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Full Steam announcements and update articles for this title.
Today is a special day for me! After months of work, my new idle game Professional Chef is finally out on Steam!
It's free to play, so I'd love for you to give it a try!
Today is a big day for me! Monster Looter is now available on Android!
After months of work adapting the experience, optimizing performance, and fine-tuning the game for mobile, I can finally say that the game has made the leap beyond PC and now fits in anyone's pocket.
When I started Monster Looter, I knew I wanted to create a simple yet addictive experience: defeat monsters, collect loot, and constantly upgrade. Seeing that idea grow and reach a new platform is, honestly, incredible.
I want to give a special shout-out to everyone who has played the game since its early versions. Your feedback has been key to every decision, every adjustment, and every improvement. Thanks to you, Monster Looter is not only the game I originally envisioned, but a much better version, built by all of us together.
But I haven't forgotten, I know you've told me you want more content and especially more improvements. I've noted them down! I'll be bringing you an update soon with more content and improvements to celebrate this launch!
If you decide to try it on Android, thank you so much. Every download, every minute played, means so much to me as an indie developer. Thanks again, and as I always say, take care!
Android Link ->
https://play.google.com/store/apps/details?id=com.EracuStudios.MonsterLooter
It’s been a while since the big update that added all that juicy new content, but I’ve been listening closely to your feedback. A lot of you mentioned that the Ascension system sometimes feels a bit… tedious. Ending a run and not being able to pick a new power? Yeah… I get why that’s super frustrating.
So, I’ve decided to shake things up: all Ascensions now cost just 1 Monster Eye! Crazy, right? This will make a huge difference in the game — after every run, you’ll unlock something new, making progression smoother, faster, and way more satisfying.
Even better: with the boss system, you can now unlock more than one thing in a single run. Because more eyes = more goodies! Everything comes together to tweak the gameplay and make it friendlier and more fun for you.
This might even affect the game’s length a little, but don’t worry! Players who just want to “beat the game” can do it more smoothly, and those who like to push for speedruns and perfect runs can keep improving their personal best with the infinite blessing systems from the previous patch.
And hey… that’s not all! I’ve got even more content planned for the future. Thanks so much for playing the game and being part of this crazy journey — you’re the reason I keep making it better, one monster eye at a time! (L)
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
Hello everyone! I know you were expecting some big changes to the game. I've read your feedback and worked really hard, and here they are!
Now in Ascension, you can unlock bosses, new enemies that you can defeat once per playthrough, and they grant extra eyes. Amazing!
Blessings are another new endgame content. Here you can unlock different permanent damage buffs for heroes, mercenaries, and magic. They do cost extra eyes, but they're very powerful!
But in addition to all of the above, a system has been added to record the time it takes to complete each race. It will record the record time, so the player can see their progress and improvement. I hope you like it!
I haven't just been working on new content; I've also been listening to your feedback, the bugs you've reported, and I've tried to fix everything you've mentioned. Here's a list of all the changes.
A bug that prevented arcane power from being added in certain missions has been fixed.
The cutscenes have been removed, except for the first one and the end-of-race cutscene. I guess the story of this game didn't make sense anyway. xD
The passives in the ascension tree have been replaced with the new content (Bosses and blessings)
The buffs on several items have been increased
The damage from magic and mercenaries has been increased
The hero's scaling has been slightly reduced
Two new achievements have been added
A bug in the resolution that prevents the game from working at certain resolutions has been fixed.
Progress tracking has been added to Steam achievements.
The UI has been improved by adding icons to buttons and improving their positioning.
But that's not all; I'll keep improving the game. I'm looking forward to your feedback. I hope you enjoy it. Happy Holidays!
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
Hello Monster Looters! I've received feedback from the community regarding bugs and improvements to the game. I've been working hard, and here's the first patch for Monster Looter. I hope you enjoy it!
*Added auto-advance functionality
*Improved the currency to grant 20% gold instead of 10%.
*Added "Max" buttons for maximizing purchases.
*Redesigned the UI for easier access to features.
*Changed the "Unlocked Talents" message to "Completed".
*Adjusted the price increase rate in the markets to make it cheaper and therefore easier to max out.
