
Steam news
Full Steam announcements and update articles for this title.
We're thrilled to be part of the Wholesome Game Celebration on Steam!
To celebrate, we're offering 25% off Monster care simulator during the event! We're also featured in the Debut Festival, alongside a selection of exciting new indie games, go check it out! Whether you're discovering the game for the first time or have been curious for a while, now’s the perfect moment to jump in and experience a cozy, heartfelt adventure. 🛠️ And don’t worry, we’re hard at work on the next updates, bringing new content and improvements. 🎁 Also, we have a little surprise coming very soon... Stay tuned! 😄 🗓️ Sale ends August 14th Thank you for your support, and we hope you enjoy this peaceful journey. ❤️ Banana Tiger Studio
This update brings life and personality to your hospital like never before. Monsters now behave differently based on their archetype, interact with the environment, and even respond to your commands. Let’s take a look! 👇
✨ Shiny Monsters
Rare color variants with glowing effects are here so: Shiny hunting is officially on.
🎮 Monster PC System
Store, retrieve, and manage your monsters using a new PC Station!
Only one monster can be active at a time, swap them in or out as needed.
🌟 Monster Archetypes Are Here! Monsters now have unique behaviors based on their type:
Healers restore nearby monsters' health.
Cleaners eat poop.
Playful monsters spread joy with hearts and jumps.
Aggressive ones can hurt others when angry.
Plus: Neutral types just chill.
🌳 Environment Interactions
Monsters can now play in water zones, roll around in sandboxes, or poop near trees.
Monsters can sit on chairs and beds.
🧼 Cleanliness Matters
Dirt and poop now reduce happiness over time so keep your center clean!
🖐️ Teach & Command Your Monsters
Hold F to open the command wheel and unlock new behaviors over time:
Follow/unfollow, Jump, Monster sounds, Dead pose, and even a Special Dance at higher levels!
🔔 Multiple Welcome Desks
You can now buy and move several welcome desks around your hospital.
Organize your space more efficiently and handle more monsters at once!
🐛 Bug Fixes:
Fixed an issue where the Welcome Desk wouldn't reset properly at the start of a new day if a monster was present.
Fixed a bug where paintings placed on walls became irremovable after the center was upgraded.
Fixed an issue where monster positions could be saved incorrectly when quitting the game.
Added missing localization for selling stations.
Fixed collider issues with the Recovery Station.
Added missing localization to the End of Day recap screen.
Fixed a bug where giving food to a monster would transfer the entire carried stack instead of a single item.
Fixed an issue where small monsters couldn’t be easily returned to clients.
Improved employee pathfinding to reduce instances of them getting stuck when trying to reach a station.
From the Devs 0.5 is all about giving your monsters more personality, and this is just the beginning! Thanks for playing and helping the game grow. If you’re having fun, a little Steam review means the world to us! 💖
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Monster Care Simulator, sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Monster Care Simulator statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.