New Content & Features
Civo Bus
A new low-floor city bus, Civo, is now available at the bus dealer. Civo can kneel its right side for easier boarding. It also comes with a reversing camera. {STEAM_CLAN_IMAGE}/40326040/4a7f79976d07de9da5df7489503ec982db6e93da.pngLonghorn Semi 4x2
A new Longhorn Semi 4x2 day-cab tractor joins the lineup. {STEAM_CLAN_IMAGE}/40326040/7e127717ab9a3c3df38ee435e0dd7f995487afe9.pngElisa2
A new sedan, the Elisa2, is now available at the dealer, with an openable trunk. A police-spec Elisa2 also joins police service, replacing the old Elisa. {STEAM_CLAN_IMAGE}/40326040/a620202ae6ec72d98ebcd485bb58f0ffa04c3abf.png {STEAM_CLAN_IMAGE}/40326040/fafa6c364f4913abe3bd89730e94f6dd2fdfd6ea.pngTuned Police Vehicle
The Nuke Police GT is now available at the Police Station vehicle spawner. {STEAM_CLAN_IMAGE}/40326040/a599ee0a7ad67bd910343a23cb1c9aa739617de6.png {STEAM_CLAN_IMAGE}/40326040/69aea3d08ee338576354e3818565fa4d0f197cfd.pngFood
You can now buy coffee and donuts at the Cafe. They improve your stamina and your running speed while carrying heavy items, and the buff is shown on the vendor. {STEAM_CLAN_IMAGE}/40326040/9b59266d56c609a6289954d0552ae531ce88cfc1.png {STEAM_CLAN_IMAGE}/40326040/ada371333676c29c664d923330feb847c8501d3c.png {STEAM_CLAN_IMAGE}/40326040/c018266d80796f9cfdc7ba568cad01e4d777f2b2.pngLight Flash Pattern Offset
(Thanks to Ghosty, Skirakzalus, spigeon) Attachment lights now have a flash-pattern offset option in the light menu. Offsetting a light shifts its on/off timing so lights flash out of phase with each other — letting you build alternating wig-wag patterns instead of every light blinking in unison. {STEAM_CLAN_IMAGE}/40326040/857deb47ecf6fa8c16ecc998b4df775ac2cf19ca.pngHousing Driveways
You can now pave and tile the space between your property and the road, including driveways. Floor tiles are sold at the Building Materials vendor in the Gangjung Hardware Store. A placement adjustment menu for buildings and parking spots has been added, too. {STEAM_CLAN_IMAGE}/40326040/7038025c39d89306d853438d073cbfcfe9bc9853.png {STEAM_CLAN_IMAGE}/40326040/c16fd459df4681833949d313e6b63671d5ed1d27.pngNew Quest UI
A new tree-based Quest UI has been introduced, with auto-tracking for your next quest. More tutorial quests for beginners will be added — let us know what you think on our Discord. {STEAM_CLAN_IMAGE}/40326040/2eabb355b34b57acbbd6c8df1e6d4ab15b4f8862.pngComfort Mood System
Passenger comfort now looks at the whole trip, including hard braking, sharp turns, and collisions. Smooth driving can recover comfort between rough moments, so one bump no longer ruins a long route. The HUD shows both the final comfort score you are building toward and live feedback while you drive; passenger ratings and tips will continue to be tuned. {STEAM_CLAN_IMAGE}/40326040/5f92c766cfdc94ee9f8819d359db4296bf8568af.pngAutopilot Settings & Cinematic Camera
Autopilot now has detailed settings, including a configurable wait duration at bus stops. While autopilot is driving, press the camera key to cycle to cinematic camera modes — an orbiting view and a fly-by view. The camera returns to your previous mode when autopilot is turned off. {STEAM_CLAN_IMAGE}/40326040/7445fddee6a5f2eec3c0cb07c2f4ec508d349f1b.png {STEAM_CLAN_IMAGE}/40326040/ee7a82cdc69cf6819749f9820fcfd0ab8bfe0735.pngCargo Load Target Selection
When picking up cargo for a delivery, you can now choose which cargo space to load into, instead of always filling the truck first. This is handy for truck + dolly + multi-trailer setups where you want to control where each cargo goes. {STEAM_CLAN_IMAGE}/40326040/794a9fcc5c804a010f3a425dc389cfc5ef5d3081.pngInventory Hotkey
(Thanks to WildFire, Bob The Mad Man) You can now open your inventory directly with a hotkey: I on the keyboard, or LB + B on a gamepad. The old Event shortcut has moved from I to U.Workshop Sort, Search, Tag
(Thanks to Gamergod1303) You can now sort the workshop by Hot, Installed, or Liked, and search uploads by author. You can select tags when uploading, and filter by tags when browsing. {STEAM_CLAN_IMAGE}/40326040/6cce2c0a94c58a8d609df0981fc29c8e18e98b20.pngDynamic Trade Prices
(Thanks to Cody) Cargo export and import prices are now adjusted dynamically based on global trade activity across the server, balancing popular routes and reviving underused cargo. The delivery menu shows the applied multiplier (e.g. x1.23) with a color hint for each cargo. {STEAM_CLAN_IMAGE}/40326040/03adae510d335b08ff1601043320499d88aebfc7.pngVolumetric Clouds & Weather
The sky now uses volumetric clouds for more realistic weather, with dynamic cloud transitions in the rain. You can turn Volumetric Clouds on or off in the graphics settings; the option follows your Quality Level, and they are disabled automatically on Intel integrated graphics. {STEAM_CLAN_IMAGE}/40326040/70b6360e082f7df2f77bf0ba2368e0152d6989f3.png {STEAM_CLAN_IMAGE}/40326040/213e8725732e85058d0074c9fd8d2263241f01f5.pngDynamic World
