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Full Steam announcements and update articles for this title.
Hi everyone,
First reviews are coming in and one thing is pretty clear, game's too short, mainly due to construction being too quick because the material needed for costruction are not enough to have more than 3-4 hours of gameplay. The low number of materials needed for construction were a leftover from the last playtest, we playtested the whole game and we didn't want our playtester to have to spend hours gathering materials, we needed to quickly test the mechanics not the material gathering.
When it was time to upload the final build we left the lower material requirement up and that basically destroys the gameplay.
We fixed it with today's patch but we need to work more on the project and make it better.
More to come!
Thanks to everyone who bought and played our game!
Best,
Castello Inc Team.
Hi Everyone! Moon Crashers is finally out now!
This is a big day for our small team, Moon Crashers is our third commercial release and the first non-vr game from our team. The last months of development have been great, we received a lot of feedback from you, our players and we've been fixing the game loop, vehicle handling, base construction and of course many bugs that were present in game.
This is a little game, something you'd expect from a small team like ours, our last project "Of Lies and Rain" took us 3 years to complete and it was just too much of a risk, the company barely survived. We decided to focus on smaller games, so please do not expect a huge game, some playtesters told us it took about 4-5 hours to complete, but some other played for 10 hours + to get all the achievements.
Moon Crashers is a small, cozy, adventure, and it has its flaws in every aspect. We are still not superexperienced as a team so again please do not expect a superamazing game.
We want to thank the many of you that enjoyed our game during the playtest, without the gaming community, without your time playtesting, without you all we won't be here making games, this is the best life we could ask for and it's all thanks to you!
Best, Castello Inc Team.
Hi Everyone,
Thanks to everyone who joined the playtest and thanks for sending us some responses to the playtest form. We have more than 300 now!
NEW VEHICLE AND BASE PROGRESSION
The biggest change we made following your feedback is to make the vehicles unavailable from the beginning; instead, you can unlock them by building the bases. Of course, you can build the truck from the very beginning so you can start gathering materials.
Cruncher and Garages are now kept in the savegames
Autosaves now when you build a base and when you mount a piece of the spaceship
Better handling on the moonbike, it now doesn't break as much as it did!
Fixed a bug where you couldn't drive on built bases
Rover jetpacks now don't make it go too crazy
Tools now have names on them so you can better understand what they actually are
Better tutorial names
Changed the material on titanium to make it more distinct from Iron
The magnet is now stronger, so you can lift big objects more easily and load them into the truck with more ease
Fixed a bug where the magnet launcher would stay on when dead
Fixed a bug where you would be teleported onto the roof of the garage while building
Fixed some map spots where it was impossible to drive.
Thank you again to everyone who played our game. We're super close to release, and we will close the playtest a few days before release. This has been a great ride. See you all on the 27th of July!
Best, Castello Inc Team.
Hi Everyone,
Thanks again for joining our playtest and for sending us some responses to the plytest form. We are following your advices and fixing all the stuff you've pointed out.
Small cruncher ramps are wider now you should be able to manouver easily
Jump Base Ramp now works
This was a big error on our side, we left the ramp to reach the jump base hidden and there was now way to reach the construction spot. It's there now!
Faster Rover and faster motorbike!
Tutorial refinement
We've added a few steps to the tuorial and arrows that bring you to the right place, this way it should be easier to learn the first game loops.
Enemies respawn
sry about this... this was way too punishing and frankly just wrong! We changed the enemy spawn from 15 sec to 2 minutes this should give you way more time to move materials around.
Vehicle reset
When your vehicle flips in a weird position just use backspace to reset it's position, it was already there as a feature but we didn't tell in the vehicle panel.
Thank you again to everyone who played our game, we couldn't do it without you!
Best, Castello Inc Team.
Hi Everyone,
This post is for you who joined our Playtest! We received a lot of valuble feedback! thanks a lot to everyone who find the time to complete our form and send us some responses. they have been incredibly helpful, as developers we play the game a looooot while making it and after hours and hours of gameplay you give a lot of things for granted and we miss a lot of stuff that simply don't work for someone who plays it for the first time.
More powerfull hooks
Hook piu power
Small cruncher ramps
so it's easier to unload the truck in the small crhunchers
Enstinguish yourself on fire
one of the most requested features, even if it takes out a bit of co-op fun
Resolved a bug where bases will not keep unlocked state after loading a game
you might be able to load an old savegame and keep playing but there could be bug with old savegames (tutorial and such might broken with old savegames)
Resolved a bug where roads got destroyed after loading a game
Moved a couple bases
This is the beginning of a much more deep update that will come later on, we're listening to feedback and trying to tackle the repetitiveness of the base building. we decided to add some challange before building the bases, the ideas are: a couple bosses, a base in a secret place so you have to find it before you can build it, a base is in plain sight but in a place very difficult to reach, and for the last 2 bases we're thinking about something like free the area and the build the base with some additional cranes so we can introduce them before the final ship contruction
Faster Rover!
