch on the Accessibility Screen's Privacy Notice.
Fixed an issue where the Directional Helper ‘Detective Brush’ led to incorrect objectives in the HUB zone after completing 'Vaudeville'.
Fixed an issue where purchasing Baseball Cards too quickly caused a blank darkened screen.
Fixed an issue where the Screen Bounds option did not properly dismiss with controller or keyboard.
Fixed an issue where the UI counters for Coins, Spike-D Prize Tokens, and Weapon Schematics appeared in front of Screen Bounds when opened from the Notebook.
Fixed an issue where interaction prompts displayed behind player hands and weapons.
Fixed an issue where scrolling and card selection were broken in the Baseball Card minigame interface.
Fixed an issue where bosses and mini-bosses used static sprites instead of animations for their portraits.
Fixed an issue where the player's weapon was visible during a cutscene on '“River Fever” Line'.
Fixed overlapping dialogue and descriptive text when picking up Ze Professor's note.
Fixed camera clipping through glass during the Ze Professor interaction.
Fixed an issue where the player’s weapon and UI were not hidden during the crane sequence in 'Tinsel Avenue'.
Fixed Toggle Weapon not functioning when rebound on keyboard and mouse.
Addressed various control rebinding issues across all input methods.
Visuals and Graphics
Fixed a rendering issue that could cause mismatched display dimensions.
Fixed various zone culling and visual pop-in issues across multiple areas in 'Tinsel Avenue'.
Fixed an occlusion issue on the crane at the top of the arena in 'Wallop Bay'.
Fixed missing textures on the shooting range platform floor in 'MANGIA & MANGIA Secret Show'.
Fixed a Z-fighting/sprite mismatch on shield enemies in 'Der Harzerburg'.
Fixed the Film Grain effect not working correctly.
Fixed an issue where disabling Lens Distortion also disabled Film Grain.
Fixed an occlusion issue where players could see out of the world through fence planks in 'Wallop Bay'.
Fixed an occlusion issue when crouching on the side of a wall asset after defeating the crooked cop in 'Wallop Bay'.
Fixed a reward behind a secret door that had incorrect graphics in ‘'The Depths'’.
Fixed an issue where the Giant Fish model had no collision in 'Wallop Bay.'
Fixed an issue where the 'Mouseburg Grand Opera' location on the overworld map remained visually unlocked after completing the level.
Fixed an issue where the 'Fart Harbor' location on the overworld map remained visually unlocked after completing the level.
Fixed an issue where the cutscene transition to credits visually loaded the HUB level in between.
Fixed an indestructible window in the room with a note pickup in 'Tinsel Avenue'.
Fixed an issue where an enemy NPC got stuck and flickered sprites in ‘'Old Subway'’.
Fixed infinite retriggering of audio and screen shake on a shootable target in 'The Unknown'.
Fixed VFX of a boss jumping off the boat after loading a checkpoint in '“River Fever” Line'.
Fixed a notebook entry spelling mistake.
Audio and Music
Fixed an issue where a vehicle horn sound looped indefinitely in levels and the overworld map.
Fixed an issue where music did not play after a dialogue scene in 'Mouseburg Grand Opera'.
Fixed an issue where the alt-fire SFX for Mitts looped when disrupting the animation.
Fixed an issue where audio disappeared after loading a save in the Swamp area.
Fixed missing audio for the Music Box during playback animation.
Fixed boss fight music incorrectly triggering when finishing the 'Bandel’s Secret Lab' level.
Added audio hooks for lockpicking interactions.
Localisation
Fixed a missing level name translation for the 'Der Harzerburg' Intro in all languages except English.
Fixed the Pieruskie Rogi recipes displaying incorrectly in Polish.
Fixed voice-over/subtitle mismatch when the Stage Designer is freed in 'Mouseburg Grand Opera'.
Fixed voice-over/subtitle mismatch from Tammy Tumbler when discussing the “Show Some Culture, Jack” side quest in the HUB.
Fixed voice-over/subtitle mismatch from Tammy Tumbler when discussing the “Blueprints, Please” side quest in the HUB.
Fixed incorrect subtitle spacing for 'Mangia & Mangia' in Jack's dialogue.
Fixed the "Moves Left" lockpicking text showing incorrectly in Turkish.
Save System
Fixed a progression blocker where a quest could not be completed due to save system issues with pinning clues onto the Detective Wall.
Fixed a white placeholder square in the clues tab when loading saves prior to acquiring any clues.
Quests and Objectives
Fixed a skippable objective causing the Direction Helper ‘Detective Brush’ to lead to the wrong location in 'Der Harzerburg'.
Fixed an issue where the Side Quest in 'Tinsel Avenue' conflicted with Main Quest voice-over dialogue.
Fixed deprecated quest items remaining in the code room in 'The Depths'.
Fixed an issue where no missions appeared after completing 'Far Wetlands'.
Fixed incorrect number display on the display board in 'Clergyrow'.
Controls and Input
Fixed an issue where closing and re-entering the Key Rebinding menu allowed all actions to be bound to one input.
Performance
Fixed camera stuttering when using Bluetooth controllers.
Fixed FPS drop in the Cheeselegger boss arena when looking back at the factory in 'Far Wetlands'.