The world now changes over time. A new Cargo Yard appears with stacked cargo, some residential buildings change their appearance, and passengers now follow a day-of-week schedule. {STEAM_CLAN_IMAGE}/40326040/c588d7f1aeb3e1650bd2c3441257d952de7e6411.png {STEAM_CLAN_IMAGE}/40326040/664d3b199d9ba704f70e9f1c833777759a3446eb.pngNew Factories & Shops
New destinations open up across the map: the Biyang Electronic Factory, a Freshwater Fish Market in Gwangjin, a Seafood Restaurant in Ara, and a Building Materials vendor at the Gangjung Hardware Store. The Biyang Electronic Factory turns Copper Rod Coils and Plastic Pallets into Circuit Board Pallets, which the Transformer Factory 50MVA and the Terra Factory now need on top of their existing materials. {STEAM_CLAN_IMAGE}/40326040/a372e41253ddd7541794bb07406925742b9a7a8a.png {STEAM_CLAN_IMAGE}/40326040/4e16c35a0e9c2c657ff31014bb2ea82b60c378eb.pngDasa Harbor Roundabout
A new roundabout now handles the traffic near Dasa Harbor. {STEAM_CLAN_IMAGE}/40326040/379733f7b7482d16f9f61f1327eb6ee238696f95.pngLoading Screen Tips
Loading screen tips are now displayed. Share your tip ideas with us on Discord!Vehicle Spawn Menu Status Icons
(Thanks to Michael397) Owned vehicle entries in the company spawn menu and the parking summon list now show the same damage icons used in the driving HUD. A low-fuel icon also appears when the vehicle has less than 15% fuel. {STEAM_CLAN_IMAGE}/40326040/05b2dc44103757fc89ed1de10905bbd7d53267e6.pngCompany Route Search and Sort
You can now search truck routes, bus routes, and depots by text in the Company menu. Truck and bus route lists also have sort buttons for route name and assigned vehicle count.Mod Management
When you have modded Pak files, a warning popup now appears and lets you choose not to load them. A new Mod List screen shows every loaded mod pak and lets you enable or disable each one individually; changes take effect after restarting the game. Mods are also automatically disabled if the last startup crashed. {STEAM_CLAN_IMAGE}/40326040/7cdfb545dee2c4c7133d769a87ad936d6a375837.png {STEAM_CLAN_IMAGE}/40326040/5599d4d932926621f783a3e0c6d7fcdba7a04cac.pngIn-Game Server Settings
Admins can now change server options from the in-game admin menu without restarting the server. This includes rain, fire, NPC traffic/police/speeder density, the player limit, and the session password. {STEAM_CLAN_IMAGE}/40326040/b49ab67c6f52340b9d5713b517317a33d9bcdfd1.pngPause Empty Dedicated Server
(Thanks to briggers) Dedicated servers now have an opt-in option to pause the simulation while no players are connected — set bPauseSimulationWhileNoPlayers to true in the server config (defaults to false; see the dedicated server ReadMe and DedicatedServerConfig_Sample.json). While paused, the in-game clock and the whole world stop advancing — so town stats, production, and house rent timers no longer drift on an empty server — and CPU usage drops. The server resumes automatically the moment a player joins, and the Web API keeps responding the whole time.Changes
- Allow admins to despawn dropped cargo, with multi-select and a spectate camera (Thanks to Amber)
- Admins can now enter a reason when kicking a player, shown to the kicked player like a ban reason (Thanks to Drew, Rocker12341234)
- Improve the Admin Vehicles list with a Refresh button and distance-based sorting
- Update the ASEAN radio station stream (Thanks to freeman)
- Add a maximum trade balance increase policy (Thanks to cloudburst23, Zemalf, Liamo_Isomo)
- Corporation vehicle slots can now be expanded to 20 vehicles
- Company route names are now clickable links in the company UI
- Company member map icons can now be colored
- Company member vehicles are now shown on the world map
- The trade statistics screen now shows when amounts reach the balance cap, explaining why export and total figures can differ (Thanks to Merindos, Rocker12341234)
- Improve cargo stacking at delivery points (Thanks to Ἑκάτη)
- Improve cargo auto-loading to fill the empty space (Thanks to Skirakzalus)
- Jeju Harbor and Dasa Harbor delivery sites now show a distinct name for each industry, so destinations are easier to tell apart (Thanks to Steem)
- Add an escort range/area indicator on the minimap (Thanks to blu3wolph)
- Escort job progress is now saved across server restarts
- Increase the escort distance limit from 100m to 200m, and let towns extend it by a further 200m with policy (Thanks to ChadStevens, Ἑκάτη, Smilee Smiles)
- Escorters who briefly step out of their vehicle to help now keep escort eligibility for a 5-minute grace period, increased from 2 minutes
- Add a Sprint Hold/Toggle option in input settings (Thanks to Dr Cain)
- Add new tutorial quests and quest icons in the delivery list
- Add a minimum distance threshold to auto-generated taxi jobs so extremely short trips are no longer created (Thanks to DaniBot, ZE1WHO1, George X.)