*Modified the internal system for accessing the Steam platform
After months of hard work, I’m excited to finally share Monster Looter with you — my new idle RPG where every run makes you stronger.
Fight endless waves of monsters, unlock powerful gear, master magic, recruit mercenaries, and create insane synergies as you progress through each run!
I want to sincerely thank everyone who supported me during development. Your feedback, encouragement, and patience mean more than you can imagine and motivate me to keep improving the game.
This is just the beginning. I have many exciting updates, new systems, and fresh content planned, and I can’t wait to continue building Monster Looter together with the community.
Thank you for being part of this journey — I can’t wait to hear what you think!
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
Hello again! The game's release is getting closer! And I wanted to talk about something I love! Magic!
Magic is a core system that helps you increase your damage in every run. You’ll have a variety of spells that automatically deal damage and generate Arcane Power over time. The stronger your magic, the faster you melt enemies!
Arcane Power is the key resource. Every time a spell activates, it generates Arcane Power — and you’ll need this resource to level up your magic. Different spells produce different amounts, so unlocking stronger ones will help you scale even faster.
Inside the Ascension tab, you’ll find plenty of spells waiting to be unlocked using Monster Eyes.
Many of them are incredibly powerful, offering new ways to build your run, boost your DPS!
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
Hello Monster Looter fans! New Dev Log, today it's the team's turn. Here you'll find a sneak peek at what's coming soon in the game's launch!
Equipment refers to special items that improve your character in every run. Some boost your damage, others unlock new content like golden chests, and many offer unique bonuses that change how you play. Each piece of gear pushes your build to the next level!
Throughout the game, you’ll earn gold — and trust me, this resource is essential. Every piece of equipment requires gold to level up, so stack as much as you can! And don’t forget: each item can be upgraded up to level 100. Max them out and watch your power skyrocket!
Equipment is unlocked by completing quests during your runs. Finish the mission, claim your reward, and boom — new gear added to your collection! Plus, you can unlock brand-new item quests through Ascension upgrades, giving you even more content to chase.
Today I want to talk about something I'm really excited about: missions.
Missions are special tasks you can complete in each run. They're easy to understand!
They'll challenge you with objectives like defeating various enemies, collecting coins, reaching certain mercenary levels, and much more.
Here's the juicy part: Missions unlock gear.
Want a powerful sword? Complete the mission.
Want a brutal axe that slays monsters? Boom, another mission!
The system provides progression and variety without slowing down the game. The more missions you complete, the more gear you'll get, and the stronger you'll become!
This is where Ascension comes in.
Within the Ascension upgrades, you'll find new quests that unlock new gear!
It's a beautiful cycle:
Quests → Gear → More Power → More Monster Eyes → New Quests
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
Ready to loot and slay? Monster Looter officially launches on Steam December 15, 2025.
Fight monsters, gear up, and power up your character run after run.
Wishlist now and get ready to hunt!
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
Hey everyone! How’s it going? I’m still hard at work on Monster Looter, and today I want to talk about one of the mechanics I’m most excited about: Ascensions.
Ascensions are my way of letting you permanently power up your character. Yes, permanently permanently. The upgrades you earn don’t reset between runs, which means your character can reach absolutely ridiculous power levels… in the best possible way. Each new run becomes faster, crazier, and way more fun.
Every time you finish a run, you’ll receive a Monster Eye (don’t worry, it doesn’t blink… probably). You can trade these eyes for upgrades in the Ascension tab. Each upgrade has its own cost, and the eyes are consumed when you spend them, so choose wisely… or follow your heart, that also works.
Pretty much everything! Ascensions let you unlock:
New talents
Unique items and gear
Powerful spells
Mercenaries who join your adventure
New Passives
And this is just the beginning. I’ve got tons of content planned, and with every future update I’ll be adding even more upgrades, items, abilities and… well… (tiny secret: there might be some huge bosses coming in a future update). But shhhh, you didn’t hear it from me.
I’ll keep sharing progress and new features in future devlogs. If you want to stay updated on everything related to Monster Looter, you can follow me here:
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Monster Looter, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Monster Looter statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.