PC ONLY
Features and Quality of Life Improvements
Ultrawide Display Support - Full support for ultrawide (21:9) and super ultrawide (32:9) monitors.
Bug Fixes
Stability and Crashes
Fixed a crash that could occur due to certain NPC dialogue.
Fixed a crash that could occur when entering/exiting the overworld map.
Fixed a crash that could occur after picking up money.
Fixed a crash that could occur after resuming from sleep mode while in 'Vaudeville'.
Gameplay and Progression
Fixed a progression blocker where players could fall out of the map in 'Tinsel Avenue'.
Fixed a collision that trapped players in the air in 'Vaudeville'.
Fixed a missing floor collision in Tammy's Workshop.
Fixed a progression blocker where walking into a specific area locked out progression in 'Vaudeville'.
Fixed a blocker where players were unable to equip weapons after loading a save with the flashlight or while holding a barrel.
Fixed a progression blocker when leaving the docks area by jumping out of the window in 'Wallop Bay'.
Fixed unintended access to a crane leading to various technical and gameplay issues in 'Wallop Bay'.
Fixed a destructible structure being destroyed by an explosive barrel without a direct hit in ‘'Old Subway'’.
Fixed an instance where the player could fall out of the world in 'Quagmire'.
Fixed an instance where the player could teleport from a boat back to the wooden dock in 'Quagmire'.
Fixed repetitive teleportation issues in 'Quagmire'.
Fixed a teleport loop where players were sent into an endless looping state in 'The Unknown'.
Fixed an issue where players could jump out of the rollercoaster cart in 'The Unknown'.
Fixed a teleport that could transport the player to the wrong zone in 'Fart Harbor'.
Fixed a collider incorrectly placed where a bridge should be before the bridge is pulled down in 'Quagmire'.
Fixed invisible NPCs on the deck in '“River Fever” Line'.
Fixed players receiving toxic damage too early after jumping off the boat into water in '“River Fever” Line'.
Fixed a toxic lake damage area being too large in 'Quagmire'.
Fixed player receiving damage before a loading volume triggered in 'Tinsel Avenue'.
Fixed a progression blocker where players could leave the decontamination room before the door fully closed in 'Curdsville Nuthouse'.
Fixed an instance where the player could teleport out of the world when jumping off a cliff immediately after the level loaded in 'Bandel’s Mansion'.
Fixed a progression blocker where ammo doesn’t correctly spawn in ‘World’s Fair’.
Fixed players being able to move freely during a photo interaction in ‘Clergyrow’.
Fixed enemy pathfinding allowing enemies to follow the player through walls in 'Tinsel Avenue'.
Fixed an invisible ladder with an interaction prompt in ‘'Old Subway'’.
Fixed the ability to use the flashlight outside of the dark area in ‘'Old Subway'’.
Fixed NPC Brain interaction prompt disappearing when standing too close in 'Curdsville Nuthouse'.
Fixed a floating typewriter in 'Tinsel Avenue'.
Fixed an issue where the Portable Freezer could glitch when killing enemies on high-spec machines.
Weapons and Combat
Fixed an issue where equipping the wine glass and loading a save broke player view and weapon functionality.
Fixed an issue where players could not use a Health Bottle while holding the Golden Monkey in 'Tinsel Avenue' and 'Bandel’s Mansion'.
Fixed Robo-Betty becoming permanently stuck if walking mines land on her charging point in ‘Bandel’s Secret Lab’.
Fixed enemies disappearing and respawning immediately after the final cutscene in 'Wallop Bay'.
Fixed enemy pathfinding allowing enemies to hide behind assets in ‘'Old Subway'’.
UI and Menus
Fixed an issue where the "Load Last Save" button could not be clicked after death with 32:9 ultrawide resolution active.
Fixed an issue where text elements left the boundaries of the Notebook when scrolling.
Fixed an issue where the collectible summary for 'Der Harzerburg' outro in the HUB zone showed incorrect amounts.
Fixed an issue where the current objective flickered when repeatedly shooting a target in ‘'The Depths'’.
Fixed NPC dialogue incorrectly deplaying in the death menu when dying during an interaction in 'Mouseburg Grand Opera'.
Visual and Graphics
Fixed multiple broken textures and animations.
Fixed an occlusion issue between buildings at the water tower area in 'Wallop Bay'.
Fixed an occlusion issue when jumping too high or moving too far in the Hall zone in 'Tinsel Avenue'.
Fixed an occlusion issue during the Captain Simms boss fight in '“River Fever” Line'.
Fixed an occlusion issue present behind a pole in ‘'Old Subway'’.
Fixed an incorrectly displayed light from a lamp in 'Tinsel Avenue'.
Fixed texture issue on a manhole cover in 'Tinsel Avenue'.
Fixed a colour filter being incorrectly removed when loading a checkpoint in 'Tinsel Avenue'.
Fixed an issue where players could see out of the world in 'Quagmire'.
Fixed an issue where players could see out of the world in 'Tinsel Avenue'.
Fixed an issue where indestructible crates were present in 'Curdsville Nuthouse'.
Fixed corrupted ammo icons appearing in the shop.
Fixed an occlusion issue when crouching under stairs in 'Bandel’s Mansion'.
Fixed a floating typewriter in 'Tinsel Avenue'.
Fixed occlusion issues between fence planks in 'Wallop Bay'.