- Rebalance Race XP earned from tracks
- Add color customization for property letters (Thanks to Bob The Mad Man)
- Add a confirmation when resetting housing ownership (Thanks to WillBilador, Smaen)
- Add buildable stone walls
- Add a LAN option for local network server access (Thanks to xtriXplox)
- Add a dedicated server setting to control the in-game day length. See the TimeOfDayMinutes entry in the dedicated server ReadMe and the sample config (DedicatedServerConfig_Sample.json); if it is left unset, the day length stays at the default 30 minutes (Thanks to Brandon)
- Add a "Tow to nearest police station" option to the police car's Roadside Service menu (requires police level 10 or higher)
- Allow non-whitelisted players to ride as police car passengers (Thanks to mowiegan)
- Add police player icons on the map for coordination, visible only to other police (Thanks to Shiroyo, Lick, Pingu)
- Display battery capacity in kWh instead of kW (Thanks to Trieff)
- Display vehicle length and width in the vehicle info screen (Thanks to Amara, Paulo Roberto, Raging413)
- Show the vehicle spawn location on the map in the spawn menu (Thanks to Raging413)
- Add bus count and schedule to the bus stop interface (Thanks to Wienercop, Mednerd85)
- Show garbage truck passenger seat capacity (Thanks to Tras)
- Add snap camera-angle buttons to the decal editor (Thanks to wuts, Griven, Smaen)
- Sort the HUD player list by spectating target
- The player list now has sortable columns; your party sorts to the top and admins stay pinned (Thanks to Tras)
- Add a stronger confirmation when deleting a character
- Add a Motorpedia link to the housing construction material list
- Improve map search with multiple keywords and expand the search results area
- Add buttons that open the game config folder and the control preset folder in the settings menus (Thanks to SaraAAAAA)
- Parking spaces now appear on the map (within about 200m) with a translucent gray "P" icon and a map filter (Thanks to teiubescmicutzamea, Roieke, George X.)
- Shift the garage workshop vehicle preview so the UI panels block less of the car (Thanks to ZE1WHO1)
- Display the item's name when you select, hover over, or hold an item in the inventory and quick bar slots (Thanks to m0dbot)
- Add a "Restore to default vehicle parts" button at the garage
- Add a quick-change control and per-seat tabs to the Rotator control panel (Thanks to dergerch)
- Allow permission settings for vehicle renters, including a Party Only mode (Thanks to Alice M {BPG})
- Hide non-tuneable parts in the garage UI (Thanks to Skirakzalus)
- Longhorn aero parts now provide aerodynamic drag benefits (Thanks to Cain, DEATH, Boogie2008)
- Add rear cabin seating to the Longhorn truck (Thanks to Seba)
- Add AFK and Autopilot info to the Web API (Thanks to Diallo128, Steem)
- Add coordinates and cargo data to Web API requests (Thanks to Steem)
- Add Web API chat banning (Thanks to Leaf)
- Add Web API town policy and trade history (Thanks to Diallo128)
- Web API delivery sites now include zero-amount materials (Thanks to Archimagus)
- Add a parking space near the bank (Thanks to bobmcbobface)
- Narrow the Jeju north–south road and re-lay its surroundings with refreshed props
- Improve roadside scenery around Terra Factory and the Jeju north–south road for steadier framerate
Bug Fixes
- Ambulance patients did not show their destination on interaction (Thanks to Raging413)
- Ambulance rescues did not update on the leaderboard (Thanks to Melynx, sj_1975, Fenix.777 𖠌)
- Patient map icons did not show as reserved by another player (Thanks to Anders)
- Pressing the interaction key during an ambulance delivery opened the ambulance's own menu instead of the delivery menu (Thanks to Smilee Smiles)
- An ambulance on autopilot stopped behind yielded traffic instead of passing while running its siren (Thanks to DJStudley)
- Siren sound cut off when exiting the vehicle (Thanks to Bob The Mad Man)
- The radio Pause button reset the radio to background music (Thanks to Smilee Smiles)
- AI traffic vehicles made an endless starter-cranking sound when stopped or crawling in traffic (Thanks to Dr. Alexandria Brangwin🇦🇺, CluelessBlackKnight)
- Removing an outfit showed accessories in first-person view (Thanks to Smaen)
- Your character could turn invisible in third-person view after spawning and quickly despawning a vehicle in multiplayer (Thanks to Spekk, sj_1975)
- Standing up after sitting in a chair could drop the player through the floor (Thanks to RC Tow Truck)
- Corporation AI did not generate revenue while the owner was offline (Thanks to Haunted Fang)
- The Cargo Height Limit policy incorrectly reduced cargo value (Thanks to Raging413)
- Contract timers did not update on refresh in the company menu (Thanks to omnihil)
