
Steam news
Full Steam announcements and update articles for this title.
In this update, our main goal was : make the game smoother, more stable, and more reliable.
We did a serious cleanup behind the scenes. A lot of work went into fixing performance drops, random stutters, and systems that were using more resources than they should.
This is the heart of the update.
Some systems were using more memory than they should. We tracked them down and cleaned them up.
Overall memory usage has been reduced.
Systems now properly release resources when no longer needed.
Long play sessions should now feel more stable.
We focused heavily on eliminating sudden performance drops.
Major FPS drops have been fixed.
Micro-stutters have been significantly reduced.
Gameplay now feels more consistent, especially in busy areas.
The goal was to make the game feel smoother and more stable at all times.
All driver AIs (Uber, bus drivers, bicycle racers, etc.) now behave more naturally and consistently.
Bicycle race AI speed has been rebalanced.
NPC ragdoll reactions feel smoother and more believable.
Camera reactions when hitting NPCs with a vehicle have been fixed.
Bicycles and motorcycles no longer “jump” upward after dismounting.
After bike or motorcycle crashes, you no longer need to look from a specific angle to interact.
Wheel position issues on some vehicles have been fixed.
Vehicle camera no longer gets stuck after closing the ESC menu.
Some vehicle parts clipping into walls have been corrected.
Fixed the issue where customers wouldn’t come for car trading.
Fixed the bug preventing money withdrawal from the market register.
Loan mission no longer randomly hides available loans.
Stuck progress during the cleaning task has been resolved.
Paint buckets no longer respawn after being destroyed.
Prevented duplication of market objects (freezers, shelves, etc.).
W, A, S, D keys are now rebindable.
Small stutters while rotating the camera on foot have been fixed.
Nuber enter/exit animations have been smoothed out.
Fixed errors that occurred after using the phone camera.
Removed shaking issues on the phone model and UI.
Updated sitting positions of NPCs in banks.
Fixed market worker animation issues that sometimes stopped working.
Improved animation issues for wandering and stationary NPCs.
Fixed delivery truck outlines remaining visible when they shouldn’t.
Fixed the issue where the character’s head would sometimes disappear in third-person view.
Resolved visual issues when painting market walls.
Fixed various camera and clipping issues.
Hello everyone!
Thank you for your ongoing support and feedback.This update is focused on addressing long-standing issues, improving reliability, and polishing the core gameplay experience.
Adjusted delivery durations for better pacing.
Fixed missing characters in Korean and Asian languages.
Fixed reversed Arabic text.
Fixed an issue where the store cash register could stop accepting prices and block all progression.
Fixed multiple cash registers causing input conflicts and customer lock-ups.
Fixed store objects (trash cans, desks, checkouts, fridges) duplicating endlessly.
Fixed store objects sinking into the floor over time.
Fixed products disappearing from shelves after leaving and re-entering the store.
Fixed products appearing but not being interactable.
Fixed store showing employees as “sold” or active when none existed.
Fixed missing money at the checkout with no explanation.
Resolved object save issues where edited positions were not preserved.
Resolved destroyed objects reappearing after reload.
Resolved shelf data and store layout not saving correctly.
Resolved initial store objects disappearing permanently.
Improved simulation mode earnings to better match player effort.
Fixed employees not functioning correctly in simulation mode.
Fixed simulation unintentionally exiting when returning to the menu.
Resolved simulation progress desyncing from the real store state.
Fixed buyer interest decreasing even when prices were set correctly.
Fixed inconsistent behavior of expensive products.
Fixed incorrect sales numbers being displayed.
Adjusted late penalties to be more impactful.
Fixed phone apps failing to download.
Fixed deleted apps leaving ghost storage and blocking installs.
Resolved phone becoming unusable until restart.
Fixed overlapping hover effects on app delete and edit buttons.
Fixed delivery panel text not fitting on screen.
Fixed mission text not updating after language change.
Fixed apostrophe (') spacing issues in localized text.
Updated localization sheets across all supported languages.
Improved world-space text clarity while moving.
Fixed female character aim not working.
Fixed mop not touching the ground or flipping upside down.
Fixed cleaning being impossible and causing unavoidable money loss.
Fixed female-specific cash register and interaction bugs.
Resolved multiple issues that only occurred when playing as female.