Fixed NPCs disappearing and reappearing when the player moved too far away in 'Wallop Bay'.
Fixed texture issues in 'Tinsel Avenue’.
Fixed rocks and cranes visibly popping in at certain distances in 'Wallop Bay'.
Fixed a building interior visibly popping in when backtracking through a bar door in 'Wallop Bay'.
Fixed the player view breaking when standing near environmental objects in 'Wallop Bay'.
Fixed an issue where the player teleported incorrectly in 'Tinsel Avenue'.
Fixed out-of-world visibility when crawling on swamp tree assets.
Fixed an occlusion issue when looking between outdoor wooden planks in 'Quagmire'.
Fixed LOD issues when moving backward and forward in 'Bandel’s Mansion'.
Fixed objects disappearing at certain distances near a boss arena in 'Wallop Bay'.
Fixed players being able to climb cranes and access out-of-world areas in 'Wallop Bay'.
Fixed an occlusion issue when looking back through a building entrance in 'Wallop Bay'.
Audio and Music
Fixed music audio not playing in certain builds.
Save System
Fixed an issue where achievement progression failed to transfer correctly between save branches.
Fixed an issue where changes in the settings menu could corrupt the game's resolution when discarded.
Fixed an issue where changes in the settings menu could incorrectly reset audio and resolution when discarded.
Fixed an issue where reloading a save while holding a barrel prevented the player from shooting until changing weapons.
Fixed boss VFX incorrectly appearing after loading a checkpoint on '“River Fever” Line'.
Quests and Objectives
Fixed a quest objective getting doubled if the player progressed without picking up the Dark Room Key in 'Quagmire'.
Controls and Input
Fixed the Weapon Wheel not working correctly after using the Steam overlay.
Fixed an issue where the mouse was inverted despite the option being set to off.
Performance
Fixed FPS limit not applying correctly.
Fixed an issue where playing in borderless mode could significantly reduce performance.
Fixed an issue where framerate values did not match screen refresh rate when VSync was enabled.
Achievements
Implemented server-side validation for Steam achievement unlocks.
STEAM DECK
Bug Fixes
Gameplay and Progression
Fixed a progression blocker where jumping during an autosave in the Robo-Betty encounter caused the player to fall out of world after loading the last checkpoint in 'Bandel’s Secret Lab'.
Detectives,
MOUSE: P.I. For Hire is kicking off the summer sale early with a 20% discount on Steam for the standalone version of the game! The pre-sale begins today and continues throughout the Steam Summer Sale, ending on Thursday, July 9th at 10am PT / 1pm ET.
With Metacritic and OpenCritic scores of 80 and 81 respectively, plus a 94% “Very Positive” rating on Steam, MOUSE: P.I. For Hire is one of the must-play titles of 2026. There is no better time to jump into the city of Mouseburg and enjoy the cartoon sights of this action-packed, black and white, rubber hose animated shooter.
Save some cheddar today by purchasing the game on Steam for 20% off and keep it cheesy!
Detectives,
We just released our biggest Patch yet for MOUSE: P.I. For Hire on Steam.
This update implements a range of quality of life improvements, including Alpha Widescreen support on PC, improved performance and optimization, full Flashlight rebinding, updated ammo placement, and changes to unlock requirements for specific achievements (which includes retroactive unlocks for players who already met these requirements). Bug fixes are also plentiful, such as removing sound distortion in menus, fixing crashes, addressing blockers, and many more. This Patch is out now, so check out the Patch Notes below!
Gouda-bye!
Patch v1.1.0
Steam:
Build ID: 23336178
Quality of Life
Improved performance and optimization pass across the game.
The Flashlight is now rebindable across all platforms.
Updated the unlock requirements for the following achievements and implemented retroactive unlocks for players who have already met these for:
‘Misfortunes of the Missing Magician’
‘Smoked Cheese and Mirrors’
‘Burdens of Blue Betty’
‘Tinsel Boulevard’
‘Secrets of the Shrew Shortage’
‘Our Lesser Brothers’
Players can no longer unintentionally skip acquiring the following:
Double Jump in the ‘Mouseburg Opera’ level
Grappling Tail in the ‘Tinsel Ave’ level
Portable Freezer in the ‘Bandel’s Mansion’ level
The Detective Brush (directional helper) in ‘Fart Harbor’ has now been updated to better highlight the path to the player.
The Film Grain Effect setting now correctly works in-game.
Updated ammo placement across levels.
Adjusted the damage rate, projectile timings, cooldowns and spawn rate of enemies for the final boss fight in the ‘Curdsville' level.
Added a direct link to the MOUSE: P.I. For Hire Discord and Customer Support Website in the Main Menu.
Bug Fixes
General
Swapping to the Portable Freezer and shooting before the swapping animation finishes will no longer have the chance to crash the game.
Improved save handling to ensure the game does not incorrectly crash when attempting to load a corrupted save.
Fixed several crashes that could occur when entering and exiting levels.
Resolved an issue where D-Namite could appear invisible as the player attempts to throw it.
Resolved an issue where quick-throwing D-Namite could result in the player being blown up.
Multiple newspapers can now be purchased from the store in the ‘P.I. Office’ level without the game freezing.