- Contract completion rewards split between participants were not shown in chat or the contract UI (Thanks to Hookimus, Roieke)
- A company member's depot showed as (Thanks to Dante)
- Company truck routes showed as for a depot during multiplayer
- Company vehicle condition refresh was delayed on dedicated servers
- The corporation vehicle Notify button worked only intermittently (Thanks to Leelayyy)
- Company AI vehicle odometers did not work (Thanks to Bob The Mad Man)
- A corporation was treated as a company in the company UI (Thanks to King Pikachu)
- The daily report did not update for non-owner corporation members (Thanks to King Pikachu)
- Company statistics were missing player earnings and costs in the Daily Report (Thanks to SwApy)
- Sold vehicles remained in the company vehicle list (Thanks to Roieke)
- Double vehicle icons were displayed for company vehicles (Thanks to Cain, Bob The Mad Man)
- Company AI taxis stopped when their assigned depot was missing
- Company AI trucks did not pick up nearby cargo (Thanks to Tuii)
- Company AI tractors lost their trailer after multiplayer, including the rear trailer of a b-double after rejoining
- Company AI trucks with trailers could get permanently stuck on the stop sign at the Gujwa intersection (Thanks to Llama, Merindos, Fenix.777 𖠌)
- Terra company AI did not skip an empty quarry (Thanks to Skirakzalus)
- The Brutus tanker fuel pump was unusable for company members when access was set to Party Only or Owner Only (Thanks to Bob The Mad Man)
- Driver level was always shown as 0 in company join requests for offline players (Thanks to Steem)
- Corporation vehicles were not removed after closing down the corporation
- Closing a corporation as an admin showed the owner's name instead of indicating an admin closed it
- Truck route map dragging did not work with a single depot (Thanks to pannenkoekmetkaas)
- AI semi trailers teleported to the map origin and collided after their tractor was removed from a company (Thanks to Chris Goleador)
- Company vehicles could get stuck so they could not be removed from or returned to a corporation (Thanks to whoami, 𝕁𝕖𝕒𝕘𝕖𝕣)
- Company trucks with multiple trailers showed only one trailer's worth of cargo capacity (Thanks to DönerBudeNiels)
- The Players tab in the Corporation menu listed members in a random order; the founder and oldest members now sort to the top (Thanks to knightingale, Fenix.777 𖠌)
- Heavy machinery company vehicles such as Terra showed a steering wheel icon on the map instead of a truck icon (Thanks to YOLOOO38)
- Deliveries did not show at Sinchang Pumpkin Farm (Thanks to Nuggit)
- Cargo vanished when unloaded from a warehouse (Thanks to chicktopus)
- Steel mill delivery destinations did not distinguish H-Beam from Steel Coil production lines (Thanks to Bob The Mad Man)
- The TWL Toy factory did not produce with pallets (Thanks to xGOxAWAYx)
- Some pallet types did not count toward warehouse pallet production (Thanks to hitman_2)
- Fuel delivery from Gwangjin Fuel Storage to Gwangjin Town was not available (Thanks to Raging413)
- Cargo unloaded before the trailer fully reached the delivery zone (Thanks to piotrkan7)
- The cargo strap service also strapped dropped cargo on the ground (Thanks to Jamazu)
- A cargo rotation issue reduced the Ranchy's pallet capacity from 4 to 3 (Thanks to Bob The Mad Man)
- Sideways-oriented pallets did not always stack back to back (Thanks to Bob The Mad Man)
- The Shovan 10 could only fit 15 toy pallets instead of 16
- Water bottle pallet deliveries from Gangjung Warehouse to Gangjung Supermarket never appeared (Thanks to Oryo)
- Delivery jobs to depots under construction showed blank or wrong destination, distance, and pay (Thanks to WreckerRecreation, Roieke, Volfi7)
- Depot resupply pallet jobs could show a 0 gold payout and a blank destination for non-host players on dedicated servers (Thanks to sj_1975)
- The Copper Refinery drop-off point was missing "Drop Off" in its name (Thanks to Bob The Mad Man)
- A light bar was missing from the Jeju tuning shop (Thanks to Dieschmatze)
- Fire engines and ambulances did not spawn as harbor delivery vehicles (Thanks to Ἑκάτη)
- Escort jobs stopped when the trailer was disconnected (Thanks to SERENITY64)
- Escort jobs did not pay out (Thanks to Bubblezzz, Team512, Izwan995)
- Escort payout did not consider cargo in the trailer after the escortee rejoined (Thanks to Shiroyo)
- Escort job weight was calculated from only the truck and one trailer, ignoring additional trailers (Thanks to Raging413)
- On dedicated servers, the escort job list did not show the target player's name, and accepting an escort navigated to a fixed destination instead of tracking the escorted vehicle (Thanks to Steem)