Fixed NPCs freezing after ragdoll.
Fixed NPCs remaining upright and immobile after ragdoll.
Fixed NPCs despawning while stuck near the player.
Improved IK target update timing to remove visible lag.
Fixed repairman IK issues.
Fixed bike and motorcycle leg IK alignment.
Fixed NPC moonwalking, teleporting, and swaying unnaturally.
Fixed NPCs stopping at sidewalk edges.
Improved NPC hit sounds and reactions.
Fixed NPCs pushing heavy objects unrealistically.
Fixed boss NPC moonwalking and teleporting before handshake.
Fixed NPCs not sitting correctly.
Fixed traffic jams caused by vehicles pushing and stacking.
Fixed vehicles ignoring others and clipping sidewalks.
Fixed broken U-turn behavior.
Improved vehicle turning to reduce wobbling.
Fixed buses emitting smoke while stationary.
Fixed delivery trucks parking in incorrect locations.
Fixed meeting vehicles getting stuck in traffic.
Fixed racer NPC driving with head turned sideways.
Fixed painting allowing painting outside intended areas.
Fixed misaligned and broken paint strokes.
Improved paint masking behavior.
Fixed trash bag shrink animation scaling to zero.
Fixed phone sometimes not being pickable.
Improved box interaction reliability.
Fixed garage UI opening when it shouldn’t.
Fixed sunlight flickering after returning from the menu.
Fixed random outline effects appearing on objects.
Fixed vehicles and NPCs clipping through geometry.
Fixed wheels clipping through baskets.
Fixed mirrored vehicle interior panels.
Fixed CABARO's vehicle windows.
Fixed motorcycles and vehicles sinking in preview areas.
Fixed supplier fence flickering.
Fixed z-fighting near market markers.
Improved UI scaling across resolutions.
Fixed overlapping hover states.
Improved TPS camera transitions when mounting motorcycles.
Fixed FOV-related wall clipping.
Hello everyone!
Thank you for your ongoing support and feedback.
This update is focused on addressing long-standing issues, improving simulation reliability, and polishing the core gameplay experience.
Shelf stocker is now able to unload the supply truck.
Improved accessibility of employee hour sliders.
Delivery timers no longer remain stuck on screen.
Fixed intro music timing.
Localization updates:
Fixed broken Chinese characters
Prepared missing TR / EN sheets
Fixed camera jitter and shaking during jumps and fast movement.
Improved camera targeting in dialogues.
Fixed mouse input feeling sluggish even at max sensitivity.
Reduced visual mouse stutter and improved sensitivity behavior.
Fixed multiple IK issues:
Object holding IK jitter while turning
Hand stuck after throwing trash then switching tools
Fixed player becoming:
Headless
Invisible
Stuck in interaction states
Fixed NPC staying in talk animation when player has no further tasks.
Fixed ragdoll not triggering correctly in bike crashes.
Fixed biker head and knee IK during races.
Fixed vehicles launching unrealistically after hitting curbs.
Fixed motorcycles and bikes randomly going airborne.
Suspension behavior adjusted on multiple bikes.
Fixed vehicles sinking into or falling below the map.
Fixed vehicles disappearing after purchase.
Fixed purchased vehicles not appearing on map or near sellers.
Fixed cars clipping into seats or dashboards.
Fixed bike wheelies triggering incorrectly.
Adjusted fuel consumption (was draining too fast).
Fixed crashes where NPCs or vehicles failed to enter ragdoll.
Fixed trade logic where NPC offered more than the player unintentionally.
Fixed price negotiation skipping directly to final offer.
Prevented repeated price spam in trade input.
Improved difficulty and pacing of vehicle trading.
Fixed inspected vehicles incorrectly appearing in bank app.
Fixed massive issues in shop simulation:
Stock boxes disappearing after reload
Boxes duplicating due to new SaveIDs
Boxes not being removed after disposal
Fixed shelf stocker AI:
Not detecting boxes
Stocking from unrealistic distances
Filling shelves through walls
Claiming shelves are filled when empty
Improved shelf search & stocking algorithm.
Fixed restockers getting stuck idle or looping states.
Fixed employees disappearing from hire list while still registered.
Fixed employees spawning inconsistently after sleep or fast travel.
Fixed cleaners not reacting to dirty areas despite valid cleanliness level.