Resolved an issue where the player could get stuck when trying to exit the area in the room with the first Save Point in the 'Der Harzerburg' level.
Fixed an issue where doors could incorrectly re-open in ‘Vaudeville’ when the player reloads saves.
Compass marker now updates correctly after pinning all collected clues from the ‘Vaudeville’ level.
The miniboss ‘Brawn Hilda’ now paths correctly in the arena in the ‘Mouseburg Opera’ Level.
Removed a blocker in the ‘Clergyrow’ level, where doors would not open when entering through the secret entrance on the side of the building.
Resolved an issue where some doors would not open on the 'Tinsel Ave.’ level following a previous hotfix update.
The player will now only be able to enter the Keyboard Rebinding Settings if a keyboard is connected.
Resolved an issue where the player could be softlocked during the Baseball Minigame and the game would not accept any input.
The player will now be able to correctly enter and exit the Baseball Minigame during the banning phase and not enter a state where they are locked out of re-entering the minigame.
Resolved an issue where laser attacks would persist after defeating the boss in ‘Bandel’s Laboratory' level.
The boss in ‘The Old Subway’ level will no longer collide with the gate when entering the arena, ensuring the gameplay camera can now be used correctly by the player.
Updated collisions in the ‘Wallop Bay’ level that could result in the player being stuck in geometry.
Removed an invisible teleport point that players may trigger in the ‘Curdsville Nuthouse’ nuthouse level.
Fixed an issue where enemies could get stuck during the drawbridge arena in the ‘Quagmire’ level if enemies were killed too close to spawning doors.
Resolved an issue where riding the elevator in ‘The Depths’ could softlock the game.
Removed an invisible collision from vents in the ‘Western Backlot’ level that could result in the player being stuck.
Fixed various points that the player could be softlocked by entering different rooms in the ‘Curdsville Nuthouse’ level.
Player will no longer be softlocked when reloading a save in the ‘Secret Show’ level wherein the quest would not trigger.
The player can now drink a Health Bottle or eat Cheese while holding quest items, such as in the 'Tinsel Ave.' and ‘River Fever Line’ levels.
All shields will now appear correctly when fighting ‘Ze Professor’ boss in the ‘Fart Harbor’ level.
Fixed music not playing correctly across the ‘Bandel’s Mansion' level.
Removed a white flash that appears on screen when skipping the cutscene during the final boss fight in the ‘Der Harzerbug’ level.
Resolved an issue where the player could not eat Cheese during the final boss fight in the ‘Der Harzerburg’ level if the player held the maximum number of Cheese.
Shotgun enemies throughout the game will now correctly deal damage to the player.
Resolved the sound distortion that can occur across various in-game menu sliders.
The compass will no longer appear backwards on the HUD.
The player will now no longer have the chance to get stuck when talking to NPCs across the game.
The player will no longer be able to rebind multiple movement actions to the same input.
The player will no longer be able to enter a softlock state when exiting the Crime Wall in some cases.
When exiting the Key Rebinding screen, if the player did not save, it will now default to the previous settings.
The Notebook will no longer appear empty when re-booting the game if the language is set to Traditional Chinese.
Fixed an issue where the player could become invincible after cutscenes end.
Fixed various occlusion issues across levels where the player could see out of the world.
Fixed various collision issues across all levels where the player could fall out of world.
Quests
The player will now correctly see the icon directing them to the ‘P.I. Office’ level when required to pin clues onto the Crime Wall.
Quest Items and NPC’s will no longer disappear when restarting the ‘Fart Harbor’ level.
When collecting the Hellrazor in the ‘???’ level, the gate to progress will now always open.
The Carnival Vendor for the dynamite minigame in the ‘Secret Show’ level now always appears correctly, allowing the player to progress through the level.
The ‘Explore the Mansion’ Quest in the ‘Far Wetlands’ level now correctly clears from the quest log once the objectives are met.
The player will no longer be potentially trapped in the Sewer’s Room while completing the ‘Shrewd Shrews' Quest in ‘The Depths’ level.
The ‘Give Chase’ quest objective now correctly clears after completing the ‘Western Backlot’ level.
The ‘Hold your nose and cross the quagmire' quest objective now correctly clears after the player meets the conditions in the ‘Quagmire’ level.
The ‘Get your stash from Little & Big' quest objective now correctly clears after the player meets the conditions in the ‘Burned Office’ level.
The player will now always be able to interact with the door after defeating the ‘Judge Fatale' miniboss in 'The Reel Deal’ level and continue the quest.
The ‘To Catch a Mockingmouse’ quest now correctly triggers after handing in the Quest Item to the NPC in the ‘River Fever Line’ level.
The 'Friends in Deep Places' side quest is now completable if the player restarts the level.
Side quest indicators for ‘Poster Girl' and ‘Behind the Nuts’ will no longer be missing when in the 'P.I. Office’ level.
Platform Specific Changes
PC
Implemented Alpha Widescreen support for PC platforms. Players will now be able to play MOUSE: P.I. For Hire in widescreen.
Note: This is an Alpha Feature as weapons and first-person animations are still hand-drawn for a 16:9 frame, so there may be a hard edge visible for some weapons and animation sprites. To support ultrawide in full without these drawbacks, every weapon and animation will need to be redrawn to properly scale to the ultrawide perspective, and this will take some time.