- The heat bar did not rise while sitting in a burning vehicle (Thanks to Paulo Roberto)
- Returning to road could teleport players too far, and could be abused to teleport across long distances (Thanks to Spekk)
- Tow To Road could place players in unsafe locations, pick distant or unreachable spots, or fail to find a return point (Thanks to Bob The Mad Man, 𝓛𝓾𝓴𝓪𝓼, Tehlikelierd, Tras)
- Fireworks phased through the ground and behaved oddly on trailers (Thanks to Drew)
- Drones fell through the ground after spectating another player (Thanks to PACHO)
- Fast traveling with a Campy could snap you back to your previous location in multiplayer (Thanks to Drew)
- Refueling a system-spawned delivery vehicle with a tanker duplicated money; fueling mission vehicles now charges the driver, while rentals stay free (Thanks to YoruNoYako)
- Refueling a vehicle you don't own charged you instead of the owner; the owner now pays, except for tow request job vehicles (Thanks to ᎦᎧᏒᎷᎧᏕᏖ)
- Trash bags another player had already collected could appear floating in the air and vanish when approached (Thanks to Llama)
- Winches, cranes, and Lomax ramps kept moving after you closed the control panel mid-adjust (Thanks to EmmaPTS)
- The time-attack ghost car kept the previous vehicle's appearance after a personal best (Thanks to 7HC)
- Furniture and lighting items disappeared after building placement adjustment (Thanks to omnihil, GTA4MB09)
- House-placeable lights could not be placed on ceilings or floors (Thanks to Viken)
- The rental timer on some plots showed "0 Days 00:00:-1" or never expired (Thanks to Bob The Mad Man)
- A building could be placed above the plot or on top of another building because placement only checked the ground area, not height
- Doors on depots and player-built buildings stopped working after the building was placed or repositioned in build mode (Thanks to Tras)
- The large garage floor clipped through the grass at the Gimnyeong beach house plot (Thanks to Nasa JPL)
- Button auto-repeat speed was slow on gamepad (Thanks to Skirakzalus)
- Map controls were unresponsive after switching input device (Thanks to omnihil)
- Map controls could leave controller throttle/brake stuck at the last value, causing unwanted acceleration (Thanks to DEATH)
- The mouse cursor appeared on top of the controller crosshair in the world map (Thanks to Bob The Mad Man)
- The controller "Invert Y" pitch setting did not apply inside the garage customization view (Thanks to famguy07)
- Camera reset and auto-recenter failed when the controller deadzone was set below about 20% (Thanks to Vormir)
- The camera auto-recentered when you orbited it slowly with a controller (Thanks to Bob The Mad Man)
- D-pad up/down did not open decal change or option menus on controller (Thanks to Skirakzalus)
- Control panel seat button mapping did not work for buttons hidden in inactive tabs (Thanks to EagleRock)
- Splitter and range switches were ignored right after typing in chat (Thanks to emp_zealoth)
- The gamepad right stick locked up after opening and closing the company menu, including on Steam Deck (Thanks to DaniBot, Sn1p3tty-Sn4p)
- GPS navigation avoided roundabouts and treated them as obstacles instead of routing through them (Thanks to Cain, Hamster)
- AI drivers took a long route to Dasa Harbor instead of the shorter path (Thanks to Cain)
- The Atlas 6x2 Garbage Truck caused a frame spike on server connect that disconnected every player (Thanks to VladikproX, Rocker12341234)
- Delivery points did not show on multiplayer servers (Thanks to Roieke)
- Home icons disappeared intermittently on server join (Thanks to Drew)
- The day of the week did not sync when rejoining hosted games (Thanks to Roieke)
- Player movement was parented to an NPC vehicle after pushing it (Thanks to Llama)
- Your vehicle could drift through walls and stay uncontrollable for a few seconds right after joining a server
- Players could move before the vehicle finished loading after a multiplayer rejoin (Thanks to Tras)
- The wheel washing facility did not work for non-host players
- Building placement spam was possible on multiplayer servers; a short cooldown now applies (Thanks to Dilusi)
- The friend list "Join" button appeared for friends in single-player no-join sessions (Thanks to Laytxn)
- Joining a friend on a dedicated server from the friends list always failed with "Server does not allow joining" (Thanks to Tras)
- Duplicate host entries could appear in the server list (Thanks to OHN0U81)
- Joining a server with company AI workers active could leave your character stuck on the LOADING screen (Thanks to Volfi7)
- Vehicle repairs made by a non-host player could revert after leaving the garage (Thanks to Gamergod1303)