Fixed cash registers blocking permanently:
Items stuck on checkout
Customers freezing the register
Fixed store being marked “Closed” while employees were present.
Fixed delivery trucks:
Getting stuck oscillating
Arriving from wrong directions
Entering shops incorrectly
Fixed truck inventory not saving/restoring properly.
Fixed ordering products without cash blocking future orders.
Improved truck-to-shop interaction flow.
Save system fixes:
Boxes now preserve consistent SaveIDs
Empty boxes no longer respawn incorrectly
Simulation properly destroys or restores objects
Shop items reset correctly when store is sold
Improved traffic AI:
Reduced pileups
Better reaction to stopped vehicles
Fixed vehicles clipping into ground
Fixed NPCs:
Getting stuck at shelves, registers, corners
Moonwalking or freezing
Being destroyed unexpectedly in crowds
Fixed NPC bikes and cars not respecting collisions.
Fixed NPC vehicles not returning to pool after crashes.
Improved Uber system:
Fixed flying Ubers
Fixed failure to disembark
Improved boarding/exiting animations
Fixed missing fade animation on buses.
Fixed floating props:
Trees
Planks
Road markers
Fixed vehicles sinking while being inspected.
Fixed overflowing text in multiple UI screens.
Fixed minimap scaling and disappearing.
Fixed outline effects staying active incorrectly.
Hello everyone! Thank you so much for the incredible support. Your feedback continues to guide our work and helps us bring Brokeville — and the full release — closer to the polished experience we envision.
Below is a clear summary of all fixes and improvements included in this update.
Increased overall energy drain to improve pacing and challenge balance.
Added adjustable camera sensitivity for cars and motorcycles.
Improved queue logic at cash registers for smoother customer flow.
Enhanced NPC traffic awareness for more natural braking behavior.
Improved motorcycle AI responsiveness and decision-making.
Unified detection distances for traffic and crowds to ensure consistent world behavior.
Reduced FPS camera latency for a smoother look experience.
Fixed the Crypto App money glitch.
Resolved an issue where purchased vehicles could disappear.
Major traffic stability pass: vehicles no longer sink, freeze, or spawn incorrectly.
Fixed game freeze that could occur when attempting to sleep.
Updated the trunk saving system for better reliability.
Improved the object placement system and resolved related bugs.
Fixed phantom vehicle entries caused by extreme price inputs.
Crowd bump sounds now only trigger at valid speeds.
Vehicles now handle turns more smoothly.
“Sanches” can now properly climb small bumps.
Adjusted bicycle colliders to prevent unwanted blockages.
Fixed spacing and alignment issues across multiple UI texts.
Roadmap screen now displays correctly.
Disabled the M key during the intro sequence.
Fixed a freeze occurring after selling a vehicle and opening the phone.
Fixed arm animation glitch after motorbike sales.
Improved ragdoll transitions and resolved post-fall camera issues.
Fixed curbs that unintentionally launched bicycles into the air.
Resolved visual glitches when opening the phone while riding a bike.
Improved player interactions with bicycles and trunk colliders.
NPCs no longer push the player while they are using the phone.
Fixed repairman’s door rapidly opening and closing.
Sleeping no longer breaks trade meetings.
“Invert Mouse Y” now toggles correctly.
Fixed issues with walking animations when crossing the bridge.
Job application UI now correctly registers acceptance.
Fixed camera problems while using the cash register.
Resolved wall-teleport issues when leaving the PC too close to a surface.
HUD no longer disappears while walking.
Shelf stocker NPCs no longer freeze during tasks.
Warehouse boxes no longer vanish unexpectedly.
Cleaner NPC no longer gets stuck mid-animation.
Fixed the inability to access the cash register during certain main missions.
Improved NPC behavior to reduce register-area blockage.
Fixed various item duplication issues.
Corrected errors with cashier cleanup and destruction logic.
Shift-ending logic now resets as intended.
Fixed issues with shelf and product interactions.
Floating product boxes removed.
Disabled “I’m stuck” usage at the cash register to prevent soft-locks.
Fixed trash can duplication in purchased shops.
Moving the cash register while in use no longer breaks the system.
Fixed the bug when placing product boxes into the trunk.
Leaving customers no longer break the cash register system.