Fixed an issue where changing movement bindings would not update when driving Jack’s car around the Mouseburg Overworld and in the Lockpicking Minigame.
The default Field of View (FOV) value is now set to 90 on PC Handhelds, instead of 105.
Added the ability for keyboard rebinding on PC Handhelds if a keyboard is connected.
Skipping cutscenes on PC Handhelds will no longer result in situations where the audio will continue with a black screen.
Resolved an issue where pressing the ‘ESC’ key before the newspaper animation ends causes the player to softlock.
The player will correctly be able to continue the quest in the ‘Vaudeville’ level after taking the photo in Bandel’s green room.
The player will correctly unholster their weapon when leaving the bar in the ‘Clergy Row’ level.
Resolved an issue where discarding unsaved settings may result in the game screen resolution being set to the lowest setting.
Reduced the likelihood that save corruption may occur across PC platforms.
Detectives,
Today we celebrate the successful launch of MOUSE: P.I. For Hire with an action-packed Accolades Trailer. This brand new trailer showcases just a handful of the critic reviews for the game, all of which praise the title for its gameplay, art direction, music, design, and everything in between.
With both Metacritic and OpenCritic scores of 81, MOUSE: P.I. For Hire has been burning up the review charts as one of the highest-rated titles this year. GameSpot stated that it is “an endlessly charming game that I found a joy to simply behold”, GameRant expressed that the game “absolutely oozes charm in its narrative and gameplay”, and both PC Gamer and Kotaku claim that the game is one of the best shooters they have played in many years.
MOUSE: P.I. For Hire has also been a hit with you across the board, with player ratings of 95% overwhelmingly positive on Steam, 8.3 out of 10 on Metacritic, 4.88 out of 5 stars on PlayStation, and 4.8 out of 5 stars on Xbox. This critical reception has helped the game surge up the sales charts, reaching #2 on Steam global sales charts and #2 on Nintendo Switch 2 eShop charts. We could not be happier with the results but will not slow down, having already shifted focus to supporting the title with Hotfixes and Patches to address your feedback.
Mouseburg is now open for investigation with MOUSE: P.I. For Hire out on Steam for just USD $29.99.
We hope to see you in the streets!
Detectives,
Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a small range of issues, like improved quest handling and background process cleanup. Check out the full details below. Additionally, following this Hotfix, we will shift to begin work on our first major Patch, releasing in the coming weeks. We wanted to ensure this Hotfix went out before the weekend to resolve these issues that players were facing.
Brie good!
Hotfix v1.0.6
Steam:
Build ID: 22923861
Fixes & Improvements
Improved quest handling to reduce cases where players may not have an active quest and find themselves soft-locked.
Improved background process cleanup when closing the game.
Updated the Privacy Policy in-game.
Detectives,
Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a range of issues and make improvements, like fixing instances of players getting stuck and issues with some quests. Check out the full details below.
Cheese out!
Hotfix v1.0.5
Steam:
Build ID: 22862861
Fixes & Improvements
Resolved a black screen hang that some PC players could experience.
FPS will now save correctly between sessions on PC and PC Handhelds.
Players will now no longer get stuck on the 6 door sequence in the “Tinsel Ave.” level.
Players will now no longer be able to get stuck in certain geometry in the “Wallop Bay” level.
The NPC character from the Side Quest “Friends in Deep Places” will now no longer be missing in the “Fart Harbor” level.
The quest item from the “Slugs in the Shell” will now be appearing correctly in the “Fart Harbor” level.
Detectives,
Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a range of issues and make improvements, like adding WASD key rebinding and fixing bugged achievements! Check out the full details below.
Have a brielliant day!
Hotfix v1.0.4
Steam:
Build ID: 22852168
Fixes & Improvements
Resolved a crash for Steam players that could occur when booting up the game.
Key rebinding now allows rebinding for WASD keys.
Resolved an issue where players could find themselves in a loop when trying to accept Gamepad rebindings.
Added the ability for players to also opt-out of data and analytics tracking in the Settings Menu, not just in the initial Onboarding Menu.
Settings sliders, weapon wheel and other menu items no longer have corrupted or glitchy sound effects when interacting with them.
Added the "Game Over" music track to be excluded when the “Toggle Licensed Music” setting is set to “Off”.
Players will now correctly be able to collect a clue when freeing the jailed Cop in “Clergy Row”, which contributes towards the “Our Lesser Brothers” and “Secrets of the Shrew Shortage” achievements.
Players will now correctly be able to collect a clue after speaking to the Cheeselegger Foreman in “The Old Subway” level, which contributes towards the “Our Lesser Brothers” and “Secrets of the Shrew Shortage” achievements.
Detectives,
Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a specific crash and blocker. Check out the details below.
Stay sharp!
Hotfix v1.0.3
Steam:
Build ID: 22849803
Fixes & Improvements
Resolved a crash for Steam players that could occur when booting up the game.
Fixed a blocker in Curdsville that was preventing some players from progressing.
Detectives,
We are excited to announce that official MOUSE: P.I. For Hire Steam Trading Cards and Points Shop items are now available!
By sleuthing the streets of Mouseburg and conducting your investigation, you will now earn Trading Cards on Steam. After collecting the full set of Trading Cards, you will also unlock the ability to craft exclusive Steam Profile Badges and become Mouseburg’s finest super sleuth!