- In multiplayer, the rain sound, road reflections, and clouds changed instantly for non-host players instead of easing in and out smoothly (Thanks to Llama, randomman)
- Tanker fuel pump interaction was not visible to players who joined after the tanker spawned, and corporate tankers always sold fuel at 100% price (Thanks to cheftds)
- Massive frame drops and stutter near the Terra Factory (Thanks to Bob The Mad Man)
- Frame hitches when driving from Gangjung toward Seogwipo, caused by roadside scenery streaming in (Thanks to Daxterxz)
- The frame rate dropped near the cosmos flower field (Thanks to 4e8)
- The game kept rendering at full frame rate while the pause menu or world map was open in single-player, spiking GPU usage (Thanks to GeloBledo)
- Opening the in-game menu could cause a multi-second hitch and occasionally freeze the entire system (Thanks to golanhast)
- AI suspects did not spawn often enough while on duty; speeders now appear more often, especially in multiplayer
- NPC speeders were flagged as suspects too late, so they collided with oncoming traffic before the police could pull them over (Thanks to cuteduck)
- AI racers and speeders did not reliably get flagged or chased for breaking traffic laws (Thanks to randomman)
- A police car was left abandoned on the road when a player joined without the police role (Thanks to Kaizor)
- Spike strips could not be placed in Jeju city or harbor (Thanks to mowiegan)
- Police spike strips were invisible to other players on dedicated servers even though they still popped tires (Thanks to Spox Voretail)
- Arresting or warning a suspect stopped working if you left your vehicle while the pull-over popup was open (Thanks to ChadStevens)
- Police patrol payments were always based on the Seogwipo station distance instead of the nearest station
- The race lap timer kept counting during pause and server hitches in single player (Thanks to omnihil)
- The best lap time did not update after the first lap (Thanks to Laytxn)
- The event engine restriction list was empty when picking multiple vehicles (Thanks to Skirakzalus)
- The game froze when pausing during an active race (Thanks to Skirakzalus)
- "Invalid sector" was triggered on valid laps when crossing track section overlaps (Thanks to UnobservedAirport)
- Company data was lost after disconnecting from a server
- Player progress did not save on private servers (Thanks to David ®)
- A corporation disappeared after copying a save from a client, leaving the player stuck (Thanks to sdbender22)
- Race game mode could overwrite Drive game mode saves (Thanks to BakedPotato)
- The game could crash randomly while saving
- All settings were lost after reverting to an older version with fewer options (Thanks to Smitty)
- The game falsely detected MODs
- The I6 engine bypassed the mod filter on dedicated servers (Thanks to Laytxn, Ashley)
- Saving a control settings preset could erase its name, and Save As did not select the new preset
- Taxis got stuck in an infinite loop at the refinery drop-off location (Thanks to TheFox)
- The taxi job destination on the map did not match the vehicle info screen (Thanks to Bob The Mad Man)
- A taxi passenger's pickup marker stayed above the taxi after the passenger was already on board (Thanks to Creamy)
- The wrecker job map icon weight was randomly not visible (Thanks to Pingu)
- A rescue job marker appeared on both the truck and trailer when they were already coupled (Thanks to Sens)
- The cargo damage indicator showed an incorrect score for damaged wrecks (Thanks to Gaxeer)
- Vehicles strapped on a Carry upper deck reverted to tow markers and lost their carrier state (Thanks to bob_7981)
- Trailers with their landing gear legs extended could not be towed to the road with Roadside Service (Thanks to Llama)
- Vehicles and cargo loaded on a wrecker or carrier stayed frozen in mid-air when the carrier was despawned (Thanks to Drew)
- A Rollback tow truck saved with its bed raised or tilted could violently launch the whole vehicle and damage its load when reloaded (Thanks to Drifty, Koto)
- A vehicle loaded on a Lomax trailer could spin violently and launch into the air when pushed or bumped by a player on foot (Thanks to Paahtomarakatti)
- Players were teleported to the vehicle center when exiting the tow truck interface (Thanks to LittleBird)
- Hooking a tow truck's winch onto its own tow bar could lift the vehicle like a helicopter
- Strapped wheels still spun on carrier vehicles (Thanks to Raging413)
- AI traffic did not yield correctly at roundabouts (Thanks to ZE1WHO1)
- AI cars drove through the Seongsan bus terminal building (Thanks to Roieke)
- AI vehicles did not slow down early enough for pedestrians or cones, and braked hard when passing near players (Thanks to Raging413, Drew)
- Traffic piled up around stopped players