Improved NPC behavior in Yallmart cash register scenarios.
Striking employees are now properly displayed in the UI.
Added placeholder content in app menu panels.
Outdoor trash cans are now interactable or visually highlighted.
Crowd NPCs no longer loop-walk in place.
Fixed clipping issues with seated NPCs.
Resolved mesh distortions caused by traffic.
Fixed walking animation issues after bicycle collisions.
Improved truck turning behavior.
Fixed jittering Car Trade NPCs.
Vehicle purchase panel no longer freezes temporarily.
Engine sounds now fade naturally with distance.
Fixed console display issues on the Vespa.
Restored missing top-screen text elements.
Trade offer UI no longer overflows.
Fixed interaction issues after purchasing a new vehicle.
Corrected a bug where trucks could jump over the player.
Improved trade meeting spawn logic.
Product delivery trucks now stop at correct distances.
Polished numerous vehicle trading edge cases.
Fixed face model distortions on NPCs.
Corrected broken Asian-language characters.
Fixed small text size issues for languages using Turkish characters.
Updated washing particle effects for clearer dirt-removal visuals.
Hair models now load consistently and correctly.
Fixed screen line artifacts.
Resolved the issue of Nuber car roofs being visible from back seats.
Fixed camera clipping when entering a Nuber.
Clothing now loads properly when switching character genders.
And many more minor bugs have been fixed.
Hello everyone! Thank you so much for playing Money Simulator: Brokeville! It genuinely motivates us to see your thoughts on the prologue, your feedback is the biggest driving force pushing both us and the game to the next level.
Since the prologue’s release, we’ve been gathering every piece of feedback from Steam reviews, YouTube videos, Discord messages, and the Discussions section. We turn all of it directly into fixes and improvements.
Here is the checklist for our very first devlog:
Day length has been increased from 15 minutes to 25 minutes.
Vehicle prices reduced for better early progression.
Y’allmart work hours reduced.
Motorcycle fuel consumption slowed by 4×.
Paint spray can capacity increased by 1.5×.
Bicycle race NPC speed balanced.
The game now always starts on Monday.
Energy drain speed reduced.
Random game crash problem fixed.
Money glitch on market product pricing is fixed.
Tuned the interaction with small curbs to avoid sudden airborne launches.
Collision force threshold for ragdoll has increased.
NPC counter offer logic on selling motorcycles has improved.
Character creation screen text alignment fixed; all languages now positioned correctly.
Bike racer NPC no longer destroys if player is too close or in conversation.
Bicycle race no longer plays wheel drift sound before the race starts.
Player clothing corruption on bicycle is fixed.
Character creation screen now includes animated text warning that outfits cannot be changed later.
Animation glitch on trash-throwing fixed.
Tutorials now use a multi-page system for 2–3 step instructions with next/previous arrows.
Delivery task not appearing bug is fixed.
Player cannot sleep with house door open; door auto-closes if player moves far.
When energy hits 0 and player keeps playing, periodic notifications now remind the player.
Pricing screen now treats “9,51” correctly instead of parsing as “951”.
Bank installments cannot be paid early if not due.
Arm IK fixed when shaking hands with boss.
Checkout numpad input now clearly communicated to players.
Entering garage trigger with vehicles now properly sends notification.
Fixed scale issues in the starting harbor area and removed misplaced objects.
Addressed interior light leaking inside the house; refined the volumetric settings.
Adjusted lighting at Yallmart’s evening meetup — exterior area was too dark.
Repositioned all street markers to align properly with road layout.
Fixed character’s wrist bending incorrectly while looking at the phone.
Ragdoll camera no longer clips underground (notably during wheelie crashes).
Message deletion: now deletes all messages from selected person instead of one-by-one.
Fixed head/eye popping during ragdoll recovery.
Rear wheel no longer sinks into ground during wheelies.
And many more minor bugs have been fixed.
About
This page aggregates Steam news feeds, patch notes, and developer announcements for Money Simulator: Brokeville (Free Prologue), sourced from official Steam community posts.
Major updates, balance changes, and seasonal events often correlate with player-count spikes — cross-reference announcements here with the live charts on the main Money Simulator: Brokeville (Free Prologue) statistics page.
Articles link back to Steam for full changelogs. SteamScope refreshes news entries as new posts are published to the game's Steam hub.