Additionally, if you have extra Steam Points burning a hole in your trench coat, head over to the Points Shop to deck out your profile with brand-new goodies. The shop is now open and includes:
Profile Backgrounds
Emoticons
A Steam Deck Startup Movie
Check out the full lineup and upgrade your mugshot by visiting the MOUSE: P.I. For Hire Steam Points Shop here. We hope you are enjoying your time in Mouseburg.
Happy Investigating!
Detectives,
Today we are releasing a Hotfix for MOUSE: P.I. For Hire on Steam to address a range of issues. Check out all the details below. Happy investigating!
Hotfix v1.0.1
Steam:
Build ID: 22814717
Fixes & Improvements
Resolved a graphical issue in “The Reel Deal” that could previously prevent players from progressing due to a black screen when lens distortion is disabled.
Fixed a collision issue in the “Mouseburg Opera” mini-boss arena to prevent players from getting stuck on the environment.
Corrected a logic error in “Far Wetlands” where the “No Entry Yet” door could fail to open after all enemies were defeated.
Improved enemy pathfinding in “Quagmire” to stop units from snagging on doors and level geometry which could cause a progression blocker.
Improved the final boss’s movement patterns during the “The Reel Deal” encounter.
Ensured the D-namite throwing animation now triggers consistently.
Refined a small number of Simplified Chinese translations for better accuracy.
Addressed a bug where shotgun-wielding enemies would occasionally fail to deal damage to the player.
Restored the “Exit to Main Menu” and “Exit Game” prompts in settings for players on ROG Ally, Xbox Platforms and other Handheld devices.
Detectives,
It is time to pop open the fondue!
MOUSE: P.I. For Hire has launched today and you can now hit the corrupt streets of Mouseburg on Steam for just USD $29.99. A Digital Deluxe Edition is also available for USD $39.99, which includes the base game, access to the first DLC expansion (releasing at a later date), the full Original Game Soundtrack (OST) and a digital comic book.
Take a peek at the Out Now Trailer here:
And to celebrate our launch, here is a message from the CEO and Founder of Fumi Games, Mateusz Michalak, on behalf of the entire team:
“When we first shared the concept video of a 1930s cartoon video game that was also a first-person shooter, we had no idea that it would resonate so much with players and eventually turn into what MOUSE: P.I. For Hire has become. With over 1.7 million wishlists, we are extremely excited for you to finally play the game we have worked so hard on. A handcrafted tale born of ink, sweat, and stubborn dreams. From the bottom of our grinning hearts, thank you for supporting us. We hope you enjoy your time in Mouseburg”.
MOUSE: P.I. For Hire draws inspiration from classic cartoons of the 1930s and echoes gritty noir detective movies of the era. Its black and white rubber hose visuals are drawn by hand, frame by frame, delivering a striking vintage aesthetic. With the iconic Troy Baker starring as the main protagonist Jack Pepper, expect non-stop cartoon chaos, explosive FPS combat, and a fully loaded arsenal of classic, creatively twisted and experimental firearms. Lethal encounters and manic boss battles await in this guns-blazing, retro-vibed adventure - and the denizens of Mouseburg never go down without a fight.
Now, what are you still doing here? Start your investigation in MOUSE: P.I. For Hire!
Detectives,
Today we roll out the black and white carpet by debuting the Official Cinematic Trailer for MOUSE: P.I. For Hire. This brand new gameplay footage showcases the opening cutscene for the game, wherein the main protagonist, Jack Pepper, receives a tip on a mysterious lead and gets assigned his very first case.
Globally renowned actor Troy Baker (known for his performances in The Last of Us, Indiana Jones and the Great Circle, BioShock Infinite, and more) stars as the main cheese himself. Staying true to the game’s black and white rubber hose visuals, every single cutscene in MOUSE: P.I. For Hire is hand-drawn, delivering a striking vintage aesthetic.
As you sleuth through the game and hunt for clues, these cutscenes will appear every so often to provide vital context and help progress the story of corruption, kidnapping and murder developing in the city of Mouseburg.
MOUSE: P.I. For Hire releases tomorrow on Steam, so get ready for launch by pre-purchasing the game and reading our new FAQ, which contains lots of answers to the important questions you have been asking.
We cannot wait for you to begin your investigations!
Detectives,
You have asked and we delivered.
Yes, MOUSE: P.I. For Hire is fully verified as Steam Deck Compatible!
Get your Steam Decks ready for a black and white adventure like no other.
Detectives,
Today we unveil the curtain on the main cast of characters in MOUSE: P.I. For Hire.
In our all-new "Meet The Cast" Trailer, hear directly from the talent who brought these eclectic characters to life, starring Troy Baker as Jack Pepper, Florian Clare as Wanda Fuller, Camryn Grimes as Tammy Tumbler, Fred Tatasciore as John Brown, and Frank Todaro as Cornelius Stilton. The Mouseburg crew also share the inspirations behind the voices of their characters and their favorite moments in the recording booth, before closing with a message ahead of our launch on April 16, 2026.
Troy Baker leads the charge as the extra sharp main protagonist Jack Pepper, a former war hero-turned-detective taking on the most foolish of cases to pay off his debts.