- Traffic AI turned right from an inner lane at highway exits and multi-lane intersections, cutting across other vehicles
- AI vehicles could cross the centerline and keep driving on the wrong side of the road
- NPC traffic sometimes turned from the wrong lane at intersections (Thanks to KB_43_VER)
- NPC traffic cut through the Migeum Log Warehouse grounds instead of following the road (Thanks to Volfi7)
- Two AI vehicles meeting at an intersection could deadlock, each waiting for the other indefinitely (Thanks to Bob The Mad Man)
- NPCs, mostly vehicle passengers, sometimes appeared floating at the world origin (Thanks to Gamergod1303, DEATH, Peter)
- "Reset to Default" applied changes without confirmation (Thanks to Tras)
- The summon vehicle menu opened the build menu first (Thanks to ZE1WHO1)
- The vehicle summon UI clipped outside its border when a vehicle had many tags and dimensions (Thanks to Bob The Mad Man)
- Long vehicle names overlapped the scrollbar in the summon menu (Thanks to Bob The Mad Man)
- Windowed Fullscreen launched with a small low-resolution window in the corner of the screen (Thanks to Cookie | Chris)
- The minimap area name overlapped the time/day display in certain locations (Thanks to Bob The Mad Man, Roieke, Ἑκάτη)
- Location names on the minimap had no outline, making them hard to read against the map (Thanks to ZE1WHO1)
- Vehicle and player name tags drifted from their targets at 21:9, 16:9, or 4:3 HUD aspect ratios (Thanks to DerJoker/Micha)
- A location icon displayed above all player vehicles (Thanks to Zaphod Beeblebrox)
- Vehicle icons leaped forward in steps on the map instead of moving smoothly (Thanks to Cain)
- The taskbar alarm did not fire when autopilot arrived at a bus stop
- The button "checked" state was not visible
- The garage menu showed parts that had no selectable options (Thanks to Bob The Mad Man)
- The Motorpedia "Required level" column was sortable but did not display values (Thanks to Bob The Mad Man)
- The fire job menu minimap had an empty box in the lower-left corner (Thanks to Ghosty)
- The cargo list in the cargo menu was not wide enough for long owner names (Thanks to King Pikachu)
- The priority delivery expire timer was drawn outside the scroll area (Thanks to Sens)
- Town names were duplicated in the ESC menu after reopening it (Thanks to Sakke253)
- The character list overflowed without scrolling (Thanks to Raging413)
- Popups could not be closed with F or ESC while spectating
- System messages were not visible while the control panel was open
- The "Vehicle is in parking space" message was displayed twice when spawning a vehicle (Thanks to Howie1234)
- Free workshop presets could not be installed while in debt
- Workshop upload failed for the Goliath10 with 29 decals (Thanks to Raging413)
- The mouse drag target switched between map and camera areas in the delivery menu (Thanks to Erick)
- Moving an inventory item to another slot did not update its position correctly in the menu (Thanks to Viken)
- Blueprint size text was cut off at 1600x1024 resolution (Thanks to Brygun)
- Chat scroll jittered when new messages or notifications arrived (Thanks to Grumps)
- The /afk chat command required a trailing space to work (Thanks to Greenfox901)
- Chat messages longer than two lines did not scroll all the way down, cutting off the last lines (Thanks to geofferallay)
- Your own chat message did not appear until you opened the chat again
- Delivery estimated times mixed rounded and exact formats, and now always show as HH:MM:SS (Thanks to Temporal Wolf, Bob The Mad Man)
- Delivery point connection lines on the world map disappeared when you zoomed in (Thanks to Bob The Mad Man)
- The shifter overlay did not appear on vehicles with an 18-speed transmission (Thanks to -VG- Napster | Michi)
- An emptied mobile fuel tanker did not update its UI
- The ban list remaining time did not update unless the UI was reopened
- Despawned vehicles stayed in the admin vehicle list until refresh (Thanks to Bob The Mad Man)
- The vehicle selector menu stopped responding after a trailer was fully loaded at pickup terminals (Thanks to Bob The Mad Man)
- The vehicle repair menu showed a variable name instead of the price in Hungarian (Thanks to Bozti111, Paulo Roberto)
- The old man's dialogue had a typo (Thanks to Vampr1c)
- The Longhorn Rollback lightbar was invisible at the Gangjung Car Supply Shop (Thanks to Maja, Bob The Mad Man)
- Decals leaked onto seams, mirrored decals were shifted by one pixel, and metallic paint flickered on several vehicles (Cora, Daffy, Bongo, Tavan, Zero) (Thanks to partyparrot, Bob The Mad Man)
- Decals were applied inconsistently on the Tanko (Thanks to Rocker12341234, Raging413)