New tutorial
almost half of you asked for a better tutorial at the beginning, we added a step by step tutorial on the base mechanincs, it should be easier to understand now.
fix spaceship construction
now you should be able to finish the construction and leave the moon!
enemies
we're also woking on the enemies encounters to make them more interesting, mostly placing of the encounter than actual monsters design but we're working on it, we'll update the playtest again in the next days.
Thank you again to everyone who played our game, without you the game would be much worse!
Best, Castello Inc Team.
Hi everyone!
Moon Crashers playtest is starting today and we desperately need feedback on the game.
When you close it after playing a Google form will open up with some questions on your experience, mostly multiple-choice questions so nothing super time consuming it should take you about 60 sec to answer it all. We left an open space at the end othe form for you to leave some more detailed feedback, we know most people don't have much time so this is just a plus, but very valuable to us.
Some people asked if you can make videos of the playtest and publish them on your channels, no problems with that just please state that it is a playtest as some things might not work perfectly.
The playtest will go on for a couple weeks, please let us know what you think about our game!
Thanks a lot everyone again!
Best, Castello Inc Team
Hi everyone! We just updated the demo of Moon Crashers
These are the fixes we made:
Ramps to get out of the demo canyon
Mouse sensitivity option
Hud Scale
Camera distance and FOV
Camera outo snap on vehicle option (off by default)
Smelter in the tutorial is now called cruncher as it should
Minor other bug fixes
The camera option should reduce the motion sickness due to camera movement on vehicles mostly.
Thanks a lot to everyone who gave us feedback on the demo can't wait to show you the full game coming later this month! Best, Castello Inc Team.
Hi Everyone, It's official! Moon Crashers releases on July 27th 2026! Mark the date and wishlist if you haven't already so you can be reminded when it comes out! Thanks to everyone who played the demo and took the time to give us some precious feedback, we've already implemented all the little things you suggested and fixed many bugs, more on that in future updates. Thanks a lot again for playing, talk soon! Castello Inc Team.
Hi Everyone, We've been working on Moon Crashers demo in the last few months and we added a few things to the game and to the demo as well:
New Moon Base construction that unlocks the Ship parts:
Now bases unlock teleporting with your friend directly to base locations
New enemies:
When gathering for new materials you will find new enemies defending it, destroy them and you can get materials for you building.
Roads:
you can build roads to make your travelling easier across the lunar surface.
Unlocked the first spaceship building so you can build the engine of you spaceship in the demo.
We also added some achievements to the demo:
Crushing a medium sized material
Crushing a big sized material
Build the first moon base
Build the first spaceship part (end of the demo)
We also added the following localization options, let us know if you'd like more!
French, German, Spanish, Italian, Portuguese, Russian, Japanese, Korean, Simplified Chinese, Traditional Chinese.
See you everyone at the steam next fest!
Best, Castello Inc Team.
Hi everyone! We're here to annouce that Moon Crasher DEMO will participate in the June Steam Next Fest! We're working tirelessly on Moon Crasher to deliver the best demo we can, we've been working on new enemies and base building. We're still polishing the experience for the moent and they're not online yet but will be soon, definitely before steam next fest.
That's all for now, We'll see you at the next fest! Best, Castello Inc Team.
Hi Everyone! We've been silent for while working on Moon Crashers! Sry about that! Playetest sign ups are opened, if you want to help us balance the game better, fix some bugs and ultimately make a better game please sign up for the playtest we'll let you know as soon as we are ready to start, anyone of you will have 3 invites so you can actually play with some friends, wich is the whole point of a co-op game! :) We really wanna thank everyone who wishlisted our game, it really helps us with the algoritm gods! Stay Tuned! Castello Inc Team.
Demo release coming february 5th 5:00 PM CET! This set an important milestone for our comapny and we're annoucing today that we'll be participating in February steam next fest! The development of Moon Crashers took a bit over a couple of months to develop and we gotta say it's been fun! After a lonf 3 year development cycle of our last project we needed a break. Long projects can wear you down, the infinite testing, polishing, huge financial risk, big expectation can be a disaster for a small team like ours. Our last game didn't go too well and this time making Moon Crashers gave us some fresh air and brought back that magic that only happens at the start of a new project. What's in the demo: 2 of the 4 vehicles that will be present in the final release. A not so small portion of the huge open world map that will be present in the final game. You can build the first piece of the spaceship that will bring you back home. A huge canyon and crater to explore. One secondary base ready to build. Thanks to everyone who followed our game development and has been super supportive.
We hope you'll enjoy Moon crasher as much as we did making it. Best, Castello Inc Team.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Moon Crashers, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Moon Crashers statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.