Wanda Fuller, played by Florian Clare, is Mouseburg’s resident journalist always hunting for a story and readying to expose the corruption festering in the city.
The intelligent and resourceful Tammy Tumbler stars Camryn Grimes, serving as Jack’s right-hand by tinkering with inventions and helping upgrade his weapons.
Fred Tatasciore plays John Brown, local proprietor of the Little & Big pub in the heart of Mouseburg and overall titan of hard work.
Finally, there is Frank Todaro as Cornelius Stilton, a calculating mouse who found his home as a politician, leveraging his connections to provide Jack with essential info in the game.
Do not forget that MOUSE: P.I. For Hire launches on April 16, 2026. It is thanks to your support that we recently reached over 1.5 million wishlists and we cannot wait for you to experience what we have been cooking up.
Get ready for cheese... lots of cheese.
Detectives,
Today we published the climactic Launch Trailer for MOUSE: P.I. For Hire ahead of our release on April 16, 2026.
This epic new trailer showcases the entire package that is MOUSE: P.I. For Hire, from the action-packed combat to the noir-fueled detective story, diverse cartoon environments, original jazz tunes and so much more. Starring the iconic Troy Baker as Private Investigator Jack Pepper, you must clear the streets of Mouseburg from crooked cops and heavily armed gangs in order to get to the bottom of the corruption, kidnapping and murder plaguing the city.
The trailer also gives a fresh look at the other features that MOUSE: P.I. For Hire has to offer, including fully hand-drawn cutscenes, weapon upgrades, collectibles and even a baseball card minigame! Wield creatively twisted firearms, consume powerful upgrades and hunt for clues in this retro-vibed adventure that stands as the best modern-day reliving of classic 1930s cartoons.
You still have time to wishlist the game on Steam and pre-orders are also open now! The Standard Edition of MOUSE: P.I. For Hire will release digitally on April 16th for USD $29.99, and the Digital Deluxe Edition will be available for USD $39.99.
Be sure to also tune into the upcoming Galaxies Spring 2026 Showcase, which premieres on April 16th, and will feature MOUSE: P.I. For Hire in celebration of our launch.
We cannot wait to see you in Mouseburg!
Detectives,
We have an un-brie-lievable announcement for you in the lead up to the launch of MOUSE: P.I. For Hire!
Original Game Soundtrack
The music of MOUSE is set to come alive with the upcoming release of the jazz-soaked Original Game Soundtrack (OST). With both a digital and physical release thanks to Mondo, the OST features original tunes from composer Patryk Scelina, plus a brand-new track created for the game by Parisian high-voltage jazz powerhouses Caravan Palace!
As seen in our new behind the scenes video, the soundtrack was recorded live and on-site across sessions in Georgia and Poland. The game’s core sound is rooted in the big band swing of the 1930’s, but built to move and react to players. The music brings the soul of the game to life and we cannot wait for you to experience it. Watch the Music of MOUSE video now!
Digital and Physical Vinyl
The digital version of the OST releases right out of the gate on April 16, available across all major music streaming platforms. You will also be able to find the standalone digital OST on Steam - or as a part of the game’s Digital Deluxe Edition - available for pre-purchase today! The digital OST will also feature an additional track, exclusive to the digital release, and is available to pre-save now.
The physical vinyl release, available to pre-order alongside the game’s launch on April 16 through Mondo, will feature:
The Original Game Soundtrack (OST), including 18 original tracks, written and recorded for the game by composer Patryk Scelina
"Good Mouse", the exclusive track from Caravan Palace
A Mondo exclusive Black and White Splatter vinyl record
A custom 350gsm jacket, featuring exclusive artwork by Fumi Games
Caravan Palace
Our collaboration with Caravan Palace has been a long time in the making and it does not get any more feta than this! The game's jazz fueled adventure demands a track with groove and impact, and this piece delivers just that. The punch of electro-swing, beats sharper than cheddar, and modern cinematic production, all come together in this high energy track.
And keep your eyes peeled! The sound of “Good Mouse” and visuals of MOUSE: P.I. For Hire collide in the animated music video that will be dropping later this week, showcasing the iconic 1930’s black and white, rubber hose style that features in the game. Pre-save "Good Mouse" today here, and check the brand new music video when it releases on April 2. There’s no way you’ll only be listening to it just once!
Detectives,
After recently announcing a new launch date of April 16, 2026 for MOUSE: P.I. For Hire, we have even more news hot off the press!
You can now pre-purchase MOUSE: P.I. For Hire on Steam from today, with the Standard Edition being available for USD $29.99.
We also have a Digital Deluxe Edition on Steam, available for USD $39.99. This will include:
The base game
Access to the first DLC expansion (releasing at a later date)
The full Original Game Soundtrack (OST), featuring original tunes from composer Patryk Scelina, plus a piece by electro swing icons, Caravan Palace
A digital Comic Book
Pre-purchases for both the Digital Deluxe and Standard Editions on Steam open from today, so get the early scoop by heading to the store page here.
Detectives,
Mouseburg is stirring and the city has had a number of visitors recently! In the lead up to the launch of MOUSE: P.I. For Hire on 16 April 2026, we called in some sharp eyed sleuths, journalists and creators from across the world to start cracking the case with an early hands-on preview.