- Decals did not show up on the Zino's hood or on the Panther's roof, spoiler, and rear wing (Thanks to =VIPER_355=)
- Top-projected decals on the Titan bonnet flipped or disappeared after joining a server (Thanks to Тимофей)
- The Jemusi Tanker and the Brutus Wrecker had dark patches and texture flickering (Thanks to Rocker12341234, Amelia Rose, 𝐂𝐞𝐧𝐭𝐢)
- Vehicle attachment collisions did not register damage on the host vehicle (Thanks to Paulo Roberto)
- Attachments could be modified on vehicles before purchase (Thanks to Shiroyo)
- The attachment light on the trailer hitch was lost, and light color/mode was not saved when adding another light (Thanks to Raging413)
- Custom vehicle light patterns desynced between players, disappeared after saving, and did not persist after respawn (Thanks to Skirakzalus, Rocker12341234, davidty2006, RandomNukes, Smaen, Ghosty, Drew)
- Custom light flash patterns ignored leading zeros, so the pattern started from the first lit step (Thanks to Tobold Der Kobold, Maja, Anders)
- Changing an add-on light's color also recolored unrelated parts of the same attachment, such as the housing or the LED bar frame (Thanks to RetoStels, DEATH, Psychic Eagle)
- LED light strips faced inward by default when first attached to a vehicle (Thanks to 4e8)
- Vehicle light attachments had duplicate names in the list (Thanks to Clasher)
- A rotating amber light turned off by itself after some time
- Brake balance tuning was offered for single-axle trailers (Thanks to Cain)
- The V8 engine tachometer redline and gauge max were misaligned (Thanks to Dr Cain)
- The H2 30HP engine produced less power than its rated output
- Regenerative braking did not charge the Zydro battery (Thanks to Xeavas)
- The Atlas 8x4 Dump had a hidden anti-roll bar on its 4th axle that could not be customized (Thanks to Zemalf, Raging413)
- Oversize Load signs could be attached while floating away from the vehicle (Thanks to Robert, Smaen)
- The Kuda DryVan wheel configuration charged extra for parts it already shared (Thanks to Volfi7)
- Electric vehicles could not change gears while the Shifting Failure assist was on (Thanks to YoruNoYako)
- Installing a mismatched set of tires on a trailer made the Tires tuning category disappear (Thanks to Raskas110)
- Trailer landing gear reset to its default height instead of the saved height when spawned (Thanks to Тимофей)
- The Panther's front bumper collision was inaccurate along its sides (Thanks to turbo_ded)
- The bike first-person camera angle was too high since v0.7.18 (Thanks to ChadStevens, Maja, Brett)
- Fuel was not refunded when a refueling vehicle was teleported or despawned (Thanks to (╯° □°)╯︵ ┻━┻)
- Entering the Garbage Truck through the front passenger door placed you in a random seat or left you standing on the rear step (Thanks to Raging413)
- The Atlas garbage truck could suddenly hop into the air while collecting dumpster trash in multiplayer (Thanks to Llama)
- The /company/profit endpoint crashed when called with an empty days parameter (Thanks to Linx)
- The 50MVA and 20MVA factories were missing inventory data in the delivery sites feed (Thanks to Steem)
- A misplaced object sat on the road in the Gwangjin area (Thanks to Moxe)
- Lampposts clipped through a tree near Aewol (Thanks to omnihil, Liamo_Isomo)
- A lamp was misplaced at the Tanker factory entrance (Thanks to Bob The Mad Man, Griven)
- Bridge pillars floated above the seabed (Thanks to scailman)
- A handrail clipped through the ground at Seogwipo (Thanks to Roieke)
- Glitchy textures appeared on the desert near the Terra factory (Thanks to Roieke)
- A post near the Tosan Trailers garage exit was positioned in the way (Thanks to Volfi7)
- Overgrown foliage blocked the driveway entrance at Oval Ranch (Thanks to Clasher)
- Some roadside trees uprooted and spun onto the road when you drove near them (Thanks to Dr. Alexandria Brangwin🇦🇺, 4e8)
- A cherry tree near Gasi Ranch kept toppling over on its own (Thanks to Brygun)
- Some roadside trees near Jeju were floating in the air (Thanks to Creamy)
- A storefront in the Gangjung area showed as a grey, untextured wall (Thanks to Dr. Alexandria Brangwin🇦🇺)
- Distant terrain appeared on top of the road near the Oji Westcoast Road (Thanks to Bob The Mad Man)
- A chair was clipping into a desk at the Jeju Police Station (Thanks to DaniBot)
- One of the four bays at the Namwon Bus Garage was missing its garage slot (Thanks to Raskas110, Roieke, YoruNoYako)
- A guardrail end cap near the Jeju 1100 Rest Area was placed in the middle of the guardrail instead of at its end (Thanks to KB_43_VER)
- Invisible rock collision blocked the roadside near Olle Ring (Thanks to Cpt. Jack Sparrow)
- The sea sometimes appeared in the sky or above the terrain while loading (Thanks to Roieke, Tehlikelierd)