Check out this roundup of their coverage below as they uncover the surprises lurking beneath the game’s rubber hose exterior. With cases to solve, secrets to find and lots of enemies to shoot, MOUSE: P.I. For Hire is shaping up to be an experience you will never forget!
“MOUSE: P.I. for Hire isn’t just all sizzle. There is plenty of steak there too”
"... looks to be able to scratch that itch of wanting a first person shooter game with a truly unique vision and style"
“Underpinning it all is a noir detective story that can be dark and adult as well as goofy and comedic, giving MOUSE a fascinating depth that goes beyond its toon inspirations” - PlayStation
“This is a really accomplished combat system and one that I sense fits wonderfully into the wider narrative I’m yet to discover” - GAMINGBible
"It took all of about 5 seconds for me to fall for MOUSE” - PCGamesN
“It’s full of gorgeous animation and old school styling that oozes charm and plays really well”
“As a new FPS with elements of investigative adventure, MOUSE: P.I. For Hire is setting out to be an impressive new indie game to keep an eye on” - Hardcore Gamer
“It’s a little mind-boggling how many elements the developers at Fumi Games are packing into the upcoming MOUSE: P.I. For Hire” - Xbox Wire
“The world of Mouseburg is really the siren's song” - Screen Rant
"I was eager to play more" - Eurogamer
We are so excited to reveal that we are tinkering away in Tammy's workshop with Insert Coin to bring you something special.
Keep an eye out for more news in the coming weeks...
MOUSE: P.I. For Hire will be $29.99 USD.
It features 12 to 20 hours of gameplay, depending on how you play
Detectives,
We are back with a brie-lliant new gameplay trailer, serving up a first look at one of the unique boss battles waiting for you in MOUSE: P.I. For Hire.
Revealed during Convergence Showcase, this reveal shines the spotlight on Robo-Betty, a boss lurking deep beneath Mouseburg in a secret laboratory.
But this isn’t just a quick scrap! We won’t reveal exactly why yet, but Robo-Betty’s battle unfolds across an epic three-stage fight that ramps up the challenge at every turn. Each new phase introduces new abilities and upgrades to her arsenal, so you will need to stay on your toes and utilise all the cartoon weapons at Jack Pepper’s disposal. Robo Betty’s final design is not to be trifled with - somebody in Mouseburg has the technology to make her better, stronger and faster than before…
And the case isn’t closed yet! Keep your eyes peeled for more updates on MOUSE: P.I. For Hire in the lead up to launch.
We are excited to announce that the next IGN First Game is... MOUSE: P.I. For Hire
Look forward to some exclusive new content on IGN channels throughout the month of February, ahead of our launch on 19 March!
We are incredibly excited to share the official Deep Dive Documentary into MOUSE: P.I. For Hire!
Inspired by the cartoons your grandparents probably watched, MOUSE: P.I. For Hire is a hand-crafted video game like you have never experienced before.
Go behind the scenes with the team here at Fumi Games for a deeper look at our upcoming first-person shooter. Hear directly from us about the game's hand-crafted visuals, noir-fueled detective story, action-packed combat, and so much more!
MOUSE: P.I. For Hire launches next year on March 19, 2026. Stay tuned for more exciting news and don’t forget to wishlist now! - The Fumi Games Team
Today at the Galaxies Gaming Showcase, we announced that MOUSE: P.I. For Hire is releasing on 19 March 2026.
“We are very excited to share our game, MOUSE: P.I. For Hire, with fans across the world on 19 March 2026”, says Mateusz Michalak, CEO & Founder, Fumi Games. “Set in the cartoon-noir city of Mouseburg, MOUSE: P.I. For Hire offers a unique mix of explosive FPS action and hand-drawn rubber hose animation. Stepping into the shoes of Private Investigator Jack Pepper - played by the inimitable Troy Baker - will be an experience that players will not forget!”
Join P.I. Pepper in a world where danger lurks even in the tiniest mouse hole. Investigate a complex web of intrigue, corruption and murder with a thrilling noir-fueled detective story, lively environments to explore, an original big band jazz soundtrack and a fully-loaded arsenal of cartoon weapons and devastating power-ups.
Discover clues, piece them together and deduce what’s stinking in Mouseburg, because it’s not the overripe brie...
Keep your eyes peeled, detectives. This case isn’t closed yet and we look forward to sharing more exciting news with you soon.
Wishlist MOUSE: P.I. For Hire now!
We are excited to announce that globally renowned actor Troy Baker (known for his performances in The Last of Us, Indiana Jones and the Great Circle, BioShock Infinite, and more) has been cast as the leading character in MOUSE: P.I. For Hire.
As revealed during Summer Game Fest, Baker will play Private Investigator Jack Pepper - the game’s lead protagonist - a former war hero, now a detective in a world where danger lurks in the smallest mouse hole. His journey starts with a seemingly cliché damsel in distress, but as P.I. Pepper begins to scratch the surface of Mouseburg’s seedy underbelly, it quickly spirals into a complex web of intrigue, involving murder, corruption and the unlikeliest of enemies.
MOUSE: P.I. For Hire is planned for release this year. Wishlist now and follow to stay up to date on all future developments!
About
This page aggregates Steam news feeds, patch notes, and developer announcements for MOUSE: P.I. For Hire, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main MOUSE: P.I. For Hire statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.